The death of [40 Disharmonist] Ranolwin The Empire (Halfling)

in A Dark Stairwell

from the perspective of [40 Disharmonist] Ranolwin The Empire (Halfling)

<held>               a quill
<held>               a spellbook


Obvious exits: -North -East -South -West

< 243h/243H 90v/101V Pos: standing >
 
   ^^.MM+^.^..    
  ^..MM*M^....^   
 ^..MM**+^^.M.^.  
 .MMM ^M+..M.^..  
 M.^^ .^@MMMM^..  
 ^^^...^+.M.^.M.  
 ++++++++MM^^.^^  
  ...^^^+M^^^^.   
   ^^.^^+M^..M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 243h/243H 90v/101V Pos: standing >
 
   ^.MM+^.^...    
  ..MM*M^....^^   
 ..MM**+^^.M.^..  
 MMM ^M+..M.^..^  
 .^^ .^+@MMM^...  
 ^^...^+.M.^.M.^  
 +++++++MM^^.^^.  
  ..^^^+M^^^^..   
   ^.^^+M^..M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.

< 243h/243H 90v/101V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 243h/243H 90v/101V Pos: standing >
 
   ^^.M+^....^    
  ^^.MM+^.^....   
 ^..MM*M^....^^.  
 ..MM**+^^.M.^..  
 MMM ^M+@.M.^..^  
 .^^ .^+MMMM^...  
 ^^...^+.M.^.M.^  
  ++++++MM^^.^^   
   .^^^+M^^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 89v/101V Pos: standing >
 
   ..MMM..^^^^    
  .^^.M+^....^^   
 .^^.MM+^.^....^  
 ^..MM*M^....^^.  
 ..MM**+@^.M.^..  
 MMM ^M+..M.^..^  
 .^^ .^+MMMM^...  
  ^...^+.M.^.M.   
   +++++MM^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 87v/101V Pos: standing >
 
   ....+^^^.^^    
  ^...MM..^^^^.   
 ..^^MM+^....^^^  
 .^^.MMM^.^....^  
 ^..MM*+@....^^.  
 ..MM**+^^.M.^..  
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  ^^ .^+MMMM^..   
   ...^+.M.^.M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 84v/101V Pos: standing >
 
   ....+..^^^.    
  .....+^^^.^^^   
 .^...MM..^^^^..  
 ..^^MM+^....^^^  
 .^^.MMM@.^....^  
 ^..MM*+^....^^.  
 ..MM**+^^.M.^..  
  MM ^M+..M.^..   
   ^ .^+MMMM^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 82v/101V Pos: standing >
 
   ...+..^^^.M    
  ....+^^^.^^^.   
 ^...MM..^^^^...  
 .^^MM+^....^^^.  
 ^^.MMM^@^....^M  
 ..MM*+^....^^..  
 .MM**+^^.M.^..^  
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    .^+MMMM^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 79v/101V Pos: standing >
 
   ..+..^^^.M.    
  ...+^^^.^^^.^   
 ...MM..^^^^...^  
 ^^MM+^....^^^.^  
 ^.MMM^.@....^M.  
 .MM*+^....^^...  
 MM**+^^.M.^..^^  
   ^M+..M.^..^^   
   .^+MMMM^...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 78v/101V Pos: standing >
 
   .+..^^^.M.^    
  ..+^^^.^^^.^^   
 ..MM..^^^^...^.  
 ^MM+^....^^^.^.  
 .MMM^.^@...^M.^  
 MM*+^....^^...^  
 M**+^^.M.^..^^.  
  ^M+..M.^..^^M   
   ^+MMMM^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 75v/101V Pos: standing >
 
   +..^^^.M.^^    
  .+^^^.^^^.^^^   
 .MM..^^^^...^..  
 MM+^....^^^.^..  
 MMM^.^.@..^M.^^  
 M*+^....^^...^M  
 **+^^.M.^..^^.^  
  M+..M.^..^^M.   
   +MMM.^....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 74v/101V Pos: standing >
 
