The death of [22 Mercenary] Jusatip (Human)

in Outside the Northern Gates

from the perspective of [22 Mercenary] Jusatip (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of studded leather leggings

Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 61h/215H 114v/118V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
[2] The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.

< 61h/215H 113v/118V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 61h/215H 114v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 61h/215H 113v/118V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 61h/215H 113v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Human is lying here.

< 61h/215H 112v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a Human is lying here.

< 61h/215H 111v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/215H 111v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
[2] The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 62h/215H 110v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 62h/215H 108v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
[3] The corpse of a Human is lying here.
A homeless peasant is here, looking lost and hungry.

< 62h/215H 107v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 62h/215H 108v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
[4] The corpse of a Human is lying here.

< 62h/215H 105v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 62h/215H 104v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 62h/215H 102v/118V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
The corpse of a Human is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 62h/215H 102v/118V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@C+++++  
     *MC*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[6] The corpse of a Human is lying here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 63h/215H 102v/118V Pos: standing >
Pardon?

< 63h/215H 103v/118V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is not far off to your west.

< 63h/215H 105v/118V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *M@**^**.  
      ^MC+++++  
     *MC*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 63h/215H 105v/118V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^MC++++  
      *MC*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 63h/215H 104v/118V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
Fresh blood splatters cover the area.
A greyish stone wall is here to the north.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An air sylph crouches in mid-air here, fighting someone. (minion) 
A blazing imp stands in mid-air here, fighting someone. (minion) 
Moxo Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here. (casting) 
Choron AnGEr Of The Honoured (Dwarf)(medium) stands here.
An elite guard stands in mid-air here, fighting someone.
A controller stands in mid-air here, fighting someone.
A tharnadian illusionist stands in mid-air here, fighting someone.
An elite guard stands in mid-air here, fighting someone.
An elite guard stands in mid-air here, fighting someone.
An elite guard stands in mid-air here, fighting someone.
An elite guard stands in mid-air here, fighting someone.

< 64h/215H 105v/118V Pos: standing >
Firr snaps into visibility.
An Orc snaps into visibility.
Firr's weak slash grazes an Orc.
Firr suddenly appears a bit confused!
Firr's crude slash grazes an Orc.
Firr's the holy avenger of Ambran eminates a soft glow and Firr looks refreshed!
The room lights up!
A torrent of divine energy flows from Firr into Firr's body, and his wounds begin to heal!
Firr's crude slash grazes an Orc.

< 64h/215H 105v/118V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
An Orc snaps into visibility.
Moxo's crush grazes an Orc.

< 64h/215H 105v/118V Pos: standing >
Firr snaps into visibility.
An air sylph's crush grazes Firr.
The gate seems to be closed.

< 64h/215H 105v/118V Pos: standing >
Moxo starts casting an offensive spell.

< 64h/215H 106v/118V Pos: standing >
A blazing imp misses Firr.
A blazing imp misses Firr.

< 64h/215H 106v/118V Pos: standing >
An elite guard suddenly appears a bit confused!
An Orc snaps into visibility.
An elite guard's weak punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
Headbutt requires you to be able to reach his head!

< 64h/215H 107v/118V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
An Orc snaps into visibility.
Firr snaps into visibility.
An Orc's slash grazes Firr.
Firr's holy avenger of Ambran moves with a blinding speed and successfully repels an Orc's attack!
An Orc's feeble slash grazes Firr.

< 64h/215H 107v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.

< 64h/215H 108v/118V Pos: standing >
An Orc snaps into visibility.
An elite guard's weak punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's weak punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
A tharnadian illusionist's weak punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's crude punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A controller misses an Orc.
A controller suddenly appears a bit confused!
A controller's weak punch grazes an Orc.
A controller ignites into black flames as he hits an Orc!

< 64h/215H 108v/118V Pos: standing >
Moxo starts casting an offensive spell.

