The death of [19 Cleric] Gnord (Gnome)

in A Well Traveled Path

from the perspective of [19 Cleric] Gnord (Gnome)

<worn on head>       a brutal hardwood skullcap
<worn on eyes>       a cracked softwood visor from Tharnadia - City of Humans
<worn in ear>        a fine clay stud
<worn on body>       a dark copper platemail
<worn about body>    a thin batwing cloak
<worn as quiver>     a flaming hardwood quiver
<worn on hands>      some dwarven-made bark gauntlets
<worn on legs>       some fine chain leggings
<worn on feet>       some twisted glass shoes

Your touch sends wracking pains through a zombie warder's body.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 Your weak crush wounds a zombie warder.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 A zombie warder misses you.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 Your weak crush wounds a zombie warder.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 A zombie warder misses you.
A zombie warder groans loudly.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 You don't have that spell memorized.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 You miss a zombie warder.

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 You start chanting...

< 119h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 A zombie warder misses you.
A zombie warder throws back its head and cackles with insane glee!
You suddenly see a zombie warder's foot in your chest.

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 You complete your spell...
A zombie warder's body is wracked with spasms as you touch it!

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 You start chanting...

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 Autosaving...

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 A zombie warder misses you.

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 You complete your spell...
A zombie warder's body is wracked with spasms as you touch it!

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP:  awful >
 You start chanting...

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP:  awful >
 You complete your spell...
A zombie warder's body is wracked with spasms as you touch it!
A zombie warder dodges your futile attack.

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP:  awful >
 A zombie warder misses you.
You start chanting...

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP:  awful >
 Casting: cause serious 

< 114h/126H 99v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: zombie sta EP:  awful >
 You complete your spell...
A zombie warder's body is wracked with spasms as you touch it!
A zombie warder is mortally wounded, and will die soon, if not aided.

< 114h/126H 99v/100V Pos: standing >
<You start chanting...

< 114h/126H 99v/100V Pos: standing >
<You complete your spell...
You seriously wound a zombie warder unto the point of death.
A zombie warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A zombie warder's death cry reverberates in your head as it falls to the ground.
A zombie warder shambles for a moment, and falls to pieces.

< 114h/126H 99v/100V Pos: standing >
You see nothing here.

< 114h/126H 100v/100V Pos: standing >
You sit down and relax.

< 114h/126H 100v/100V Pos: sitting >
You start meditating...

< 115h/126H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               1 - protection from gas
               1 - protection from acid
( 2nd circle)  2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               3 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
   15 seconds:  ( 3rd) cause critical
   30 seconds:  ( 3rd) cause critical
   45 seconds:  ( 3rd) cause critical
   61 seconds:  ( 3rd) cause critical
   76 seconds:  ( 3rd) cause critical
   91 seconds:  ( 3rd) cause critical
  103 seconds:  ( 2nd) cause serious
  116 seconds:  ( 2nd) cause serious
  128 seconds:  ( 2nd) cause serious
  140 seconds:  ( 2nd) cause serious
  152 seconds:  ( 2nd) cause serious

You can pray no more spells.
You continue your praying.

< 116h/126H 100v/100V Pos: sitting >

< 117h/126H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 118h/126H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 122h/126H 100v/100V Pos: sitting >
A solemn brother enters from the east.

< 122h/126H 100v/100V Pos: sitting >

		Score information for Gnord

Level: 18   Race: Gnome   Class: Cleric Sex: Male
Hit points: 122(126)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    4 platinum   103 gold   233 silver    86 copper
Playing time: 0 days / 8 hours/ 29 minutes
Received data: 0.0235 MB this session.
Send data:     0.0011 MB this session.
Compression ratio: 80%
80%
Status:  Sitting around, resting.
         Praying Meditating
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good Magic Heat
Protected from:  Evil Gas Acid
Enchantments:    Ultravision Armor
Bartender Quests Remaining: 4
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  180 

Active Spells:
--------------
protection from gas (15 minutes)
protection from evil (15 minutes)
protection from acid (15 minutes)
bless (5 minutes)
armor (16 minutes)
detect good (14 minutes)
detect evil (14 minutes)
detect magic (14 minutes)


< 122h/126H 100v/100V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 123h/126H 100v/100V Pos: sitting >

< 123h/126H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 126h/126H 100v/100V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 126h/126H 100v/100V Pos: sitting >

< 126h/126H 100v/100V Pos: sitting >
A vampire of a grand knight enters from the east.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 126h/126H 100v/100V Pos: sitting >
A solemn brother leaves south.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 126h/126H 100v/100V Pos: sitting >
The sun vanishes behind the southern horizon.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 126h/126H 100v/100V Pos: sitting >
You have finished praying for cause serious.
Your prayers are complete.

