The death of [54 Swordsman] Omm AnGEr Of The Honoured (Thri-Kreen)

in A Dark Forest with Tall Evergreens

from the perspective of [54 Swordsman] Omm AnGEr Of The Honoured (Thri-Kreen)

<worn on head>       a crown of demonic immortality [superior] (invis)
<worn on face>       the damned mask [87%]             
<worn around neck>   a twisted silver medallion
<worn around neck>   a stylish platinum torque
<worn as quiver>     a snakeskin quiver made by Daweava (glowing)
<worn on belt buckle>a glowing bard sack made by Om (glowing)
<worn on arms>       a skull shoulder guard lined with feathers
<held as shield>     a static gem tower shield from Ceothia
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn on lower wrist>a mithril bracer of Tarkorsh
<worn on lower wrist>a mithril bracer of Tarkorsh
<worn on hands>      the gloves of warding of sight [poor] made by Dahamma
<worn on lower hands>a pair of gauntlets formed of dust of cold protection [superior] made by Dahamma
<primary weapon>     a barbed whip dubbed 'Cometstrike' [56%]             
<secondary weapon>   a longsword named 'the Answerer' [poor] (glowing)
<third weapon>       a barbed whip dubbed 'Cometstrike' [60%]             
<worn on legs>       a pair of aboleth leggings [85%]             

Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 801h/801H 285v/297V Pos: standing >
 
    .M^.....+..     
   ^.^MM....+...    
  **..^M^...+...    
 *^*.^M.M^..+.....  
 *****....M.+..^..  
 P+**^**.@.^+..^..  
 ^M++++++++++.P...  
 M+*^*.****.+.....  
  *****....^+....   
   **^..^MM.+.^^    
    *..^M^..+..     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 801h/801H 284v/297V Pos: standing >
 
    M^.....+...     
   .^MM....+...     
  *..^M^...+...     
 ^*.^M.M^..+......  
 ****....M.+..^...  
 +**^**.^@^+..^...  
 M++++++++++.P...^  
 +*^*.****.+......  
  ****....^+....^   
   *^..^MM.+.^^.    
    ..^M^..+...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 801h/801H 282v/297V Pos: standing >
 
    ^.....+...      
   ^MM....+... M    
  ..^M^...+...      
 *.^M.M^..+.......  
 ***....M.+..^...^  
 **^**.^.@+..^....  
 ++++++++++.P...^.  
 *^*.****.+......^  
  ***....^+....^.   
   ^..^MM.+.^^..    
    .^M^..+....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 801h/801H 281v/297V Pos: standing >
 
    MM....+...      
   .^M^...+...      
  .^M.M^..+......   
 ***....M.+..^...^  
 **^**.^.^+..^....  
 ++++++++@+.P...^.  
 *^*.****.+......^  
 ****....^+....^..  
  *^..^MM.+.^^...   
   ..^M^..+.....    
    .^M...+++++     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 801h/801H 280v/297V Pos: standing >
You quickly scan the area.
A Troll who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
An elite guard who is almost out of sight to your west.

< 801h/801H 281v/297V Pos: standing >
You quickly scan the area.
A Minotaur who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.

< 801h/801H 283v/297V Pos: standing >
 
    ^MM....+...     
   ..^M^...+...     
  *.^M.M^..+.....   
 ****....M.+..^...  
 +**^**.^.^+..^...  
 M+++++++@++.P...^  
 +*^*.****.+......  
 *****....^+....^.  
  **^..^MM.+.^^..   
   *..^M^..+....    
    ..^M...++++     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 801h/801H 282v/297V Pos: standing >
 
    .^MM....+..     
   *..^M^...+...    
  ^*.^M.M^..+....   
 *****....M.+..^..  
 P+**^**.^.^+..^..  
 ^M++++++@+++.P...  
 M+*^*.****.+.....  
 ******....^+....^  
  ***^..^MM.+.^^.   
   ^*..^M^..+...    
    *..^M...+++     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 801h/801H 282v/297V Pos: standing >
 
    ^.^MM....M.     
   **..^M^...+..    
  *^*.^M.M^..+...   
 ******....M.+..^.  
 *P+**^**.^.^+..^.  
  ^M+++++@++++.P..  
 *M+*^*.****.+....  
 ^******....^+....  
  ^***^..^MM.+.^^   
   *^*..^M^..+..    
    **..^M...++     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 801h/801H 281v/297V Pos: standing >
 