< 64h/215H 109v/118V Pos: standing >
Firr snaps into visibility.
An Orc snaps into visibility.
Firr's crude slash grazes an Orc.
Firr's decent slash grazes an Orc.
Firr's weak slash grazes an Orc.
Outside the Northern Gates
Obvious exits: -North -South#
Fresh blood splatters cover the area.
A greyish stone wall is here to the north.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An air sylph crouches in mid-air here, fighting Firr. (minion) 
A blazing imp stands in mid-air here, fighting Firr. (minion) 
Moxo Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here, fighting an Orc. (casting) 
Choron AnGEr Of The Honoured (Dwarf)(medium) stands here.
Firr AnGEr Of The Honoured (Human)(medium) stands in mid-air here, fighting an Orc.
An Orc (medium) La Resistance sits in mid-air here, fighting Firr.
An elite guard stands in mid-air here, fighting an Orc.
A controller stands in mid-air here, fighting an Orc.
A tharnadian illusionist stands in mid-air here, fighting an Orc.
An elite guard stands in mid-air here, fighting an Orc.
An elite guard stands in mid-air here, fighting an Orc.
An elite guard stands in mid-air here, fighting an Orc.
An elite guard stands in mid-air here, fighting an Orc.

< 64h/215H 109v/118V Pos: standing >
An air sylph rises to its feet.
Firr snaps into visibility.

< 64h/215H 109v/118V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc snaps into visibility.
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
Moxo suddenly appears a bit confused!
Moxo misses someone.
An Orc snaps into visibility.

< 65h/215H 110v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.

< 65h/215H 110v/118V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
Headbutt requires you to be able to reach his head!

< 65h/215H 110v/118V Pos: standing >
Tranquility spreads across Firr's face.
A blazing imp misses Firr.
A blazing imp misses Firr.

< 65h/215H 111v/118V Pos: standing >
Moxo starts casting an offensive spell.

< 65h/215H 111v/118V Pos: standing >
An Orc snaps into visibility.
Firr snaps into visibility.
An Orc's feeble slash grazes Firr.
An Orc surprises Firr with a blow to his back, leaving him momentarily confused.
Firr snaps into visibility.
An Orc's feeble slash grazes Firr.

< 65h/215H 112v/118V Pos: standing >
An Orc snaps into visibility.
An elite guard's punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard kicks an Orc in the stomach, rendering him breathless.
An elite guard ignites into black flames as he hits an Orc!

< 65h/215H 112v/118V Pos: standing >
Headbutt requires you to be able to reach his head!

< 65h/215H 112v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.

< 65h/215H 113v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.
An elite guard's weak punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's crude punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard misses a kick at an Orc due to his small size.
An elite guard's fine punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard kicks an Orc in the stomach, rendering him breathless.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
A tharnadian illusionist's weak punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A tharnadian illusionist's crude punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A controller's fine punch grazes an Orc.
A controller ignites into black flames as he hits an Orc!
A controller misses an Orc.

< 65h/215H 113v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.
Firr snaps into visibility.
An Orc clambers to his feet.

< 65h/215H 113v/118V Pos: standing >
An air sylph's feeble crush grazes Firr.
An air sylph misses Firr.
Firr's holy avenger of Ambran moves with a blinding speed and successfully repels an air sylph's attack!

< 65h/215H 113v/118V Pos: standing >
Firr completes his spell...
Firr utters the words 'parl xafe'
Firr sends an air sylph reeling with a holy word.
Firr sends a blazing imp reeling with a holy word.
Firr sends an Orc reeling with a holy word.
Firr sends an elite guard reeling with a holy word.
Firr sends a tharnadian illusionist reeling with a holy word.
Firr sends an elite guard reeling with a holy word.
Firr sends an elite guard reeling with a holy word.
Firr sends an elite guard reeling with a holy word.
Firr sends an elite guard reeling with a holy word.

< 65h/215H 114v/118V Pos: standing >
Headbutt whom?

< 65h/215H 114v/118V Pos: standing >
An Orc snaps into visibility.

< 65h/215H 114v/118V Pos: standing >
Moxo gives an order to his followers.
An air sylph's mass slams into an Orc, knocking him to the ground!

< 65h/215H 114v/118V Pos: standing >
An Orc stops chanting abruptly!
Moxo misses someone.
An Orc snaps into visibility.

< 65h/215H 115v/118V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
Electrical arcs continue to blacken and pincushion an Orc.

