The death of [51 Cenobite] Ithil The Empire (Human)

in A Rocky Trail Before a Clearing

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[216h 10m 37s]
<worn as a badge>    the mark of the saboteur made by Daweava
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [82%]             
<worn around neck>   a gory string of cyclops eyes of endurance (magic) [81%]             
<worn on body>       the platemail of the DragonLord (magic)[216h 10m 37s]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing) [78%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale (magic) [61%]             
<worn around wrist>  the bracer of Uz's alliance of negativity [superior] made by Rukkus [65%]             
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn on hands>      a pair of hazy green gloves of dexterity (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health [89%]             
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[216h 10m 37s]
<worn on legs>       greaves of cracked bluestone of wisdom (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[216h 10m 37s]


< 1332h/1332H 175v/179V Pos: standing >
 
   ^^^^^MMMMMM    
  ^.^^.^^MMMMMM   
 ^^M^^M.^^^MMMMM  
 ^...^...M^^^MMM  
 ^^^.M..@^^.M^^M  
 ..M..^^P^^.^^.^  
 ^^...^.^^.^^..^  
  ..^^.^^^..^..   
   ^^^...^^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 173v/179V Pos: standing >

< 1332h/1332H 179v/179V Pos: standing >
 
   MM^^^MMMMMM    
  ^^^^^^MMMMMMM   
 .^.^^.^^MMMMMMM  
 ^^.MM^.^^^MMMMM  
 ^...^..@M^^^MMM  
 ^^^.M..P^^.M^^M  
 ..^M.^^.^^.^^.^  
  ^...^.^^.^^..   
   .^^.^^^..^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 177v/179V Pos: standing >
 
   MMM^^MMMMMM    
  ^MM^^^MMMMMMM   
 ^^^^^^^MMMMMMMM  
 .^.^^.^^MMMMMMM  
 ^^.MM^.@^^MMMMM  
 ^...^..PM^^^MMM  
 ^^^.M...^^.M^^M  
  .^M.^^.^^.^^.   
   ...^.^^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 175v/179V Pos: standing >
 
   DMM^MMMMMMM    
  MMMM^^MMMMMMM   
 .^MM^^^MMMMMMMM  
 ^^^^^^^MMMMMMMM  
 .^.^^.^@MMMMMMM  
 ^^.MM^.P^^MMMMM  
 ^...^...M^^^MMM  
  ^^.M...^^.M^^   
   ^M.^^.^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 173v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 1332h/1332H 175v/179V Pos: standing >
 
   LDMM^MMMMMM    
  MMMMM^^MMMMMM   
 ^.^MM^^^MMMMMMM  
 .^^^^^^^MMMMMMM  
 ^.^.^^.@PMMMMMM  
 ^^^.MM^.^^^MMMM  
 ^^...^...M^^^MM  
  ^^^.M...^^.M^   
   .^M.^^.^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the east.
Goli sneaks in from the east.

< 1332h/1332H 177v/179V Pos: standing >
 
   MMMM^MMMMMM    
  MLDMM^MMMMMMM   
 ^MMMMM^^MMMMMMM  
 ^.^MM^^^MMMMMMM  
 .^^^^^^@MMMMMMM  
 ^.^.^^.P^MMMMMM  
 ^^^.MM^.^^^MMMM  
  ^...^...M^^^M   
   ^^.M...^^.M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 175v/179V Pos: standing >
 
   MMMMM^MMMMM    
  MMLDMM^MMMMMM   
 ^^MMMMM^^MMMMMM  
 ^^.^MM^^^MMMMMM  
 ..^^^^^@PMMMMMM  
 ^^.^.^^.^^MMMMM  
 .^^^.MM^.^^^MMM  
  ^^...^...M^^^   
   ^^^.M...^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 173v/179V Pos: standing >

< 1332h/1332H 177v/179V Pos: standing >
 
   MMMMMM^MMMM    
  MMMLDMM^MMMMM   
 .^^MMMMM^^MMMMM  
 .^^.^MM^^^MMMMM  
 ...^^^^@P^MMMMM  
 ^^^.^.^^.^^MMMM  
 ^.^^^.MM^.^^^MM  
  ^^^...^...M^^   
   .^^^.M...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 177v/179V Pos: standing >
 
   MMMMMMM^MMM    
  ^MMMLDMM^MMMM   
 ^.^^MMMMM^^MMMM  
 ^.^^.^MM^^^MMMM  
 ^...^^^@P^^MMMM  
 .^^^.^.^^.^^MMM  
 ^^.^^^.MM^.^^^M  
  ^^^^...^...M^   
   ..^^^.M...^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Goli sneaks in from the east.

