The death of [ 1 Paladin] Firrchat (Human)

in A Cozy Sleeping Chamber

from the perspective of [ 1 Paladin] Firrchat (Human)



< 5h/24H 112v/112V Pos: standing >
Your hands glow as you lay your hands on yourself.
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 24h/24H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 111v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 24h/24H 110v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 24h/24H 109v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 109v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West

< 24h/24H 109v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 24h/24H 108v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 108v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
Frakyou (Human)(medium) stands here.

< 24h/24H 109v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -WestD

< 24h/24H 108v/112V Pos: standing >
Frakyou enters from the east.

< 24h/24H 111v/112V Pos: standing >
It is pitch black...

< 24h/24H 110v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -SouthD
A woman is standing here, shopping about the town.

< 24h/24H 110v/112V Pos: standing >
There is no gh here.

< 24h/24H 112v/112V Pos: standing >
Frakyou enters from the south.

< 24h/24H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A rather large leather backpack lies here.
A spellbook lies here, discarded.
A masterly-crafted dragonscale cudgel lies here on the ground.
Some iron rations lies here.
A small pile of coins lies here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 24h/24H 111v/112V Pos: standing >
Frakyou enters from the south.

< 24h/24H 111v/112V Pos: standing >
You get a small pile of coins.
There were: 11 platinum coins, 61 gold coins. 

< 24h/24H 111v/112V Pos: standing >
Ok.
You put 11 platinum, 61 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 24h/24H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
[2] A two-handed sword, nearly six feet in length, lies here.
A red key rests here.

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 24h/24H 110v/112V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
a forgers hammer adorned by symbols of power lies here. (glowing)
A wind dragon egg sits on the ground here.
[3] A small piece of iron has been left here.
A spellbook lies here, discarded.
A burnt flesh hat lies here on the ground.
[249] The corpse of a Mountain Dwarf is lying here.

< 24h/24H 110v/112V Pos: standing >
You quickly scan the area.
Frakyou who is close by to your west.
An orog shadowpriest who is not far off to your west.
A Kobold who is not far off to your west.

< 24h/24H 112v/112V Pos: standing >
You quickly scan the area.
Frakyou who is not far off to your west.
Goaway who is not far off to your west.
An orog shadowpriest who is not far off to your west.
A Kobold who is not far off to your west.

< 24h/24H 112v/112V Pos: standing >
You quickly scan the area.
Frakyou who is not far off to your west.
Goaway who is not far off to your west.
An orog shadowpriest who is not far off to your west.
A Kobold who is not far off to your west.

< 24h/24H 112v/112V Pos: standing >
You quickly scan the area.
Frakyou who is not far off to your west.
An orog shadowpriest who is not far off to your west.

< 24h/24H 112v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 24h/24H 111v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a Minotaur is lying here.
[2] A scale from a dragon lies here.
A misshaped platinum collar lies here on the ground.
A bulletin board stands here.
Frakyou (Human)(medium) stands here.
Goaway (Human)(medium) stands here.(Gold Aura)
An orog shadowpriest prays for glory on the battlefield. (minion) 
A Kobold (small) La Resistance stands in mid-air here.(Red Aura)

< 24h/24H 110v/112V Pos: standing >
A Kobold agrees wholeheartedly.

< 24h/24H 110v/112V Pos: standing >
As a Kobold avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.

< 24h/24H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 118h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC:excellent E: A Kobold sta EP: excellent >
 Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 118h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC:excellent E: A Kobold sta EP: excellent >
 A Drow Elf snaps into visibility.

< 118h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'sfugwahuq grul'
A Kobold sends a shimmering shaft of light streaking towards YOU!
YIKES!  Another hit like that, and you've had it!!
A Kobold sends a orange shaft of light streaking towards YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold sends a azure shaft of light streaking towards YOU!
Someone says 'KACOON!'

< 9h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC: awful E: A Kobold sta EP: excellent >
 Frakyou says in common 'you guys board yet?'

< 9h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC: awful E: A Kobold sta EP: excellent >
 A faint hum can be heard from the holy flamberge of the efreeti carried by someone.
An Orc snaps into visibility.

< 9h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC: awful E: A Kobold sta EP: excellent >
 A Kobold avoids being bashed by Goaway, who loses his balance and falls.

< 9h/118H 111v/112V Pos: kneeling >
< T: Firrchat TP: kne TC: awful E: A Kobold sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'jiparl xafe'
You hear a word of power, and die instantly.