The death of [52 Conjurer] Aetz La Resistance (Kobold)

in The Magnificent Woodlands of Evermeet

from the perspective of [51 Forest Druid] Choron The Empire (Dwarf)

<worn as a badge>    a badge of promise of good detection [poor] made by Om (glowing) [59%]             
<worn on head>       the horned head of Kereghaktis [poor] (magic)
<worn in ear>        a tiny sapphire earring [poor] (glowing) [64%]             
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [88%]             
<worn on face>       the mask of the plague
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn around neck>   the necklace of wisdom (illuminating) [72%]             
<worn on body>       a fine suit of drow chainmail
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn about waist>   a belt of iron bands (magic) [49%]             
<worn on belt buckle>the dark heart of a githyanki (glowing) [87%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a small circular shield of blue flames [superior] (illuminating)
<worn around wrist>  some polished endurium bracers of agility (magic) [36%]             
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a small fishbone signet ring [poor]
<worn on finger>     a small fishbone signet ring
<worn on legs>       some unearthly dragonscale leg plates
<worn on feet>       a pair of boots emitting dust of endurance (magic) (glowing) [87%]             

 ^^.^.*M*****M  
 .....******..  
 ^.^..P@***.*.  
 ^^^.******...  
 ^...******.^^  
  ..^.*****..   
   .^*.****.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 801h/801H 121v/168V Pos: standing >
 
   .^..^****    
  ^...*****M*   
 ^.^.*M*****M.  
 ....******..*  
 .^..*P@**.*..  
 ^^.******....  
 ...******.^^.  
  .^.*****...   
   ^*.****.M    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 801h/801H 120v/168V Pos: standing >
Your group consists of ( 2/30):
( Head)   801/801   hit,  121/168  move Choron
(Front)   462/462   hit,   39/155  move Liv

< 801h/801H 121v/168V Pos: standing >
 
   ^^.....**    
  ^.^..^*****   
 ^^...*****M**  
 ^.^.*M*****M.  
 ....**@***..*  
 .^..**P**.*..  
 ^^.******....  
  ..******.^^   
   ^.*****..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 801h/801H 122v/168V Pos: standing >
 
   ^^^^^^...    
  ^^^.....***   
 ^^.^..^******  
 ^^...*****M**  
 ^.^.*M@****M.  
 ....**P***..*  
 .^..*****.*..  
  ^.******...   
   P******.^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Liv sneaks in from the south.

< 801h/801H 122v/168V Pos: standing >
 
   MMM^^^^^^    
  M^^^^^^....   
 M^^^.....****  
 ^^.^..^******  
 ^^...*@***M**  
 ^.^.*MP****M.  
 ....******..*  
  ^..*****.*.   
   P******..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 801h/801H 121v/168V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 801h/801H 120v/168V Pos: standing >
You start chanting...

< 801h/801H 123v/168V Pos: standing >

< 801h/801H 125v/168V Pos: standing >
Casting: create spring 

< 801h/801H 128v/168V Pos: standing >
You complete your spell...

< 801h/801H 130v/168V Pos: standing >

< 801h/801H 134v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
A tiny spring bubbles here from the ground.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 136v/168V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 801h/801H 139v/168V Pos: standing >
Liv drinks from a tiny bubbling spring.
Liv gently touches Liv's body, and his wounds begin to heal!
Liv appears invigorated.

< 801h/801H 140v/168V Pos: standing >
Senatax enters from the south.

< 801h/801H 141v/168V Pos: standing >
Senatax leaves east.

< 801h/801H 142v/168V Pos: standing >
You failed.

< 801h/801H 145v/168V Pos: standing >
Senatax enters from the east.

< 801h/801H 148v/168V Pos: standing >
Senatax starts following you.

< 801h/801H 154v/168V Pos: standing >

< 801h/801H 155v/168V Pos: standing >
Senatax has just given you his consent.

< 801h/801H 160v/168V Pos: standing >
Senatax has just given you his consent.

< 801h/801H 164v/168V Pos: standing >
Senatax is now a member of your group.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You say in dwarven 'spam on it'

< 801h/801H 168v/168V Pos: standing >
Senatax says in halfling 'go go'

< 801h/801H 168v/168V Pos: standing >
You say in dwarven 'itll come here'

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You start chanting...