    *^.^MM....M     
   ***..^M^...+.    
  **^*.^M.M^..+..   
 *******....M.+..^  
  *P+**^**.^.^+..^  
   ^M++++@+++++.P.  
  *M+*^*.****.+...  
 M^******....^+...  
  M^***^..^MM.+.^   
   M*^*..^M^..+.    
    ^**..^M...+     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 801h/801H 281v/297V Pos: standing >
 
 *....  
 ^*@.^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 801h/801H 281v/297V Pos: standing >
 
 **...  
 *^@*.  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 801h/801H 280v/297V Pos: standing >
 
    M^*..M^....     
   M^**^.^MM....    
  MM^***..^M^...+   
  M^**^*.^M.M^..+.  
   *******....M.+.  
    *P+**@**.^.^+.  
     ^M++++++++++.  
    *M+*^*.****.+.  
   M^******....^+   
   MM^***^..^MM.    
    MM*^*..^M^.     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 801h/801H 278v/297V Pos: standing >
 
 ****.  
 +*@^*  
 M++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 801h/801H 277v/297V Pos: standing >
 
 *****  
 P+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 801h/801H 276v/297V Pos: standing >
 
    MMMM^*..M^.     
   MMMM^**^.^MM.    
   MMMM^***..^M^.   
     M^**^*.^M.M^.  
      *******....M  
       *P@**^**.^.  
        ^M++++++++  
       *M+*^*.****  
      M^******...   
    MMMM^***^..^    
    MMMMM*^*..^     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 801h/801H 274v/297V Pos: standing >
 
    MMMMM^*..M^     
   MMMMM^**^.^MM    
    MMMM^***..^M^   
      M^**^*.^M.M^  
       *******....  
        *@+**^**.^  
         ^M+++++++  
        *M+*^*.***  
       M^******..   
     MMMM^***^..    
    MMMMMM*^*..     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An Orc (medium) La Resistance stands in mid-air here, fighting a Town Guardian.
An Orc (medium) La Resistance stands in mid-air here, fighting a highwayman.
A highwayman stands in mid-air here, fighting an Orc.
A Town Guardian is lying in mid-air here, fighting an Orc.
A Decorated Town Guardian stands watch over the city gates.

< 801h/801H 275v/297V Pos: standing >

< 801h/801H 276v/297V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 801h/801H 275v/297V Pos: standing >

< 801h/801H 278v/297V Pos: standing >

< 801h/801H 281v/297V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
A red key rests here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!

< 801h/801H 282v/297V Pos: standing >
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 801h/801H 282v/297V Pos: standing >

< 801h/801H 284v/297V Pos: standing >

< 801h/801H 287v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
*Doddz (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Doddz's head.
Grahk (Minotaur)(huge) stands, floating here.

< 801h/801H 296v/297V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
You are using:
<worn on head>       a crown of demonic immortality [superior] (invis)
<worn on eyes>       a glass eye with a crimson iris [superior] with a strange dark bloodstone
<worn on face>       the damned mask [87%]             
<worn around neck>   a twisted silver medallion
<worn around neck>   a stylish platinum torque
<worn as quiver>     a snakeskin quiver made by Daweava (glowing)
<worn about waist>   a thick duergar-hide belt with a mithril buckle [superior]
<worn on belt buckle>a glowing bard sack made by Om (glowing)
<worn on arms>       a skull shoulder guard lined with feathers
<worn on lower arms> a skull shoulder guard lined with feathers [superior]
<held as shield>     a static gem tower shield from Ceothia
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn on lower wrist>a mithril bracer of Tarkorsh
<worn on lower wrist>a mithril bracer of Tarkorsh
<worn on hands>      the gloves of warding of sight [poor] made by Dahamma
<worn on lower hands>a pair of gauntlets formed of dust of cold protection [superior] made by Dahamma
<primary weapon>     a barbed whip dubbed 'Cometstrike' [56%]             
<secondary weapon>   a longsword named 'the Answerer' [poor] (glowing)
<third weapon>       a barbed whip dubbed 'Cometstrike' [60%]             
<worn on legs>       a pair of aboleth leggings [85%]             

< 801h/801H 296v/297V Pos: standing >
But you are a member of no group?!

< 801h/801H 296v/297V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
*Doddz (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Doddz's head.
Grahk (Minotaur)(huge) stands, floating here.

