The death of [32 Diabolis] Sgen (Githzerai)

in On a Wide Baobab Limb

from the perspective of [32 Diabolis] Sgen (Githzerai)

<worn on head>       a light crystal cap from The Lizardman Swamps of Clavikord
<worn on eyes>       a soldier's sapphire visor from The Savannah of Broken Trusts
<worn in ear>        a knight's limestone stud
<worn on face>       a black death mask [superior] (magic)
<worn around neck>   a magical granite pendant
<worn around neck>   a human-made bronze torque
<worn on body>       a well-used gem robe from Rift Valley Jungle
<worn about body>    a rusty steel cloak from The Lizardman Swamps of Clavikord
<worn on back>       a large leather backpack
<worn as quiver>     a patched adamantium quiver from The Motte and Bailey of Duke Delwyn
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a quill
<worn on arms>       some burnt granite vambraces from The Lizardman Swamps of Clavikord
<held as shield>     a knight's cured leather tower shield
<worn around wrist>  a gleaming dragonscale wristguard from The Great Realm of Duris
<worn around wrist>  a black and white zebra-hide wristband
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     a small emerald ring
<primary weapon>     a gutting knife (magic)
<worn on legs>       a pair of hemp pants [superior]
<worn on feet>       the boots of species tracking [superior] (magic)


< 272h/272H 148v/148V Pos: standing >
Pardon?

< 272h/272H 148v/148V Pos: standing >

< 272h/272H 148v/148V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - cone of cold
               3 - enervation
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  1 - animate dead
               2 - embalm
( 2nd circle)  9 - chill touch
( 1st circle)  1 - minor creation
               9 - slashing darkness

You can memorize 5 3rd circle spell(s).

< 272h/272H 148v/148V Pos: standing >
You feel invigorated as the spirits of The Lizardman Swamps of Clavikord bless you.

< 272h/272H 148v/148V Pos: standing >
A baboon enters from the south.

< 277h/277H 148v/148V Pos: standing >

< 277h/277H 148v/148V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -South
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 277h/277H 148v/148V Pos: standing >

		Score information for Sgen

Level: 32   Race: Githzerai   Class: Necromancer / Diabolis Sex: Male
Hit points: 277(277)  Moves: 148(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  263 platinum  1143 gold   961 silver   153 copper
Playing time: 0 days / 17 hours/ 29 minutes
Received data: 0.0072 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Send data:     0.0000 MB this session.
Status:  Standing.
Epic points(total): 3(3)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Invisible Good Magic
Protected from:  Evil Cold Undead
Enchantments:    Ultravision Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points:  322 

Active Spells:
--------------
well-rested bonus (120 minutes)
detect invisibility (28 minutes)
haste (9 minutes)
agility (10 minutes)
strength (10 minutes)
levitate (less than a minute remaining)


< 277h/277H 148v/148V Pos: standing >
A baboon enters from the south.

< 277h/277H 148v/148V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -South
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 277h/277H 148v/148V Pos: standing >

< 277h/277H 148v/148V Pos: standing >
A baboon leaves south.

< 277h/277H 148v/148V Pos: standing >
You start chanting...

< 277h/277H 148v/148V Pos: standing >
Casting: cone of cold *

< 277h/277H 148v/148V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 277h/277H 148v/148V Pos: standing >
You complete your spell...
[Damage: 84 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
A baboon misses you.
You dodge a bash from a baboon, who loses its balance and falls.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  small wounds >
 [Damage:  6 ] -=[Your fine pierce wounds a baboon.]=-
[Damage:  6 ] -=[Your fine pierce wounds a baboon.]=-

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 
< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 You start chanting...

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 Casting: chill touch 

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 You complete your spell...
[Damage: 57 ] You chill a baboon.
The chilling cold causes a baboon to stammer, apparently weakened.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 A baboon misses you.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 You start chanting...

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 A baboon enters from the south.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 41 ] [Damage: 41 ] The shadowy hand slashes a baboon viciously.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  nasty wounds >
 A baboon enters from the south.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  nasty wounds >
 You start chanting...

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  nasty wounds >
 A baboon leaves south.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 21 ] [Damage: 21 ] The shadowy hand slashes a baboon viciously.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP: pretty hurt >
 A baboon misses you.

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP: pretty hurt >
 You start chanting...

< 277h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:excellent E: baboon ass EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 42 ] [Damage: 42 ] The shadowy hand slashes a baboon viciously.
A baboon is incapacitated and will slowly die, if not aided.

< 277h/277H 148v/148V Pos: standing >
<You start chanting...

< 277h/277H 148v/148V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 26 ] A baboon is incapacitated and will slowly die, if not aided.
[Damage: 26 ] The shadowy hand tears away the remaining life of a baboon.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 277h/277H 148v/148V Pos: standing >
A baboon leaves south.

< 277h/277H 148v/148V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 16 hours.
The corpse of a baboon is made of flesh and appears to be of average quality.
The corpse of a baboon has an item value of 1.
It appears to be the corpse of a baboon.
a few coins

< 277h/277H 148v/148V Pos: standing >
A baboon leaves south.
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 10 gold coins. 

