The death of [51 Brigand] Sheat AnGEr Of The Honoured (Minotaur)

in A Light and Breezy Forest

from the perspective of [51 Brigand] Sheat AnGEr Of The Honoured (Minotaur)

<floating about head>a LARGE green ioun stone[214h 32m 58s]
<worn as a badge>    a frost dragon's eye (glowing) [49%]             
<worn on horns>      a pair of devil horns [89%]             
<worn on eyes>       the eyes of the High Forest (glowing) [56%]             
<worn in ear>        a dangling whitestone earring (magic)
<worn on face>       a virulent case of herpes simplex of lesser defense [poor] made by Om [86%]             
<worn in nose>       a platinum loop
<worn around neck>   an oathstone pendant (magic) (humming)
<worn around neck>   a bone necklace of the rakshasa clan [76%]             
<worn on body>       a darkmail breastplate (magic) [86%]             
<worn about body>    the wings of the shadow dragon [superior] (glowing) [64%]             
<worn on tail>       an enchanted ring of stone (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [71%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a snakeskin quiver of the Vampire [superior] made by Om (glowing) [87%]             
<attached to belt>   A swirling mass of black smoke and hot ash of power (magic) (humming)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [77%]             
<worn around wrist>  the bracer of Uz's alliance of health [55%]             
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn on hands>      a pair of stone gauntlets (glowing)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a ring of destruction (magic) (glowing)
<primary weapon>     the rod of Dispator (magic) (glowing) (humming)[214h 32m 58s]
<secondary weapon>   a dagger called 'Stealth' of cold protection [poor] made by Dahamma (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [74%]             

     *******..  
      *@M**^**  
       ^M++M+M  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 755h/1102H 213v/235V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**P*.^^.  
     *******..  
      *@M**^**  
       ^M+++M+  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 763h/1102H 221v/235V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.

< 765h/1102H 224v/235V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 773h/1102H 232v/235V Pos: standing >

< 793h/1102H 235v/235V Pos: standing >

< 795h/1102H 235v/235V Pos: standing >
Ok.

< 824h/1102H 235v/235V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading south.

< 825h/1102H 234v/235V Pos: standing >
Ok.

< 829h/1102H 234v/235V Pos: standing >
The snow is coming down faster now.

< 927h/1102H 234v/235V Pos: standing >
Saving Sheat.

< 945h/1102H 234v/235V Pos: standing >

< 951h/1102H 235v/235V Pos: standing >
Inside the Northern Gates
Obvious exits: -North# -South
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
There are Minotaur tracks going south.

< 954h/1102H 235v/235V Pos: standing >
Ok.

< 975h/1102H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 977h/1102H 235v/235V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 989h/1102H 234v/235V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
[11] The corpse of a Mountain Dwarf is lying here.

< 990h/1102H 233v/235V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your north.
A Town Guardian who is rather far off to your north.
A militia guard who is not far off to your south.
The shady youth who is not far off to your south.
A magnificent heavy warhorse who is a brief walk away to your south.

< 992h/1102H 233v/235V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 997h/1102H 233v/235V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 999h/1102H 231v/235V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 1001h/1102H 229v/235V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**.*....  
     *******..  
      *@M**^**  
       ^M++++M  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 1002h/1102H 228v/235V Pos: standing >
 
   MMMM^*..M    
  MMMM^**^.^M   
  MMMM^..*..^M  
    M^*.......  
     **@..**..  
      *MM**^.*  
       ^M++++M  
      *M+*^*.   
     M^**M**    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1005h/1102H 230v/235V Pos: standing >
 
   MMM^*..M^    
  MMM^**^.^MM   
 MMMM^..*..^M^  
   M^*.......M  
    **.@.**...  
     *MM**^.*.  
      ^M++++M+  
     *M+*^*.*   
    M^**M***    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1011h/1102H 233v/235V Pos: standing >
 
   MM^*..M^.    
  MM^**^.^MM.   
 MMM^..*..^M^.  
  M^*.......M^  
   **..@**....  
    *MM**^.*.^  
     ^M++++M++  
    *M+*^*.**   
   M^**M***.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
There are some tracks heading north.

< 1014h/1102H 231v/235V Pos: standing >
 
   MM^..M^..    
  MMM^*..M^..   
 MMM^**^.^MM..  
 MMM^..*..^M^.  
  M^*..@....M^  
   **...**....  
    *MM**^.*.^  
     ^M+++++M   
    *M+*^*.*    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1015h/1102H 229v/235V Pos: standing >
 
   M^..M^...    
  MM^*..M^...   
 MM^**^.^MM...  
 MM^***..^M^..  
 M^**.*@...M..  
  *******....M  
   *MM**^**.^.  
    ^M+++++M+   
   *M+*^*.**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are Kobold tracks going east.