< 126h/126H 100v/100V Pos: sitting >
You clamber to your feet.

< 126h/126H 100v/100V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W
The vampire of a grand knight strolls along here.(Red Aura)

< 126h/126H 100v/100V Pos: standing >
You start chanting...
A vampire of a grand knight suddenly attacks YOU!
A vampire of a grand knight misses you.

< 126h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:excellent E: vampire sta EP: excellent >
 Casting: cause critical *

< 126h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:excellent E: vampire sta EP: excellent >
 You complete your spell...
Your spell flows around a vampire of a grand knight, leaving him unharmed!

< 126h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:excellent E: vampire sta EP: excellent >
 You start chanting...

< 126h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:excellent E: vampire sta EP: excellent >
 A vampire of a grand knight's punch strikes you.
You dodge a vampire of a grand knight's vicious attack.

< 121h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: vampire sta EP: excellent >
 You complete your spell...
Your touch sends wracking pains through a vampire of a grand knight's body.

< 121h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: vampire sta EP:  small wounds >
 You miss a vampire of a grand knight.

< 121h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: vampire sta EP:  small wounds >
 A vampire of a grand knight misses you.
A vampire of a grand knight misses you.
You suddenly see a vampire of a grand knight's foot in your chest.

< 115h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: vampire sta EP:  small wounds >
 You start chanting...

< 115h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: vampire sta EP:  small wounds >
 You complete your spell...
Your spell flows around a vampire of a grand knight, leaving him unharmed!

< 115h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:few scratches E: vampire sta EP:  small wounds >
 A vampire of a grand knight's punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A vampire of a grand knight misses you.
You start chanting...

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP: few scratches >
 You complete your spell...
Your touch sends wracking pains through a vampire of a grand knight's body.

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  small wounds >
 A vampire of a grand knight misses you.
You dodge a vampire of a grand knight's vicious attack.

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  small wounds >
 You start chanting...

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  small wounds >
 You complete your spell...
Your touch sends wracking pains through a vampire of a grand knight's body.

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  few wounds >
 A vampire of a grand knight misses you.
A vampire of a grand knight directs his cold gaze in your direction..
You avert your eyes!

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  few wounds >
 You start chanting...

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  few wounds >
 You complete your spell...
Your touch sends wracking pains through a vampire of a grand knight's body.

< 75h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You dodge a vampire of a grand knight's vicious attack.
A vampire of a grand knight's decent punch strikes you hard.
A vampire of a grand knight's kick parts your hair but does little else.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You miss a vampire of a grand knight.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You don't have that spell memorized.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You miss a vampire of a grand knight.
A vampire of a grand knight misses you.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You don't have that spell memorized.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You miss a vampire of a grand knight.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You dodge a vampire of a grand knight's vicious attack.
A vampire of a grand knight misses you.

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You start chanting...

< 68h/126H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You complete your spell...
You raise a level!
A vampire of a grand knight's body is wracked with spasms as you touch him!

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 A vampire of a grand knight dodges your futile attack.

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You start chanting...

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 A vampire of a grand knight misses you.
A vampire of a grand knight directs his cold gaze in your direction..
You avert your eyes!
A vampire of a grand knight's kick parts your hair but does little else.

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You complete your spell...
A vampire of a grand knight's body is wracked with spasms as you touch him!

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 Your weak crush wounds a vampire of a grand knight.

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 You start chanting...

< 72h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: few wounds E: vampire sta EP:  nasty wounds >
 Casting: cause serious 
A vampire of a grand knight's powerful punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 You complete your spell...
Your spell flows around a vampire of a grand knight, leaving him unharmed!

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 A solemn brother enters from the south.

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 You miss a vampire of a grand knight.
You start chanting...

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 You complete your spell...
Your spell flows around a vampire of a grand knight, leaving him unharmed!
A vampire of a grand knight misses you.
You dodge a vampire of a grand knight's vicious attack.

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 You start chanting...

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 Casting: cause serious 

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  few wounds >
 You complete your spell...
A vampire of a grand knight's body is wracked with spasms as you touch him!

< 34h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 A vampire of a grand knight misses you.
A vampire of a grand knight directs his cold gaze in your direction..
You avert your eyes!
You suddenly see a vampire of a grand knight's foot in your chest.
You start chanting...
You feel your skill in quick chant improving.

