The death of [56 Dark Dreamer] Hudini AnGEr Of The Honoured (Grey Elf)

in On Commerce Way

from the perspective of [56 Spiritualist] Kroth La Resistance (Goblin)

<worn as a badge>    an unearthly dragonscale badge from Ruined Temple of Tezcatlipoca [56%]             
<worn on head>       the helm of the dragonkind of endurance (magic) (glowing)
<worn on eyes>       eyes of the zombie lord made by Om
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        an earring of entwined roots (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming)
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a mysterious hooded white robe emitting black smoke of agility (magic)
<worn about body>    a dark-green bodycloak (magic)
<worn on back>       leather alchemist sack
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>the head of Raxthan [49%]             
<attached to belt>   lucky alchemist sack [85%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven made by Gimran (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of evil protection [poor] made by Rethax (magic) [62%]             
<worn on hands>      the gloves of warding of cold protection [superior] made by Dahamma (magic) [44%]             
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<held>               the orb of elemental fire (magic) (glowing)[185h 33m 34s]
<held>               the totem of Mox (magic) (humming)[195h 2m 34s]
<worn on legs>       a pair of chromium dragonscale greaves of endurance (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

Szin's crude slash grazes a baatzu demon.
Szin's huge flaming greatsword burns a baatzu demon with a godly fire!

< 740h/739H 251v/251V Pos: standing >
Szin parries a baatzu demon's lunge at him.
Szin parries a baatzu demon's lunge at him.
A baatzu demon's powerful slash wounds Szin.
A baatzu demon ignites into black flames as it hits Szin!

< 740h/739H 251v/251V Pos: standing >
Casting: spirit jump 
A winged hellhound misses a baatzu demon.

< 740h/739H 251v/251V Pos: standing >
You complete your spell...
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nil's head.
An elite watcher of the keep is standing here.(Red Aura)

< 740h/739H 251v/251V Pos: standing >
A Grey Elf leaves east.

< 740h/739H 251v/251V Pos: standing >
Marakel sits down.

< 740h/739H 251v/251V Pos: standing >
Marakel clambers to his feet.

< 740h/739H 251v/251V Pos: standing >
Marakel sneaks east.

< 740h/739H 251v/251V Pos: standing >
You failed.

< 740h/739H 251v/251V Pos: standing >
You failed.

< 740h/739H 251v/251V Pos: standing >
The blue glow surrounding you fades away.
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nil's head.
An insane woman mumbles to herself, with a wild look in her eyes.

< 740h/739H 250v/251V Pos: standing >
Nil sneaks west.

< 740h/739H 250v/251V Pos: standing >
You failed.

< 740h/739H 251v/251V Pos: standing >
A Grey Elf enters from the east.

< 740h/739H 251v/251V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
Gynter who is close by to your north.
A squire of the keep who is not far off to your east.
The zombie of a beheaded adventurer who is a brief walk away to your east.
An apprentice of the high mage who is a brief walk away to your east.
A hooded strongman who is in the distance to your east.
An elite watcher who is close by to your west.
Nil who is not far off to your west.
Gilden who is not far off to your west.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 740h/739H 251v/251V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'efaoai'
A gigantic red dragon  appears from nowhere!
A gigantic red dragon breathes fire!
A gigantic red dragon's spell flows around Nil, leaving him unharmed!
A gigantic red dragon burns you.
A gigantic red dragon's decent claw wounds you.
A gigantic red dragon's claw wounds you.
A gigantic red dragon's fine claw wounds you.
Nil sneaks east.

< 700h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: dragon sta EP: excellent >
 You try to switch opponents, but you become confused!

< 700h/739H 251v/251V Pos: standing >
Nil sneaks in from the east.

< 700h/739H 251v/251V Pos: standing >
An insane woman recognizes a Grey Elf, and charges to attack!
An insane woman suddenly attacks a Grey Elf!
An insane woman misses a Grey Elf.
Nil snaps into visibility.

< 700h/739H 251v/251V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 700h/739H 251v/251V Pos: standing >
An elite watcher enters from the west.

< 700h/739H 251v/251V Pos: standing >
Nil snaps into visibility.

< 700h/739H 251v/251V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 700h/739H 251v/251V Pos: standing >
A gigantic red dragon's weak claw grazes you.
You dodge a gigantic red dragon's vicious attack.
You dodge a gigantic red dragon's vicious attack.

< 696h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: dragon sta EP: excellent >
 Nil's face flushes white for a moment.

< 696h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: dragon sta EP: excellent >
 A gigantic red dragon dodges your futile attack.
A gigantic red dragon dodges your futile attack.
You failed.

< 696h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: dragon sta EP: excellent >
 You failed.

