The death of [39 Zealot] Bry (Kobold)

in A Huge Behemoth Cage

from the perspective of [56 Cenobite] Teis AnGEr Of The Honoured (Human)

<worn as a badge>    an emblem of Shanatar royalty (magic) [53%]             
<worn on head>       the shadowy crown of damnation of endurance (magic) [66%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing) [89%]             
<worn in ear>        the earring of a MaDMaN of life sensing [superior] made by Om (magic) [75%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [72%]             
<worn on face>       the mask of hatred [86%]             
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of spiked chromium dragonscale platemail of wisdom (magic) [88%]             
<worn about body>    the paradox cloak [47%]             
<worn on back>       a gnomeskin backpack
<worn about waist>   a belt of fresh blood [64%]             
<worn on belt buckle>a rigid glowing stone (glowing) [82%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [19%]             
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [65%]             
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[132h 16m 26s]
<worn around wrist>  some polished endurium bracers (magic) [64%]             
<worn around wrist>  the glistening bracelet of a MaDMaN of wisdom (illuminating) [66%]             
<worn on hands>      a pair of woven golden gloves (magic) [84%]             
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<primary weapon>     a mace named 'Vengeance' [poor] (magic)
<worn on legs>       the leggings of Arkan'non (magic) [82%]             
<worn on feet>       a pair of boots emitting dust of endurance (magic) (glowing)

A captured undead behemoth completes his spell...
A captured undead behemoth utters the word 'pawwzf'
A captured undead behemoth creates a hammer out of thin air that smashes into an undead roper, bits of flesh and bone fly everywhere!
Casting: sunray *

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  few wounds >
 Casting: sunray 

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  few wounds >
 A captured undead behemoth starts casting an offensive spell called 'hammer'.

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  few wounds >
 A devious shade starts casting a spell.
You complete your spell...
[Damage: 104 ] You unleash light in a focused, searing ray at an undead roper!

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 A captured undead behemoth completes his spell...
A captured undead behemoth utters the word 'pawwzf'
A captured undead behemoth creates a hammer out of thin air that smashes into an undead roper, bits of flesh and bone fly everywhere!

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 You start chanting...

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 
< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 A captured undead behemoth starts casting an offensive spell called 'hammer'.

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 Casting: sunray 

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 You dodge an undead roper's vicious attack.
You dodge an undead roper's vicious attack.

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  nasty wounds >
 You complete your spell...
[Damage: 130 ] You unleash light in a focused, searing ray at an undead roper!

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP: pretty hurt >
 A captured undead behemoth completes his spell...
A captured undead behemoth utters the word 'pawwzf'
A captured undead behemoth creates a hammer out of thin air that smashes into an undead roper, bits of flesh and bone fly everywhere!
A devious shade completes his spell...
A devious shade utters the word 'ruyzrjgh'

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  awful >
 A captured undead behemoth starts casting an offensive spell called 'hammer'.

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  awful >
 Powerful sparks of magic seem to flow out from a captured undead behemoth's mask.
You start chanting...

< 1061h/1066H 224v/224V Pos: standing >
< T: Teis TP: sta TC:few scratches E: undead sta EP:  awful >
 A captured undead behemoth completes his spell...
A captured undead behemoth utters the word 'pawwzf'
A captured undead behemoth's hammer strikes an undead roper smashing it into the ground!
An undead roper is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an undead roper dies in agony.
An undead roper crumbles to dust.
You abort your prayer before it's done!

< 1061h/1066H 224v/224V Pos: standing >

< 1061h/1066H 224v/224V Pos: standing >
A captured undead behemoth sits down in a comfortable spot.

< 1061h/1066H 224v/224V Pos: standing >
A captured undead behemoth opens the tome of Strahd of endurance and begins studying it intently.

< 1061h/1066H 224v/224V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1061h/1066H 224v/224V Pos: standing >
You do not see that item here.

< 1061h/1066H 224v/224V Pos: standing >

< 1061h/1066H 224v/224V Pos: standing >

< 1061h/1066H 224v/224V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1061h/1066H 224v/224V Pos: standing >
You start chanting...

