The death of [ 1 Sorcerer] Frush (Human)

in The Center of the Great Bazaar

from the perspective of [ 1 Sorcerer] Frush (Human)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<held>               a small bandage
<worn on feet>       a pair of tight black slippers


< 1h/22H 90v/113V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 1h/22H 90v/113V Pos: standing >
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.
Alarm bells sound, signalling an invasion!

< 1h/22H 90v/113V Pos: standing >
You shrug into a shabby alligator skin jerkin.
You clasp a thin leather belt around your waist.
You place a pair of tight black slippers on your feet.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a hard leather cloak about your body.
You wield an amber-colored rod.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You attach a quill to your belt.
You hold a small bandage.

< 1h/22H 92v/113V Pos: standing >
A grounds keeper enters from below.

< 2h/22H 95v/113V Pos: standing >
Alarm bells sound, signalling an invasion!

< 3h/22H 103v/113V Pos: standing >

< 4h/22H 104v/113V Pos: standing >
You are already standing.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 4h/22H 104v/113V Pos: standing >

< 4h/22H 104v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 4h/22H 107v/113V Pos: standing >
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 5h/22H 109v/113V Pos: standing >
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 5h/22H 112v/113V Pos: standing >
You sit down and relax.

< 5h/22H 112v/113V Pos: sitting >
You are currently memorizing the following spells:
   11 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 6h/22H 113v/113V Pos: sitting >
You start meditating...

< 6h/22H 113v/113V Pos: sitting >
You are not a member of any associations.

< 7h/22H 113v/113V Pos: sitting >
You stop meditating.
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 7h/22H 113v/113V Pos: sitting >

< 8h/22H 113v/113V Pos: sitting >
Saving Frush.

< 8h/22H 113v/113V Pos: sitting >
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 8h/22H 113v/113V Pos: sitting >
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 8h/22H 113v/113V Pos: sitting >
You are already resting.

< 9h/22H 113v/113V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 9h/22H 113v/113V Pos: sitting >
You have memorized the following spells:
( 1st circle)  1 - magic missile

You can memorize no more spells.

< 9h/22H 113v/113V Pos: sitting >
You clamber to your feet.

< 9h/22H 113v/113V Pos: standing >
You are already standing.

< 9h/22H 113v/113V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 10h/22H 112v/113V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 10h/22H 111v/113V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 10h/22H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/22H 110v/113V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 10h/22H 109v/113V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W
A young man in leather armor has been posted here to guard the bridge.

< 10h/22H 109v/113V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -E -U

< 10h/22H 108v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/22H 108v/113V Pos: standing >
The Top of Some Stairs
Obvious exits: -E -D

< 10h/22H 107v/113V Pos: standing >
The Third Floor Hallway
Obvious exits: -N -E# -S -W

< 10h/22H 107v/113V Pos: standing >
The wooden seems to be closed.

< 10h/22H 107v/113V Pos: standing >
The wooden seems to be closed.

< 10h/22H 107v/113V Pos: standing >
The wooden seems to be closed.

< 10h/22H 107v/113V Pos: standing >
The wooden seems to be closed.

< 10h/22H 108v/113V Pos: standing >
Ok.

< 10h/22H 108v/113V Pos: standing >
The Dauthean Side of the Great Spanning Bridge
Obvious exits: -E -W

< 10h/22H 108v/113V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W

< 10h/22H 107v/113V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W

< 11h/22H 106v/113V Pos: standing >
The Center of the Great Spanning Bridge
Obvious exits: -E -W
A daedalian fountain stands here, exquisitely rendered in onyx stone.

< 11h/22H 105v/113V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.

< 11h/22H 105v/113V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W

< 11h/22H 104v/113V Pos: standing >
The Tannadian Side of the Great Spanning Bridge
Obvious exits: -E# -W

< 11h/22H 103v/113V Pos: standing >
The wooden seems to be closed.

< 11h/22H 103v/113V Pos: standing >
The wooden seems to be closed.

< 11h/22H 104v/113V Pos: standing >
The wooden seems to be closed.

< 11h/22H 104v/113V Pos: standing >
Ok.

< 11h/22H 105v/113V Pos: standing >
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 11h/22H 104v/113V Pos: standing >
The Top of Some Stairs
Obvious exits: -W -D

< 11h/22H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/22H 104v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/22H 104v/113V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -W -U

< 11h/22H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/22H 104v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/22H 104v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/22H 105v/113V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -S -W#

< 12h/22H 104v/113V Pos: standing >
The door seems to be closed.

< 12h/22H 104v/113V Pos: standing >
The door seems to be closed.

< 12h/22H 105v/113V Pos: standing >
The door seems to be closed.

< 12h/22H 105v/113V Pos: standing >
The door seems to be closed.