< 25h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 You complete your spell...
A vampire of a grand knight's body is wracked with spasms as you touch him!
You miss a vampire of a grand knight.

< 25h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 The skeletal man enters from the east.
You start chanting...

< 25h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 The night has begun.

< 25h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a vampire of a grand knight, leaving him unharmed!
A vampire of a grand knight misses you.
A vampire of a grand knight misses you.

< 25h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 You miss a vampire of a grand knight.

< 25h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC:pretty hurt E: vampire sta EP:  nasty wounds >
 You attempt to flee...
The Newhaven Center of Ill Repute
Obvious exits: -N
The zombie of Esliae Ji'Zaman stands here.
The vampire of the High Magistrate stands here.(Red Aura)
The zombie of Bevelin Tisvin stands here.
The skeleton of a court scribe sits here recording every word.
A skeletal petitioner of the court is here pleading his case.
You flee southward!

< 25h/130H 79v/100V Pos: standing >
You sit down and relax.

< 25h/130H 81v/100V Pos: sitting >
You start meditating...

< 25h/130H 82v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               1 - protection from gas
               1 - protection from acid
( 1st circle)  1 - armor
               1 - bless
               3 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
   14 seconds:  ( 3rd) cause critical
   29 seconds:  ( 3rd) cause critical
   44 seconds:  ( 3rd) cause critical
   59 seconds:  ( 3rd) cause critical
   73 seconds:  ( 3rd) cause critical
   88 seconds:  ( 3rd) cause critical
  100 seconds:  ( 2nd) cause serious
  112 seconds:  ( 2nd) cause serious
  124 seconds:  ( 2nd) cause serious
  136 seconds:  ( 2nd) cause serious
  148 seconds:  ( 2nd) cause serious
  160 seconds:  ( 2nd) cause serious
  172 seconds:  ( 2nd) cause serious

You can pray 1 4th circle spell(s).
You continue your praying.

< 27h/130H 98v/100V Pos: sitting >
A vampire of a grand knight enters from the north.

< 28h/130H 100v/100V Pos: sitting >
You dodge a bash from a vampire of a grand knight, who loses his balance and falls.
A vampire of a grand knight suddenly attacks YOU!
You abandon your praying.
A vampire of a grand knight's fine punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!

< 14h/130H 100v/100V Pos: sitting >
< T: Gnord TP: sit TC: awful E: vampire sit EP:  nasty wounds >
 You clamber to your feet.

< 14h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: awful E: vampire sit EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 14h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: awful E: vampire sit EP:  nasty wounds >
 Your weak crush wounds a vampire of a grand knight.

< 14h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: awful E: vampire sit EP:  nasty wounds >
 A vampire of a grand knight misses you.

< 14h/130H 100v/100V Pos: standing >
< T: Gnord TP: sta TC: awful E: vampire sit EP:  nasty wounds >
 You attempt to flee...
Along Sanctuary Place
Obvious exits: -E -S -W
A skeletal citizen of Newhaven is walking here.
A zombie of a brother of the faith is walking here.
You flee northward!

< 14h/130H 74v/100V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 14h/130H 74v/100V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S

< 14h/130H 73v/100V Pos: standing >
Along Rapture Way
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The skeleton of a warder roams the streets here.

< 14h/130H 73v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S

< 14h/130H 72v/100V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
Fresh blood covers everything in the area.
Evelosi Thal'raylio, Librarian of Newhaven is here.

< 14h/130H 71v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/130H 71v/100V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W

< 14h/130H 72v/100V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)

< 14h/130H 71v/100V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The zombie of a warder shambles along here.(Red Aura)

< 14h/130H 70v/100V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S

< 14h/130H 70v/100V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S

< 14h/130H 69v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 14h/130H 69v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S

< 15h/130H 68v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 16h/130H 68v/100V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S

< 17h/130H 70v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W

< 17h/130H 71v/100V Pos: standing >
You sit down and relax.

< 18h/130H 72v/100V Pos: sitting >
You start meditating...

< 18h/130H 73v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               1 - protection from gas
               1 - protection from acid
( 1st circle)  1 - armor
               1 - bless
               3 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
   14 seconds:  ( 3rd) cause critical
   29 seconds:  ( 3rd) cause critical
   44 seconds:  ( 3rd) cause critical
   59 seconds:  ( 3rd) cause critical
   73 seconds:  ( 3rd) cause critical
   88 seconds:  ( 3rd) cause critical
  100 seconds:  ( 2nd) cause serious
  112 seconds:  ( 2nd) cause serious
  124 seconds:  ( 2nd) cause serious
  136 seconds:  ( 2nd) cause serious
  148 seconds:  ( 2nd) cause serious
  160 seconds:  ( 2nd) cause serious
  172 seconds:  ( 2nd) cause serious

You can pray 1 4th circle spell(s).
You continue your praying.

