The death of [30 Cavalier] Koren (Human)

in A Frigid Viewing Chamber

from the perspective of [30 Cavalier] Koren (Human)

<worn on head>       a prismatic halo of light of agility (glowing) (humming)
<worn on eyes>       a pitted dragonscale visor
<worn in ear>        a beautiful gem stud from The Motte and Bailey of Duke Delwyn
<worn in ear>        a flaming earring [poor] [88%]             
<worn on face>       a hardened platinum mask from IceCrag Castle
<worn around neck>   a braided plant necklace [superior] (humming)
<worn around neck>   a spiked ice collar [poor]
<worn on body>       some sparkling dragonscale cuirass [80%]             
<worn about body>    a rogues cloak named 'Murder'
<worn about waist>   a leather twined belt of charisma
<worn on arms>       an armband of knighthood
<worn around wrist>  an etched mithral bracer of damage (humming)
<worn around wrist>  a spiked purple steel bracer of strength
<worn on finger>     a carved jade ring (glowing)
<worn on finger>     a chipped jade ring
<wielding twohanded> a two-handed mithril bastard sword [67%]             
<worn on legs>       some wolf hide pants of charisma [87%]             
<worn on feet>       some masterly-crafted dragonscale shoes

Along a Gravel Highway
Obvious exits: -North -East -South -West

< 383h/383H 47v/112V Pos: standing >
 
  ^^..MMMMM   
 ..^..MMMMMM  
 ...^^^MMMMM  
 +^+^+@^MMMM  
 ^.^^^^^MMMM  
 ^MMMM^^^^^^  
  MMMMMMMMM   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 383h/383H 46v/112V Pos: standing >
A Wide Path Through a Patch of Trees
   The path here runs through a small patch of trees.  The heads of 
several caribou lie here in the snow on the side of the trail in patches
of red, obviously the remains of a successful hunt.  The cliffs in the east 
are quite visible now and look rather impressive against the hazy winter sky.
Snow caps the top of the cliffs, and a band around the mid-section forms 
Ice Crag's Belt, a center of local folklore.  The quality of the path is still
quite impressive considering it does'nt appear to be part of the main road.  
The path continues through the patch of trees to the east.
Obvious exits: -East -West

< 383h/383H 46v/112V Pos: standing >
The Edge of the Flatlands
   The surroundings on either side of the path are absolutely barren.
Nothing is in sight for miles to the north, while far to the south, past 
the Ice Flow, a forest is visible, but no sign of civilization other than 
the road itself.  The cliffs are now visible without any obstruction and 
their true grandeur becomes apparent.  The cliffs seem to rise forever, as 
if seeking to join the heavens.  It becomes clear now, that the top of the 
cliffs are not really visible.  They are shrouded in clouds, which appeared 
to be snow from greater distances.  There is nothing on this road to speak of,
and it is still disturbingingly well maintained.  The flatlands continue to 
the east.
Obvious exits: -East -West

< 383h/383H 44v/112V Pos: standing >
A Road Through the Flatlands
   The road continues here, running east-west through the vast flatlands.  
There is no sign of life in the immediate area.  It is quite barren, with 
the only shelter in sight being the forest to the west and the cliffs to the 
east.  Foot prints in the snow provide a hint of usage, but they look at least 
a few days old. Nothing is in sight for miles to the north, while far to the 
south, past the Ice Flow, a forest is visible, but no sign of civilization 
other than the road itself.  There is nothing on this road to speak of, and 
it is still disturbingingly well maintained.  The flatlands continue to the 
east.
Obvious exits: -East -West

< 383h/383H 43v/112V Pos: standing >
A Road Through the Flatlands
   The road continues here, running east-west through the vast flatlands.  
There is no sign of life in the immediate area.  It is quite barren here, 
with the only shelter in sight being the forest to the west and the cliffs 
to the east.  Foot prints in the snow provide a hint of usage, but they look 
at least a few days old. Nothing is in sight for miles to the north, while 
far to the south, past the Ice Flow, a forest is visible, but no sign of 
civilization other than the road itself. There is nothing on this road to 
speak of, and it is still disturbingingly well maintained.  The flatlands 
continue to the east.
Obvious exits: -East -West

< 383h/383H 41v/112V Pos: standing >
Nearing the Cliff Base
   This is the end of the road through the flatlands.  Just to the east the 
base of the cliffs can be seen.  Some scrub bushes and a few small trees have 
started to sprout up in the shelter of the cliffs, but nothing substantial.  
Small footprints in the snow show signs of wilflife, but again nothing of an 
intelligent nature seems to reside in the area.  A few larger unrecognizable 
footprints lead away from the cliffs.  The road runs back west towards the 
trees, and east to the base of the cliff.
Obvious exits: -East -West

