The death of [ 5 Monk] Nibo (Orc)

in The Inn of the Shady Grove

from the perspective of [48 Thief] Werii (Halfling)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a worn pair of sandstorm goggles
<worn in ear>        the earring of a MaDMaN
<worn in ear>        a flaming earring [34%]             
<worn on face>       a white hot mask of living flame of regeneration (glowing)
<worn around neck>   a studded dragonscale neckguard of damage
<worn around neck>   a necklace of halfling ears of dexterity
<worn on body>       the legendary platemail of defense [superior]
<worn about body>    a legendary crystal cloak
<worn as quiver>     a glowing stone of precision (glowing)
<worn about waist>   the enchanted adamantium belt of vitality (glowing)
<worn on belt buckle>a chipped soulstone dagger of regeneration
<attached to belt>   a disguise kit
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a wisp of total and utter blackness of health (glowing)
<worn around wrist>  the bangle of the Dreamer of greater intelligence
<worn on hands>      some massive studded mithril fists [superior] [89%]             
<worn on finger>     a ring of the beholder [poor]
<worn on finger>     a glowing faerie ring of endurance
<primary weapon>     a bright silver dagger [poor]
<secondary weapon>   a green bladed dagger named 'Sepsis' (humming)
<worn on legs>       some unicorn leggings [80%]             
<worn on feet>       a pair of black, buffalo hide shoes [poor]


< 474h/474H 145v/203V Pos: standing >
You quickly scan the area.
An orcish warrior who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An immature leucrotta who is rather far off to your south.
A wild ettercap who is rather far off to your west.

< 474h/474H 146v/203V Pos: standing >
 
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMMS    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.M...+..^****M  
 **......+.M.*****  
  ....^..+...M***   
   ..^*..+......    
    ^^**.M.....     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 474h/474H 146v/203V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 474h/474H 145v/203V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish warrior is here preparing for the next invasion.
A large warhorse stands here with its head high.

< 474h/474H 144v/203V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#

< 474h/474H 143v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 474h/474H 144v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 144v/203V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your south.
A large warhorse who is close by to your south.

< 474h/474H 145v/203V Pos: standing >
Ok.

< 474h/474H 147v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 148v/203V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your south.
A large warhorse who is close by to your south.
An orcish thief who is close by above you.
An orcish shaman who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 474h/474H 148v/203V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish thief watches his next victim closely.
An orcish shaman is here practicing a new spell.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 474h/474H 150v/203V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A stray hound carefully sniffs and explores the area.

< 474h/474H 149v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 150v/203V Pos: standing >
You quickly scan the area.
A grave-robbing orc who is not far off to your north.
A female orc who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A stray dog who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish thief who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.
An orcish street sweeper who is close by to your west.

< 474h/474H 150v/203V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A cudgel has been dropped here.
A thick sword has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[2] A long steel sword is here in the dirt.
[14] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An orcish merchant is standing here completing his next transaction.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 474h/474H 154v/203V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A small collar collects among the rubble on the ground.

< 474h/474H 155v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 156v/203V Pos: standing >
You quickly scan the area.
A grave-robbing orc who is close by to your north.
A female orc who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An orcish guard who is rather far off to your north.
A female orc who is in the distance to your north.
An orcish merchant who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish assassin who is close by to your east.
An orcish scribe who is close by to your east.
A stray hound who is close by to your south.
An orcish shaman who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 474h/474H 156v/203V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
A grave-robbing orc sifts through the remains here.

< 474h/474H 157v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 158v/203V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A stray dog who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
A stray hound who is not far off to your south.
An orcish shaman who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.

< 474h/474H 158v/203V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South

< 474h/474H 160v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 160v/203V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An old orcish woman who is close by to your north.
A stray dog who is not far off to your north.
An orcish guard who is not far off to your north.
A female orc who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
A grave-robbing orc who is close by to your south.
A stray hound who is a brief walk away to your south.
An orcish shaman who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.

< 474h/474H 161v/203V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.

< 474h/474H 162v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 162v/203V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orcish guard who is close by to your north.
A female orc who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish street sweeper who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A grave-robbing orc who is not far off to your south.
A stray hound who is rather far off to your south.
An orcish shaman who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A baby orc who is close by to your west.
A baby orc who is close by to your west.

< 474h/474H 163v/203V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.

< 474h/474H 164v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 165v/203V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
An old orcish woman who is close by to your east.
Meinar, the old baker who is not far off to your east.

< 474h/474H 165v/203V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 474h/474H 166v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 166v/203V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
A baby orc who is close by to your east.
Meinar, the old baker who is a brief walk away to your east.
An orcish guard who is close by above you.
Ixie who is close by above you.
An orcish guard who is close by above you.
A dancing elven girl who is close by above you.

< 474h/474H 167v/203V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
An orcish guard stands here patrolling.
A dancing elven girl dances along her way through the bar.

< 474h/474H 167v/203V Pos: standing >
An orcish guard recognizes you, and charges to attack!
An orcish guard suddenly attacks YOU!
You snap into visibility.
An orcish guard's punch grazes you.
The globe around an orcish guard's body flares as it bears the brunt of your assault!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 473h/474H 168v/203V Pos: standing >
< T: Werii TP: sta TC:few scratches E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 473h/474H 168v/203V Pos: standing >
< T: Werii TP: sta TC:few scratches E: orcish sta EP: excellent >
 The Bar of Dancing Flame
Obvious exits: -North -Down
An unwanted pendant sits on the floor here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
An orcish guard stands in mid-air here, fighting YOU!
A dancing elven girl dances along her way through the bar.