   ..^^^.M.^^.    
  +^^^.^^^.^^^.   
 MM..^^^^...^...  
 M+^....^^^.^..M  
 MM^.^..@.^M.^^.  
 *+^....^^...^M^  
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  +..M.^..^^M..   
   MMM.^....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 72v/101V Pos: standing >
 
   .^^^.M.^^.^    
  ^^^.^^^.^^^.^   
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 +^....^^^.^..M^  
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 +^....^^...^M^^  
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  ..M.^..^^M...   
   MM.^....^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 70v/101V Pos: standing >
 
   ^^^.M.^^.^M    
  ^^.^^^.^^^.^^   
 ..^^^^...^....^  
 ^....^^^.^..M^^  
 ^.^....@M.^^.^M  
 ^....^^...^M^^.  
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  .M.^..^^M...^   
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A human traveller walks through here, making his way across the country.

< 243h/243H 68v/101V Pos: standing >
 
   ^.^^^.^^^.^    
  .^^^^...^....   
 ^....^^^.^..M^^  
 ^.^....MM.^^.^M  
 ^....^^@..^M^^.  
 ^^.M.^..^^.^M^.  
 ..M.^..^^M...^^  
  MM.^....^....   
   .M.M.^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 67v/101V Pos: standing >
 
   ^^^^...^...    
  ....^^^.^..M^   
 ^.^....MM.^^.^M  
 ^....^^...^M^^.  
 ^^.M.^.@^^.^M^.  
 ..M.^..^^M...^^  
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  M.M.M.^......   
   ^^.^^....**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 66v/101V Pos: standing >
 
   ...^^^.^..M    
  .^....MM.^^.^   
 ^....^^...^M^^.  
 ^^.M.^..^^.^M^.  
 ..M.^..@^M...^^  
 MMM.^....^.....  
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  M^^.^^....***   
   ^^^..M.****    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 63v/101V Pos: standing >
 
   ^....MM.^^.    
  ....^^...^M^^   
 ^^.M.^..^^.^M^.  
 ..M.^..^^M...^^  
 MMM.^..@.^.....  
 .M.M.M.^.......  
 MM^^.^^....****  
  ^^^^..M.*****   
   ..M..******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 61v/101V Pos: standing >
 
   ...^^...^M^    
  ^.M.^..^^.^M^   
 ..M.^..^^M...^^  
 MMM.^....^.....  
 .M.M.M.@.......  
 MM^^.^^....****  
 M^^^^..M.******  
  ^..M..*******   
   .^.********    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 59v/101V Pos: standing >
 
   .M.^..^^.^M    
  .M.^..^^M...^   
 MMM.^....^.....  
 .M.M.M.^.......  
 MM^^.^^@...****  
 M^^^^..M.******  
 M^..M..********  
  ^.^.*********   
   ^^.********    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 56v/101V Pos: standing >
 
   M.^..^^M...    
  MM.^....^....   
 .M.M.M.^.......  
 MM^^.^^....****  
 M^^^^..@.******  
 M^..M..********  
 M^.^.**********  
  ^^^.*********   
   ^.********^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A mountaineer walks through here, poised for combat.

< 243h/243H 55v/101V Pos: standing >
You quickly scan the area.
A human traveller who is almost out of sight to your north.
The great gnome zealot Burbrumly who is a brief walk away to your south.

< 243h/243H 58v/101V Pos: standing >
 
   .^..^^M...^    
  M.^....^.....   
 M.M.M.^........  
 M^^.^^....****.  
 ^^^^..M@*******  
 ^..M..*********  
 ^.^.***********  
  ^^.**********   
   .********^*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 243h/243H 59v/101V Pos: standing >
You quickly scan the area.
A human traveller who is almost out of sight to your north.
A gnomish grenadier who is almost out of sight to your north.
A gnomish grenadier who is almost out of sight to your north.
A mountaineer who is close by to your west.
Bem the humanoid warrior who is rather far off to your west.