< 66h/215H 115v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.
A blazing imp's crush grazes Firr.
A blazing imp suddenly appears a bit confused!
A blazing imp misses Firr.
Headbutt requires you to be able to reach his head!

< 66h/215H 115v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.

< 66h/215H 116v/118V Pos: standing >
Firr snaps into visibility.
An Orc snaps into visibility.
Firr's slash grazes an Orc.
Firr's crude slash grazes an Orc.
Firr's decent slash grazes an Orc.
An Orc snaps into visibility.
Firr snaps into visibility.
An Orc's slash grazes Firr.
An Orc's impressive slash wounds Firr.
An Orc's slash grazes Firr.
An Orc's weak slash grazes Firr.

< 66h/215H 116v/118V Pos: standing >
An Orc snaps into visibility.
An elite guard's crude punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
Headbutt requires you to be able to reach his head!

< 66h/215H 117v/118V Pos: standing >
An air sylph suddenly appears a bit confused!
Firr snaps into visibility.
An air sylph's feeble crush grazes Firr.
An air sylph misses Firr.
An air sylph's feeble crush grazes Firr.
Firr's holy avenger of Ambran moves with a blinding speed and successfully repels an air sylph's attack!

< 66h/215H 117v/118V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard's punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's fine punch wounds an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's crude punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's crude punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard kicks an Orc in the stomach, rendering him breathless.
An elite guard ignites into black flames as he hits an Orc!
A tharnadian illusionist's crude punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A tharnadian illusionist's punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A controller's weak punch grazes an Orc.
A controller ignites into black flames as he hits an Orc!
A controller misses an Orc.
A controller kicks an Orc in the stomach, rendering him breathless.
A controller ignites into black flames as he hits an Orc!

< 66h/215H 118v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.
Electrical arcs continue to blacken and pincushion an Orc.

< 66h/215H 118v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.

< 66h/215H 118v/118V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.

< 66h/215H 118v/118V Pos: standing >
Headbutt whom?

< 66h/215H 118v/118V Pos: standing >
Moxo misses someone.
An Orc snaps into visibility.

< 66h/215H 118v/118V Pos: standing >
Headbutt whom?

< 66h/215H 118v/118V Pos: standing >
Firr snaps into visibility.
A blazing imp's feeble crush grazes Firr.
Firr's holy avenger of Ambran moves with a blinding speed and successfully repels a blazing imp's attack!

< 66h/215H 118v/118V Pos: standing >
Firr snaps into visibility.
An Orc snaps into visibility.
Firr's crude slash grazes an Orc.
Firr's the holy avenger of Ambran eminates a soft glow and Firr looks refreshed!
A torrent of divine energy flows from Firr into Firr's body, and his wounds begin to heal!
An Orc's Radiant Charisma of Yzar the Bold begins to glow and twin beams of black magic lance into Firr.
Firr is withered and starts to decrease in size with an Orc's touch!
Firr's slash grazes an Orc.
An Orc snaps into visibility.
Firr snaps into visibility.
An Orc's crude slash grazes Firr.
Firr's holy avenger of Ambran moves with a blinding speed and successfully repels an Orc's attack!

< 67h/215H 118v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.
Electrical arcs continue to blacken and pincushion an Orc.

< 67h/215H 118v/118V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
Firr snaps into visibility.
An Orc avoids being bashed by Firr, who loses his balance and falls.
Headbutt requires you to be able to reach his head!

< 67h/215H 118v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion an Orc.

< 67h/215H 118v/118V Pos: standing >
Firr snaps into visibility.
An air sylph's feeble crush grazes Firr.
An air sylph misses Firr.

< 67h/215H 118v/118V Pos: standing >
An elite guard's punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!

< 67h/215H 118v/118V Pos: standing >
An Orc snaps into visibility.
An elite guard's punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's weak punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
An elite guard's weak punch grazes an Orc.
An elite guard ignites into black flames as he hits an Orc!
A tharnadian illusionist's crude punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A tharnadian illusionist's weak punch grazes an Orc.
A tharnadian illusionist ignites into black flames as he hits an Orc!
A tharnadian illusionist starts casting an offensive spell.
A controller's weak punch grazes an Orc.
A controller ignites into black flames as he hits an Orc!
A controller's weak punch grazes an Orc.
A controller ignites into black flames as he hits an Orc!

