The death of [ 1 Sorcerer] Frush (Human)

in A Northern Guard Tower

from the perspective of [ 1 Sorcerer] Frush (Human)



< 7h/22H 96v/113V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 7h/22H 95v/113V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
Melmba the redeemed stands here, a faint holy aura radiating from deep within.

< 7h/22H 95v/113V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A grounds keeper who is rather far off to your west.

< 7h/22H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 96v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 96v/113V Pos: standing >

< 8h/22H 97v/113V Pos: standing >
A Dark Hallway
Obvious exits: -N -S

< 8h/22H 96v/113V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 8h/22H 96v/113V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.

< 8h/22H 95v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A squirrel is wandering around here.

< 8h/22H 93v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 93v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 94v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A grounds keeper is cleaning here, singing songs to Mielikki.

< 8h/22H 92v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 92v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 8h/22H 90v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 91v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 8h/22H 89v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 89v/113V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 9h/22H 87v/113V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 9h/22H 85v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/22H 85v/113V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 9h/22H 82v/113V Pos: standing >
The day has begun.
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 9h/22H 81v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/22H 81v/113V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
A tharnadian thief-hunter watches over the town streets intently.

< 9h/22H 79v/113V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 9h/22H 76v/113V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A diminutive old man sits here, scribbling on some vellum.

< 9h/22H 75v/113V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 9h/22H 72v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/22H 72v/113V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 9h/22H 71v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/22H 72v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 9h/22H 71v/113V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 9h/22H 71v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 10h/22H 71v/113V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 10h/22H 73v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.

< 10h/22H 72v/113V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A human merchant from another town stands here, perusing Tharnadia.

< 10h/22H 71v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/22H 71v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.

< 10h/22H 71v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 10h/22H 71v/113V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 11h/22H 72v/113V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 11h/22H 73v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 11h/22H 73v/113V Pos: standing >
Alarm bells sound, signalling an invasion!

< 11h/22H 74v/113V Pos: standing >
The shady youth enters from the east.
You start chanting...

< 12h/22H 76v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 12h/22H 77v/113V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 12h/22H 77v/113V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a street sweeper.

< 12h/22H 78v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 12h/22H 79v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A street sweeper is cleaning here, singing songs of labor.

< 12h/22H 78v/113V Pos: standing >
The oak seems to be closed.

< 12h/22H 78v/113V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A street sweeper is cleaning here, singing songs of labor.

< 12h/22H 78v/113V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 12h/22H 77v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 12h/22H 76v/113V Pos: standing >
Tharnadian Auction House
Obvious exits: -S
A fast talking auctioneer stands behind the podium.
Alarm bells sound, signalling an invasion!

< 12h/22H 76v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 76v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 76v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 13h/22H 76v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 13h/22H 75v/113V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of a stray dog is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
The lich of Nishagron stands here. (minion) 
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (large) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.

< 13h/22H 74v/113V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.

< 13h/22H 74v/113V Pos: standing >
The door seems to be closed.

< 13h/22H 74v/113V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 13h/22H 74v/113V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 13h/22H 73v/113V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 13h/22H 74v/113V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 13h/22H 74v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 13h/22H 74v/113V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A large wandering dog is here, growling at you.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 13h/22H 73v/113V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A young cleric is standing here, smiling at you warmly.
A tharnadian thief-hunter watches over the town streets intently.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 13h/22H 73v/113V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 13h/22H 72v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 72v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 14h/22H 72v/113V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 14h/22H 72v/113V Pos: standing >
A Burned-out Home
Obvious exits: -N

< 14h/22H 71v/113V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 14h/22H 71v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 71v/113V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.

< 14h/22H 72v/113V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 14h/22H 71v/113V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 14h/22H 71v/113V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W

< 14h/22H 71v/113V Pos: standing >
It is pitch black...

< 14h/22H 70v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 14h/22H 70v/113V Pos: standing >
Alarm bells sound, signalling an invasion!

< 14h/22H 70v/113V Pos: standing >
It is pitch black...

< 14h/22H 70v/113V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 14h/22H 70v/113V Pos: standing >
Oof! You bump into something...
You shiver from the freezing cold of the ice!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1h/22H 71v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1h/22H 71v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -ED -W

< 1h/22H 71v/113V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.

< 1h/22H 70v/113V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1h/22H 70v/113V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1h/22H 69v/113V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting a Drow Elf.
An elite guard stands here, fighting a Drow Elf.
An elite guard stands here, fighting a Drow Elf.
An elite guard is lying here, fighting a Drow Elf.
An elite guard stands here, fighting a Drow Elf.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
The lich of Nishagron stands here. (minion) 
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (large) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.

< 1h/22H 69v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/22H 69v/113V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
Alarm bells sound, signalling an invasion!

< 1h/22H 69v/113V Pos: standing >

< 1h/22H 70v/113V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.

< 1h/22H 69v/113V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 1h/22H 69v/113V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 2h/22H 68v/113V Pos: standing >
A street sweeper enters from the south.
Alas, you cannot go that way. . . .

< 2h/22H 69v/113V Pos: standing >
A street sweeper suddenly attacks YOU!
-=[A street sweeper's weak crush strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Sorry, you aren't allowed to do that in combat.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 You try to overcome your woozy feeling.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 You try to overcome your woozy feeling.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 You try to overcome your woozy feeling.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 A street sweeper misses you.
You try to overcome your woozy feeling.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 A street sweeper dodges your futile attack.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 The world stops spinning.

< 1h/22H 69v/113V Pos: standing >
< T: Frush TP: sta TC: awful E: street sta EP: excellent >
 You attempt to flee...
A Northern Guard Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
You flee upward!

< 1h/22H 48v/113V Pos: standing >
A Northern Guard Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 1h/22H 49v/113V Pos: standing >
You sit down and relax.

< 1h/22H 50v/113V Pos: sitting >
You are currently memorizing the following spells:
   11 seconds:  ( 1st) magic missile  [not in spell book]

You can memorize no more spells.
You continue your study.

< 1h/22H 50v/113V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 1h/22H 51v/113V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 2h/22H 59v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2h/22H 60v/113V Pos: sitting >
You stop meditating.
A Northern Guard Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 2h/22H 67v/113V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 3h/22H 71v/113V Pos: standing >
A Northern Guard Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 3h/22H 72v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Someone charges into you, knocking you to the ground! You hear a crunching noise as bones break!
A Minotaur snaps into visibility.
A Minotaur charges you to death!