< 12h/22H 105v/113V Pos: standing >
Ok.

< 12h/22H 106v/113V Pos: standing >
A Walkway to the Inner Keep
Obvious exits: -E -W

< 12h/22H 105v/113V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[111] A glowing quill rests upon the ghastly ground here. (glowing)
[222] A spellbook rests upon the gloomy ground here.

< 12h/22H 104v/113V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D

< 12h/22H 104v/113V Pos: standing >
On a Steel Ladder
Obvious exits: -U -D

< 12h/22H 103v/113V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D

< 12h/22H 102v/113V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U

< 12h/22H 102v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/22H 102v/113V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A grounds keeper is cleaning here, singing songs to Mielikki.

< 12h/22H 101v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/22H 101v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 102v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 102v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 102v/113V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.

< 13h/22H 103v/113V Pos: standing >
Pardon?

< 13h/22H 103v/113V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E

< 13h/22H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 103v/113V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
A grounds keeper is cleaning here, singing songs to Mielikki.

< 13h/22H 102v/113V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 13h/22H 101v/113V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 13h/22H 101v/113V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
Melmba the redeemed stands here, a faint holy aura radiating from deep within.

< 13h/22H 100v/113V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 13h/22H 99v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 99v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 100v/113V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.

< 13h/22H 99v/113V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.

< 13h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/22H 99v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A squirrel is wandering around here.

< 14h/22H 97v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 98v/113V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -N -W

< 14h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 98v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 99v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 99v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A squirrel is wandering around here.

< 14h/22H 97v/113V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 14h/22H 96v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 96v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/22H 96v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A squirrel is wandering around here.

< 15h/22H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/22H 95v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A squirrel is wandering around here.

< 15h/22H 93v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/22H 93v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 15h/22H 92v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/22H 92v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A squirrel is wandering around here.

< 15h/22H 89v/113V Pos: standing >
You climb up and ride a squirrel.
You feel your skill in mount improving.

< 16h/22H 84v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 16h/22H 85v/113V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 16h/22H 85v/113V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A tharnadian thief-hunter watches over the town streets intently.

< 16h/22H 85v/113V Pos: standing >
A tharnadian thief-hunter leaves up.
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A grounds keeper is cleaning here, singing songs to Mielikki.

< 16h/22H 86v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/22H 86v/113V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 16h/22H 86v/113V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 16h/22H 86v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/22H 87v/113V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 16h/22H 87v/113V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 16h/22H 87v/113V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A diminutive old man sits here, scribbling on some vellum.

< 16h/22H 87v/113V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 16h/22H 88v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/22H 88v/113V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 16h/22H 88v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/22H 89v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 16h/22H 89v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/22H 89v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A large rat is scurrying about here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.

< 17h/22H 89v/113V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A stray tomcat is darting after rodents, here.

< 17h/22H 90v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/22H 90v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/22H 91v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/22H 91v/113V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 17h/22H 91v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 17h/22H 92v/113V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 17h/22H 92v/113V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Walking proudly among the Vistani, this overseer directs his men. (minion) 
The singer harmonizes his song to other tunes. (minion) 
An Orc (medium) La Resistance stands in mid-air here. (casting) 

< 17h/22H 92v/113V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'improved invisibility'
a camp overseer slowly fades out of existence.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 17h/22H 93v/113V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 17h/22H 93v/113V Pos: standing >
The door seems to be closed.

< 17h/22H 94v/113V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 17h/22H 94v/113V Pos: standing >
Alarm bells sound, signalling an invasion!

< 17h/22H 94v/113V Pos: standing >
The singer enters from the north.

< 18h/22H 94v/113V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
The singer enters from the west.

< 18h/22H 95v/113V Pos: standing >
The singer sings a song to protect her from the world.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
The singer enters from the west.

< 18h/22H 95v/113V Pos: standing >
Someone gives an order to his followers.
A camp overseer snaps into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a squirrel.
You are knocked to the ground by a camp overseer's mighty bash!

< 17h/22H 95v/113V Pos: sitting >
< T: Frush TP: sit TC: small wounds E: camp sta EP: few scratches >
 A camp overseer blocks your futile lunge at him.

< 17h/22H 95v/113V Pos: sitting >
< T: Frush TP: sit TC: small wounds E: camp sta EP: few scratches >
 A militia guard assists you heroically.
A militia guard suddenly attacks a camp overseer!
A militia guard misses a camp overseer.
A militia guard misses a camp overseer.

< 17h/22H 95v/113V Pos: sitting >
< T: Frush TP: sit TC: small wounds E: camp sta EP: few scratches >
 A camp overseer smashes your throat.  Gasping and choking, you descend into darkness.
Your hard leather cloak was completely destroyed by the massive blow!