< 383h/383H 39v/112V Pos: standing >
The Base of Ice Crag Cliffs
   The earth meets the cliffs here.  The cliffs appear to be formed by 
glacial movements, apparent from the vicious horizontal scars that mar the 
entire rock face from top to bottom.  They rise straight up, never hesitating 
in their ascent.  There are ledges and rims, but none very large.  The cliffs 
look climbable, but its not necessary as the road continues to the north up 
the hill that rests against the cliffs.  It looks like it's even possible to 
take a wagon all the way to the top.  The road here continues to be well 
maintained and free of obstruction.  To the east, there seems to be a small 
entrance to the face of the cliff, but it could just be a natural crack.
Obvious exits: -West -Up

< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 38v/112V Pos: standing >
An Uphill Grade On the Path Up the Cliff
   The road here rises on a pretty steep angle.  The side of the cliff is 
nearby to the east while the hill starts to drop away to the west.  The road 
is smooth and easy to travel aside from the heavy climb.  Huge frozen water 
cascades cover the large majority of the cliff face here.  Occasionally a 
piece breaks off and shatters on the ice covered snow below.  The road shows 
signs of passage, though nothing in the way of wear and tear.  A few wagon 
trails are evident in the thin snow covering that has not been cleared away 
yet.  The climb continues to the north.
Obvious exits: -North -Down

< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 38v/112V Pos: standing >
An Uphill Grade On the Path Up the Cliff
   The base of the cliff gets smaller and smaller as the climb continues, and 
the hill contiues to drop off at an exponential rate.  The sun shines brightly 
off the frozen blue ice sheets that adorn the cliff face, making it difficult 
to see the road ahead.  It is clear however, that one of the cascades has 
grown to such proportion that it displaces the road up ahead.  As the ice 
block grows, it keeps pushing the road further to the west, away from the 
cliff face.  The climb continues up to the north.
Obvious exits: -South -Up

< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 39v/112V Pos: standing >
A Bend Around a Huge Ice Flow
   The road here bends out to the west around a huge ice flow that seems to 
rise up the side of the cliff into the clouds like a frozen waterfall.  The 
ice is deep with cold shades of blue and white all throughout.  It is not 
quite as hard and rock like as glacial ice, and appears to be made of 
relatively clean water.  There are large stones and pieces of rock broken off 
the cliff deep inside the flow.  The Ice Flow river is now visible to the 
south, a shining streak across the bleak landscape, an ever present reminder 
of the powerful nature of the ice wastes, and its total indifference to the 
plight of man.  The road continues to the west.
Obvious exits: -West -Down
A snowfox waits patiently for hapless prey to wander by.

< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 39v/112V Pos: standing >
The Path Around the Ice Flow
   The road turns into a trail again.  It  is not quite as permanent as the 
previous road, almost as if someone keeps moving it westward with the movement 
of the ice flow.  It is still manageable however, and there are no major 
obstructions in the path.  The length of the ice flow is now apparent, it 
looks to be only a few hundred yards long.  The view of the surrounding 
countryside to the west is breathtaking.  Were it not for heavy cloud cover, 
one could probably see the shores of the Sword Coast.  The path heads up and 
to the north.
Obvious exits: -East -Up

< 383h/383H 37v/112V Pos: standing >
The snowfox enters from the east.
Alas, you cannot go that way. . . .

< 383h/383H 38v/112V Pos: standing >
The snowfox suddenly attacks YOU!
The snowfox misses you.

< 383h/383H 38v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
 [Damage:  8 ] Your fine slash seriously wounds the snowfox.
[Damage: 13 ] Your impressive slash causes the snowfox to grimace in pain.
The snowfox is stunned!
[Damage: 12 ] Your final slash sends the snowfox's head bouncing along the ground.
The snowfox is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the snowfox's gurgling and choking signals her demise.

< 383h/383H 38v/112V Pos: standing >
It appears to be the corpse of the snowfox.
Nothing.

< 383h/383H 38v/112V Pos: standing >
the corpse of the snowfox does not contain the coins.

< 383h/383H 38v/112V Pos: standing >
You are not using it.

< 383h/383H 38v/112V Pos: standing >
Into what?

< 383h/383H 38v/112V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 5 silver, and 2 copper coins into a rugged adventurers satchel.

< 383h/383H 38v/112V Pos: standing >
You do not seem to have the 'pouch'.

< 383h/383H 38v/112V Pos: standing >
The Path Around the Ice Flow
   The ice here looks somewhat dirtier here in the center of the flow.  It 
takes on a brown shade from all the soil suspended in its icy grasp.  Its 
only a short distance to the edge of the ice flow now, and the return to the 
road will be a welcome one.  Heavy gray cloud cover shadows the beauty of the 
landscape to the west, but with a little imagination one can envision its 
brilliance.  The path heads up and to the north.
Obvious exits: -Up -Down

< 383h/383H 35v/112V Pos: standing >
Nearing the Edge Of the Ice Flow
   The path gets a bit cluttered here.  Chunks of ice and rock litter the path 
as if someone had attempted to push the cascade back towards the cliff.  They 
gave up rather quickly it seems.  A few large gash marks are present in the 
ice, showing that someone did indeed take sword to the matter.  Fortunately 
the hill does not start to drop away for another twenty feet or so to the 
west, so there is no danger of falling.  The approaching drop could be the 
reason for the attempt to push it back.  The path heads to the north.
Obvious exits: -North -Down

< 383h/383H 31v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 31v/112V Pos: standing >
Bend In the Path Around the Ice Flow
   This is the northern end of the ice flow.  The path continues east 
towards the cliff face and south around the ice flow.  The trail starts to 
look more like a road again here, and the going gets a little easier.  The ice 
flow appears to be quite dirty at this end, and there are many stones and 
large rocks near the surface of the ice, though mud and dirt blocks sight any 
deeper into the ice.  The corpse of a huge pack horse lies on the trail here.  
The animal has a visibly broken front leg and bears a massive gash to the 
neck, presumably a mercy blow. Blood from the neck wound forms a morbid frozen 
puddle next to the body.
Obvious exits: -East -South
The bloody and mangled corpse of a pack horse lies still.