< 473h/474H 168v/203V Pos: standing >
< T: Werii TP: sta TC:few scratches E: orcish sta EP: excellent >
 You attempt to flee...
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
You flee northward!

< 473h/474H 162v/203V Pos: standing >
An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
You snap into visibility.
An orc anti-paladin's decent punch wounds you.
The globe around an orc anti-paladin's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.

< 463h/474H 162v/203V Pos: standing >
< T: Werii TP: sta TC:few scratches E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 463h/474H 162v/203V Pos: standing >
< T: Werii TP: sta TC:few scratches E: orcish sta EP: excellent >
 You attempt to flee...
The House of the Poor
   This small room near the inn is barely lighted.  There are
rotten fumes of decay present in this room.   The poor and the
helpless come to seek shelter here within this room. A large well
sits in the corner of this room ready to accept the unwanted items
and any donations.  The room here is littered with a variety of
items.  There is only one exit out of this room.
Obvious exits: -West
[2] A two-handed sword, nearly six feet in length, lies here.
[4] A steel bastard sword lies discarded here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large well sits in the corner of this room.
You flee eastward!

< 463h/474H 151v/203V Pos: standing >
The red aura around you flashes blue and is gone.

< 463h/474H 151v/203V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here.
An orc anti-paladin surveys the area for intruders.

< 463h/474H 150v/203V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
An orcish guard stands here patrolling.
A dancing elven girl dances along her way through the bar.

< 463h/474H 150v/203V Pos: standing >
You feel your skill in evade improving.
You use the momentum of an orcish guard's powerful bash to leap back up onto your feet!
An orcish guard suddenly attacks YOU!
An orcish guard misses you.
You snap into visibility.
An orcish guard suddenly attacks YOU!
An orcish guard's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 463h/474H 151v/203V Pos: standing >
< T: Werii TP: sta TC:few scratches E: orc sta EP: excellent >
 You attempt to flee...
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
You flee northward!

< 463h/474H 135v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 463h/474H 135v/203V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your south.
Ixie who is close by to your south.
An orcish guard who is close by to your south.
A dancing elven girl who is close by to your south.

< 463h/474H 135v/203V Pos: standing >
This Orc is in excellent condition.
He's medium in size.


< 466h/474H 140v/203V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here.
An orc anti-paladin surveys the area for intruders.

< 467h/474H 142v/203V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here.
An orc anti-paladin surveys the area for intruders.

< 474h/474H 154v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 154v/203V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your south.
Ixie who is close by to your south.
An orcish guard who is close by to your south.
A dancing elven girl who is close by to your south.

< 474h/474H 155v/203V Pos: standing >

		Score information for Werii

Level: 48   Race: Halfling   Class: Rogue / Thief Sex: Female
Hit points: 474(474)  Moves: 157(203)
Coins carried:    0 platinum     0 gold     2 silver     3 copper
Coins in bank: 4517 platinum   613 gold     0 silver     0 copper
Playing time: 1 days / 18 hours/ 1 minutes
Received data: 0.5822 MB this session.
Send data:     0.0103 MB this session.
Compression ratio: 85%
85%
Status:  Standing.
         Negative Shielded
Epic points(total): 141(141)
Epic Bonus: Epic Points Bonus (0.26%)
Frags:   +1.03   Deaths:   1
Disguised as: a lich necromancer (fair)
Detecting:       Invisible Good
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking
Bartender Quests Remaining: 3
Combat Pulse:   12 Spell Pulse:  0.68 
Leaderboard Points:  591 

Active Spells:
--------------
stone skin (2 minutes)


< 474h/474H 157v/203V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] you are carrying.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/474H 158v/203V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your south.
Ixie who is close by to your south.
An orcish guard who is close by to your south.
A dancing elven girl who is close by to your south.

< 474h/474H 158v/203V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here.
An orc anti-paladin surveys the area for intruders.

< 474h/474H 160v/203V Pos: standing >
You snap into visibility.
[Damage:  7 ] Your fine pierce strikes an Orc hard.

< 474h/474H 165v/203V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 An Orc misses you.
You snap into visibility.

< 474h/474H 165v/203V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your impressive pierce strikes an Orc very hard.
[Damage:  4 ] Your decent pierce strikes an Orc.
[Damage: 14 ] Your impressive pierce enshrouds an Orc in a mist of blood.
[Damage: 12 ] Your pierce enshrouds an Orc in a mist of blood.
[Damage: 11 ] Your pierce causes an Orc to grimace in pain.
The Inn of the Shady Grove
Obvious exits: -East -South
a cracked platinum belt buckle from Tower of High Sorcery lies here on the ground.
[3] A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
[3] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
An Orc (medium) Yay Flowers stands in mid-air here, fighting YOU!
An orc anti-paladin surveys the area for intruders.

< 474h/474H 165v/203V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP:  awful >
 You dodge an Orc's vicious attack.
You snap into visibility.

< 474h/474H 165v/203V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP:  awful >
 An orc anti-paladin recognizes you, and charges to attack!
An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
An orc anti-paladin misses you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] You successfully stab an Orc in the heart, killing him instantly.
An Orc is dead! R.I.P.
You receive your share of experience.