< 696h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: dragon sta EP: excellent >
 An insane woman leaves east.

< 696h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: dragon sta EP: excellent >
 You attempt to flee...
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
An insane woman mumbles to herself, with a wild look in her eyes.
You flee eastward!

< 696h/739H 220v/251V Pos: standing >
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 696h/739H 220v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: woman sta EP: excellent >
 A Grey Elf enters from the south.

< 696h/739H 220v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: woman sta EP: excellent >
 You start chanting...

< 696h/739H 220v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: woman sta EP: excellent >
 A Grey Elf leaves east.

< 696h/739H 220v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: woman sta EP: excellent >
 Casting: arieks shattering iceball 
Marakel sneaks in from the south.

< 696h/739H 220v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: woman sta EP: excellent >
 You complete your spell...
You point at an insane woman.
[Damage: 171 ] Your iceball shatters any hopes an insane woman had of living a long and happy life.
An insane woman is dead! R.I.P.
You receive your share of experience.
An insane woman's death cry reverberates in your head as she falls to the ground.

< 696h/739H 220v/251V Pos: standing >
Your totem of Mox glows and bathes you in a healing aura.
Kroth is surrounded by a glowing green aura!

< 739h/739H 220v/251V Pos: standing >
You get 2 coins from the corpse of an insane woman.
There were: 1 silver coin, 1 copper coin. 

< 739h/739H 220v/251V Pos: standing >
On Mina Street
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of an insane woman is lying here.

< 739h/739H 220v/251V Pos: standing >
Saving Kroth.

< 739h/739H 221v/251V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A young squire stands here practicing his sword technique.(Red Aura)

< 739h/739H 221v/251V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A greedy looking banker who is close by to your north.
The zombie of a beheaded adventurer who is close by to your east.
An apprentice of the high mage who is close by to your east.
A hooded strongman who is a brief walk away to your east.
A common woman who is rather far off to your east.
A hooded strongman who is rather far off to your east.
A Grey Elf who is in the distance to your east.
A citizen of Bloodstone who is in the distance to your east.
A citizen of Bloodstone who is in the distance to your east.
Nil who is close by to your west.
Marakel who is close by to your west.
A gigantic red dragon who is not far off to your west.
An elite watcher who is a brief walk away to your west.
Gilden who is rather far off to your west.

< 739h/739H 222v/251V Pos: standing >
Marakel sneaks in from the west.

< 739h/739H 223v/251V Pos: standing >
Nil sneaks east.
Marakel sneaks east.

< 739h/739H 224v/251V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
The zombie of a beheaded adventurer stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)

< 739h/739H 228v/251V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West

< 739h/739H 228v/251V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 739h/739H 228v/251V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 739h/739H 228v/251V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -West
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)

< 739h/739H 228v/251V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 739h/739H 230v/251V Pos: standing >

< 739h/739H 231v/251V Pos: standing >
You quickly scan the area.
A homeless man who is close by to your north.
A prostitute who is close by to your north.
A guard of the keep who is not far off to your north.
A watcher of the keep who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The keep's majestrate who is close by to your south.
The baron's servant who is not far off to your south.
A noble lady who is a brief walk away to your south.
An insane woman who is a brief walk away to your south.
A hooded executioner who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
A hooded strongman who is close by to your west.
The zombie of a beheaded adventurer who is a brief walk away to your west.
An apprentice of the high mage who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.

< 739h/739H 232v/251V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 739h/739H 238v/251V Pos: standing >
You quickly scan the area.
A common woman who is close by to your east.
A hooded strongman who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
The zombie of a beheaded adventurer who is not far off to your west.
An apprentice of the high mage who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
A gigantic red dragon who is in the distance to your west.

< 739h/739H 240v/251V Pos: standing >
You sit down and relax.

< 739h/739H 241v/251V Pos: sitting >
You are already resting.

< 739h/739H 246v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  5 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               3 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
               1 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 739h/739H 248v/251V Pos: sitting >
You start meditating...

< 739h/739H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.

< 739h/739H 251v/251V Pos: sitting >

< 739h/739H 251v/251V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 739h/739H 251v/251V Pos: sitting >
You clamber to your feet.

< 739h/739H 251v/251V Pos: standing >

< 739h/739H 251v/251V Pos: standing >
On Mina Street
Obvious exits: -East -West
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 739h/739H 251v/251V Pos: standing >
You quickly scan the area.
A homeless man who is close by to your east.
A common woman who is close by to your east.
A hooded strongman who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
The zombie of a beheaded adventurer who is not far off to your west.
An apprentice of the high mage who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
An elite watcher who is in the distance to your west.