< 1061h/1066H 224v/224V Pos: standing >
Casting: vitality *

< 1061h/1066H 224v/224V Pos: standing >

< 1061h/1066H 224v/224V Pos: standing >
You complete your spell...
You vitalize Ithil.

< 1061h/1066H 224v/224V Pos: standing >
A devious shade starts casting a spell.

< 1061h/1066H 224v/224V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
A captured undead behemoth closes his book and smiles broadly.

< 1061h/1066H 224v/224V Pos: standing >
A captured undead behemoth clambers to his feet.

< 1061h/1066H 224v/224V Pos: standing >
Ithil is now a member of a captured undead behemoth's group.

< 1061h/1066H 224v/224V Pos: standing >

< 1061h/1066H 224v/224V Pos: standing >
A devious shade completes his spell...
A devious shade utters the words 'sfahzqhuai yfaw yufz'
A captured undead behemoth stops using some stitched leggings of the Knights of the Raven of Invisibility [superior] made by Dahamma.
A captured undead behemoth snaps into visibility.

< 1061h/1066H 224v/224V Pos: standing >
A Rough Part of the Cavern Shizmaah
Obvious exits: -East -South
A huge grey cave wyrm slowly moves through the cavern.
Ithil Legionary of The Empire (Human)(medium) stands in mid-air here.
You sense a lifeform nearby.
A recently captured undead behemoth gets pulled along.(Gold Aura)
A young halfling slave clears rocks out of the way.(Gold Aura)
A fat halfling slave with a mindless stare chisels at the rock.(Gold Aura)
A shadowbeast mercenary hired by the shade keeps an eye out for trouble.(Red Aura)
A devious shade tosses negative energy towards his slaves.(Red Aura)

< 1061h/1066H 224v/224V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 1061h/1066H 224v/224V Pos: standing >
A huge grey cave wyrm leaves south.

< 1061h/1066H 224v/224V Pos: standing >
Ithil stops following you.
Ithil starts following you.

< 1061h/1066H 224v/224V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 1061h/1066H 224v/224V Pos: standing >
A captured undead behemoth starts casting a spell.

< 1061h/1066H 224v/224V Pos: standing >
A captured undead behemoth completes his spell...
A captured undead behemoth utters the words 'oculoinfra urrjguai'

< 1062h/1066H 224v/224V Pos: standing >
A captured undead behemoth starts casting a spell called 'mass invisibility'.

< 1062h/1066H 224v/224V Pos: standing >

< 1062h/1066H 224v/224V Pos: standing >
A captured undead behemoth completes his spell...
A captured undead behemoth utters the words 'wagg uizuguburuhl'
Ithil slowly fades out of existence.
You vanish.
a captured undead behemoth slowly fades out of existence.
a young halfling slave slowly fades out of existence.
a fat halfling slave slowly fades out of existence.
a shadowbeast mercenary slowly fades out of existence.
a devious shade slowly fades out of existence.

< 1062h/1066H 224v/224V Pos: standing >

< 1063h/1066H 224v/224V Pos: standing >

< 1063h/1066H 224v/224V Pos: standing >
A captured undead behemoth slides his legs into some stitched leggings of the Knights of the Raven of Invisibility [superior] made by Dahamma.

< 1063h/1066H 224v/224V Pos: standing >

< 1064h/1066H 224v/224V Pos: standing >

< 1064h/1066H 224v/224V Pos: standing >
A Rough Part of the Cavern Shizmaah
Obvious exits: -East -South
*Ithil Legionary of The Empire (Human)(medium) stands in mid-air here.
You sense a lifeform nearby.
*A recently captured undead behemoth gets pulled along.(Gold Aura)
*A young halfling slave clears rocks out of the way.(Gold Aura)
*A fat halfling slave with a mindless stare chisels at the rock.(Gold Aura)
*A shadowbeast mercenary hired by the shade keeps an eye out for trouble.(Red Aura)
*A devious shade tosses negative energy towards his slaves.(Red Aura)

