The death of [34 Frost Magus] Karnik La Resistance (Drow Elf)

in Titanor Street

from the perspective of [34 Frost Magus] Karnik La Resistance (Drow Elf)

<worn as a badge>    the emblem of prayer [poor]
<worn on head>       a rusty dragonscale hood
<worn on eyes>       some protective goggles
<worn in ear>        a jeweled marble earring
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   an icy stone pendant
<worn around neck>   a light ruby pendant
<worn on body>       some unique dragonscale cuirass
<worn about body>    a dented brass bodycloak from Lost City of Tikitzopl
<worn about waist>   a glowing dragonscale belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some glittering gem sleeves
<held as shield>     a legendary marble shield
<worn around wrist>  a brutal bronze bracelet
<worn around wrist>  a gleaming dragonscale bracer
<worn on hands>      some skin-wrapped mithril gloves
<worn on legs>       some tarnished platinum leggings
<worn on feet>       some magical dragonscale moccasins

Someone attacks someone. [0 hits]

< 150h/329H 143v/143V Pos: standing >
Someone attacks someone. [0 hits]
You can't see a damn thing, you're blinded!

< 150h/329H 141v/143V Pos: standing >

< 151h/329H 142v/143V Pos: standing >
You can't see a damn thing, you're blinded!

< 151h/329H 141v/143V Pos: standing >
Someone sings a song so well you feel your pain and suffering ebbing away.

< 151h/329H 141v/143V Pos: standing >

< 151h/329H 141v/143V Pos: standing >
You failed.

< 151h/329H 141v/143V Pos: standing >
Someone completes her spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/329H 141v/143V Pos: standing >
Someone attacks someone. [2 hits]

< 8h/329H 141v/143V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
Someone has just given you his consent.

< 8h/329H 116v/143V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
arctic blast               
lightning ring             
plane shift                

10th CIRCLE:
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
arctic blast               
lightning ring             
plane shift                

10th CIRCLE:
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 9h/329H 123v/143V Pos: standing >
You feel a cloak of blindness dissolve.

< 10h/329H 124v/143V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) Legionary of The Empire stands in mid-air here, fighting someone. (casting) 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
An ice elemental enters from the north.

< 10h/329H 123v/143V Pos: standing >
A Dwarf stops chanting abruptly!

< 10h/329H 124v/143V Pos: standing >
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@oo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the west.

< 10h/329H 122v/143V Pos: standing >
Someone falls asleep.

< 10h/329H 123v/143V Pos: standing >
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^Moo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ice elemental enters from the north.

< 10h/329H 122v/143V Pos: standing >
 
        M..       
  ^    MM...      
 M     ^.oo.M     
     MMMMoooM     
     M.o@o.MM     
    MM.o.oMM      
   MM.ooo^M       
  MM..MMMM        
   ,,             
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the north.

< 10h/329H 120v/143V Pos: standing >
 
       M..        
      MM...       
      ^.oo.M      
    MMM.oooM      
    M.oM@.MM      
   MM.o.oMM       
  MM.ooo^M        
  M..MMMM         
   ,              
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the west.

< 11h/329H 120v/143V Pos: standing >
 
       MM.        
       M..        
 ^    MM...       
      ^.oo.M      
    MMM.@ooM      
    M.ooM.MM      
   MM.o.oMM       
  MM.ooo^M        
   ..MMMM         
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the south.

< 11h/329H 118v/143V Pos: standing >
 
   MMMM M,        
  M    MM.        
 M     M..        
 ^    MM...       
      ^.@o.M      
    MMM.MooM      
    M.ooo.MM      
   MM.o.oMM       
   M.ooo^M        
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the south.

< 11h/329H 118v/143V Pos: standing >
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@Mo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the east.

< 11h/329H 116v/143V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@oo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) Legionary of The Empire stands in mid-air here, fighting someone.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 11h/329H 117v/143V Pos: standing >
Someone completes his spell...
Someone utters the words 'gpaeax wzfouio'
Someone fades in to the shadows.

< 11h/329H 118v/143V Pos: standing >
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^Moo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An ice elemental enters from the north.

< 12h/329H 117v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 12h/329H 119v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 12h/329H 119v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 12h/329H 120v/143V Pos: standing >

< 12h/329H 121v/143V Pos: standing >

< 13h/329H 123v/143V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
arctic blast               
lightning ring             
plane shift                

10th CIRCLE:
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
arctic blast               
lightning ring             
plane shift                

10th CIRCLE:
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 13h/329H 124v/143V Pos: standing >

< 13h/329H 127v/143V Pos: standing >
 
        M..       
  ^    MM...      
 M     ^.oo.M     
     MMMMoooM     
     M.o@o.MM     
    MM.o.oMM      
   MM.ooo^M       
  MM..MMMM        
   ,,             
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the north.

< 14h/329H 125v/143V Pos: standing >

< 14h/329H 127v/143V Pos: standing >
 
       M..        
      MM...       
      ^.oo.M      
    MMM.oooM      
    M.oM@.MM      
   MM.o.oMM       
  MM.ooo^M        
  M..MMMM         
   ,              
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the west.