< 243h/243H 61v/101V Pos: standing >
 
  ^....   
 ..M.***  
 ..*@***  
 M******  
  *M***   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 243h/243H 60v/101V Pos: standing >
 
  .M.**   
 ..*****  
 M**@***  
 **M****  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 243h/243H 65v/101V Pos: standing >
You quickly scan the area.
A human traveller who is almost out of sight to your north.
A gnomish grenadier who is almost out of sight to your north.
A gnomish grenadier who is almost out of sight to your north.
A HUGE stone golem who is a brief walk away to your west.
A HUGE stone golem who is a brief walk away to your west.
A LARGE earth elemental who is a brief walk away to your west.
Suri, maiden of the earth who is a brief walk away to your west.

< 243h/243H 67v/101V Pos: standing >
 
  ...M*   
 M..****  
 .M*@***  
 .**M***  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 243h/243H 67v/101V Pos: standing >
 
  M...M   
 .M..***  
 ^.M@***  
 ^.**M**  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 243h/243H 65v/101V Pos: standing >
 
  ^M...   
 ..M..**  
 .^.@***  
 ^^.**M*  
  .****   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A HUGE stone golem stands solemnly here.
A HUGE stone golem stands solemnly here.
A LARGE earth elemental stands here, looking like a living rock.
The great earth magus, Suri, stands here, deep in thought.

< 243h/243H 64v/101V Pos: standing >
You are carrying: (26/12)
[5] a small bandage
a quill
a spellbook
a plain silver flute
a pair of tight black slippers
a pair of tight black gloves
a pair of tight black pants
a pair of tight black sleeves
a deerskin cloak
a deerskin belt
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 243h/243H 67v/101V Pos: standing >
You put 25 items into a sturdy basket woven of reeds.

< 243h/243H 70v/101V Pos: standing >
You get a spellbook from a sturdy basket woven of reeds.

< 243h/243H 76v/101V Pos: standing >
You get a quill from a sturdy basket woven of reeds.

< 243h/243H 80v/101V Pos: standing >
You are using:
<held>               a plain wooden lyre

< 243h/243H 80v/101V Pos: standing >
You hold a quill.

< 243h/243H 84v/101V Pos: standing >
Sing/play what song?

< 243h/243H 85v/101V Pos: standing >
You stop using a plain wooden lyre.

< 243h/243H 87v/101V Pos: standing >
You hold a spellbook.

< 243h/243H 89v/101V Pos: standing >
You sit down and relax.

< 243h/243H 91v/101V Pos: sitting >
Suri, maiden of the earth says in gnome 'It might help if you knew about such a skill.'

< 243h/243H 101v/101V Pos: sitting >
Suri, maiden of the earth says, 'I have scoured these lands many years in search of it.'
Suri, maiden of the earth continues, 'The black mage there is said to possess a mastery over his spells unbeknownst to the rest of us.'
Suri, maiden of the earth sighs, 'After all these years of failure, I worry I may never find him.'


< 243h/243H 101v/101V Pos: sitting >
You start to scribe the spell 'dimension door'..
Suri, maiden of the earth starts to teach you dimension door..

< 243h/243H 101v/101V Pos: sitting >
You complete another page of the spell into your spellbook..

< 243h/243H 101v/101V Pos: sitting >
You complete another page of the spell into your spellbook..

< 243h/243H 101v/101V Pos: sitting >
You complete another page of the spell into your spellbook..

< 243h/243H 101v/101V Pos: sitting >
You complete another page of the spell into your spellbook..

< 243h/243H 101v/101V Pos: sitting >
You complete another page of the spell into your spellbook..

< 243h/243H 101v/101V Pos: sitting >
You complete another page of the spell into your spellbook..