< 1064h/1066H 224v/224V Pos: standing >
A Rough Part of the Cavern Shizmaah
Obvious exits: -East -South
*a half-elf bard is standing here, busy with his own matters.
*A recently captured undead behemoth gets pulled along.(Gold Aura)
*Ithil Legionary of The Empire (Human)(medium) stands in mid-air here.
*A young halfling slave clears rocks out of the way.(Gold Aura)
*A fat halfling slave with a mindless stare chisels at the rock.(Gold Aura)
*A shadowbeast mercenary hired by the shade keeps an eye out for trouble.(Red Aura)
*A devious shade tosses negative energy towards his slaves.(Red Aura)

< 1066h/1066H 224v/224V Pos: standing >
You quickly scan the area.
A moaning zombie who is close by to your east.
An elite wight guardian who is rather far off to your east.
An undead behemoth who is rather far off to your east.
A behemoth rider watcher who is rather far off to your east.
A huge grey cave wyrm who is close by to your south.

< 1066h/1066H 224v/224V Pos: standing >

< 1066h/1066H 224v/224V Pos: standing >
You now follow a captured undead behemoth.

< 1066h/1066H 224v/224V Pos: standing >
You nod.

< 1066h/1066H 224v/224V Pos: standing >
A Rough Part of the Cavern Shizmaah
Obvious exits: -East -South
*a half-elf bard is standing here, busy with his own matters.
*A recently captured undead behemoth gets pulled along.(Gold Aura)
*Ithil Legionary of The Empire (Human)(medium) stands in mid-air here.
*A young halfling slave clears rocks out of the way.(Gold Aura)
*A fat halfling slave with a mindless stare chisels at the rock.(Gold Aura)
*A shadowbeast mercenary hired by the shade keeps an eye out for trouble.(Red Aura)
*A devious shade tosses negative energy towards his slaves.(Red Aura)

< 1066h/1066H 224v/224V Pos: standing >
Your group consists of ( 4/30):
( Head)   892/892   hit,  191/191  move Hudini
(Front)   731/731   hit,  206/206  move Tilran
(Front)  1066/1066  hit,  224/224  move Teis
(Front)   727/727   hit,  153/153  move Ithil

< 1066h/1066H 224v/224V Pos: standing >
You follow a captured undead behemoth.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
Ithil enters from the west.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

A Rough Part of the Cavern Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East -South
*A recently captured undead behemoth gets pulled along.(Gold Aura)
*A young halfling slave clears rocks out of the way.(Gold Aura)
*A fat halfling slave with a mindless stare chisels at the rock.(Gold Aura)
*A shadowbeast mercenary hired by the shade keeps an eye out for trouble.(Red Aura)
*A devious shade tosses negative energy towards his slaves.(Red Aura)
Ithil enters from the east.

< 1066h/1066H 220v/224V Pos: standing >
You follow a captured undead behemoth.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
Ithil enters from the west.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

A Very Misty Part of the Cavern
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the west.

< 1066h/1066H 220v/224V Pos: standing >
You follow a captured undead behemoth.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the west.

< 1066h/1066H 218v/224V Pos: standing >
A captured undead behemoth sneaks east.
You follow a captured undead behemoth.

A Guarded Portion of Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
An elite wight guardian protects the cavern from invaders.(Red Aura)
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Ithil enters from the west.

< 1066h/1066H 218v/224V Pos: standing >
A groaning zombie leaves west.
A captured undead behemoth sneaks east.
You follow a captured undead behemoth.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the west.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A pale undead ghoul wanders through the cavern.(Red Aura)
Ithil enters from the west.

< 1066h/1066H 220v/224V Pos: standing >
You follow a captured undead behemoth.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the north.

< 1066h/1066H 222v/224V Pos: standing >
A captured undead behemoth sneaks east.
You follow a captured undead behemoth.

A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the west.

< 1066h/1066H 220v/224V Pos: standing >
You follow a captured undead behemoth.

A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the north.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

Tunnel Splits North and South
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the north.

< 1066h/1066H 220v/224V Pos: standing >
A captured undead behemoth sneaks east.
You follow a captured undead behemoth.

Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the west.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the southwest.

< 1066h/1066H 221v/224V Pos: standing >
You follow a captured undead behemoth.

Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the northeast.

< 1066h/1066H 222v/224V Pos: standing >
You feel like a potion could do you good once again.
You follow a captured undead behemoth.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the southwest.

< 1066h/1066H 221v/224V Pos: standing >
Pardon?

< 1066h/1066H 221v/224V Pos: standing >
You quickly scan the area.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.

< 1066h/1066H 224v/224V Pos: standing >
A captured undead behemoth sneaks north.
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the south.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East# -South -West#
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the south.
A half-elf bard sneaks in from the south.

< 1066h/1066H 221v/224V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.

< 1066h/1066H 224v/224V Pos: standing >
A captured undead behemoth sneaks north.
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West#
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
Ithil enters from the south.
A half-elf bard sneaks in from the south.

< 1066h/1066H 223v/224V Pos: standing >
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East# -South -West#
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the north.
A half-elf bard sneaks in from the north.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West#
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
Ithil enters from the south.

< 1066h/1066H 223v/224V Pos: standing >
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the west.

< 1066h/1066H 222v/224V Pos: standing >

< 1066h/1066H 224v/224V Pos: standing >

< 1066h/1066H 224v/224V Pos: standing >

< 1066h/1066H 224v/224V Pos: standing >
You follow a captured undead behemoth.

A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -South
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the south.

< 1066h/1066H 223v/224V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
A captured undead behemoth closes the door.

< 1066h/1066H 223v/224V Pos: standing >
A half-elf bard EVILS - Kobold at least

< 1066h/1066H 223v/224V Pos: standing >
A captured undead behemoth opens the door.

< 1066h/1066H 223v/224V Pos: standing >
You follow a captured undead behemoth.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
*A recently captured undead behemoth gets pulled along.(Gold Aura)
Ithil enters from the north.

< 1066h/1066H 222v/224V Pos: standing >
A captured undead behemoth closes the door.

< 1066h/1066H 222v/224V Pos: standing >
You follow a captured undead behemoth.

A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -North
Fresh blood covers everything in the area.
*A recently captured undead behemoth gets pulled along.(Gold Aura)
A Kobold (small) stands, floating here.(holy)(Red Aura)
An Orc (medium) stands in mid-air here.(Red Aura)
An orog shadowpriest prays for glory on the battlefield.(holy) (minion) 
*A Kobold (small) stands here.(Red Aura)
An orog shadowpriest stands in mid-air here, fighting a ferocious undead behemoth.(holy) (minion) 
A ferocious undead behemoth stands here, fighting an Orc.(Red Aura)
A fearsome undead behemoth stands here, fighting an Orc.(Red Aura)
A ferocious undead behemoth stands here, fighting an orog shadowpriest.(Red Aura)
Ithil enters from the north.

< 1066h/1066H 223v/224V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard moves in the shadows, suddenly reappearing behind a Kobold!

< 1066h/1066H 223v/224V Pos: standing >
You start chanting...
You snap into visibility.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
A captured undead behemoth closes the door.

< 1066h/1066H 223v/224V Pos: standing >
An orog shadowpriest's powerful punch strikes a ferocious undead behemoth hard.
An orog shadowpriest's fine punch wounds a ferocious undead behemoth.

< 1066h/1066H 223v/224V Pos: standing >
Ithil starts casting an offensive spell.
Ithil snaps into visibility.

< 1066h/1066H 224v/224V Pos: standing >
A half-elf bard parries a Kobold's lunge at him.
A half-elf bard parries a Kobold's lunge at him.
A half-elf bard parries a Kobold's lunge at him.
A half-elf bard snaps into visibility.

< 1066h/1066H 224v/224V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
A translucent field flashes around a captured undead behemoth's body upon contact with a Kobold's assault, deflecting it back at him!
A Kobold smirks as his fireball explodes into the face of a Kobold.