< 67h/215H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
Headbutt whom?

< 67h/215H 118v/118V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
Electrical arcs continue to blacken and pincushion an Orc.

< 67h/215H 118v/118V Pos: standing >
The arcs of electricity surrounding an Orc ground out!

< 67h/215H 118v/118V Pos: standing >
The arcs of electricity surrounding an Orc ground out!

< 67h/215H 118v/118V Pos: standing >
Moxo misses someone.
An Orc snaps into visibility.

< 67h/215H 118v/118V Pos: standing >
A blazing imp misses someone.
Firr snaps into visibility.
A blazing imp's weak crush grazes Firr.
Firr snaps into visibility.
An Orc snaps into visibility.
Firr's weak slash grazes an Orc.
Firr's crude slash grazes an Orc.
An Orc snaps into visibility.
Firr snaps into visibility.
An Orc's impressive slash wounds Firr.
An Orc's weak slash grazes Firr.
An Orc's decent slash grazes Firr.

< 67h/215H 118v/118V Pos: standing >
An Orc's skin seems to turn to stone.

< 67h/215H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
An Orc snaps into visibility.
A tharnadian illusionist creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
Headbutt requires you to be able to reach his head!

< 67h/215H 118v/118V Pos: standing >
Firr snaps into visibility.
An air sylph's crush grazes Firr.
An air sylph's weak crush grazes Firr.
An air sylph's weak crush grazes Firr.
An Orc clambers to his feet.

< 67h/215H 118v/118V Pos: standing >
An Orc starts casting an offensive spell.

< 68h/215H 118v/118V Pos: standing >
The arcs of electricity surrounding an Orc ground out!
Electrical arcs continue to blacken and pincushion an Orc.
A Kobold starts casting a spell.

< 68h/215H 118v/118V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'jiparl xafe'
You are sent reeling by an Orc's unholy word.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You have been blinded!
Your body becomes like stone as the paralyzation takes effect.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
The sphere circling someone's body darts in front of someone's assault!
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.
Someone sends someone reeling with an unholy word.

< 19h/215H 118v/118V Pos: standing >
A faint hum can be heard from something carried by someone.
Someone parries someone's lunge at him.
Someone kicks someone in the stomach, rendering him breathless.

< 19h/215H 118v/118V Pos: standing >
Someone completes his spell...
Someone shudders as an immense rush of life flows into his body!
Someone parries someone's lunge at him.
Someone kicks someone in the stomach, rendering him breathless.
Someone anticipates someone's attack and masterfully parries the incoming blow.
Someone kicks someone in the stomach, rendering him breathless.
Someone parries someone's lunge at him.
Someone kicks someone in the stomach, rendering him breathless.
Someone dodges someone's attack.
Someone's feeble punch grazes someone.
Someone parries someone's lunge at him.
Someone's impressive slash strikes someone very hard.
Someone anticipates someone's attack and masterfully parries the incoming blow.

< 19h/215H 118v/118V Pos: standing >
Someone misses someone.

< 19h/215H 118v/118V Pos: standing >
The arcs of electricity surrounding someone ground out!
You can't!  You're paralyzed to the bone.

< 19h/215H 118v/118V Pos: standing >
Someone anticipates someone's attack and masterfully parries the incoming blow.
Someone parries someone's lunge at him.
Someone's decent slash grazes someone.
Someone's slash grazes someone.
Someone's crude slash grazes someone.
Someone's weak slash reached someone's arm severing tendons and muscles.
Someone's slash grazes someone.
Someone's crude slash grazes someone.
Someone's something summons the power of fire and flames at someone.
Billowing clouds of incendiary gases pour from someone's fingertips!
As the gases surround you, someone grins evilly -  then you burst into flames and die.
Someone's crushing blow frees someone from a magic which held him motionless.
Someone's blow shatters the magic paralyzing you!
Your something melted from the intense heat!