< 801h/801H 168v/168V Pos: standing >
Casting: grow **

< 801h/801H 168v/168V Pos: standing >
Casting: grow *

< 801h/801H 168v/168V Pos: standing >
You complete your spell...
There seems to be enough vegetation here already.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 801h/801H 168v/168V Pos: standing >
Senatax starts casting a spell.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here. (casting) 
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
Senatax completes his spell...
Senatax utters the words 'xaioculofuio xaaeg'
The land around you becomes dark and mysterious!

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
The sun vanishes behind the southern horizon.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
You failed.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)
There is a slight disturbance in nature.

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 168v/168V Pos: standing >
A Kobold slowly fades into existence.
A halo of white light settles over Liv as he charges into battle.
A Kobold is knocked to the ground by Liv's mighty bash!

< 801h/801H 168v/168V Pos: standing >
Senatax starts casting a spell.

< 801h/801H 168v/168V Pos: standing >
A Dark Trail
Obvious exits: -East -South -West
An air of bewildering enchantment lies heavy here.
A tiny spring bubbles here from the ground.
A Kobold (small) La Resistance sits in mid-air here.(Red Aura)
Senatax Duifu - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here. (casting) 
Liv Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here, fighting a Kobold.(holy)(Gold Aura)

< 801h/801H 168v/168V Pos: standing >
You start chanting...

< 801h/801H 168v/168V Pos: standing >
Senatax completes his spell...
Senatax utters the word 'gjifal'
The sphere circling a Kobold's body darts in front of Senatax's assault!
Liv attacks a Kobold. [3 hits]

< 801h/801H 168v/168V Pos: standing >
Casting: creeping doom *

< 801h/801H 168v/168V Pos: standing >
Casting: creeping doom 

< 801h/801H 168v/168V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
Senatax starts casting a spell.

< 801h/801H 168v/168V Pos: standing >
[Damage: 32 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
The land around you grows a tad more familiar.

< 801h/801H 168v/168V Pos: standing >
A Kobold attacks Senatax. [0 hits]

< 801h/801H 168v/168V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 801h/801H 168v/168V Pos: standing >
You start chanting...

< 801h/801H 168v/168V Pos: standing >
Senatax completes his spell...
Senatax utters the word 'gjifal'
The sphere circling a Kobold's body darts in front of Senatax's assault!

< 801h/801H 168v/168V Pos: standing >
Liv's a moonstone greatsword [superior] with a strange black stone eminates a soft glow and Liv looks refreshed!
The room lights up!
Healing energy flows from Liv into Liv's body!
Liv attacks a Kobold. [3 hits]

< 801h/801H 168v/168V Pos: standing >
Casting: creeping doom *

< 801h/801H 168v/168V Pos: standing >
Senatax starts casting an offensive spell.

< 801h/801H 168v/168V Pos: standing >
Casting: creeping doom 

< 801h/801H 168v/168V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 801h/801H 168v/168V Pos: standing >
[Damage: 32 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
A Kobold attacks Senatax. [0 hits]

< 801h/801H 168v/168V Pos: standing >
Senatax completes his spell...
Senatax utters the word 'gjifal'
Senatax unleashes light in a focused, searing ray at a Kobold!

< 801h/801H 168v/168V Pos: standing >
[Damage: 31 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
You start chanting...

< 801h/801H 168v/168V Pos: standing >
Liv attacks a Kobold. [2 hits]
Senatax starts casting a spell.

< 801h/801H 168v/168V Pos: standing >
Casting: creeping doom *
A Kobold clambers to his feet.

< 801h/801H 168v/168V Pos: standing >
A Kobold starts casting a spell.

< 801h/801H 168v/168V Pos: standing >
Casting: creeping doom 

< 801h/801H 168v/168V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 801h/801H 168v/168V Pos: standing >
Senatax completes his spell...
Senatax utters the word 'gjifal'
Senatax unleashes light in a focused, searing ray at a Kobold!
[Damage: 31 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 801h/801H 168v/168V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'hzrzsafh'

< 801h/801H 168v/168V Pos: standing >
[Damage: 32 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
You start chanting...

