The death of [50 Controller] Taishanos AnGEr Of The Honoured (Gnome)

in Petalrich Lane

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    the mark of the saboteur made by Rolsek
<worn on head>       a crown of burning flames of intelligence (invis) [86%]             
<worn on eyes>       some destruction holo-gogs of dexterity (glowing)
<worn in ear>        a bone pick [poor] [72%]             
<worn in ear>        a golden scale dangling from a platinum chain of intelligence [84%]             
<worn on face>       the mask of draconic deviance (glowing) [79%]             
<worn around neck>   an amulet of the Neogi Lords of regeneration
<worn around neck>   the fangs of the balor made by Daweava [74%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (humming)
<worn about body>    a fanged platinum mantle from The City of Winterhaven [66%]             
<worn as quiver>     the quiver of holding of agility [77%]             
<worn about waist>   the woven entrails of an unfortunate soul of burning [superior] made by Rukkus
<worn on belt buckle>the quiver of holding [56%]             
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  the bracer of Uz's alliance of dexterity [77%]             
<worn around wrist>  the power infused bracelet of dark-mithril of regeneration
<worn on hands>      some glowing dragonscale claws [80%]             
<worn on finger>     the glorious titanium ring of physical resistance of the Illithid [poor] made by Rethax [56%]             
<worn on finger>     a glowing green ring [superior] [77%]             
<primary weapon>     the granite dagger 'BloodFeast'[129h 8m 19s]
<secondary weapon>   a gladius called 'Backstabber' (glowing)[148h 1m 25s]
<worn on legs>       some superior dragonscale greaves from The Temple of Blibdoolpoolp
<worn on feet>       the boots of speed [superior] [86%]             

Obvious exits: -U -D
A chipmunk sneaks in from below.

< 815h/815H 176v/238V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 815h/815H 176v/238V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 815h/815H 177v/238V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 815h/815H 180v/238V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A hooded mage is here traveling to the tower to study.(Gold Aura)
A chipmunk sneaks in from the east.

< 815h/815H 181v/238V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.(Gold Aura)
A father duck with a bright green head watches the ducklings.
There are some tracks heading west.
A chipmunk sneaks in from the east.

< 815h/815H 181v/238V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 815h/815H 181v/238V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your east.
A father duck who is close by to your east.
A traveling mage who is not far off to your east.
A lieutenant who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
A small dog who is close by to your south.
Buzzle who is close by to your south.
A young duck who is close by to your west.
The wealthy merchant who is not far off to your west.
A playful kitten who is not far off to your west.
A halfling guard who is not far off to your west.
A master monk of Shinjin who is not far off to your west.
A Gnome who is not far off to your west.
A box turtle who is a brief walk away to your west.
The young adventurer who is rather far off to your west.
A fuzzy duckling who is in the distance to your west.

< 815h/815H 183v/238V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
There are Goblin tracks going west.

< 815h/815H 186v/238V Pos: standing >
A halfling guard enters from the east.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 815h/815H 186v/238V Pos: standing >
A halfling guard enters from the north.

< 815h/815H 187v/238V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard suddenly appears a bit confused!
You watch in glee as a halfling guard looks dazzled.
You snap into visibility.
[Damage:  1 ] A halfling guard ignites into black flames as he hits you!
[Damage:  1 ] A halfling guard is burned severely as he hits you!
A dwarf mercenary tracker and punisher snaps into visibility.
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.
[Damage:  1 ] A dwarf mercenary tracker and punisher ignites into black flames as she hits you!
[Damage:  1 ] A dwarf mercenary tracker and punisher is burned severely as she hits you!
[Damage:  1 ] A dwarf mercenary tracker and punisher ignites into black flames as she hits you!
[Damage:  1 ] A dwarf mercenary tracker and punisher is burned severely as she hits you!
-=[a dwarf mercenary tracker and punisher attacks you.]=- [0 hits]
Sorry, you aren't allowed to do that in combat.

< 788h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: halfling sta EP: few scratches >
 A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A beautiful receptionist stands here ready to rent out rooms.

