The death of [25 Shaman] Fir (Kobold)

in A Gigantic Stone Warehouse

from the perspective of [25 Shaman] Fir (Kobold)

<worn on head>       a smelly fur hat
<worn in ear>        a goblin earring (glowing)
<worn in ear>        a goblin earring [superior] (glowing)
<worn on face>       a mask of leaves and bark
<worn around neck>   a frayed cloth collar of wisdom (illuminating)
<worn on body>       a sinister gem ringmail
<worn about body>    a reptile skin cloak
<worn as quiver>     a sparkling flesh quiver
<held as shield>     a brutal stone tower shield
<worn around wrist>  a crude ruby bracer
<worn on finger>     a drow-made granite signet
<held>               a small pinewood raven totem
<worn on feet>       a pair of fur boots


< 147h/147H 125v/153V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South

< 147h/147H 124v/153V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West

< 147h/147H 123v/153V Pos: standing >
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
A tall orcish pirate wanders the town.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 147h/147H 121v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 silver, and 9 copper and I'll take care of your task!'
You dont have that much money...

< 147h/147H 130v/153V Pos: standing >
An orcish pirate leaves west.

< 147h/147H 131v/153V Pos: standing >
You can't carry any more.

< 147h/147H 133v/153V Pos: standing >
You are carrying: (20/11)
a small pinewood raven totem
some finely-shaped reeds
a large moth-eaten leather sack
a small ivory totem
a goblin earring [superior] (glowing)
a goblin earring (glowing)
a mask of leaves and bark
a small limestone totem
a belt of sewn ratskins
a reptile skin cloak
a pair of fur boots
a smelly fur hat
a dangling spider necklace [poor] (humming)
a frayed cloth collar of wisdom (illuminating)
a brutal stone tower shield
a sparkling flesh quiver
a crude ruby bracer
a sparkling gem tower shield from The Gagga'Jobo Cave System
a sinister gem ringmail
a drow-made granite signet

< 147h/147H 135v/153V Pos: standing >
You shrug into a sinister gem ringmail.
You clasp a belt of sewn ratskins around your waist.
You place a pair of fur boots on your feet.
You don a smelly fur hat on your head.
You strap a brutal stone tower shield to your arm.
You place a drow-made granite signet on your left ring finger.
You wear a goblin earring [superior] on your left ear.
You wear a goblin earring on your right ear.
You place a crude ruby bracer around your left wrist.
You duck your head and place a dangling spider necklace [poor] around your neck.
You duck your head and place a frayed cloth collar of wisdom around your neck.
It glows brightly.
You cover your face with a mask of leaves and bark.
You wear a reptile skin cloak about your body.
You strap a sparkling flesh quiver onto your back.
You hold a small pinewood raven totem.

< 147h/147H 137v/153V Pos: standing >
You are carrying: (5/11)
some finely-shaped reeds
a large moth-eaten leather sack
a small ivory totem
a small limestone totem
a sparkling gem tower shield from The Gagga'Jobo Cave System

< 201h/201H 139v/153V Pos: standing >
You drop some finely-shaped reeds.

< 201h/201H 143v/153V Pos: standing >
A rakshasa bartender gets some finely-shaped reeds.
A rakshasa bartender grabs some finely-shaped reeds.

< 201h/201H 143v/153V Pos: standing >
You are using:
<worn on head>       a smelly fur hat
<worn in ear>        a goblin earring (glowing)
<worn in ear>        a goblin earring [superior] (glowing)
<worn on face>       a mask of leaves and bark
<worn around neck>   a dangling spider necklace [poor] (humming)
<worn around neck>   a frayed cloth collar of wisdom (illuminating)
<worn on body>       a sinister gem ringmail
<worn about body>    a reptile skin cloak
<worn as quiver>     a sparkling flesh quiver
<worn about waist>   a belt of sewn ratskins
<held as shield>     a brutal stone tower shield
<worn around wrist>  a crude ruby bracer
<worn on finger>     a drow-made granite signet
<held>               a small pinewood raven totem
<worn on feet>       a pair of fur boots

< 201h/201H 144v/153V Pos: standing >
You stop using a brutal stone tower shield.

< 201h/201H 149v/153V Pos: standing >
You strap a brutal stone tower shield to your arm.

< 201h/201H 150v/153V Pos: standing >

< 201h/201H 151v/153V Pos: standing >

		Character attributes for Fir

Level: 25   Race: Kobold   Class: Shaman 
Age: 17 yrs / 8 mths  Height: 42 inches Weight: 48 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  75 ( 83)    Pow:  76 ( 80)
Dex:  92 ( 83)    Int: 100 ( 80)   
Agi: 112 ( 93)    Wis: 104 ( 99)
Con:  95 (100)    Cha:  85 ( 85)   Luc:  80 ( 80)
Equipped Items:  15     Carried weight:   60

Armor Points: -270  Reduces melee damage taken by 27.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: 6   Damroll: 2
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[55]  FEA[55]
               BRE[44]  SPE[54]

Load carried: Moderate

< 201h/201H 151v/153V Pos: standing >

		Score information for Fir

Level: 25   Race: Kobold   Class: Shaman Sex: Male
Hit points: 201(201)  Moves: 153(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  448 platinum   100 gold   274 silver   338 copper
Playing time: 0 days / 8 hours/ 6 minutes
Received data: 0.0351 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 4
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  250 

Active Spells:
--------------
Auctions Disabled (2 minutes)
pantherspeed (13 minutes)
spirit armor (22 minutes)
rested bonus (114 minutes)
accelerated healing (39 minutes)


< 201h/201H 153v/153V Pos: standing >
You are carrying: (4/11)
a large moth-eaten leather sack
a small ivory totem
a small limestone totem
a sparkling gem tower shield from The Gagga'Jobo Cave System

< 201h/201H 153v/153V Pos: standing >
Ok.