< 277h/277H 148v/148V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 277h/277H 148v/148V Pos: standing >
A baboon leaves south.

< 277h/277H 148v/148V Pos: standing >
You start chanting...

< 277h/277H 148v/148V Pos: standing >
A baboon enters from the south.

< 277h/277H 148v/148V Pos: standing >
Casting: embalm *

< 277h/277H 148v/148V Pos: standing >
Casting: embalm 

< 277h/277H 148v/148V Pos: standing >
You complete your spell...
The corpse of a baboon is preserved for an additional 64 hours.

< 277h/277H 148v/148V Pos: standing >
A baboon leaves south.

< 277h/277H 148v/148V Pos: standing >
You start chanting...

< 277h/277H 148v/148V Pos: standing >
Casting: raise wraith *

< 277h/277H 148v/148V Pos: standing >
Casting: raise wraith 

< 277h/277H 148v/148V Pos: standing >
You complete your spell...
You breathe life into the corpse of a baboon with the awesome power of your art.
The wraith of a baboon starts following you.

< 277h/277H 148v/148V Pos: standing >
The wraith of a baboon is now a member of your group.

< 277h/277H 148v/148V Pos: standing >
You sit down and relax.

< 277h/277H 148v/148V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
( 6th circle)  3 - enervation
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  1 - animate dead
               1 - embalm
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   17 seconds:  ( 2nd) chill touch
   21 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   43 seconds:  ( 3rd) embalm
   54 seconds:  ( 7th) raise wraith

You can memorize 5 3rd circle spell(s).
You continue your study.

< 277h/277H 148v/148V Pos: sitting >
You start meditating...

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing cone of cold.

< 277h/277H 148v/148V Pos: sitting >
A baboon leaves south.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing chill touch.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 277h/277H 148v/148V Pos: sitting >
The first rays of sunlight signal that day is approaching.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing embalm.

< 277h/277H 148v/148V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 277h/277H 148v/148V Pos: sitting >
You clamber to your feet.

< 277h/277H 148v/148V Pos: standing >
You feel heavier and stop levitating.

< 277h/277H 148v/148V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -South
*The wraith of a baboon stands here. (minion) 

< 277h/277H 148v/148V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The wraith of a baboon enters from the north.

< 277h/277H 146v/148V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The wraith of a baboon enters from the east.

< 277h/277H 144v/148V Pos: standing >
You start chanting...

< 277h/277H 148v/148V Pos: standing >
You complete your spell...
[Damage: 96 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
The chilling cold causes a baboon to stammer, apparently weakened.
-=[A baboon's weak maul wounds you.]=-
You duck under a baboon's lame kick.

< 272h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 You start chanting...

< 272h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 Casting: chill touch 

< 272h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] You chill a baboon.
[Damage:  2 ] -=[Your crude pierce grazes a baboon.]=-
[Damage:  3 ] -=[Your decent pierce wounds a baboon.]=-

< 272h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 A baboon misses you.
-=[A baboon's decent maul strikes you.]=-

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 The wraith of a baboon says in common 'I must assist my master!'
The wraith of a baboon suddenly attacks a baboon!
The wraith of a baboon snaps into visibility.
The wraith of a baboon's crude punch wounds a baboon.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive pierce strikes a baboon.]=-
You miss a baboon.
You start chanting...

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 The wraith of a baboon's punch wounds a baboon.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 32 ] [Damage: 32 ] The shadowy hand slashes a baboon viciously.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 A baboon misses you.
A baboon misses you.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 Ok.
The wraith of a baboon seems a bit busy at the moment, try later.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You start chanting...

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 The wraith of a baboon's punch strikes a baboon.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 17 ] [Damage: 17 ] The shadowy hand slashes a baboon viciously.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP: pretty hurt >
 [Damage:  3 ] -=[Your decent pierce wounds a baboon.]=-
[Damage:  2 ] -=[Your pierce wounds a baboon.]=-
Ok.
The wraith of a baboon starts casting an offensive spell called 'bigbys clenched fist'.

< 262h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: baboon sta EP: pretty hurt >
 -=[A baboon's maul strikes you hard.]=-
A baboon misses you.

< 235h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
 The wraith of a baboon completes its spell...
The wraith of a baboon utters the words 'buoblg qrunsoqpze yugh'
The wraith of a baboon's fist beats the life out of a baboon, blood pours from its body!

< 235h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: small wounds E: baboon sta EP:  awful >
 [Damage:  4 ] -=[Your decent pierce seriously wounds a baboon.]=-
You miss a baboon.
-=[A baboon's fine maul strikes you.]=-
-=[A baboon's decent maul strikes you.]=-

< 213h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: small wounds E: baboon sta EP:  awful >
 You start chanting...

< 213h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: small wounds E: baboon sta EP:  awful >
 The wraith of a baboon's punch enshrouds a baboon in a mist of blood.

< 213h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: small wounds E: baboon sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a baboon!
[Damage: 57 ] [Damage: 57 ] The shadowy hand tears away the remaining life of a baboon.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 213h/277H 148v/148V Pos: standing >
The wraith of a baboon fades from your mortal viewing...