< 790h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: halfling sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 43 ] [Damage:  8 ] [Damage:  8 ] [Damage: 22 ] -=[You attack a halfling guard.]=- [4 hits]

< 796h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: halfling sta EP:  few wounds >
 You mutter something unintelligable.

< 800h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: halfling sta EP:  few wounds >
 You snap into visibility.
-=[a halfling guard attacks you.]=- [0 hits]

< 802h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: halfling sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 43 ] [Damage: 17 ] [Damage:  6 ] The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 104 ] You feel energy flowing from a halfling guard into you!
[Damage: 11 ] -=[You attack a halfling guard.]=- [4 hits]

< 856h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  awful >
 A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves north.
-=[a dwarf mercenary tracker and punisher attacks you.]=- [0 hits]

< 857h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  awful >
 Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling guard stands here, fighting YOU!(Gold Aura)
*A cute little chipmunk plays on the pathway.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 857h/815H 189v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] [Damage: 11 ] A halfling guard is incapacitated and will slowly die, if not aided.
A halfling guard slumps to the ground.
[Damage:  9 ] Your stab cuts a vital artery and causes a halfling guard to fall before your feet.
A halfling guard is dead! R.I.P.
You receive your share of experience.
A halfling guard's death cry reverberates in your head as he falls to the ground.

< 857h/815H 189v/238V Pos: standing >
Saving Cerif.

< 857h/815H 189v/238V Pos: standing >
Backstab who?

< 857h/815H 194v/238V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A dwarf mercenary stands guard over the halflings
A young duck searches for food here.
There are Goblin tracks going north.

< 857h/815H 194v/238V Pos: standing >
You snap into visibility.
[Damage: 15 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 96 ] A dwarf mercenary tracker and punisher makes a strange sound as you place a gladius called 'Backstabber' in her back.
You twist the blade and watch as a a dwarf mercenary tracker and punisher writhes in agony.

< 857h/815H 196v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 The wealthy merchant enters from the west.

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 [Damage: 20 ] [Damage:  6 ] [Damage: 10 ] -=[You attack a dwarf mercenary tracker and punisher.]=- [3 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] [Damage: 15 ] [Damage: 15 ] -=[You attack a dwarf mercenary tracker and punisher.]=- [3 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 -=[a dwarf mercenary tracker and punisher attacks you.]=- [0 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
You think you noticed an opening in your victim defenses...

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 You skillfully slip behind a dwarf mercenary tracker and punisher and slit their throat resulting in a mist of blood!

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 45 ] [Damage: 11 ] [Damage: 18 ] -=[You attack a dwarf mercenary tracker and punisher.]=- [3 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Saving Cerif.

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Petalrich Lane
Obvious exits: -N -E -S -W
A wealthy human merchant walks through town.
*A cute little chipmunk plays on the pathway.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!
A young duck searches for food here.

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] [Damage: 18 ] [Damage: 20 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 43 ] -=[You attack a dwarf mercenary tracker and punisher.]=- [5 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 -=[a dwarf mercenary tracker and punisher attacks you.]=- [0 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You snap into visibility.
[Damage: 51 ] You find weakness in a dwarf mercenary tracker and punisher's defenses and land a sneaky surprise attack!
You sneak up on a dwarf mercenary tracker and punisher and drive your weapon deep into a vital organ!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 76 ] A dwarf mercenary tracker and punisher makes a strange sound as you place the granite dagger 'BloodFeast' in her back.

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 A dwarf mercenary tracker and punisher's wound gushes blood all over the surrounding area.

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] [Damage: 11 ] [Damage: 19 ] [Damage: 13 ] -=[You attack a dwarf mercenary tracker and punisher.]=- [4 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] [Damage: 23 ] [Damage: 15 ] [Damage: 12 ] [Damage: 21 ] [Damage: 22 ] -=[You attack a dwarf mercenary tracker and punisher.]=- [6 hits]

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP: pretty hurt >
 A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
A chipmunk creates a hammer out of thin air that smashes into a dwarf mercenary tracker and punisher, bits of flesh and bone fly everywhere!