< 383h/383H 30v/112V Pos: standing >
The Road Alongside the Cliff Face
   Wagon tracks are visible here on the road.  The trail is now once again a 
well kept road and no more obstructions bar the way.  The cliffs lie directly 
to the east and the ice flow to the south and southwest.  The going is much 
easier here, and the ice flow provides some shelter from the winds.  The road 
continues up and to the north.
Obvious exits: -West -Up

< 383h/383H 28v/112V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
   The road rises sharply again, making the travel very straining.  The face 
of the rock here takes on a shiny reflective surface, and a vein of a
different rock streaks through from high on the right to way down below the 
surface of the ground on the left.  The ground falls away to the west down 
into a vale that forms between the northern section of cliff ahead, and the 
hill this road lies on.  The clouds appear to be very close now, and the top 
of the cliffs start to peek through.
Obvious exits: -Up -Down

< 383h/383H 27v/112V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
   The grade continues to rise in angle, making the climb progressively 
difficult.  Neat little piles of debris and snow are lined up against the 
rocks; another sign of maintenance  The mineral streak in the rock face 
becomes more pronounced here, making for a dazzling display when the bright 
winter sun is out.  The sheltered vale below no doubt provides a home for a 
wide variety of creatures, a wise traveler would be wary.  A light grey mist 
snals the start of the clouds, and foreshadows the top of the cliffs.
Obvious exits: -Up -Down
A rogue coyote searches for scraps.

< 383h/383H 25v/112V Pos: standing >
A Landing Near the Top of the Cliffs
   This area forms a landing between an upward grade and a short jaunt to the 
east.  The road travels east and down in a southerly direction here. The 
ground sweeps away to the west down into the vale.  The cliffs peak is very 
close now, it looks like the top could be reached in a few minutes from here.  
The view of the surrounding countryside is obscured by a cloud  that hovers 
over the road like a canopy  The road leads east and down to the south.
Obvious exits: -East -Down
A rogue coyote searches for scraps.
A snowfox waits patiently for hapless prey to wander by.

< 383h/383H 23v/112V Pos: standing >
The coyote enters from below.
The snowfox suddenly attacks YOU!
The snowfox misses you.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
 The coyote suddenly attacks YOU!
The coyote misses you.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
 The coyote suddenly attacks YOU!
The coyote misses you.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage: 38 ] You beautifully slash the snowfox into two parts - both dead.
The snowfox is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the snowfox's gurgling and choking signals her demise.

< 383h/383H 24v/112V Pos: standing >
You parry the coyote's lunge at you.
You parry the coyote's lunge at you.

< 383h/383H 24v/112V Pos: standing >
The coyote misses you.
You parry the coyote's lunge at you.
It appears to be the corpse of the snowfox.
Nothing.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 You are not using it.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 [Damage:  7 ] Your slash seriously wounds the coyote.
[Damage: 18 ] Your slash critically injures the coyote.
The coyote is incapacitated and will slowly die, if not aided.
You dodge the coyote's vicious attack.
You parry the coyote's lunge at you.

< 383h/383H 24v/112V Pos: standing >
A Landing Near the Top of the Cliffs
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of the snowfox is lying here.
The coyote stands here, fighting YOU!
The coyote is lying here, incapacitated.

< 383h/383H 24v/112V Pos: standing >
The coyote misses you.
You parry the coyote's lunge at you.

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 C'mon, you are doing it all the time!

< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 [Damage: 11 ] Your slash enshrouds the coyote in a mist of blood.
[Damage:  5 ] Your slash seriously wounds the coyote.
[Damage: 11 ] Your impressive slash grievously wounds the coyote.
The coyote is incapacitated and will slowly die, if not aided.

< 383h/383H 24v/112V Pos: standing >
[Damage: 19 ] Your final slash sends the coyote's head bouncing along the ground.
The coyote is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the coyote's gurgling and choking signals his demise.

< 383h/383H 24v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 383h/383H 24v/112V Pos: standing >
It appears to be the corpse of the coyote.
Nothing.

< 383h/383H 24v/112V Pos: standing >
the corpse of the coyote does not contain the coins.

< 383h/383H 24v/112V Pos: standing >
You are not using it.

< 383h/383H 24v/112V Pos: standing >
Into what?

< 383h/383H 24v/112V Pos: standing >
You don't have anything to put in it.