< 1016h/1102H 228v/235V Pos: standing >
 
   ^..M^....    
  M^*..M^....   
 M^**^.^MM....  
 M^***..^M^...  
 ^**.*.@..M...  
 *******....M.  
  *MM**^**.^.^  
   ^M+++++M++   
   M+*^*.***    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading east.

< 1018h/1102H 227v/235V Pos: standing >
 
   ..M^.....    
  ^*..M^.....   
 ^**^.^MM....+  
 ^***..^M^...+  
 **.*..@.M...M  
 ******....M.+  
 *MM**^**.^.^+  
  ^M+++++M+++   
   +*^*.****    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading east.

< 1019h/1102H 227v/235V Pos: standing >
 
   .M^.....*    
  *..M^.....+   
 **^.^MM....+.  
 ***..^M^...+.  
 *.*...@M...M.  
 *****....M.+.  
 MM**^**.^.^+.  
  M+++++M++++   
   *^*.****.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading south.

< 1021h/1102H 228v/235V Pos: standing >
 
   ..M^.....    
  *^.^MM....+   
 ***..^M^...+.  
 *.*....M...+.  
 *****.@..M.M.  
 MM**^**.^.^+.  
 ^M+++++M++++.  
  +*^*.****.+   
   ****....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading east.

< 1025h/1102H 230v/235V Pos: standing >
 
   .M^.....+    
  ^.^MM....+.   
 **..^M^...+..  
 ^*....M...+..  
 ****..@.M.M..  
 M**^**.^.^+..  
 M+++++M++++..  
  *^*.****.+.   
   ***....^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1027h/1102H 230v/235V Pos: standing >
 
   M^.....+.    
  .^MM....+..   
 *..^M^...+...  
 *....M...+...  
 ***...@M.M..^  
 **^**.^.^+..^  
 +++++M++++...  
  ^*.****.+..   
   **....^M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading north.

< 1028h/1102H 229v/235V Pos: standing >
 
   ^.....*+.    
  .M^.....+..   
 ^.^MM....+...  
 *..^M^...+...  
 *....M@..+...  
 ***....M.M..^  
 **^**.^.^+..^  
  +++++M+++..   
   *.****.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading east.

< 1029h/1102H 229v/235V Pos: standing >
 
   .....*+..    
  M^.....+...   
 .^MM....+...   
 ..^M^...+...   
 ....M.@.+....  
 **....M.M..^.  
 *^**.^.^+..^.  
  ++++M+++...   
   .****.+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1031h/1102H 228v/235V Pos: standing >
 
   ..^..*+.*    
  ^.....*+...   
 .M^.....+...   
 .^MM....+...   
 ..^M^.@.+...   
 ....M...+....  
 **....M.+..^.  
  ^**.^.^M..^   
   +++M+++..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading east.

< 1032h/1102H 228v/235V Pos: standing >
 
   .^..*+.*.    
  .....*+....   
 M^.....+...    
 ^MM....+... M  
 .^M^..@+...    
 ^..M...+.....  
 *....M.+..^..  
  **.^.^+..^.   
   ++M++M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1038h/1102H 233v/235V Pos: standing >
 
   ...**+***    
  ..^..*+.*..   
 ^.....*+.....  
 M^.....+...    
 ^MM...@+... M  
 .^M^...+...    
 ^..M...+.....  
  ....M.+..^.   
   *.^.^+..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1040h/1102H 231v/235V Pos: standing >
 
   ....*+***    
  ^...**+****   
 ...^..*+.*...  
 ^.....*+.....  
 M^....@+...    
 ^MM....+... M  
 .^M^...+...    
  ..M...+....   
   ...M.+..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1041h/1102H 229v/235V Pos: standing >
 
   .^..*+***    
  .....*+**P*   
 .^...**+**.*.  
 ...^..*+.....  
 ^.....@+.....  
 M^.....+...    
 ^MM....+... M  
  ^M^...+...    
   .M...+...    
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 1042h/1102H 228v/235V Pos: standing >
 
   ....*+***    
  ..^..*+****   
 ^.....*+**P**  
 .^...**+**.*.  
 ...^..@+.....  
 ^......+.....  
 M^.....+...    
  MM....+...    
   M^...+...    
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 1044h/1102H 227v/235V Pos: standing >
 
   ...*+****    
  .^..*+*****   
 .....*+******  
 ^...**+****..  
 ..^..*@.*....  
 .....*+......  
 ^.....+...     
  M....+... M   
   ^...+...     
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 1045h/1102H 227v/235V Pos: standing >
 
