The death of [ 1 Ranger] Sintr (Halfling)

in The Ogre's Foot Inn

from the perspective of [ 1 Ranger] Sintr (Halfling)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a deerskin cloak
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ....^...     
  ...^.... M    
 .^^......  ..  
 .........  ..  
 ++++++@++++++  
 ........   ..  
 .......   ...  
  ......  ...   
   ....   ..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   .....^...    
  ....^.... M   
 +.^^......  .  
 +.........  .  
 ++++++@++++++  
 .........   .  
 ........   ..  
  .......  ..   
   .....   .    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ......^..    
  +....^....    
 M+.^^......    
 .+.........    
 .+++++@++++++  
 ..........     
 .........   .  
  ........  .   
   ......       
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   +......^.    
  ^+....^....   
 MM+.^^......   
 M.+.........   
 ..++++@++++++  
 ...........    
 ..........     
  .........     
   .......      
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   .+......^    
  .^+....^...   
 MMM+.^^......  
 ^M.+.........  
 ...+++@++++++  
 ^...........   
 ^..........    
  ..........    
   ........     
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   *.+......    
  ..^+....^..   
 ^MMM+.^^.....  
 M^M.+........  
 M...++@++++++  
 ^^...........  
 .^..........   
  ...........   
   .........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   **.+.....    
  ...^+....^.   
 .^MMM+.^^....  
 ^M^M.+.......  
 ^M...+@++++++  
 M^^..........  
 M.^..........  
  ^..........   
   .........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ***.+....    
  ....^+....^   
 ..^MMM+.^^...  
 .^M^M.+......  
 .^M...@++++++  
 ^M^^.........  
 ^M.^.........  
  M^.........   
   .........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ++M++....    
  ****.+.....   
 *....^+....^.  
 ..^MMM+.^^...  
 .^M^M.@......  
 .^M...+++++++  
 ^M^^.........  
  M.^........   
   ^........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!
 
   .^.^+..^.    
  +++M++.....   
 .****.+......  
 *....^+....^.  
 ..^MMM@.^^...  
 .^M^M.+......  
 .^M...+++++++  
  M^^........   
   .^.......    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ..M.+..^.    
  *.^.^+..^..   
 ++++M++.....^  
 .****.+......  
 *....^@....^.  
 ..^MMM+.^^...  
 .^M^M.+......  
  ^M...++++++   
   ^^.......    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   M^..M....    
  ...M.+..^..   
 **.^.^+..^...  
 ++++M++.....^  
 .****.@......  
 *....^+....^.  
 ..^MMM+.^^...  
  ^M^M.+.....   
   M...+++++    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ^...+...     
  .M^..M.....   
 ....M.+..^...  
 **.^.^+..^...  
 ++++M+@.....^  
 .****.+......  
 *....^+....^.  
  .^MMM+.^^..   
   M^M.+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   M^...+...    
  ^.M^..M....   
 *....M.+..^..  
 ^**.^.^+..^..  
 ++++++@+.....  
 *.****.+.....  
 **....^+....^  
  ..^MMM+.^^.   
   ^M^M.+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.

< 21h/21H 101v/101V Pos: standing >
 
   ^M^...+..    
  ^^.M^..M...   
 **....M.+..^.  
 *^**.^.^+..^.  
 ++++++@M+....  
 ^*.****.+....  
 ***....^+....  
  ^..^MMM+.^^   
   .^M^M.+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   .^M^...+.    
  .^^.M^..M..   
 ***....M.+..^  
 **^**.^.^+..^  
 ++++++@+M+...  
 *^*.****.+...  
 ****....^+...  
  *^..^MMM+.^   
   ..^M^M.+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ..^M^...+    
  *.^^.M^..M.   
 ****....M.+..  
 +**^**.^.^+..  
 M+++++@++M+..  
 +*^*.****.+..  
 *****....^+..  
  **^..^MMM+.   
   *..^M^M.+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^..M   
 *****....M.+.  
 M+**^**.^.^+.  
 ^M++++@+++M+.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MMM+   
   ^*..^M^M.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^M+++@++++M+  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MMM   
   *^*..^M^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@++++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 21h/21H 101v/101V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.