< 1332h/1332H 175v/179V Pos: standing >
 
   ^MMMMMMM^MM    
  ^^MMMLDMM^MMM   
 ^^.^^MMMMM^^MMM  
 .^.^^.^MM^^^MMM  
 ^^...^^@P^^^MMM  
 ..^^^.^.^^.^^MM  
 ^^^.^^^.MM^.^^^  
  .^^^^...^...M   
   ...^^^.M...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the east.
Goli sneaks in from the east.

< 1332h/1332H 173v/179V Pos: standing >
 
   +^MMMMMMM^M    
  ^^^MMMLDMM^MM   
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
 +^^...^@P^^^^MM  
 +..^^^.^.^^.^^M  
 +^^^.^^^.MM^.^^  
  ..^^^^...^...   
   ....^^^.M..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the east.

< 1332h/1332H 173v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 1332h/1332H 175v/179V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your north.

< 1332h/1332H 179v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 1332h/1332H 179v/179V Pos: standing >
 
   ^MMMMMMM^MM    
  ^^MMMLDMM^MMM   
 ^^.^^MMMMM^^MMM  
 .^.^^.^MM^^^MMM  
 ^^...^P@^^^^MMM  
 ..^^^.^.^^.^^MM  
 ^^^.^^^.MM^.^^^  
  .^^^^...^...M   
   ...^^^.M...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the west.
Goli sneaks in from the west.

< 1332h/1332H 177v/179V Pos: standing >
 
   MMMMMMM^MMM    
  ^MMMLDMM^MMMM   
 ^.^^MMMMM^^MMMM  
 ^.^^.^MM^^^MMMM  
 ^...^^P@^^^MMMM  
 .^^^.^.^^.^^MMM  
 ^^.^^^.MM^.^^^M  
  ^^^^...^...M^   
   ..^^^.M...^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the west.
Goli sneaks in from the west.

< 1332h/1332H 175v/179V Pos: standing >
 
   MMMMMM^MMMM    
  MMMLDMM^MMMMM   
 .^^MMMMM^^MMMMM  
 .^^.^MM^^^MMMMM  
 ...^^^P@^^MMMMM  
 ^^^.^.^^.^^MMMM  
 ^.^^^.MM^.^^^MM  
  ^^^...^...M^^   
   .^^^.M...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the west.
Goli sneaks in from the west.

< 1332h/1332H 173v/179V Pos: standing >
 
   MMMMM^MMMMM    
  MMLDMM^MMMMMM   
 ^^MMMMM^^MMMMMM  
 ^^.^MM^^^MMMMMM  
 ..^^^^P@^MMMMMM  
 ^^.^.^^.^^MMMMM  
 .^^^.MM^.^^^MMM  
  ^^...^...M^^^   
   ^^^.M...^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Goli sneaks in from the west.

< 1332h/1332H 173v/179V Pos: standing >

< 1332h/1332H 179v/179V Pos: standing >

< 1332h/1332H 179v/179V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1332h/1332H 179v/179V Pos: standing >
 
   M^^^^^MMMMM    
  MMMMMM^MMMMMM   
 MMMLDMM^MMMMMMM  
 ^^MMMMM^^MMMMMM  
 ^^.^MM^@^MMMMMM  
 ..^^^^^P^MMMMMM  
 ^^.^.^^.^^MMMMM  
  ^^^.MM^.^^^MM   
   ^...^...M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 177v/179V Pos: standing >
 
   MMMMM^MMMM^    
  MM^^^^^MMMMMM   
 MMMMMMM^MMMMMM^  
 MMMLDMM^MMMMMMM  
 ^^MMMMM@^MMMMMM  
 ^^.^MM^P^MMMMMM  
 ..^^^^^^^MMMMMM  
  ^.^.^^.^^MMMM   
   ^^.MM^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 175v/179V Pos: standing >

< 1332h/1332H 179v/179V Pos: standing >
 
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMLDMM@MMMMMMM  
 ^^MMMMMP^MMMMMM  
 ^^.^MM^^^MMMMMM  
  .^^^^^^^MMMMM   
   .^.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the south.
Goli sneaks in from the south.