< 739h/739H 251v/251V Pos: standing >

< 739h/739H 251v/251V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West

< 739h/739H 250v/251V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your east.
A homeless man who is not far off to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is not far off to your west.
The zombie of a beheaded adventurer who is not far off to your west.
An apprentice of the high mage who is not far off to your west.
A squire of the keep who is not far off to your west.
An elite watcher who is rather far off to your west.

< 739h/739H 250v/251V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West

< 739h/739H 249v/251V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
A hooded strongman who is not far off to your east.
A homeless man who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A vrock who is a brief walk away to your south.
A citizen of Bloodstone who is a brief walk away to your south.
A hooded strongman who is in the distance to your south.
A citizen of Bloodstone who is close by to your west.
The zombie of a beheaded adventurer who is close by to your west.
An apprentice of the high mage who is close by to your west.
A squire of the keep who is close by to your west.
An elite watcher who is a brief walk away to your west.
Gilden who is in the distance to your west.

< 739h/739H 249v/251V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 739h/739H 250v/251V Pos: standing >
You quickly scan the area.
A dark priest who is a brief walk away to your north.
A vrock who is close by to your south.
A citizen of Bloodstone who is not far off to your south.
A hooded strongman who is rather far off to your south.

< 739h/739H 250v/251V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
An angry vrock skulks about, looking for a victim(Red Aura)

< 739h/739H 249v/251V Pos: standing >
A vrock leaves north.
You quickly scan the area.
A vrock who is close by to your north.
A dark priest who is rather far off to your north.
A citizen of Bloodstone who is close by to your south.
A hooded strongman who is a brief walk away to your south.
A watcher of the keep who is in the distance to your south.
A common woman who is in the distance to your south.
The keep's crier who is in the distance to your south.

< 739h/739H 250v/251V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
An angry vrock skulks about, looking for a victim(Red Aura)

< 739h/739H 250v/251V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West

< 739h/739H 249v/251V Pos: standing >
A vrock enters from the south.

< 739h/739H 250v/251V Pos: standing >
A citizen of Bloodstone enters from the west.

< 739h/739H 251v/251V Pos: standing >
A vrock suddenly attacks YOU!
A vrock's maul wounds you.

< 729h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  few wounds >
 You start chanting...

< 729h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  few wounds >
 Casting: greater spirit anguish 

< 729h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  few wounds >
 Your totem of Mox glows and bathes you in a healing aura.
Kroth is surrounded by a glowing green aura!

< 739h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:excellent E: vrock sta EP:  few wounds >
 You complete your spell...
You point at a vrock.
Your spiritual assault devastates a vrock from within, it SCREAMS in utter anguish!
[Damage: 196 ] 
< 739h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:excellent E: vrock sta EP:  few wounds >
 A vrock misses you.
You dodge a vrock's vicious attack.
A vrock's maul wounds you.
You suddenly see a vrock's foot in your chest.
Your forefathers manifest themselves in an attempt to protect you!

< 713h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  few wounds >
 The snow is coming down faster now.

< 713h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  few wounds >
 A squire of the keep enters from the west.
You start chanting...

< 713h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  few wounds >
 You complete your spell...
You point at a vrock.
[Damage: 139 ] Your iceball shatters upon impacting a vrock, rending flesh and sending blood flying.

< 713h/739H 251v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: vrock sta EP:  nasty wounds >
 A vrock dodges your futile attack.
A vrock dodges your futile attack.
You attempt to flee...
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
The zombie of a beheaded adventurer stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
You flee westward!

< 713h/739H 222v/251V Pos: standing >
An apprentice of the high mage leaves west.
The zombie of a beheaded adventurer leaves west.

< 713h/739H 222v/251V Pos: standing >
Bloodstone Depository
   This is the storehouse of most of the wealth in Bloodstone.  Adventurers
from all over the realms come to the mighty Bloodstone Keep to deposit
their money.  The vaults of this coffer are said to be the safest place
for a hard earned platinum coin.  There is a sign on the wall commanding
your attention.
This area seems to be devoid of magic!
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy banker is sitting behind a counter, stacking coins.

< 713h/739H 223v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 713h/739H 225v/251V Pos: standing >
You sit down and relax.

< 713h/739H 228v/251V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  5 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               3 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
               1 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (12th) greater spirit anguish
    4 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 713h/739H 230v/251V Pos: sitting >
You start meditating...

< 713h/739H 233v/251V Pos: sitting >
You have finished memorizing greater spirit anguish.

< 713h/739H 236v/251V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 713h/739H 240v/251V Pos: sitting >

< 714h/739H 247v/251V Pos: sitting >

< 714h/739H 251v/251V Pos: sitting >
You clamber to your feet.

