The death of [30 Necromancer] Indus (Gnome)

in Tanners Guild

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[223h 57m 14s]
<worn as a badge>    the mark of the saboteur made by Daweava
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn in ear>        a dangling chain crucifix of health (glowing) [88%]             
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       the platemail of the DragonLord (magic)[223h 57m 14s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of intelligence (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   a glowing azure potion (magic) (glowing) [84%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  the bracer of Uz's alliance of endurance [86%]             
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[223h 57m 14s]
<worn on legs>       greaves of cracked bluestone of wisdom (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[223h 57m 14s]

A half elf wildmage named Wanyol's spell flows around the vampire of an elite guard, leaving it unharmed!
A half elf wildmage named Wanyol's fine punch wounds the vampire of Astali, the wandering Controller.
A half elf wildmage named Wanyol's powerful punch strikes the vampire of Astali, the wandering Controller.

< 1605h/1314H 179v/180V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 10 ] -=[Your fine slash strikes a half elf wildmage named Wanyol.]=-
The globe around your body flares as it bears the brunt of a half elf wildmage named Wanyol's assault!

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sta EP: pretty hurt >
 A half elf wildmage named Wanyol dodges the vampire of an elite human soldier's attack.
The vampire of an elite human soldier's punch strikes a half elf wildmage named Wanyol.
A half elf wildmage named Wanyol's spell flows around the vampire of an elite human soldier, leaving it unharmed!
The vampire of an elite human soldier's punch strikes a half elf wildmage named Wanyol.
A half elf wildmage named Wanyol's spell flows around the vampire of an elite human soldier, leaving it unharmed!

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sta EP: pretty hurt >
 A half elf wildmage named Wanyol dodges Kesk's attack.
Kesk misses a half elf wildmage named Wanyol.
A half elf wildmage named Wanyol dodges the lich of an elite human soldier's attack.
The lich of an elite human soldier's fine punch strikes a half elf wildmage named Wanyol.
The lich of an elite human soldier shivers as it hits a half elf wildmage named Wanyol.

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sta EP: pretty hurt >
 The sun starts to set in the south.
Javok's fine crush strikes a half elf wildmage named Wanyol.
Javok's impressive pierce strikes a half elf wildmage named Wanyol.
A half elf wildmage named Wanyol dodges Javok's attack.
Javok's impressive crush strikes a half elf wildmage named Wanyol.
Javok's fine crush strikes a half elf wildmage named Wanyol.
Javok's impressive crush strikes a half elf wildmage named Wanyol hard.

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sta EP: pretty hurt >
 The vampire of an elite guard's impressive punch strikes a half elf wildmage named Wanyol hard.
A half elf wildmage named Wanyol's spell flows around the vampire of an elite guard, leaving it unharmed!
The vampire of an elite guard's fine punch strikes a half elf wildmage named Wanyol.
A half elf wildmage named Wanyol's spell flows around the vampire of an elite guard, leaving it unharmed!
The vampire of an elite guard's punch strikes a half elf wildmage named Wanyol hard.
The vampire of an elite guard shivers as it hits a half elf wildmage named Wanyol.
The vampire of an elite guard's eyes glow red as it gazes at a half elf wildmage named Wanyol!
A half elf wildmage named Wanyol's punch wounds the vampire of Astali, the wandering Controller.
A half elf wildmage named Wanyol's fine punch wounds the vampire of Astali, the wandering Controller.
A half elf wildmage named Wanyol starts casting an offensive spell.
You bravely step in front of Kesk, shielding him from harm!
A half elf wildmage named Wanyol completes his spell...
A half elf wildmage named Wanyol utters the word 'wzhzafgxabraw'
a half elf wildmage named Wanyol conjures up a fearsome meteor swarm!
A half elf wildmage named Wanyol's spell flows around the vampire of Astali, the wandering Controller, leaving it unharmed!
A half elf wildmage named Wanyol massacres the vampire of an elite human soldier to little pieces with his meteor swarm.
A half elf wildmage named Wanyol massacres the vampire of an elite guard to little pieces with his meteor swarm.
A half elf wildmage named Wanyol massacres the lich of an elite human soldier to little pieces with his meteor swarm.
A half elf wildmage named Wanyol massacres Javok to little pieces with his meteor swarm.
A half elf wildmage named Wanyol smashes you with his swarm of meteors, stunning you.