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
*Doddz (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Doddz's head.
Grahk (Minotaur)(huge) stands, floating here.

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
*Doddz (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Doddz's head.
Grahk (Minotaur)(huge) stands, floating here.

< 801h/801H 296v/297V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 296v/297V Pos: standing >
But you are a member of no group?!

< 801h/801H 296v/297V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
*Doddz (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Doddz's head.
Grahk (Minotaur)(huge) stands, floating here.

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 296v/297V Pos: standing >
Saving Omm.

< 801h/801H 296v/297V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
*Doddz (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Doddz's head.
Grahk (Minotaur)(huge) stands, floating here.

< 801h/801H 296v/297V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 801h/801H 295v/297V Pos: standing >
You quickly scan the area.
A giant bronze statue who is close by to your south.
The statue of an anubian soldier who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is rather far off to your south.
Doddz who is close by to your west.
Grahk who is close by to your west.

< 801h/801H 296v/297V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
A red key rests here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!

< 801h/801H 296v/297V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.

< 801h/801H 296v/297V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.

< 801h/801H 296v/297V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.

< 801h/801H 296v/297V Pos: standing >

< 801h/801H 296v/297V Pos: standing >
You feel your skin soften and return to normal.

< 801h/801H 296v/297V Pos: standing >
You get a slab of beef from a large leather backpack.

< 801h/801H 296v/297V Pos: standing >
You feel your skin harden to stone.

< 801h/801H 297v/297V Pos: standing >
You eat the slab of beef.

< 801h/801H 297v/297V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.

< 816h/816H 297v/297V Pos: standing >

< 816h/816H 297v/297V Pos: standing >
Saving Omm.

< 816h/816H 297v/297V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
A red key rests here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!

< 816h/816H 297v/297V Pos: standing >

< 816h/816H 297v/297V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 816h/816H 296v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 816h/816H 296v/297V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your south.
A militia guard who is not far off to your south.

< 816h/816H 296v/297V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.

< 816h/816H 296v/297V Pos: standing >
You quickly scan the area.
You see nothing.

< 816h/816H 296v/297V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is not far off to your south.

< 816h/816H 296v/297V Pos: standing >
The Road Leadings Away From Tharnadia
Obvious exits: -N -S

< 816h/816H 295v/297V Pos: standing >

< 816h/816H 295v/297V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S

< 816h/816H 295v/297V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S

< 816h/816H 293v/297V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S

< 816h/816H 291v/297V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..MM   
     M^**^*.^^.M  
      *******...  
       *@+**^**.  
        ^M++++M+  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of A Town Guardian is lying here.
The corpse of a highwayman is lying here.
The corpse of A Town Guardian is lying here.

< 816h/816H 289v/297V Pos: standing >
 
 ^*P^*  
 **@**  
  *++*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 816h/816H 289v/297V Pos: standing >
 
 M^***  
 ^*@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 815h/816H 288v/297V Pos: sitting >
< T: Omm TP: sit TC:few scratches E: An Orc sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc snaps into visibility.
You attack an Orc. [3 hits]

< 815h/816H 289v/297V Pos: sitting >
< T: Omm TP: sit TC:few scratches E: An Orc sta EP: excellent >
 
< 816h/816H 289v/297V Pos: sitting >
< T: Omm TP: sit TC:excellent E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You feel your skin soften and return to normal.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH!  That really did HURT!
An Orc attacks you. [5 hits]
An Orc starts casting an offensive spell.

< 624h/816H 289v/297V Pos: sitting >
< T: Omm TP: sit TC: small wounds E: An Orc sta EP: excellent >
 
< 624h/816H 289v/297V Pos: sitting >
< T: Omm TP: sit TC: small wounds E: An Orc sta EP: excellent >
 The snow is coming down faster now.

< 625h/816H 289v/297V Pos: sitting >
< T: Omm TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
OUCH!  That really did HURT!

< 492h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 A faint hum can be heard from something carried by someone.

< 493h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You attack someone. [1 hits]

< 493h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone's something summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from someone's fingertips!
You are enveloped in a cloud of incendiary gases sent by someone - OUCH!!
You are enveloped in flames from a fireball sent by someone - OUCH!
Someone attacks you. [5 hits]

< 232h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your something was corroded by acid.

< 87h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 
< 89h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You attack someone. [3 hits]

< 90h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 A faint hum can be heard from something carried by someone.

< 90h/816H 289v/297V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.