< 243h/243H 101v/101V Pos: sitting >
You finish scribing the spell 'dimension door' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 73 more pages free.

< 243h/243H 101v/101V Pos: sitting >
You are memorizing dimension door, which will take about 11 seconds.

< 243h/243H 101v/101V Pos: sitting >
Suri, maiden of the earth whispers, 'There are legends of a hidden cathedral somewhere in the icy tundra of the north.'


< 243h/243H 101v/101V Pos: sitting >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 243h/243H 101v/101V Pos: sitting >
You have finished memorizing dimension door.

< 243h/243H 101v/101V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 243h/243H 101v/101V Pos: standing >

< 243h/243H 101v/101V Pos: standing >

< 243h/243H 101v/101V Pos: standing >
Suri, maiden of the earth starts casting a spell.
Suri, maiden of the earth completes her spell...
Suri, maiden of the earth utters the words 'ghaiz gtui'
Living stone sprouts up and covers Suri, maiden of the earth's flesh.

< 243h/243H 101v/101V Pos: standing >
You start chanting...

< 243h/243H 101v/101V Pos: standing >
Casting: dimension door *

< 243h/243H 101v/101V Pos: standing >
Autosaving...

< 243h/243H 101v/101V Pos: standing >
You complete your spell...
The First Floor Guard Room
   The guard of the first floor has been given this small,
closet-sized room.  The first floor guard appears to be a
troll of some occupation.  This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room.  The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on.  In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West
A small chitinous scale has been left here.
Flog, the troll guardian sits in his small room.

< 243h/243H 101v/101V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East -South#
A patrolling guard walks through the halls of the tower.

< 243h/243H 100v/101V Pos: standing >

< 243h/243H 100v/101V Pos: standing >
Ok, you'll try to move silently for a while.

< 243h/243H 100v/101V Pos: standing >
A burly ogre guard enters from the north.

< 243h/243H 101v/101V Pos: standing >
A patrolling guard starts casting a spell.
A burly ogre guard suddenly attacks YOU!
OUCH!  That really did HURT!

< 202h/243H 101v/101V Pos: standing >
< T: Ranolwin TP: sta TC: small wounds E: ogre sta EP: excellent >
 Your improved dexterity grants you an additional attack!
-=[You attack a burly ogre guard.]=- [0 hits]

< 202h/243H 101v/101V Pos: standing >
< T: Ranolwin TP: sta TC: small wounds E: ogre sta EP: excellent >
 A patrolling guard completes his spell...
A patrolling guard utters the words 'sfahzqhuai yfaw oaae'

< 202h/243H 101v/101V Pos: standing >
< T: Ranolwin TP: sta TC: small wounds E: ogre sta EP: excellent >
 You attempt to flee...
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
A burly ogre guard patrols the second floor.
A young drow cleric rests, observing the ceremony.
You flee northward!

< 202h/243H 74v/101V Pos: standing >
A young drow cleric starts casting a spell.

< 202h/243H 74v/101V Pos: standing >
A burly ogre guard leaves south.
A young drow cleric stops chanting abruptly!

< 202h/243H 75v/101V Pos: standing >
A Dark Stairwell
    This dark stairwell lies directly north of the main entrance of the
tower and through the hallway.  It appears to be the restricting point
for all of the evil human monks and anti-paladins who have joined the
crusade of the evil races.  Beyond this point, however, only the larger
trolls, ogres, and others maybe pass. There are several large guards
here guarding this steel stairwell.
Obvious exits: -South -Up
[2] A tattered suit of guard's platemail lies here.
A large duergar stair guard blocks passage upward.
A large duergar stair guard blocks passage upward.

< 202h/243H 75v/101V Pos: standing >
A large duergar stair guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 185h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: small wounds E: duergar sta EP: excellent >
 A large duergar stair guard suddenly attacks YOU!

< 167h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 167h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 167h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 167h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 A burly ogre guard enters from the south.

< 167h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 A burly ogre guard suddenly attacks YOU!