< 1548h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sta EP:  awful >
 Kesk gives an order to his followers.
A half elf wildmage named Wanyol avoids being bashed by the vampire of an elite human soldier, who loses its balance and falls.
A half elf wildmage named Wanyol is knocked to the ground by the vampire of an elite guard's mighty bash!

< 1547h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss a half elf wildmage named Wanyol.
You snap into visibility.
[Damage: 24 ] -=[Your slash seriously wounds a half elf wildmage named Wanyol.]=-
The globe around your body flares as it bears the brunt of a half elf wildmage named Wanyol's assault!
[Damage: 21 ] -=[Your slash seriously wounds a half elf wildmage named Wanyol.]=-
The globe around your body flares as it bears the brunt of a half elf wildmage named Wanyol's assault!
[Damage: 12 ] -=[Your fine slash strikes a half elf wildmage named Wanyol very hard.]=-
The globe around your body flares as it bears the brunt of a half elf wildmage named Wanyol's assault!
[Damage: 15 ] -=[Your impressive slash seriously wounds a half elf wildmage named Wanyol.]=-
The globe around your body flares as it bears the brunt of a half elf wildmage named Wanyol's assault!

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sit EP:  awful >
 Kesk misses a half elf wildmage named Wanyol.
Kesk misses a half elf wildmage named Wanyol.
The lich of an elite human soldier's punch seriously wounds a half elf wildmage named Wanyol.
The lich of an elite human soldier shivers as it hits a half elf wildmage named Wanyol.
The lich of an elite human soldier's decent punch strikes a half elf wildmage named Wanyol very hard.
A half elf wildmage named Wanyol's spell flows around the lich of an elite human soldier, leaving it unharmed!

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: kne TC: small wounds E: wanyol sit EP:  awful >
 The vampire of an elite guard's fine punch enshrouds a half elf wildmage named Wanyol in a mist of blood.
A half elf wildmage named Wanyol's spell flows around the vampire of an elite guard, leaving it unharmed!
The vampire of an elite guard's punch enshrouds a half elf wildmage named Wanyol in a mist of blood.
A half elf wildmage named Wanyol's spell flows around the vampire of an elite guard, leaving it unharmed!
The vampire of an elite guard's fine punch causes a half elf wildmage named Wanyol to grimace in pain.
A half elf wildmage named Wanyol is stunned!
The vampire of an elite guard shivers as it hits a half elf wildmage named Wanyol.

< 1605h/1314H 179v/180V Pos: standing >
< T: undead TP: sta TC:excellent E: wanyol sit EP:  awful >
 A half elf wildmage named Wanyol's fine punch wounds the vampire of an elite guard.
Snapping ribs can be heard as Javok caves in a half elf wildmage named Wanyol's chest with a fearsome blow.
A half elf wildmage named Wanyol is dead! R.I.P.
You receive your share of experience.
A half elf wildmage named Wanyol's death cry reverberates in your head as he falls to the ground.

< 1605h/1314H 179v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1605h/1314H 179v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1604h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1604h/1314H 180v/180V Pos: standing >
Javok's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1604h/1314H 180v/180V Pos: standing >
Javok gets a slab of beef from his portable hole.
An Inclined Pathway
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a half elf wildmage named Wanyol is lying here.
The vampire of Astali, the wandering Controller stands here. (minion) (Red Aura)
The vampire of an elite human soldier crouches in mid-air here. (minion) (Red Aura)
The vampire of an elite guard stands here. (minion) (Red Aura)
The lich of an elite human soldier stands here. (minion) (Red Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.

< 1604h/1314H 180v/180V Pos: standing >
Javok eats a slab of beef.

< 1604h/1314H 180v/180V Pos: standing >
Saving Nib.

< 1604h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1604h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A patrolling guard who is in the distance to your west.
A gully dwarf who is in the distance to your west.

< 1604h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A patrolling guard who is in the distance to your west.

