The death of [ 4 Rogue] Gonsk (Troll)

in A Fungus Garden

from the perspective of [ 4 Rogue] Gonsk (Troll)



< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves north.

< 75h/75H 133v/133V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the west.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A shrieker enters from the east.

< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 A violet fungus leaves north.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 You feel your skill in unarmed damage improving.
Your fine punch strikes a shrieker very hard.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A violet fungus enters from the north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 Saving Gonsk.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A shrieker dodges your futile attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 You feel your skill in double attack improving.
Your impressive punch enshrouds a shrieker in a mist of blood.
A shrieker is stunned!
Your fine punch seriously wounds a shrieker.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 Saving Gonsk.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 An elder myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP:  bleeding, close to death >
 The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP:  bleeding, close to death >
 Your punch causes a shrieker to grimace in pain.
A shrieker is mortally wounded, and will die soon, if not aided.

< 74h/75H 133v/133V Pos: standing >
<A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
<
< 75h/75H 133v/133V Pos: standing >
<You feel your skill in double attack improving.
Your fine punch critically injures a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
You hit a shrieker in the throat, it chokes, gasps and dies.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves east.
Saving Gonsk.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
Autosaving...

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A shrieker enters from the north.

< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 A shrieker's bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 A shrieker dodges your futile attack.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 A myconid leaves east.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 An elder myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 Your fine punch strikes a shrieker very hard.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP:  few wounds >
 A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A shrieker misses you.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A shrieker dodges your futile attack.
A shrieker dodges your futile attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 Your punch enshrouds a shrieker in a mist of blood.
A shrieker is stunned!

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 A violet fungus enters from the north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 Your fine punch seriously wounds a shrieker.
A shrieker is incapacitated and will slowly die, if not aided.

< 75h/75H 133v/133V Pos: standing >
<A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
<An elder myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
<Your impressive punch grievously wounds a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.

< 75h/75H 133v/133V Pos: standing >
<Your fine punch grievously wounds a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
You hit a shrieker in the throat, it chokes, gasps and dies.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
You are almost ready to attain your next level!

< 75h/75H 133v/133V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A shrieker enters from the west.

< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 You feel your skill in double attack improving.
A shrieker dodges your futile attack.
You feel your skill in unarmed damage improving.
Your impressive punch enshrouds a shrieker in a mist of blood.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  awful >
 Saving Gonsk.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  awful >
 Saving Gonsk.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  awful >
 An elder myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  awful >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  awful >
 Your impressive punch causes a shrieker to grimace in pain.
A shrieker is incapacitated and will slowly die, if not aided.

< 75h/75H 133v/133V Pos: standing >
<A shrieker enters from the north.

< 75h/75H 133v/133V Pos: standing >
<A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
<You dodge a shrieker's vicious attack.
Your fine punch grievously wounds a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
Your fearsome punch hits a shrieker, smashing it to death.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.

< 75h/75H 133v/133V Pos: standing >
You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the north.

< 75h/75H 133v/133V Pos: standing >
A shrieker misses you.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A violet fungus enters from the west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A violet fungus leaves north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 Your impressive punch enshrouds a shrieker in a mist of blood.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: pretty hurt >
 A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: pretty hurt >
 A shrieker's bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: pretty hurt >
 Your impressive punch causes a shrieker to grimace in pain.
A shrieker is incapacitated and will slowly die, if not aided.

< 74h/75H 133v/133V Pos: standing >
<A myconid enters from the east.

< 74h/75H 133v/133V Pos: standing >
<You hit a shrieker in the throat, it chokes, gasps and dies.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 75h/75H 133v/133V Pos: standing >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
Hint: Type "score" to get some information about your character.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
A violet fungus leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
Autosaving...

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A myconid enters from the east.
A shrieker dodges your futile attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A shrieker dodges your futile attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
 Your fine punch strikes a shrieker very hard.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 You dodge a shrieker's vicious attack.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  few wounds >
 Your punch enshrouds a shrieker in a mist of blood.

< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP:  bleeding, close to death >
 A shrieker's weak bite wounds you.

< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP:  bleeding, close to death >
 You feel your skill in unarmed damage improving.
Your impressive punch causes a shrieker to grimace in pain.
A shrieker is mortally wounded, and will die soon, if not aided.

< 75h/75H 133v/133V Pos: standing >
<Saving Gonsk.

< 75h/75H 133v/133V Pos: standing >
<Your fearsome punch hits a shrieker, smashing it to death.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.

< 75h/75H 133v/133V Pos: standing >
You should level anytime now!

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 75h/75H 133v/133V Pos: standing >

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
Autosaving...

< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.

< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.

< 75h/75H 133v/133V Pos: standing >
Someone suddenly attacks YOU!
A duergar merchant snaps into visibility.
A duergar merchant's fine pierce strikes you hard.

< 68h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: a duergar merchant sta EP: excellent >
 A duergar merchant's pierce seriously wounds you.
OUCH!  That really did HURT!
A duergar merchant's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
A duergar merchant's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
A duergar merchant's pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A duergar merchant's stab causes massive blood-loss and you fall to the ground, lifeless.