< 14h/329H 125v/143V Pos: standing >
 
       MM.        
       M..        
 ^    MM...       
      ^.oo.M      
    MMM.@ooM      
    M.ooM.MM      
   MM.o.oMM       
  MM.ooo^M        
   ..MMMM         
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An ice elemental enters from the south.

< 14h/329H 124v/143V Pos: standing >

< 14h/329H 124v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 14h/329H 126v/143V Pos: standing >
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@MooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the east.

< 15h/329H 126v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 15h/329H 128v/143V Pos: standing >

< 15h/329H 129v/143V Pos: standing >
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental is here chilling the room. (minion) 

< 16h/329H 130v/143V Pos: standing >

< 16h/329H 131v/143V Pos: standing >

< 16h/329H 132v/143V Pos: standing >

< 16h/329H 135v/143V Pos: standing >
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@oo.M     
     MMMMoooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A Dwarf (medium) Legionary of The Empire stands in mid-air here.
An ice elemental enters from the south.

< 16h/329H 133v/143V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@oo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gnoll commoner walks about the city.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard is lying in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.

< 17h/329H 133v/143V Pos: standing >
A Dwarf leaves south.

< 17h/329H 134v/143V Pos: standing >
 
   MMMM M,        
  M    MM.        
 M     M..        
 ^    MM...       
      ^M@o.M      
    MMMPoooM      
    M.ooo.MM      
   MM.o.oMM       
   M.ooo^M        
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the west.

< 17h/329H 133v/143V Pos: standing >
 
   MMM M,         
      MM.         
      M..         
     MM...        
     ^.M@.M       
   MMM.oooM       
   M.ooo.MM       
  MM.oPoMM        
   .ooo^M         
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the west.

< 17h/329H 133v/143V Pos: standing >

< 17h/329H 134v/143V Pos: standing >
 
   MMMMM,,        
  MMMM M,         
 M    MM.         
      M..         
     MM.@.        
     ^.oM.M       
   MMM.oooM       
   M.ooo.MM       
   M.o.oMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ice elemental enters from the south.

< 18h/329H 133v/143V Pos: standing >
 
   MMMMMM,,       
  MMMMM M,        
 MM    MM.        
 M     M..        
 ^    MM@M.       
      ^.oo.M      
    MMM.oooM      
    M.ooo.MM      
   MM.o.oMM       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ice elemental enters from the east.

< 18h/329H 131v/143V Pos: standing >
 
   MMMM M,        
  M    MM.        
 M     M..        
 ^    MMM..       
      ^.@o.M      
    MMM.oooM      
    M.ooo.MM      
   MM.o.oMM       
   M.ooo^M        
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the north.

< 18h/329H 131v/143V Pos: standing >
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@Mo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the east.

< 18h/329H 129v/143V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A gnoll commoner walks about the city.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard is lying in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.
An ice elemental enters from the east.

< 18h/329H 127v/143V Pos: standing >
You dodge a bash from a gnoll commoner, who loses his balance and falls.
[Damage:  1 ] [Damage:  1 ] -=[You attack a gnoll commoner.]=- [2 hits]

< 18h/329H 128v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner ass EP: few scratches >
 
< 18h/329H 128v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner ass EP: few scratches >
 You attempt to flee...
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A gnoll commoner walks about the city.
An ice elemental enters from the east.
You flee westward!

< 18h/329H 96v/143V Pos: standing >
A gnoll commoner suddenly attacks YOU!

< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: excellent >
 You start chanting...

< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: excellent >
 An ice elemental says in drow 'For glory!'
An ice elemental suddenly attacks a gnoll commoner!

< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: few scratches >
 A gnoll commoner enters from the west.
Casting: forked lightning 

< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: few scratches >
 You feel your skill in shield block improving.
A gnoll commoner's sweep catches you in the side and you almost stumble.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A gnoll commoner shivers from the unnatural cold as he hits you!
-=[a gnoll commoner attacks you.]=- [0 hits]

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: few scratches >
 You complete your spell...
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 A gnoll commoner suddenly attacks YOU!

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 You start chanting...

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 An ice elemental attacks a gnoll commoner. [0 hits]

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 Casting: forked lightning **

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 Casting: forked lightning *
-=[a gnoll commoner attacks you.]=- [0 hits]

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 You feel your skill in shield block improving.
A gnoll commoner turns to focus his attack on an ice elemental!
-=[a gnoll commoner attacks you.]=- [0 hits]

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 Casting: forked lightning 

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  nasty wounds >
 You complete your spell...
[Damage: 13 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 13 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 13 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
A gnoll commoner is stunned!

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  bleeding, close to death >
 A Dwarf enters from the east.

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  bleeding, close to death >
 A Dwarf starts casting a spell.

< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP:  bleeding, close to death >
 [Damage:  1 ] A gnoll commoner is incapacitated and will slowly die, if not aided.
A gnoll commoner slumps to the ground.
-=[You attack a gnoll commoner.]=- [1 hits]
Your lucidity is not sufficient enough to cast that spell.

< 12h/329H 96v/143V Pos: standing >
A Dwarf completes her spell...
A Dwarf utters the word 'gjifal'
You see a fatally blinding light!
Your unearthly flesh signet melted from the intense heat!
Your ghastly brass ring melted from the intense heat!
Your earring of prayer melted from the intense heat!