< 19h/130H 89v/100V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:

< 23h/130H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 23h/130H 100v/100V Pos: sitting >
A warder enters from the east.

< 26h/130H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 27h/130H 100v/100V Pos: sitting >
You are praying for protection from lightning, which will take about 17 seconds.

< 27h/130H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 31h/130H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 33h/130H 100v/100V Pos: sitting >
A warder leaves east.

< 35h/130H 100v/100V Pos: sitting >
Autosaving...

< 36h/130H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 37h/130H 100v/100V Pos: sitting >
You have finished praying for cause critical.

< 41h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 44h/130H 100v/100V Pos: sitting >

< 44h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 45h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 47h/130H 100v/100V Pos: sitting >
A warder enters from the east.

< 48h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 49h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 52h/130H 100v/100V Pos: sitting >

< 52h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 53h/130H 100v/100V Pos: sitting >

< 54h/130H 100v/100V Pos: sitting >
You have finished praying for cause serious.

< 55h/130H 100v/100V Pos: sitting >

< 57h/130H 100v/100V Pos: sitting >
You have finished praying for protection from lightning.
Your prayers are complete.

< 59h/130H 100v/100V Pos: sitting >
You clamber to your feet.

< 60h/130H 100v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A Warder of Newhaven strolls along here.

< 60h/130H 100v/100V Pos: standing >
A warder leaves east.

< 60h/130H 100v/100V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A lawkeeper of Newhaven stands here.

< 61h/130H 99v/100V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S

< 61h/130H 98v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 62h/130H 99v/100V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The zombie of a warder shambles along here.(Red Aura)

< 64h/130H 99v/100V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S

< 65h/130H 98v/100V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie of a warder shambles along here.(Red Aura)

< 65h/130H 98v/100V Pos: standing >
You don't have that spell memorized.

< 66h/130H 100v/100V Pos: standing >
Pardon?

< 66h/130H 100v/100V Pos: standing >
Pardon?

< 67h/130H 100v/100V Pos: standing >
Pardon?

< 67h/130H 100v/100V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S

< 67h/130H 99v/100V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The zombie of a warder shambles along here.(Red Aura)

< 67h/130H 98v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 67h/130H 97v/100V Pos: standing >
The taste of blood slowly fades from your body.
You feel less righteous.
You feel less righteous.

< 89h/130H 100v/100V Pos: standing >
You start chanting...

< 94h/130H 100v/100V Pos: standing >
You complete your spell...
You suddenly feel blessed!

< 95h/130H 100v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 110h/130H 100v/100V Pos: standing >
You start chanting...

< 112h/130H 100v/100V Pos: standing >
You complete your spell...
You feel a little better!

< 121h/130H 100v/100V Pos: standing >
You start chanting...

< 123h/130H 100v/100V Pos: standing >
You complete your spell...
You feel a little better!

< 130h/130H 100v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 130h/130H 100v/100V Pos: standing >
You sit down and relax.

< 130h/130H 100v/100V Pos: sitting >
You start meditating...

< 130h/130H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
( 3rd circle)  6 - cause critical
( 2nd circle)  7 - cause serious
( 1st circle)  1 - armor
               1 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    8 seconds:  ( 1st) bless
   17 seconds:  ( 1st) cure light
   25 seconds:  ( 1st) cure light

You can pray no more spells.
You continue your praying.

< 130h/130H 100v/100V Pos: sitting >
You have finished praying for bless.

< 130h/130H 100v/100V Pos: sitting >
You have finished praying for cure light.

< 130h/130H 100v/100V Pos: sitting >
You have finished praying for cure light.
Your prayers are complete.

< 130h/130H 100v/100V Pos: sitting >
You clamber to your feet.

< 130h/130H 100v/100V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 126h/130H 100v/100V Pos: sitting >
< T: Gnord TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Someone easily blocks your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 126h/130H 100v/100V Pos: sitting >
< T: Gnord TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Someone misses you.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful crush seriously wounds you.
OUCH!  That really did HURT!
A Thri-Kreen's impressive crush strikes you very hard.
OUCH!  That really did HURT!
A Thri-Kreen's powerful crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Thri-Kreen's impressive crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Thri-Kreen's impressive bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive bludgeon critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.