< 1603h/1314H 180v/180V Pos: standing >

< 1603h/1314H 180v/180V Pos: standing >
An Inclined Pathway
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a half elf wildmage named Wanyol is lying here.
The vampire of Astali, the wandering Controller stands here. (minion) (Red Aura)
The vampire of an elite human soldier stands here. (minion) (Red Aura)
The vampire of an elite guard stands here. (minion) (Red Aura)
The lich of an elite human soldier stands here. (minion) (Red Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.

< 1602h/1314H 180v/180V Pos: standing >
Kesk gives an order to his followers.
The lich of an elite human soldier starts casting a spell.

< 1601h/1314H 180v/180V Pos: standing >

		Score information for Nib

Level: 56   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1601(1314)  Moves: 180(180)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 168868 platinum     0 gold     0 silver     0 copper
Playing time: 36 days / 1 hours/ 57 minutes
Received data: 0.2590 MB this session.
Send data:     0.0051 MB this session.
Compression ratio: 86%
Title: La Resistance
Group Leader: Kesk
Followers:
   Javok
Status:  Standing.
         Sanctuary Hellfire Soulshielded
Epic points(total): 6948(143626) Current task: find runestone of Myrloch Vale
Epic Bonus: Epic Points Bonus (7.05%)
Frags:   +38.56   Deaths:   56
Consenting: Kesk
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 6233 
Paladin auras:   Battle Lust
Guarding: Kesk

Active Spells:
--------------
stone skin (less than a minute remaining)
roar of heroes (less than a minute remaining)
hellfire (9 minutes)
detect invisibility (51 minutes)
vitality (10 minutes)
battle ecstasy (3 minutes)
armor (15 minutes)


< 1601h/1314H 180v/180V Pos: standing >
The lich of an elite human soldier completes its spell...
The lich of an elite human soldier utters the words 'wagg uizuguburuhl'
The vampire of Astali, the wandering Controller slowly fades out of existence.
The vampire of an elite human soldier slowly fades out of existence.
The vampire of an elite guard slowly fades out of existence.
The lich of an elite human soldier slowly fades out of existence.
Javok slowly fades out of existence.
You vanish.
Kesk slowly fades out of existence.

< 1601h/1314H 180v/180V Pos: standing >
An Inclined Pathway
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a half elf wildmage named Wanyol is lying here.
*The vampire of Astali, the wandering Controller stands here. (minion) (Red Aura)
*The vampire of an elite human soldier stands here. (minion) (Red Aura)
*The vampire of an elite guard stands here. (minion) (Red Aura)
*The lich of an elite human soldier stands here. (minion) (Red Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.

< 1600h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 1600h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 1600h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 1600h/1314H 180v/180V Pos: standing >
An Inclined Pathway
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a half elf wildmage named Wanyol is lying here.
*The vampire of Astali, the wandering Controller stands here. (minion) (Red Aura)
*The vampire of an elite human soldier stands here. (minion) (Red Aura)
*The vampire of an elite guard stands here. (minion) (Red Aura)
*The lich of an elite human soldier stands here. (minion) (Red Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.

< 1599h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 1599h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A large dog who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 1599h/1314H 180v/180V Pos: standing >
Kesk sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kesk.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite human soldier enters from the east.
The vampire of an elite guard enters from the east.
The vampire of an elite human soldier enters from the east.
The vampire of Astali, the wandering Controller enters from the east.
You quickly scan the area.
A gully dwarf who is not far off to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A gully dwarf who is in the distance to your west.

< 1599h/1314H 179v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A gully dwarf who is in the distance to your west.

< 1599h/1314H 179v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kesk.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
Alarm bells sound, signalling an invasion!
The lich of an elite human soldier enters from the east.
The vampire of an elite guard enters from the east.
The vampire of an elite human soldier enters from the east.
The vampire of Astali, the wandering Controller enters from the east.
You quickly scan the area.
A gully dwarf who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1598h/1314H 178v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1598h/1314H 180v/180V Pos: standing >

< 1598h/1314H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1597h/1314H 180v/180V Pos: standing >
You feel your skin soften and return to normal.
Your heroic urges slowly fade away.
You quickly scan the area.
A gully dwarf who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1566h/1283H 180v/180V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1566h/1283H 180v/180V Pos: standing >

< 1599h/1316H 180v/180V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
A gully dwarf who is close by to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1598h/1316H 180v/180V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
A gully dwarf who is close by to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1598h/1316H 180v/180V Pos: standing >
You feel your skin harden to stone.
You quickly scan the area.
A gully dwarf who is close by to your west.
A large dog who is close by to your west.
A gully dwarf who is close by to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1598h/1316H 180v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your west.
A large dog who is close by to your west.
A gully dwarf who is close by to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 1597h/1316H 180v/180V Pos: standing >
You follow Kesk.