< 201h/201H 153v/153V Pos: standing >
A Dark Tavern
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 silver, and 9 copper and I'll take care of your task!'
You dont have that much money...

< 201h/201H 153v/153V Pos: standing >
You get a small pile of coins from your large moth-eaten leather sack.
There were: 100 platinum coins, 284 gold coins. 

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 silver, and 9 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go kill 1 a decaying mage (1 left) in The Minor Plane of Planitude!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 8 gold, 6 silver, and 6 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go ask the head priestess in The Temple of Lizizania about the Month of Renewal.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 8 gold, 6 silver, and 6 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go kill 7 a goblin male (7 left) in The Goblin Camp!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 8 gold, 6 silver, and 6 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go kill 7 the two-headed troll (7 left) in The Troll Hills!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 8 gold, 6 silver, and 6 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go ask the ogre magi in The Troll Hills about the Month of Renewal.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 8 gold, 6 silver, and 6 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 201h/201H 153v/153V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go ask Morg's mate in Morg's Place about the Month of Renewal.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 201h/201H 153v/153V Pos: standing >
A Dark Tavern
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 201h/201H 153v/153V Pos: standing >
Ok.
You put 100 platinum, 60 gold, 3 silver, and 1 copper coins into a large moth-eaten leather sack.

< 201h/201H 153v/153V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West

< 201h/201H 152v/153V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South

< 201h/201H 151v/153V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 201h/201H 150v/153V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South

< 201h/201H 149v/153V Pos: standing >
The Docks of Quietus Quay
   The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Beagle floats here.
The Sloop Sinky floats here.

< 201h/201H 149v/153V Pos: standing >
The Docks of Quietus Quay
   The western branch of the docks comes to an end here near the mouth of
the cavern that encloses the harbor.  Although the harbor isn't very
large, it is well-protected from the elements and is considered fairly
safe, despite its reputation as a haven for pirates.  The eastern docks on
the other side of the cavern are slightly longer, but this point affords a
clear view of the harbor and makes a perfect spot for the harbor master to
watch over the port.
Obvious exits: -North -East
The Destroyer yo floats here.
A tall orc watches over the harbor.

< 201h/201H 148v/153V Pos: standing >
The Docks of Quietus Quay
   The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Beagle floats here.
The Sloop Sinky floats here.

< 201h/201H 149v/153V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South

< 201h/201H 149v/153V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
(Q)A graceful rakshasa pirate stalks the docks.

< 201h/201H 148v/153V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A lanky orcish sailor walks the docks with a rolling gait.

< 201h/201H 147v/153V Pos: standing >
The door seems to be closed.

< 201h/201H 148v/153V Pos: standing >
Ok.

< 201h/201H 149v/153V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
A dark-eyed duergar watches over the warehouse.

< 201h/201H 149v/153V Pos: standing >
Ok.

< 201h/201H 151v/153V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west.
Obvious exits: -East -West
A large wooden crate stands here.
A heavily built ogre slave moves around some crates.

< 201h/201H 150v/153V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the west.
Obvious exits: -West
A large wooden crate stands here.
A heavily built ogre slave moves around some crates.

< 201h/201H 149v/153V Pos: standing >
You would need some luck!

< 201h/201H 152v/153V Pos: standing >
You sit down and relax.

< 201h/201H 153v/153V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - bearstrength
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - mending
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 1st circle)  4 - ice missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) ice missile
   14 seconds:  ( 1st) ice missile
   21 seconds:  ( 1st) ice missile
   38 seconds:  ( 5th) molten spray
   54 seconds:  ( 5th) molten spray
   70 seconds:  ( 5th) molten spray
   86 seconds:  ( 5th) molten spray
   97 seconds:  ( 2nd) flameburst
  107 seconds:  ( 2nd) flameburst
  117 seconds:  ( 2nd) flameburst
  124 seconds:  ( 1st) spirit armor
  135 seconds:  ( 2nd) flameburst
  145 seconds:  ( 2nd) flameburst
  155 seconds:  ( 2nd) flameburst
  165 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 201h/201H 153v/153V Pos: sitting >
You start meditating...

< 201h/201H 153v/153V Pos: sitting >
You have finished memorizing ice missile.

< 201h/201H 153v/153V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 2:18 left.

< 201h/201H 153v/153V Pos: sitting >
You are already meditating.

< 201h/201H 153v/153V Pos: sitting >
You have finished memorizing ice missile.

< 201h/201H 153v/153V Pos: sitting >
A half-elf bard snaps into visibility.
You abandon your meditative trance.
A half-elf bard's impressive pierce strikes you.
Out of nowhere, a half-elf bard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!

< 53h/201H 153v/153V Pos: sitting >
< T: Fir TP: sit TC:pretty hurt E: a half-elf bard sta EP: excellent >
 A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!

< 28h/201H 153v/153V Pos: sitting >
< T: Fir TP: sit TC: awful E: someone sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant's crude pierce strikes you.
A half-elf merchant's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant slips beneath your guard, dealing you a vicious attack!
A half-elf merchant's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A half-elf merchant's pierce causes you to grimace in pain.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.