< 714h/739H 251v/251V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West

< 714h/739H 250v/251V Pos: standing >
You start chanting...

< 714h/739H 250v/251V Pos: standing >
The sun rises over the northern horizon.

< 714h/739H 250v/251V Pos: standing >
Casting: spirit jump 

< 715h/739H 250v/251V Pos: standing >
You complete your spell...
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -East
A gateway shimmers is here, slowly growing smaller.
Marakel La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Nil's head.
A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here, fighting Marakel.
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 715h/739H 250v/251V Pos: standing >
Nil's face flushes white for a moment.

< 715h/739H 250v/251V Pos: standing >
A swirling gateway crumbles to dust and blows away.

< 715h/739H 250v/251V Pos: standing >
Marakel starts to chant in a deep voice.

< 715h/739H 250v/251V Pos: standing >
To the east is a street.
You extend your sights eastward.
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nil's head.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 715h/739H 250v/251V Pos: standing >
Marakel sneaks east.

< 715h/739H 250v/251V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
A vrock is lying in mid-air here, fighting Nil.(Red Aura)
Nil La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a vrock.(Red Aura)
An impenetrable globe of darkness floats near Nil's head.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 716h/739H 249v/251V Pos: standing >
You quickly scan the area.
An insane woman who is close by to your north.
A homeless man who is close by to your north.
A hooded strongman who is close by to your north.
A guard of the keep who is a brief walk away to your north.
A watcher of the keep who is a brief walk away to your north.
A pampered child who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A common woman who is close by to your south.
A Grey Elf who is close by to your south.
The baron's servant who is not far off to your south.
A noble lady who is not far off to your south.
A hooded executioner who is not far off to your south.
A homeless man who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A citizen of Bloodstone who is close by to your west.
A citizen of Bloodstone who is close by to your west.

< 716h/739H 250v/251V Pos: standing >
Nil dodges a vrock's attack.
A vrock's maul strikes Nil.
The intense flames cause a vrock's skin to smolder and burn!
A vrock is burned severely as it hits Nil!

< 716h/739H 251v/251V Pos: standing >
An insane woman enters from the north.

< 716h/739H 251v/251V Pos: standing >
An insane woman suddenly attacks Nil!
An insane woman misses Nil.
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
A woman stands here humming a melody.(Red Aura)
A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.

< 716h/739H 250v/251V Pos: standing >
You miss a Grey Elf.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A noble lady enters from the south.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 The baron's servant enters from the south.
Marakel sits down.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 Marakel snaps into visibility.
Marakel's leap knocks into a Grey Elf, sending him slightly off balance...

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf misses you.
You miss a Grey Elf.
You miss a Grey Elf.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 You point your the totem of Mox at a Grey Elf.
You point at a Grey Elf.
A Grey Elf blinks, seemingly trying to clear his vision.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 Marakel snaps into visibility.
Marakel's punch wounds a Grey Elf.
Marakel's crude punch strikes a Grey Elf.
Marakel's punch strikes a Grey Elf.
Marakel's impressive punch strikes a Grey Elf very hard.
Marakel's decent punch strikes a Grey Elf.
Marakel's decent punch strikes a Grey Elf.
Marakel's crude punch strikes a Grey Elf.
Marakel's punch strikes a Grey Elf.
Marakel's fine punch strikes a Grey Elf hard.
Marakel's decent punch strikes a Grey Elf.
You start chanting...

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 You complete your spell...
You point at a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 You dodge a Grey Elf's vicious attack.
You miss a Grey Elf.
You miss a Grey Elf.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 Marakel begins moving into position for a combination...

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 Marakel starts to chant in a deep voice.
Marakel snaps into visibility.
Marakel lunges at a Grey Elf striking his chest, leaving him slightly dazed!

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 Marakel snaps into visibility.
Marakel's decent punch strikes a Grey Elf hard.
Marakel's decent punch strikes a Grey Elf hard.
A Grey Elf begins to sllooowwww down.
Marakel's impressive punch enshrouds a Grey Elf in a mist of blood.
Marakel's punch strikes a Grey Elf very hard.
Marakel's decent punch seriously wounds a Grey Elf.
Marakel's weak punch strikes a Grey Elf.
Marakel's weak punch strikes a Grey Elf.
Marakel's crude punch seriously wounds a Grey Elf.
Marakel's punch enshrouds a Grey Elf in a mist of blood.

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Casting: greater spirit anguish 

< 716h/739H 250v/251V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 You complete your spell...
You point at a Grey Elf.
Your spiritual assault devastates a Grey Elf from within, he SCREAMS in utter anguish!
[Damage: 238 ] A Grey Elf's grotesque quasit-skin mask shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.