< 857h/815H 197v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: dwarf sta EP:  awful >
 A dwarf mercenary tracker and punisher suddenly appears a bit confused!
You watch in glee as a dwarf mercenary tracker and punisher looks dazzled.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.
-=[a dwarf mercenary tracker and punisher attacks you.]=- [0 hits]

< 857h/815H 197v/238V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 857h/815H 197v/238V Pos: standing >
[Damage:  8 ] 
< 857h/815H 197v/238V Pos: standing >
Saving Cerif.

< 857h/815H 197v/238V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 857h/815H 196v/238V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 76 ] A dwarf mercenary tracker and punisher makes a strange sound as you place the granite dagger 'BloodFeast' in her back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 96 ] A dwarf mercenary tracker and punisher makes a strange sound but is suddenly very silent as you place a gladius called 'Backstabber' in her back.
A dwarf mercenary tracker and punisher is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a dwarf mercenary tracker and punisher's last actions in this world.

< 857h/815H 197v/238V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A beautiful receptionist stands here ready to rent out rooms.

< 857h/815H 206v/238V Pos: standing >
A chipmunk sits down in a comfortable spot.

< 857h/815H 210v/238V Pos: standing >
A chipmunk opens a black leather tome with an embossed dracolich and begins studying it intently.

< 857h/815H 212v/238V Pos: standing >
You get a long slender dagger from the corpse of a dwarf mercenary tracker and punisher.
You get a long slender dagger [superior] from the corpse of a dwarf mercenary tracker and punisher.

< 857h/815H 216v/238V Pos: standing >
Saving Cerif.

< 857h/815H 218v/238V Pos: standing >
A chipmunk closes his book and grins malevolently.

		Score information for Cerif

Level: 56   Race: Goblin   Class: Rogue / Assassin Sex: Male
Hit points: 857(815)  Moves: 222(238)
Coins carried:   45 platinum    74 gold     4 silver     4 copper
Coins in bank: 37430 platinum  9881 gold   420 silver   314 copper
Playing time: 16 days / 17 hours/ 12 minutes
Received data: 0.1804 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 86%
Title: La Resistance
Group Leader: Saif
Followers:
   Saif
Status:  Standing.
         Negative Shielded Fireshielded
Epic points(total): 2097(47947) Current task: spill enemy blood
Epic Bonus: Health Regen Bonus (43.28%)
Frags:   +34.65   Deaths:   65
Consenting: Saif
Disguised as: a half-elf guard (Good)
Detecting:       Invisible Good Life
Protected from:  All but High Circle Spells
Protected by:    Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:    8 Spell Pulse:  0.70 
Leaderboard Points: 4731 

Active Spells:
--------------
roar of heroes (5 minutes)
vitality (7 minutes)
lionrage (16 minutes)
elephantstrength (36 minutes)
detect invisibility (28 minutes)
accelerated healing (11 minutes)
barkskin (24 minutes)
spirit armor (11 minutes)
armor (5 minutes)


< 857h/815H 222v/238V Pos: standing >
A chipmunk clambers to his feet.

< 857h/815H 228v/238V Pos: standing >
The wealthy merchant enters from the north.

< 857h/815H 232v/238V Pos: standing >
A chipmunk starts casting a spell.

< 857h/815H 233v/238V Pos: standing >
A chipmunk completes his spell...
A chipmunk utters the words 'gpaeax wzfouio'
A chipmunk fades in to the shadow of Cerif.

< 857h/815H 238v/238V Pos: standing >
You put 2 dagger(s) into a silvery sack.

< 857h/815H 238v/238V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A giant dragonfly zips around here.
A young duck searches for food here.
There are Goblin tracks going north.

< 857h/815H 237v/238V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A small box turtle ambles by.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
An elven bard in bright green skirts tunes her instruments. (minion) 
A Gnome (small) Duifu - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)

< 857h/815H 236v/238V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
[2] The corpse of the halfling thief is lying here.
A kitten jumps here playing with leaves tossed by the wind.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 857h/815H 235v/238V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
There are Kobold tracks going west.
There are some tracks heading west.