< 213h/277H 148v/148V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 16 hours.
The corpse of a baboon is made of flesh and appears to be of average quality.
The corpse of a baboon has an item value of 1.
It appears to be the corpse of a baboon.
a few coins

< 213h/277H 148v/148V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 10 gold coins. 

< 213h/277H 148v/148V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 213h/277H 148v/148V Pos: standing >
Pardon?

< 213h/277H 148v/148V Pos: standing >
You start chanting...

< 213h/277H 148v/148V Pos: standing >
Casting: embalm ****

< 214h/277H 148v/148V Pos: standing >
Casting: embalm ***

< 214h/277H 148v/148V Pos: standing >
Casting: embalm **

< 214h/277H 148v/148V Pos: standing >
You complete your spell...
The corpse of a baboon is preserved for an additional 64 hours.

< 215h/277H 148v/148V Pos: standing >
You start chanting...

< 215h/277H 148v/148V Pos: standing >
Casting: raise wraith 

< 215h/277H 148v/148V Pos: standing >
You complete your spell...
You breathe life into the corpse of a baboon with the awesome power of your art.
The wraith of a baboon starts following you.

< 215h/277H 148v/148V Pos: standing >
The wraith of a baboon is now a member of your group.
The wraith of a baboon already grouped by you.

< 216h/277H 148v/148V Pos: standing >
Ok.
The wraith of a baboon leaves east.
The wraith of a baboon leaves east.

< 217h/277H 148v/148V Pos: standing >
You sit down and relax.

< 217h/277H 148v/148V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
( 6th circle)  3 - enervation
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  1 - animate dead
               1 - embalm
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   17 seconds:  ( 2nd) chill touch
   21 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   38 seconds:  ( 3rd) embalm
   50 seconds:  ( 7th) raise wraith

You can memorize 5 3rd circle spell(s).
You continue your study.

< 217h/277H 148v/148V Pos: sitting >
You start meditating...

< 217h/277H 148v/148V Pos: sitting >
A baboon leaves east.

< 217h/277H 148v/148V Pos: sitting >
You have finished memorizing cone of cold.

< 218h/277H 148v/148V Pos: sitting >
You have finished memorizing chill touch.

< 220h/277H 148v/148V Pos: sitting >
A baboon leaves east.

< 220h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 220h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 221h/277H 148v/148V Pos: sitting >
You have finished memorizing slashing darkness.

< 222h/277H 148v/148V Pos: sitting >
You have finished memorizing embalm.

< 223h/277H 148v/148V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 226h/277H 148v/148V Pos: sitting >
You clamber to your feet.

< 226h/277H 148v/148V Pos: standing >
A baboon enters from the east.

< 229h/277H 148v/148V Pos: standing >
A baboon enters from the east.

< 234h/277H 148v/148V Pos: standing >
A baboon leaves east.

< 234h/277H 148v/148V Pos: standing >
A baboon enters from the east.

< 236h/277H 148v/148V Pos: standing >
A baboon enters from the east.

< 237h/277H 148v/148V Pos: standing >
A Kobold enters from the east.

< 237h/277H 148v/148V Pos: standing >
A Kobold starts casting an offensive spell.

< 237h/277H 148v/148V Pos: standing >
A baboon enters from the east.

< 237h/277H 148v/148V Pos: standing >
A Kobold completes her spell...
A Kobold utters the words 'yrawz ghfutz'
OUCH!  That really did HURT!
Your knight's cured leather tower shield is burned by the light!
A Kobold calls down a roaring flamestrike which hits you dead on!
OUCH!  That really did HURT!

< 179h/277H 148v/148V Pos: standing >
<A Kobold starts casting an offensive spell.

< 179h/277H 148v/148V Pos: standing >
<A Kobold dodges your futile attack.
You miss a Kobold.

< 179h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'yrawz ghfutz'
You resist the effects of a Kobold's spell!
A Kobold calls down a roaring flamestrike which hits you dead on!
You dodge a Kobold's vicious attack.

< 160h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 160h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'yrawz ghfutz'
A Kobold calls down a roaring flamestrike which hits you dead on!

< 114h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.

< 114h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 114h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You miss a Kobold.
You miss a Kobold.

< 114h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'yrawz ghfutz'
A Kobold calls down a roaring flamestrike which hits you dead on!

< 80h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 80h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 80h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'yrawz ghfutz'
OUCH!  That really did HURT!
A Kobold calls down a roaring flamestrike which hits you dead on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold blocks your futile lunge at her.
A Kobold blocks your futile lunge at her.

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 A baboon leaves east.

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'qkadagz qfuhuqar'
You resist the effects of a Kobold's spell!

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold misses you.

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[Your decent pierce grazes a Kobold.]=-

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: few scratches >
 Autosaving...

< 10h/277H 148v/148V Pos: standing >
< T: Sgen TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A Kobold completes her spell...
A Kobold utters the words 'qkadagz qfuhuqar'
You are wracked with searing pain from a Kobold. Then, no more.
Your polished oak ring [superior] was completely destroyed by the massive blow!
Your gnomish ear amplifier was completely destroyed by the massive blow!
Your blood red tear insignia was completely destroyed by the massive blow!