< 143h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 -=[You attack a large duergar stair guard.]=- [0 hits]

< 143h/243H 76v/101V Pos: standing >
< T: Ranolwin TP: sta TC: few wounds E: duergar sta EP: excellent >
 You attempt to flee...
The Second Floor Foyer
   This foyer of the second floor of the great tower is rather plain and
simple.  Stairs leading towards the first floor lie dowward, while hallways
intersect at this point.  The stairs to the third floor appears a ways
off towards the west.  This area is completely made of a hard stone, possibly
granite.  There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East -South -West -Down
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a burly ogre guard is lying here.
The corpse of a Halfling is lying here.
You flee upward!

< 143h/243H 50v/101V Pos: standing >
A burly ogre guard enters from below.

< 143h/243H 52v/101V Pos: standing >
A large duergar stair guard enters from below.

< 143h/243H 53v/101V Pos: standing >
A burly ogre guard recognizes you, and charges to attack!
A burly ogre guard suddenly attacks YOU!
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 117h/243H 54v/101V Pos: standing >
< T: Ranolwin TP: sta TC: nasty wounds E: ogre sta EP: excellent >
 A large duergar stair guard suddenly attacks YOU!

< 102h/243H 54v/101V Pos: standing >
< T: Ranolwin TP: sta TC: nasty wounds E: ogre sta EP: excellent >
 A burly ogre guard enters from below.

< 102h/243H 54v/101V Pos: standing >
< T: Ranolwin TP: sta TC: nasty wounds E: ogre sta EP: excellent >
 A burly ogre guard suddenly attacks YOU!
OUCH!  That really did HURT!

< 77h/243H 54v/101V Pos: standing >
< T: Ranolwin TP: sta TC: nasty wounds E: ogre sta EP: excellent >
 -=[You attack a burly ogre guard.]=- [0 hits]

< 77h/243H 54v/101V Pos: standing >
< T: Ranolwin TP: sta TC: nasty wounds E: ogre sta EP: excellent >
 You suddenly see a burly ogre guard's foot in your chest.
-=[a burly ogre guard attacks you.]=- [1 hits]

< 53h/243H 54v/101V Pos: standing >
< T: Ranolwin TP: sta TC:pretty hurt E: ogre sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
-=[a large duergar stair guard attacks you.]=- [2 hits]
You attempt to flee...
A Dark Stairwell
    This dark stairwell lies directly north of the main entrance of the
tower and through the hallway.  It appears to be the restricting point
for all of the evil human monks and anti-paladins who have joined the
crusade of the evil races.  Beyond this point, however, only the larger
trolls, ogres, and others maybe pass. There are several large guards
here guarding this steel stairwell.
Obvious exits: -South -Up
Fresh blood splatters cover the area.
[2] A tattered suit of guard's platemail lies here.
A large duergar stair guard blocks passage upward.
You flee downward!

< 24h/243H 31v/101V Pos: standing >
A large duergar stair guard suddenly attacks YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/243H 31v/101V Pos: standing >
< T: Ranolwin TP: sta TC: awful E: duergar sta EP: few scratches >
 A large duergar stair guard enters from above.

< 2h/243H 31v/101V Pos: standing >
< T: Ranolwin TP: sta TC: awful E: duergar sta EP: few scratches >
 You dodge a bash from a large duergar stair guard, who loses his balance and falls.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[You attack a large duergar stair guard.]=- [1 hits]

< 2h/243H 31v/101V Pos: standing >
< T: Ranolwin TP: sta TC: awful E: duergar sta EP:  small wounds >
 A Drow Elf snaps into visibility.

< 2h/243H 31v/101V Pos: standing >
< T: Ranolwin TP: sta TC: awful E: duergar sta EP:  small wounds >
 A young drow cleric enters from the south.
A Drow Elf completes his spell...
A Drow Elf utters the words 'greater soul disturbance'
A Drow Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..