< 1332h/1332H 177v/179V Pos: standing >
 
   M^M^^.^^^^.    
  MMMMMM^M^M^..   
 MMMMMMM^MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM@MMMMMM^  
 MMMLDMMPMMMMMMM  
 ^^MMMMM^^MMMMMM  
  ^.^MM^^^MMMMM   
   ^^^^^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1332h/1332H 175v/179V Pos: standing >
 
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMMPMMMMMM^  
 MMMLDMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Goli sneaks in from the south.

< 1332h/1332H 173v/179V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 1332h/1332H 175v/179V Pos: standing >
 
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@PMMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMMLDMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the east.

< 1332h/1332H 177v/179V Pos: standing >
 
   ^MM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@P^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMMLDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Marakel sneaks in from the east.
Goli sneaks in from the east.

< 1332h/1332H 175v/179V Pos: standing >
You quickly scan the area.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1332h/1332H 177v/179V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@P^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMMLDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Goli sneaks in from the east.

< 1332h/1332H 177v/179V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMMLDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 1332h/1332H 177v/179V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1332h/1332H 177v/179V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1332h/1332H 177v/179V Pos: standing >

< 1332h/1332H 177v/179V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
Marakel sneaks in from the east.
Alarm bells sound, signalling an invasion!
Goli sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1332h/1332H 175v/179V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1332h/1332H 177v/179V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Marakel sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 1332h/1332H 178v/179V Pos: standing >
Ok.

< 1332h/1332H 178v/179V Pos: standing >
An elite guard suddenly attacks Marakel!
Marakel snaps into visibility.
An elite guard's feeble punch grazes Marakel.
Goli avoids being bashed by an elite guard, who loses his balance and falls.
Goli snaps into visibility.
An elite guard suddenly attacks Goli!
An elite guard's feeble punch grazes Goli.
An elite guard misses Goli.
An elite guard misses Goli.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 1332h/1332H 177v/179V Pos: standing >

< 1332h/1332H 179v/179V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 1332h/1332H 178v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1332h/1332H 178v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1332h/1332H 178v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1332h/1332H 178v/179V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!

< 1332h/1332H 177v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1332h/1332H 177v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1332h/1332H 179v/179V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 1332h/1332H 178v/179V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1332h/1332H 178v/179V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
Alarm bells sound, signalling an invasion!

< 1332h/1332H 177v/179V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1332h/1332H 175v/179V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
A bright light fills this area.
Obvious exits: -North -East -South -West
A Human (medium) Legionary of The Empire stands here.(holy)

< 1332h/1332H 175v/179V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1332h/1332H 177v/179V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Human to the ground!

< 1333h/1332H 179v/179V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
 You anticipate a Human's maneuver and masterfully parry the attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 33 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 35 ] -=[Your powerful slash strikes a Human.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 103 ] -=[Your awesome slash seriously wounds a Human.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 14 ] -=[Your fine slash strikes a Human.]=-
[Damage: 30 ] -=[Your slash strikes a Human.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 102 ] -=[Your mighty slash enshrouds a Human in a mist of blood.]=-

< 1627h/1332H 179v/179V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 You feel your skin soften and return to normal.
Your heroic urges slowly fade away.
You feel your inner turmoil disappear.

< 1598h/1304H 179v/179V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 11 ] -=[Your fine slash strikes a Human.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 100 ] -=[Your mighty slash causes a Human to grimace in pain.]=-
[Damage: 22 ] -=[Your impressive slash seriously wounds a Human.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 107 ] -=[Your awesome slash hits a Human.]=-
A Human is mortally wounded, and will die soon, if not aided.
Marakel sneaks in from the north.

< 1598h/1304H 179v/179V Pos: standing >
<
< 1597h/1304H 179v/179V Pos: standing >
<Marakel suddenly attacks a Human!
Marakel snaps into visibility.
Marakel punches a Human to death.
A Human is dead! R.I.P.
You receive your share of experience.