< 383h/383H 24v/112V Pos: standing >
You do not seem to have the 'pouch'.

< 383h/383H 24v/112V Pos: standing >
[Damage: 13 ] Your final slash sends the coyote's head bouncing along the ground.
The coyote is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the coyote's gurgling and choking signals his demise.

< 383h/383H 25v/112V Pos: standing >
It appears to be the corpse of the coyote.
Nothing.

< 383h/383H 31v/112V Pos: standing >
the corpse of the coyote does not contain the coins.

< 383h/383H 31v/112V Pos: standing >
You are not using it.

< 383h/383H 31v/112V Pos: standing >
Into what?

< 383h/383H 32v/112V Pos: standing >
You don't have anything to put in it.

< 383h/383H 32v/112V Pos: standing >
You do not seem to have the 'pouch'.

< 383h/383H 32v/112V Pos: standing >
A Landing Near the Top of the Cliffs
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
[2] The corpse of the coyote is lying here.
The corpse of the snowfox is lying here.

< 383h/383H 33v/112V Pos: standing >
The Final Rise To the Top
   This section of the well kept road leads up and to the north, and appears 
to be the last stretch before the summit of the Ice Crag Cliffs.  To the west 
is almost a straight drop now, as the edge of the hill this road lies on pulls 
closer.  The vale below is no longer visible; it is hidden by a thick cloud 
cover.  The road has begun to take on more uniformity here, and appears to be 
groomed on a regular basis.  The scrub brush growing out of the cliff face has 
been cut away and the cliff face cleaned of dirt and ice for several tens of 
feet off the ground.  Leading upward and north, the road continues.
Obvious exits: -West -Up

< 383h/383H 33v/112V Pos: standing >
Just Beneath the Edge
   The edge of the cliffs is now completely visible.  Just beyond this stretch 
is the top at long last.  Looking back down to the south, it's amazing how 
fast the road climbs.  The clouds are so close, they obscure the drop into the 
vale below.  If one were not aware of the drop, it's quite conceivable that 
one could fall in.  Perfection is the only way to describe the landscaping of 
the road from here on out.  The snow and ice are clean swept from the road, 
aside from the inch or two from the last hour, and the face of the rock is 
free of ice and scrub.  Leading upward and north, the road reaches the summit.
Obvious exits: -Up -Down
A warmly dressed sentry obediantly follows the Sergeant.(Red Aura)
A warmly dressed sentry obediantly follows the Sergeant.(Red Aura)
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)
(Q)The sergeant effectively leads his patrol in search of intruders.(Red Aura)

< 383h/383H 33v/112V Pos: standing >
The Edge of Ice Crag Cliffs
   Being so high, this vantage point allows one to see past the cloud cover 
directly below.  The view is just short of infinite, but beyond fantastic.  
Mt. Gandar looms imperiously to the south, and if it weren't for mortal 
limitations, the Calimshan Desert would be visible past that.  Skeldrach lake 
shines a deep black in the foreground of Gandar.  To the north the cliffs 
surface appears to be a vast wasteland of ice and snow, except for the 
magnificent castle in the middle of perfect nothingness.  Leading towards the 
castle lies an immaculate road of stone laid in a carved ice path.  Flags line 
the sides of the road bearing a symbol, but they are to far away to determine 
what it is.
Obvious exits: -North -Down
A rogue coyote searches for scraps.

< 383h/383H 31v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 31v/112V Pos: standing >
The coyote suddenly attacks YOU!
The coyote misses you.

< 383h/383H 32v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
 [Damage: 16 ] Your slash causes the coyote to grimace in pain.
[Damage: 12 ] Your impressive slash critically injures the coyote.
The coyote is mortally wounded, and will die soon, if not aided.

< 383h/383H 32v/112V Pos: standing >
An Immaculate Road Carved Through the Ice
   The path leading towards the castle is obviously maintained on a daily 
basis.  The snow has been swept off the path, and the ice chipped away to make 
it easy to walk over.  The stones that line the ground here have been inset 
into the ice and then glossed over with water to fill the gaps in between.  
The workmanship is comparable to the best dwarven masonry.  Flags fly from 
ashen posts in the snow every twenty feet.  Very clearly, the symbol of Auril, 
the Frostmaiden, can be seen embroidered on each flag, a perfectly symmetrical 
snowflake on a brilliant blue diamond background.  The road leads northward 
towards the castle, and south to the edge of the Ice Crag Cliffs.
Obvious exits: -North -South
A snowfox waits patiently for hapless prey to wander by.