< 1066h/1066H 224v/224V Pos: standing >
Casting: sunray 

< 1066h/1066H 224v/224V Pos: standing >
An Orc parries a ferocious undead behemoth's lunge at him.
A ferocious undead behemoth's feeble punch grazes an Orc.
An Orc parries a ferocious undead behemoth's lunge at him.
A ferocious undead behemoth misses a kick at an Orc due to his small size.
A ferocious undead behemoth's fine punch wounds an orog shadowpriest.
A ferocious undead behemoth's fine punch grazes an orog shadowpriest.
A ferocious undead behemoth's decent punch grazes an orog shadowpriest.

< 1066h/1066H 224v/224V Pos: standing >
A half-elf bard snaps into visibility.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold dodges a half-elf bard's attack.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold dodges a half-elf bard's attack.
An Orc parries a fearsome undead behemoth's lunge at him.
A fearsome undead behemoth's punch grazes an Orc.
An Orc parries a fearsome undead behemoth's lunge at him.
A fearsome undead behemoth turns to focus his attack on a Kobold!

< 1066h/1066H 224v/224V Pos: standing >
You complete your spell...
A Kobold seems to be blinded!
[Damage: 95 ] You unleash light in a focused, searing ray at a Kobold!

< 1066h/1066H 224v/224V Pos: standing >
A captured undead behemoth starts casting an offensive spell called 'hammer'.
A captured undead behemoth snaps into visibility.

< 1066h/1066H 224v/224V Pos: standing >
Ithil completes his spell...
Ithil utters the word 'gjifal'
Ithil unleashes light in a focused, searing ray at a Kobold!
A half-elf bard snaps into visibility.
A half-elf bard dances an acrobatic maneuver in battle, and trips up a Kobold!

< 1066h/1066H 224v/224V Pos: standing >
A captured undead behemoth snaps into visibility.
A captured undead behemoth completes his spell...
A captured undead behemoth utters the word 'pawwzf'
A captured undead behemoth creates a hammer out of thin air that smashes into a Kobold, bits of flesh and bone fly everywhere!
A Kobold's collar made of pure obsidian was damaged from the massive blow!
An Orc turns to focus his attack on Ithil!

< 1066h/1066H 224v/224V Pos: standing >
You start chanting...
Ithil starts casting an offensive spell.

< 1066h/1066H 224v/224V Pos: standing >
A half-elf bard parries a Kobold's lunge at him.
A half-elf bard parries a Kobold's lunge at him.
A half-elf bard snaps into visibility.

< 1066h/1066H 224v/224V Pos: standing >
An orog shadowpriest's decent punch wounds a ferocious undead behemoth.
An orog shadowpriest's punch strikes a ferocious undead behemoth hard.
A captured undead behemoth starts casting an offensive spell.
A captured undead behemoth snaps into visibility.

< 1066h/1066H 224v/224V Pos: standing >
A half-elf bard snaps into visibility.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A half-elf bard slips beneath a Kobold's guard dealing a vicious attack!!
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.
A Kobold screams in pain as a half-elf bard's pierce tears into his flesh.
A half-elf bard suffers from contact with the aura about a Kobold.

< 1066h/1066H 224v/224V Pos: standing >
Casting: sunray 

< 1066h/1066H 224v/224V Pos: standing >
Ithil dodges an Orc's attack.
An Orc's fine pierce grazes Ithil.
An Orc's slash grazes Ithil.
An Orc's impressive slash wounds Ithil.

< 1066h/1066H 224v/224V Pos: standing >
A captured undead behemoth snaps into visibility.
A captured undead behemoth completes his spell...
A captured undead behemoth utters the word 'pawwzf'
A captured undead behemoth creates a hammer out of thin air that smashes into a Kobold, bits of flesh and bone fly everywhere!
You complete your spell...
[Damage: 127 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's icy flesh gauntlets from Shairak and Smokeveil Forest melted from the intense heat!
A Kobold's shimmering silver robe from Plane of Air melted from the intense heat!
A Kobold's drow-made steel helm from Shairak and Smokeveil Forest melted from the intense heat!
A Kobold's well-used obsidian ring melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.