< 801h/801H 168v/168V Pos: standing >
Senatax starts casting an offensive spell.

< 801h/801H 168v/168V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.

< 801h/801H 168v/168V Pos: standing >
[Damage: 32 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
You abort your prayer before it's done!
Senatax stops chanting abruptly!

< 801h/801H 168v/168V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 801h/801H 168v/168V Pos: standing >
[Damage: 33 ] You send a wave of insects and arachnids against a Kobold!

< 801h/801H 168v/168V Pos: standing >
 
   MMM^^^^^^    
  M^^^^^^....   
 M^^^.....****  
 ^^.^..^******  
 ^^...*@***M**  
 ^.^.*M****M..  
 ....******..*  
  ^..*****.*.   
   .******..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
There is a slight disturbance in nature.
Senatax enters from the north.
Liv sneaks in from the north.

< 801h/801H 166v/168V Pos: standing >
[Damage: 33 ] You send a wave of insects and arachnids against a Kobold!
 
   ^^^^^^...    
  ^^^.....***   
 ^^.^..^******  
 ^^...*P***M**  
 ^.^.*M@***M..  
 ....******..*  
 .^..*****.*..  
  ^.******...   
   .******.^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the north.

< 801h/801H 164v/168V Pos: standing >
 
   ^^.....**    
  ^.^..^*****   
 ^^...*****M**  
 ^.^.*MP***M..  
 ....**@***..*  
 .^..*****.*..  
 ^^.******....  
  ..******.^^   
   ^.*****M.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the north.

< 801h/801H 163v/168V Pos: standing >
[Damage: 27 ] You send a wave of insects and arachnids against a Kobold!
 
   .^..^****    
  ^...*****M*   
 ^.^.*M****M..  
 ....**P***..*  
 .^..**@**.*..  
 ^^.******....  
 ...******.^^.  
  .^.*****M..   
   ^*.****M.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the north.

< 801h/801H 163v/168V Pos: standing >
 
   ...*****M    
  .^.*M****M.   
 ....******..*  
 .^..**P**.*..  
 ^^.***@**....  
 ...******.^^.  
 ..^.*****M..^  
  .^*.****M..   
   ...***M*.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the north.

< 801h/801H 162v/168V Pos: standing >
 
   ..*****M*    
  ^.*M****M..   
 ...******..*^  
 ^..*****.*..^  
 ^.***P@*.....  
 ..******.^^..  
 .^.*****M..^^  
  ^*.****M..^   
   ..***M*.^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the west.

< 801h/801H 162v/168V Pos: standing >
 
   ^..^*****    
  ...*****M**   
 .^.*M****M...  
 ...******..*^  
 ^..***@*.*..^  
 ^.****P*.....  
 ..******.^^..  
  ^.*****M..^   
   *.****M..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the south.
Liv sneaks in from the south.

< 801h/801H 161v/168V Pos: standing >
 
   ^.....***    
  .^..^******   
 ^...*****M***  
 .^.*M****M...  
 ...***@**..*^  
 ^..***P*.*..^  
 ^.******.....  
  .******.^^.   
   .*****M..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the south.

< 801h/801H 160v/168V Pos: standing >
 
   ^^^^^....    
  ^^.....****   
 ^.^..^*******  
 ^...*****M***  
 .^.*M*@**M...  
 ...***P**..*^  
 ^..*****.*..^  
  .******....   
   ******.^^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Senatax enters from the south.

< 801h/801H 159v/168V Pos: standing >
 
   MM^^^^^^.    
  ^^^^^^....*   
 ^^^.....*****  
 ^.^..^*******  
 ^...**@**M***  
 .^.*M*P**M...  
 ...******..*^  
  ..*****.*..   
   ******...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Senatax enters from the south.

< 801h/801H 158v/168V Pos: standing >
 
   M^^^^^^..    
  ^^^^^....**   
 ^^.....******  
 .^..^********  
 ...**P@*M***.  
 ^.*M****M....  
 ..******..*^^  
  .*****.*..^   
   *****....    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Senatax enters from the west.

< 801h/801H 160v/168V Pos: standing >
[Damage: 26 ] A sea of insects and arachnids consumed a Kobold completely leaving nothing but a few bones..
You receive your share of experience.