< 383h/383H 31v/112V Pos: standing >
An Immaculate Road Carved Through the Ice
   Why anyone would build such a castle in isolation as intense as this is 
beyond logic and rational.  Obviously the inhabitant is veralthy and not 
to mention quite loyal to Auril judging from the flags.  A large path has been 
trodden down the side of the road in the snow.  It looks as though a large 
group of people have been walking back and forth next to the road.  Why they 
chose to walk in the snow rather than on the road is not apparent.  The road 
leads northward towards the castle, and south to the edge of the Ice Crag 
Cliffs.
Obvious exits: -North -South

< 383h/383H 30v/112V Pos: standing >
Approaching the Castle
   It was not clear from the edge of the cliffs exactly how large the castle 
truly is, as there is nothing on the horizon with which to compare.  The walls 
of the structure must be blindingly bright in the winter sun, as they are 
constructed with brilliant white transluscent stone.  If the setting were 
different, high on a lush green hillside perhaps, the castle might be a 
breathtaking sight.  But here, in the grip of the frostmaiden, it prompts one 
to pull up the fur against the cold abrasive winter gusts.  The only comfort 
the sight of the castle provides is the promise of warmth, though one has to 
wonder if it might not be warmer, and safer, out here.  The road leads 
northward onto a bridge, and south to the edge of the Ice Crag Cliffs.
Obvious exits: -North -South

< 383h/383H 29v/112V Pos: standing >
An Arch of Solid Ice Crossing a Strange Moat
   A deep blue emanates from inside the arch, somewhere near the center, 
pulsing in unison with some unseen heart.  The arch itself stems out of the 
ice and snow on either side of the moat.  Its approximately ten feet thick at 
the ends where it attaches to the land, and amazingly enough, only six inches 
thick in the middle.  The ice is very slippery and it takes a lot of effort 
to cross the bridge safely.  Below the arch, even though the ground appears 
to be flat here, the icy waters of the moat rush past from left to right in a 
horrifying torrent of ice and mist.  The water is clean and clear, however the 
bottom of the moat is not visible.  A huge set of double doors can be seen to 
the north.  The immaculate road leads south towards the edge of the cliffs.
Obvious exits: -North -South
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)

< 383h/383H 28v/112V Pos: standing >
Before the Doors of Ice Crag Castle
   The majestic double doors bearing the symbol of Auril are closed and have 
no obvious keyhole.  The grand doors open towards the bridge presumably for 
security purposes.  Giant iron pins form the hinges connected directly to the 
iron frame work of the door, which in turn is fastened to the stone by smaller 
iron shafts driven through the frame and into the wall.  The stonework is as 
impressive as the walkway that leads up to the castle.  Each stone set on the 
one below with precision to make sure no ledges are formed which could be used 
as hand holds to climb with.  The wall rises perhaps thirty feet into the 
bleak gray sky above.  On each of the two visible corners there are towers 
that rise a few floors above the rest of the castle.  All around the top of 
the castle, waving proudly from parapets of stone, fly banners and flags also 
bearing the symbol of Auril, the Frostmaiden.
Obvious exits: -North# -South
An engraved plaque is embedded in the doors.

< 383h/383H 26v/112V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 383h/383H 27v/112V Pos: standing >
You say in common 'auril'
The double begins to hum, then glow brightly.
A magical force unlocks the double.

< 383h/383H 30v/112V Pos: standing >
Ok.

< 383h/383H 31v/112V Pos: standing >
The Southern End of the Grand Foyer
   A morbid grayish-black light descends upon this cavernous room, from a 
grotesque bone chandelier, like a fog rolling out of the foothills of the 
Spine mountains.  The lighting seems backwards, as if the room were already 
lit, and the flame was throwing darkness.  The chandelier hangs high in the 
ceiling above the fountain in the center of the foyer.  The floor is a bright 
blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South -West
(Q)A meekly dressed servant of the castle lowers her head in your presence.

< 383h/383H 31v/112V Pos: standing >
Ok.

< 383h/383H 32v/112V Pos: standing >
The Center of the Grand Foyer
   A gigantic circular basin carved out of glacial ice sits flush against the 
floor forming the base of a fountain.  Within the basin is a hot, thick, blood 
red substance that bubbles and steams as it swirls in a violent maelstrom, 
pouring into an unseen drain at the bottom of the fountain.  The pool is fed 
by a constant gush from a wound in one of the figures in the statue.  Of the 
two figures in the scene, the female is far more powerful a sight.  She stands 
well over six feet tall, and has the build of a barbarian highlander.  
Standing over the fallen male figure, she is wrenching her axe from his 
sundered neck.  Unlike the basin, the figures are carved from a bluish mineral 
rock of some sort, in stark contrast of the gushing red.
   A chandelier hangs high in the ceiling above the fountain.  The floor is a 
bright blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  The grand foyer continues in all directions.
Obvious exits: -North -East -South -West -Up
Thick red fluid swirls into a maelstrom within the fountains basin.
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)

< 383h/383H 32v/112V Pos: standing >
The Northern End of the Grand Foyer
   The breathtaking mural against the north wall continues here.  A hidden 
gazebo, sleeping among the thrush and leaves, lies here overgrown with ivy and 
lichens.  A small area surrounding the gazebo has been cleared, but just 
enough to allow entrance and egress.  The vines wind in and out of the lattice 
work, showing how long the gazebo has stood there.  The thatch roof is 
starting to fray, but the ice sheath that encases everything has ceased the 
erosion.  To the east and the west the foyer continues, and to the south a 
large fountain dominates the foyer.
Obvious exits: -East -South -West
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
A snooty merchant's wife is here admiring the decor.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)