   ..*+****.    
  ^..*+******   
 ....*+******.  
 ...**+****...  
 .^..*.@*.....  
 ....*+.......  
 .....+...   .  
  ....+... M    
   ...+...      
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1046h/1102H 227v/235V Pos: standing >
 
   .*+****..    
  ..*+******.   
 ...*+**P***..  
 ..**+**.*....  
 ^.....@......  
 ....+.......^  
 ....+...   ..  
  ...+... M .   
   ..+...       
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 1047h/1102H 227v/235V Pos: standing >
 
   ^.+*****.    
  ..*+****...   
 ^..*+******..  
 ...*+**P***..  
 ..**+*@.*....  
 ^............  
 ....+.......^  
  ...+...   .   
   ..+... M     
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 1050h/1102H 228v/235V Pos: standing >
 
   ..+.*****    
  .^.+*****..   
 ...*+****....  
 ^..*+******..  
 ...*+*@P***..  
 ..**+*..*....  
 ^............  
  ...+.......   
   ..+...       
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 1051h/1102H 227v/235V Pos: standing >
 
   .+.******    
  ^.+*****...   
 ..*+****.....  
 ..*+******...  
 ..*+**@***...  
 .**+*..*.....  
 ............^  
  ..+.......^   
   .+...   .    
A Light and Breezy Forest
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*A Kobold (small) (HardCore) La Resistance stands in mid-air here.
There are Minotaur tracks going east.

< 1053h/1102H 227v/235V Pos: standing >
Do you feel lucky, punk?

< 1054h/1102H 228v/235V Pos: standing >
A Kobold steps out of the etherportal.

< 1064h/1102H 235v/235V Pos: standing >
The etherportal crumbles to dust and blows away.
A half-elf guard snaps into visibility.
You snap into visibility.
A half-elf guard dances an acrobatic maneuver in battle, tripping you.

< 1072h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC:few scratches E: a half-elf guard sta EP: excellent >
 [Damage:  6 ] Your bludgeon grazes a half-elf guard.
[Damage: 10 ] Your bludgeon wounds a half-elf guard.

< 1075h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC:few scratches E: a half-elf guard sta EP: few scratches >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1081h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC:few scratches E: a half-elf guard sta EP: few scratches >
 You snap into visibility.
A half-elf guard's pierce grazes you.
A half-elf guard's decent pierce grazes you.
A half-elf guard's crude pierce grazes you.
A half-elf guard misses you.

< 1071h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC:few scratches E: a half-elf guard sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 934h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC: small wounds E: a half-elf guard sta EP: few scratches >
 A half-elf guard dodges your futile attack.
You snap into visibility.
[Damage:  6 ] Your pierce grazes a half-elf guard.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 936h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC: small wounds E: a half-elf guard sta EP: few scratches >
 Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 937h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC: small wounds E: a half-elf guard sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
A tentacle of solified mist coils itself around you
tossing you to the ground.
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
A glint of maddening touches your eyes
as unseen powers corrupt you.
Um.. you don't see any such target here?

< 566h/1102H 235v/235V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
Someone's magic rips the fabric of reality causing ChAoTiC energies to pour in.
The globe around your body flares as it bears the brunt of someone's assault!
The globe around your body flares as it bears the brunt of someone's assault!
You snap into visibility.
You reel in pain as someone's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 421h/1102H 235v/235V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You snap into visibility.
Someone's powerful pierce strikes you.
Someone's pierce grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
Someone's pierce grazes you.

< 389h/1102H 235v/235V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
You snap into visibility.

< 392h/1102H 235v/235V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
Someone's magic rips the fabric of reality causing ChAoTiC energies to pour in.
The globe around your body flares as it bears the brunt of someone's assault!
The globe around your body flares as it bears the brunt of someone's assault!
You snap into visibility.
You reel in pain as someone's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 259h/1102H 235v/235V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 You feel your skin harden to stone.

< 260h/1102H 235v/235V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone's mask sparkles for a moment, and reality seems to twist and bend.
You feel a cloak of blindness dissolve.
You do not see that item here.

< 262h/1102H 235v/235V Pos: sitting >
< T: Sheat TP: sit TC:pretty hurt E: a half-elf guard sta EP: excellent >
 You scramble madly to your feet!

< 263h/1102H 235v/235V Pos: standing >
< T: Sheat TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.
You wish that your wounds would stop BLEEDING so much!
A Kobold's force missile slams into you.
You wish that your wounds would stop BLEEDING so much!
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
The globe around your body flares as it bears the brunt of a Kobold's assault!
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your bone pick of greater dexterity freezes and shatters into million pieces from the intense cold!