East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
A gully dwarf wanders around, collecting garbage.
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
Militia forces muster to bolster the town's defenses against the invaders!!!
Javok sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite human soldier enters from the east.
The vampire of an elite guard enters from the east.
The vampire of an elite human soldier enters from the east.
The vampire of Astali, the wandering Controller enters from the east.

< 1597h/1316H 179v/180V Pos: standing >
Kesk sneaks south.
Alarm bells sound, signalling an invasion!
You follow Kesk.

Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
A large dog wanders around here, looking for food.
The lich of an elite human soldier enters from the north.
The vampire of an elite guard enters from the north.
The vampire of an elite human soldier enters from the north.
The vampire of Astali, the wandering Controller enters from the north.
You quickly scan the area.
A gully dwarf who is close by to your north.
A large dog who is close by to your north.
A gully dwarf who is close by to your north.
An elite guard who is not far off to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A patrolling guard who is not far off to your west.
A Gnome who is not far off to your west.
Kilmoruk who is a brief walk away to your west.

< 1597h/1316H 178v/180V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A large dog who is close by to your north.
A gully dwarf who is close by to your north.
An elite guard who is not far off to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A patrolling guard who is not far off to your west.
A Gnome who is not far off to your west.
Kilmoruk who is a brief walk away to your west.

< 1597h/1316H 178v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kesk.

Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite human soldier enters from the north.
The vampire of an elite guard enters from the north.
The vampire of an elite human soldier enters from the north.
The vampire of Astali, the wandering Controller enters from the north.
You quickly scan the area.
A large dog who is close by to your north.
A gully dwarf who is not far off to your north.
A large dog who is not far off to your north.
A gully dwarf who is not far off to your north.
An elite guard who is a brief walk away to your north.
Ratroper who is close by above you.

< 1597h/1316H 179v/180V Pos: standing >

< 1596h/1316H 179v/180V Pos: standing >
Kesk sneaks north.
You follow Kesk.

Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.
Alarm bells sound, signalling an invasion!
The lich of an elite human soldier enters from the south.
The vampire of an elite guard enters from the south.
The vampire of an elite human soldier enters from the south.
The vampire of Astali, the wandering Controller enters from the south.
A Gnome enters from the west.

< 1596h/1316H 178v/180V Pos: standing >
A Gnome leaves east.

< 1596h/1316H 178v/180V Pos: standing >
Bash who?

< 1595h/1316H 180v/180V Pos: standing >
Bash who?

< 1595h/1316H 180v/180V Pos: standing >
Kesk sneaks east.
You follow Kesk.

Tanners Guild
   Huge vats of noxious smelling liquid fill this room. Hides are piled
everywhere, ready to be made for wearing and tailoring. Various tools
are on small tables. Hooks, large tongs, and a large stick used to stir
the vats are abundant. A rack to the east is used to let the finished
hides dry.
Obvious exits: -West -Up
A small sign is here, posted on the wall.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
A Gnome (small) stands here.(Red Aura)
(Q)A dirty dwarf is here, working with some animal skins.(Gold Aura)
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite human soldier enters from the west.
The vampire of an elite guard enters from the west.
The vampire of an elite human soldier enters from the west.
The vampire of Astali, the wandering Controller enters from the west.
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Gnome to the ground!

< 1596h/1316H 179v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine slash strikes a Gnome hard.]=-
[Damage: 37 ] -=[Your powerful slash enshrouds a Gnome in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Gnome very hard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 98 ] Your final slash sends a Gnome's head bouncing along the ground.
A Gnome's gold necklace was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.