< 383h/383H 31v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 32v/112V Pos: standing >
The snooty wife leaves west.
The Northwestern Corner of the Grand Foyer
   A magnificent wall mural takes up the entire northern wall from top to 
bottom, and stretches across the foyer to the east.  It depicts a what appears 
to be a frozen rain forest.  Gothic benches of iron, and sculpted ice thrones 
lie throughout the scene.  A sculpture of a young woman stands in the center, 
with something at her feet but the foliage blocks the view.  She seems to be 
gazing up, past the castle walls, towards a point in the sky only she can 
identify.  Off to the east, a small wooden gazebo can be seen amidst the 
foliage.  To the south and the east the foyer continues, and to the west is a 
door accessing the west hall.
Obvious exits: -East -South -West#
A snooty merchant's wife is here admiring the decor.(Red Aura)

< 383h/383H 32v/112V Pos: standing >
The Western End of the Grand Foyer
   A large black carpet hangs on the west wall, taking up most of the surface.
It appears to be an oriental design with a lot of teal and purple patterns 
adorning the face of it.  The material is plush and warm, much like a quilt, 
but the stiff backing clearly identifies it as a wall drape carpet.  The 
purple and teal jump off the carpet as if they were alive, probably an effect 
of the strange lighting.  All the way across the foyer, another carpet is 
visible on the other wall.  To the east a fountain sits in the center of the 
room, and to the north and south the foyer continues.
Obvious exits: -North -East -South
(Q)A loud and raucous guest of the castle is here drinking and telling stories.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
The Southwestern Corner of the Grand Foyer
   Fancy wrought iron benches dominate this corner of the Foyer, where the
grey light starts to lose its power.  The giant benches are covered in swirls
and loops, with all manner of little demons and devils formed into the spires
of the backrests.  Painted in dark icy blue, they are a vulgar contrast from
the rest of the dull scene.  There appears to be a fountain in the center of
the foyer, but what form it takes is difficult to tell in this awful lighting.
To the north and the east the foyer continues, and to the west is a door with
a small barred window in it.
Obvious exits: -North -East -West#

< 383h/383H 35v/112V Pos: standing >
The Southern End of the Grand Foyer
   A morbid grayish-black light descends upon this cavernous room, from a 
grotesque bone chandelier, like a fog rolling out of the foothills of the 
Spine mountains.  The lighting seems backwards, as if the room were already 
lit, and the flame was throwing darkness.  The chandelier hangs high in the 
ceiling above the fountain in the center of the foyer.  The floor is a bright 
blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South# -West
(Q)A meekly dressed servant of the castle lowers her head in your presence.

< 383h/383H 36v/112V Pos: standing >
The Southeastern Corner of the Grand Foyer
   The geometric white lines start to become more sparce, here in the corner
of the foyer.  There are several wrought iron benches formed in the gothic
style against the east and south walls.  Painted in ice blue, they stand out
in the dim grey light.  Portraits of several famous faces hang on the south
wall above the benches, a testament to the people who have visited the castle.
To the north and the west the foyer continues, and to the east is a door with
a small barred window in it.
Obvious exits: -North -East# -West

< 383h/383H 35v/112V Pos: standing >
The Eastern End of the Grand Foyer
   A large and terribly garish wall hanging takes up a large portion of the 
east wall here.  A deep, soft, purple knap with black and teal characters make 
up the surface.  It is much like the carpet across the foyer, in that its 
oriental in design.  What it means or symbolizes is not clear, but it makes 
for quite a beautiful sight.  A particularly large wall mural dominates the 
foyer to the north.  To the west a fountain sits in the center of the room, 
and to the north and south the foyer continues.
Obvious exits: -North -South -West

< 383h/383H 35v/112V Pos: standing >
The Northeastern Corner of the Grand Foyer
   The giant mural here on the wall to the north, is visible from all parts of 
the foyer.  Its granduer is staggering up close, but far more impressive is 
the detail.  The nests of absent animals rest in tree branches, and in the few 
places where the ground is visible, there are animal burrows and scatter
underbrush.  Footprints trample a path from the far right all the way through 
to the gazebo, just visible to the west.  Covering the footprints, a light 
flurry of snow lies down on the surface of all in sight.  To the south and the 
west the foyer continues, and to the east is a door accessing the east hall.
Obvious exits: -East# -South -West
A snooty merchant's wife is here admiring the decor.(Red Aura)

< 383h/383H 34v/112V Pos: standing >
The Northern End of the Grand Foyer
   The breathtaking mural against the north wall continues here.  A hidden 
gazebo, sleeping among the thrush and leaves, lies here overgrown with ivy and 
lichens.  A small area surrounding the gazebo has been cleared, but just 
enough to allow entrance and egress.  The vines wind in and out of the lattice 
work, showing how long the gazebo has stood there.  The thatch roof is 
starting to fray, but the ice sheath that encases everything has ceased the 
erosion.  To the east and the west the foyer continues, and to the south a 
large fountain dominates the foyer.
Obvious exits: -East -South -West
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
The Northwestern Corner of the Grand Foyer
   A magnificent wall mural takes up the entire northern wall from top to 
bottom, and stretches across the foyer to the east.  It depicts a what appears 
to be a frozen rain forest.  Gothic benches of iron, and sculpted ice thrones 
lie throughout the scene.  A sculpture of a young woman stands in the center, 
with something at her feet but the foliage blocks the view.  She seems to be 
gazing up, past the castle walls, towards a point in the sky only she can 
identify.  Off to the east, a small wooden gazebo can be seen amidst the 
foliage.  To the south and the east the foyer continues, and to the west is a 
door accessing the west hall.
Obvious exits: -East -South -West#
A snooty merchant's wife is here admiring the decor.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
Ok.