< 21h/21H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.

< 21h/21H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
An odd little man, with a shaved head and an orange robe, hums something.

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 21h/21H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 21h/21H 101v/101V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 101v/101V Pos: standing >
Ok.

< 21h/21H 101v/101V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 101v/101V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 21h/21H 101v/101V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 21h/21H 101v/101V Pos: standing >
Your mount is too exhausted.

< 21h/21H 101v/101V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 21h/21H 101v/101V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 21h/21H 101v/101V Pos: standing >
You dismount a stray dog.

< 21h/21H 101v/101V Pos: standing >
A stray dog leaves north.

< 21h/21H 101v/101V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 21h/21H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 100v/101V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 21h/21H 99v/101V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 21h/21H 98v/101V Pos: standing >
The door seems to be closed.

< 21h/21H 98v/101V Pos: standing >
Ok.

< 21h/21H 99v/101V Pos: standing >
You sulk, looking for a corner to hide in.

< 21h/21H 100v/101V Pos: standing >

		Score information for Sintr

Level: 1   Race: Halfling   Class: Ranger Sex: Male
Hit points: 21(21)  Moves: 100(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 3 minutes
Received data: 0.0655 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: 93%
93%
Status:  Standing.
HardCore pts:   +10.00
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Bartender Quests Remaining: 4
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:   10 


		Score information for Sintr

Level: 1   Race: Halfling   Class: Ranger Sex: Male
Hit points: 21(21)  Moves: 100(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 3 minutes
Received data: 0.0655 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: 93%
93%
Status:  Standing.
HardCore pts:   +10.00
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Bartender Quests Remaining: 4
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:   10 
The town crier burps loudly.

< 21h/21H 101v/101V Pos: standing >
You turn your battle alert status on.

< 21h/21H 101v/101V Pos: standing >
Damage Display is now ON

< 21h/21H 101v/101V Pos: standing >
A militia guard enters from the east.

< 21h/21H 101v/101V Pos: standing >
Screen length set to 48 lines.

< 21h/21H 101v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 21h/21H 101v/101V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 21h/21H 100v/101V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A small wooden horn has been left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 21h/21H 99v/101V Pos: standing >

		Score information for Sintr

Level: 1   Race: Halfling   Class: Ranger Sex: Male
Hit points: 21(21)  Moves: 100(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 3 minutes
Received data: 0.0674 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: 93%
93%
Status:  Standing.
HardCore pts:   +10.00
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Bartender Quests Remaining: 4
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:   10 


< 21h/21H 100v/101V Pos: standing >
Skill
1h piercing                   10
1h slashing                   20
awareness                      8
bandage                        7
blade barrage             (obtained at level 16)
blindfighting                 20
carve                         19
clerical spell knowledge  (obtained at level 10)
climb                          8
double attack                 16
dual wield                     8
fishing                       17
kick                          19
meditate                      18
mount                         11
parry                          6
quick chant                   17
ranged weapons                19
rescue                    (obtained at level 10)
retreat                       18
riposte                       12
salvage                       11
sorcerous spell knowledge (obtained at level 10)
springleap                    20
surprise                      11
swim                           9
switch opponents              20
track                          6
triple attack             (obtained at level 51)
unarmed damage                 5
vicious attack            (obtained at level 56)

< 21h/21H 101v/101V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman suddenly looks a bit dumb, and madly slams _YOU_!

< 19h/21H 101v/101V Pos: on your ass >
< T: Sintr TP: ass TC:few scratches E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman parries your futile lunge at him.

< 19h/21H 101v/101V Pos: on your ass >
< T: Sintr TP: ass TC:few scratches E: a rakshasa tribesman sta EP: excellent >
 An elite guard watches the battle in amusement.

< 19h/21H 101v/101V Pos: on your ass >
< T: Sintr TP: ass TC:few scratches E: a rakshasa tribesman sta EP: excellent >
 -=[A rakshasa tribesman's pierce enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
A rakshasa tribesman stabs you directly in the heart, killing you instantly.
Your deerskin belt was completely destroyed by the massive blow!