< 857h/815H 236v/238V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A box turtle who is close by to your east.
A master monk of Shinjin who is close by to your east.
An elven bard who is close by to your east.
A Gnome who is close by to your east.
A giant dragonfly who is not far off to your east.
A young duck who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling adventurer who is rather far off to your east.
The young adventurer who is close by to your west.
A fuzzy duckling who is not far off to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 857h/815H 237v/238V Pos: standing >
A halfling guard suddenly attacks YOU!
You snap into visibility.

< 857h/815H 238v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 857h/815H 238v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 857h/815H 238v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 857h/815H 238v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: excellent >
 You attempt to flee...
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
You flee northward!

< 857h/815H 222v/238V Pos: standing >
Saving Cerif.

< 857h/815H 222v/238V Pos: standing >
A halfling guard suddenly attacks YOU!
You snap into visibility.
[Damage:  1 ] A halfling guard ignites into black flames as he hits you!
[Damage:  1 ] A halfling guard is burned severely as he hits you!
Sorry, you aren't allowed to do that in combat.

< 854h/815H 227v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 854h/815H 227v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 854h/815H 227v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: few scratches >
 A halfling guard enters from the south.

< 854h/815H 227v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP: few scratches >
 You attempt to flee...
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
[2] The corpse of the halfling thief is lying here.
A kitten jumps here playing with leaves tossed by the wind.
There are Goblin tracks going south.
There are Goblin tracks going west.
You flee southward!

< 854h/815H 218v/238V Pos: standing >
Saving Cerif.

< 854h/815H 218v/238V Pos: standing >
A halfling guard enters from the north.
Petalrich Lane
Obvious exits: -N -E -S -W
A small box turtle ambles by.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
An elven bard in bright green skirts tunes her instruments. (minion) 
A Gnome (small) Duifu - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
There are Goblin tracks going east.

< 854h/815H 217v/238V Pos: standing >
A halfling guard enters from the west.
You attempt to stab a Gnome in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Gnome makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 109 ] You feel energy flowing from a Gnome into you!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] 
< 903h/815H 218v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A halfling guard suddenly attacks YOU!
You snap into visibility.
-=[a Gnome attacks you.]=- [0 hits]

< 903h/815H 219v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] [Damage:  9 ] [Damage:  9 ] [Damage: 11 ] [Damage: 10 ] -=[You attack a Gnome.]=- [5 hits]
Sparkling magic surrounds a chipmunk as he begins his chant.
A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 903h/815H 219v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A chipmunk snaps into visibility.
A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
The sphere circling a Gnome's body darts in front of a chipmunk's assault!

< 903h/815H 219v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 903h/815H 219v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 903h/815H 219v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A halfling guard enters from the west.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 34 ] [Damage:  8 ] You score a CRITICAL HIT!!!!!
[Damage: 30 ] [Damage:  9 ] [Damage:  4 ] -=[You attack a Gnome.]=- [5 hits]

< 903h/815H 219v/238V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A chipmunk snaps into visibility.
A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
A chipmunk creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
A Gnome is stunned!

< 903h/815H 219v/238V Pos: standing >
<An elven bard says 'I must assist my master!'
An elven bard sings a song to protect her from the world.
A Gnome's skin seems to turn to stone.
You snap into visibility.
-=[a halfling guard attacks you.]=- [0 hits]
You think you noticed an opening in your victim defenses...

< 903h/815H 219v/238V Pos: standing >
<You skillfully slip behind a Gnome and slit their throat resulting in a mist of blood!

< 903h/815H 219v/238V Pos: standing >
<You dodge a bash from a halfling guard, who loses his balance and falls.

< 903h/815H 219v/238V Pos: standing >
<A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 903h/815H 219v/238V Pos: standing >
<A master monk of Shinjin says 'Prepare to fight me, too!'

< 903h/815H 219v/238V Pos: standing >
<A chipmunk snaps into visibility.
A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
A chipmunk's hammer strikes a Gnome smashing him into the ground!
A Gnome's the cubes of protection of health was completely destroyed by the massive blow!
A Gnome makes a magical gesture, sending an elven bard back to the nether plane.
An elven bard stops following a Gnome.
A Gnome makes a magical gesture, sending a master monk of Shinjin back to the nether plane.
A master monk of Shinjin stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.