< 383h/383H 36v/112V Pos: standing >
The West Hall
   A giant white fur covered throne is depicted here in a mural, and a 
powerful looking woman sits comfortably in it before a grand court full of
people.  Men and women alike, vye for her attention, like peasants pleading
with an indifferent king.  Her air of impunity and arrogance makes it all the
more frustrating for them.  The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches.  A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall.  An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West

< 383h/383H 35v/112V Pos: standing >
The Southern End of the West Hall
   Branching off the guard's walk, the east hall provides access to the Court
of the Icess, the Ice Garden, the Grand Foyer, and the Barracks.  It is vital
to moving around this half of the castle.  The floor here is flat and smooth,
cut from large pieces of stone that must have been mined locally as there is
no way they could have been carried very far.  The ambient light is pleasantly
bright and if the surrounding images weren't so violent, it might almost seem
cheery.  Empty suits of armor, placed on a standing rack elegantly serve as
torch holders, and give a sense of majesty to the hall.  The empty suits hold
a torch in one hand, and a flag staff in the other.  The ceiling is very high
here, and banners hang down, leaving little room to swing a sword.  The hall
runs north and an iron door leads south.
Obvious exits: -North -South#
One of the Archivist's understudies is taking a rest from the books.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
The West Hall
   A giant white fur covered throne is depicted here in a mural, and a 
powerful looking woman sits comfortably in it before a grand court full of
people.  Men and women alike, vye for her attention, like peasants pleading
with an indifferent king.  Her air of impunity and arrogance makes it all the
more frustrating for them.  The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches.  A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall.  An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West

< 383h/383H 35v/112V Pos: standing >
The West Hall
   The decorations become more sparse here, as the corner of the hall 
approaches.  Images turn to abstracts ranging in subject from the castle
itself, to places so fantastic they must lie on another plane.  Great halls of
flame and rage, deep chasms that delve far into the belly of the planet, and
mountaintops so high the clouds rest at the mid section.  As the corner of the
hall approaches, the air starts to move even faster towards the large vent in
the ceiling.  The clouds of torch smoke change from a thick, slow mass, to a
fast moving river of black. The hall runs north and south.
Obvious exits: -North -South
One of the Archivist's understudies is taking a rest from the books.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
A Corner In the West Hall
   The east/west and north/south sections of the west hall meet here. The
lavish wall decorations cease here, and the walls remain empty.  The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far.  The
ambient light is pleasantly bright and if the surrounding imaes weren't so
violent, it might almost seem cheery.  Empty suits of armor, placed on a
standing rack elegantly serve as torch holders, and give a sense of majesty to
the hall.  The empty suits hold a torch in one hand, and a flag staff in the
other.  The ceiling is very high here, and banners hang down, leaving little
room to swing a sword. The hall runs south and west, while an iron door leads 
north.
Obvious exits: -North# -South -West
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
The West Hall
   The decorations become more sparse here, as the corner of the hall 
approaches.  Images turn to abstracts ranging in subject from the castle
itself, to places so fantastic they must lie on another plane.  Great halls of
flame and rage, deep chasms that delve far into the belly of the planet, and
mountaintops so high the clouds rest at the mid section.  As the corner of the
hall approaches, the air starts to move even faster towards the large vent in
the ceiling.  The clouds of torch smoke change from a thick, slow mass, to a
fast moving river of black. The hall runs north and south.
Obvious exits: -North -South
One of the Archivist's understudies is taking a rest from the books.(Red Aura)

< 383h/383H 35v/112V Pos: standing >
The West Hall
   A giant white fur covered throne is depicted here in a mural, and a 
powerful looking woman sits comfortably in it before a grand court full of
people.  Men and women alike, vye for her attention, like peasants pleading
with an indifferent king.  Her air of impunity and arrogance makes it all the
more frustrating for them.  The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches.  A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall.  An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West

< 383h/383H 34v/112V Pos: standing >
The Northeastern Corner of the Court of the Icess
   This is the Court of the Icess.  At the north end of this court sits her 
throne, where she spends very little time these days.  The ceiling here is 
higher than average, but not cathedral proportions.  Ambient light is provided 
from a white hot flame atop an onyx pedestal in the center of the court.  The 
floor here is devoid of symbols unlike most of the castle.  The walls however 
do have banners bearing the symbol of Auril, but they are smaller than others 
in the castle.  It is apparent that this room is dedicated to someone other 
than the goddess Auril.  The court continues to the west and south.  A door 
leads to the north, and an arched portal leads east to the West Hall.
Obvious exits: -North# -East -South -West
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)

< 383h/383H 33v/112V Pos: standing >
Ok.

< 383h/383H 35v/112V Pos: standing >
A Frigid Viewing Chamber
   The walls here are covered by a second wall of ice bricks.  There is a 
drain in the floor for when the bricks melt.  Rebuilding the ice wall must be 
an almost daily chore, but it is necessary to maintain the frosty temperature 
needed to preserve the ice block standing in a protective stone case in the 
north wall.  The ice block encases the body of an younger woman, perhaps in 
her early thirties.  Her features are soft and subtle, though a force of 
undeniable malevolence dwells beneath the surface of her beauty.  She has a 
magnificent golden mane  hair that wraps over her right shoulder and rests 
on her breast plate.  She wears a full suit of sparkling blue earthstone armor 
that covers her from neck to toe.  The armor is full plate style, allowing for 
maximum movement and minimum weight.  The trim and plate edges are white, with 
a perfect white snowflake on the breast plate.  The gauntlets are made from 
the scales of a Remorhaz that have been colored blue and white.  The boots are 
thick white yeti hide plated with colored Remorhaz scales.  There is no helmet 
and no shield, a weapon is also missing though it does not look like she was 
frozen with any of these.  The only exit is to the south.
Obvious exits: -South
A dull granite plaque is embedded in the wall.
A mountain lion walks through this mountain pass.

< 383h/383H 35v/112V Pos: standing >
You start setting up camp...

< 383h/383H 36v/112V Pos: standing >
Ok.

< 383h/383H 39v/112V Pos: standing >

< 383h/383H 42v/112V Pos: standing >

< 383h/383H 60v/112V Pos: standing >
Autosaving...

< 383h/383H 61v/112V Pos: standing >

< 383h/383H 74v/112V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 383h/383H 86v/112V Pos: standing >

< 383h/383H 87v/112V Pos: standing >

		Score information for Koren

Level: 30   Race: Human   Class: Paladin / Cavalier Sex: Male
Hit points: 383(383)  Moves: 91(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 18 minutes
Received data: 0.2060 MB this session.
Send data:     0.0061 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
         Camping
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Farsee Fly Armor Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  300 

Active Spells:
--------------
armor (11 minutes)
rested bonus (87 minutes)
fly (71 minutes)
strength (10 minutes)
agility (10 minutes)
dexterity (10 minutes)
spirit armor (10 minutes)


< 383h/383H 91v/112V Pos: standing >
A Drider skitters in from the south.

< 383h/383H 93v/112V Pos: standing >
A Drider closes the door.

< 383h/383H 94v/112V Pos: standing >
You are briefly surrounded by a red aura!
Divine power encases you as you turn to battle evil.
You are knocked to the ground by a Drider's mighty bash!
A Drider grins as he skewers you with his Avernus life stealer.
OUCH!  That really did HURT!

< 327h/383H 95v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
 A Drider's fine slash strikes you.
A Drider's decent slash wounds you.
A Drider's slash strikes you.

< 376h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
 
< 376h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
 You miss a Drider.
A Drider deflects your blow and strikes back at YOU!
A Drider's fine slash strikes you.

< 362h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
 A Drider's slash strikes you.
A Drider's slash strikes you hard.
A Drider's decent slash wounds you.

< 304h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 So much for that camping effort.

< 304h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 A Drider parries your futile lunge at him.
A Drider parries your futile lunge at him.

< 304h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 A Drider's slash wounds you.
A Drider's crude slash wounds you.
A Drider's crude slash wounds you.
A Drider's weak slash wounds you.

< 278h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 Pardon?

< 278h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 You don't know how to springleap!

< 278h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 You clamber to your feet.

< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 You are already standing.

< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 I see no flee here.

< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 [Damage:  1 ] You kick a Drider, cracking his exoskeleton.

< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 You miss a Drider.
A Drider parries your futile lunge at him.
A Drider parries your futile lunge at him.

< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 You dodge a Drider's vicious attack.
You parry a Drider's lunge at you.
You parry a Drider's lunge at you.
A Drider's fine slash strikes you.

< 266h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 
< 266h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 A faint hum can be heard from Avernus the life stealer carried by a Drider.

< 266h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
 You are knocked to the ground by a Drider's mighty bash!

< 265h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
 A Drider parries your futile lunge at him.
A Drider deflects your blow and strikes back at YOU!
A Drider's impressive slash strikes you very hard.

< 227h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
 A Drider's slash seriously wounds you.
A Drider's fine slash strikes you hard.
A Drider's weak slash wounds you.
A Drider's fine slash strikes you hard.

< 147h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
 A Drider parries your futile lunge at him.
You miss a Drider.

< 147h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
 A Drider's fine slash strikes you hard.
A Drider's fine slash strikes you very hard.
A Drider's sword glows with a bright light as it bites into you.
You feel your life flowing away and a Drider looks revitalized.
Your the skinned hands of troll of agility was disintegrated by the negative energy!