The death of [51 Skald] Rican The Empire (Human)

in The Partially Frozen Grasslands of IceCrag

from the perspective of [56 Ruiner] Vroth La Resistance (Drow Elf)

<worn as a badge>    a battle scar [superior]
<worn on head>       the helm of light
<worn on eyes>       eyes of the tanar'ri [superior] (magic)
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        an earring of the pagans (magic) [82%]             
<worn on face>       the mask of the plague [superior]
<worn around neck>   a diabolical diamond gorget
<worn around neck>   a troglodyte witchdoctor's spirit pouch [superior] (magic) (glowing)
<worn on body>       a patched dragonscale ringmail from Valley of Crushk
<worn about body>    a shimmering green cloak (magic) [82%]             
<worn on back>       a chothe hide backpack [76%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>lucky alchemist sack
<attached to belt>   an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     a well-polished mithril body shield
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn on hands>      a pair of hazy green gloves of strength (magic) (glowing)
<worn on finger>     a titanium ring [superior] (magic) (glowing)
<worn on finger>     the royal signet of Alatorin (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic)
<worn on feet>       a pair of dusty boots of good protection [superior] made by Rolsek (glowing) [84%]             


< 461h/461H 177v/177V Pos: standing >

< 461h/461H 177v/177V Pos: standing >

< 461h/461H 177v/177V Pos: standing >

< 461h/461H 177v/177V Pos: standing >
You shrug into a patched dragonscale ringmail from Valley of Crushk.
You slide your legs into some stitched leggings of the Knights of the Raven of regeneration.
You cover your arms with some glowing sleeves made of devil skin.
You clasp a waistband of rock and stone around your waist.
You pull a pair of hazy green gloves of strength onto your hands.
You place a pair of dusty boots of good protection [superior] made by Rolsek on your feet.
You don the helm of light on your head.
You strap a well-polished mithril body shield to your arm.
You place the royal signet of Alatorin on your left ring finger.
You place a titanium ring [superior] on your right ring finger.
You wear an earring of the pagans on your left ear.
You wear an earring woven of mandrake fiber on your right ear.
You place the bangle of the Dreamer [poor] around your left wrist.
You place the divine bracer of greater defense around your right wrist.
You duck your head and place a diabolical diamond gorget around your neck.
You duck your head and place a troglodyte witchdoctor's spirit pouch [superior] around your neck.
You cover your face with the mask of the plague [superior].
You don the guild insignia of a battle scar [superior].
You slide eyes of the tanar'ri [superior] over your eyes.
You wear a shimmering green cloak about your body.
You strap a quiver smeared with blood onto your back.
You strap a chothe hide backpack on your back.
You attach lucky alchemist sack to your belt.
You attach an orb of mental toughness [superior] to your belt.
You can't use a bottomless bag of the illithids.

< 461h/461H 177v/177V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
Within a Dark and Gloomy Hallway
Obvious exits: -E -D#

< 789h/789H 212v/212V Pos: standing >
Your skin loses its thorny texture.
Faluzure's blessing fades.
Faluzure's blessing fades.

< 593h/593H 156v/156V Pos: standing >

< 593h/593H 156v/156V Pos: standing >
You start chanting...

< 593h/593H 156v/156V Pos: standing >
Casting: faluzures vitality *

< 593h/593H 156v/156V Pos: standing >
Casting: faluzures vitality 

< 593h/593H 156v/156V Pos: standing >
You complete your spell...
You feel the cold breath of the God Faluzure.

< 593h/593H 156v/156V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You start chanting...

< 789h/789H 212v/212V Pos: standing >
Casting: shadow vision 

< 789h/789H 212v/212V Pos: standing >
You complete your spell...

< 789h/789H 212v/212V Pos: standing >
You start chanting...

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
You sap energy from your surroundings.

< 789h/789H 212v/212V Pos: standing >
You start chanting...

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
Your will to live grows stronger!

< 789h/789H 212v/212V Pos: standing >
You start chanting...

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!

< 789h/789H 212v/212V Pos: standing >
You draw a 8th circle of energy from your surroundings.
You get a silvery potion from a bottomless bag of the illithids.

< 789h/789H 212v/212V Pos: standing >
As you quaff a silvery potion, the vial disappears in a bright flash of light!
Bands of magic armor wrap around you!
You suddenly feel blessed!
Your skin gains the texture and toughness of bark.

< 789h/789H 212v/212V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 789h/789H 212v/212V Pos: standing >
You say in drow 'blasphemy'
The door begins to hum, then glow brightly.
A magical force unlocks the door.

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 789h/789H 212v/212V Pos: standing >
Ok.

< 789h/789H 212v/212V Pos: standing >
The Church Interrogation Area
Obvious exits: -E# -U
The head church interrogater stands here leaning against the guillotine.(Red Aura)

< 789h/789H 211v/212V Pos: standing >

< 789h/789H 211v/212V Pos: standing >
Ok.

< 789h/789H 211v/212V Pos: standing >
Ok.

< 789h/789H 211v/212V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W -D
A fervent church acolyte wanders about aimlessly.(Red Aura)

< 789h/789H 210v/212V Pos: standing >
Ok.

< 789h/789H 211v/212V Pos: standing >
Along a Gloomy Hallway within the Church
Obvious exits: -N -S -W#
A church guardsman peers about, alert for trouble.(Red Aura)

< 789h/789H 211v/212V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W#
A church guardsman peers about, alert for trouble.(Red Aura)

< 789h/789H 210v/212V Pos: standing >
The window seems to be closed.

< 789h/789H 210v/212V Pos: standing >
Ok.

< 789h/789H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E
*A skinny church member throws darts at the wall.(Red Aura)
A well muscled church member stands here.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)

< 789h/789H 211v/212V Pos: standing >
Ok.

< 789h/789H 211v/212V Pos: standing >
You start chanting...

< 789h/789H 211v/212V Pos: standing >
Casting: bloodstone ***

< 789h/789H 211v/212V Pos: standing >
Casting: bloodstone **

< 789h/789H 211v/212V Pos: standing >
Casting: bloodstone *

< 789h/789H 211v/212V Pos: standing >
Casting: bloodstone 

< 789h/789H 211v/212V Pos: standing >
You complete your spell...
A shimmering stone begins to take shape....
The stone rises into the air briefly, then shoots downward with amazing speed into the ground.
The stone fades to a blood red color.

< 789h/789H 211v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.

< 789h/789H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E#
Pulsating with power, a bloodstone lies at your feet here. (magic) (glowing)
*A skinny church member throws darts at the wall.(Red Aura)
A well muscled church member stands here.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)

< 789h/789H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 789h/789H 212v/212V Pos: standing >
You can't find it!

< 789h/789H 212v/212V Pos: standing >
You eat the slab of beef.

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
The Church Member Sleeping Quarters
Obvious exits: -E#
Pulsating with power, a bloodstone lies at your feet here. (magic) (glowing)
*A skinny church member throws darts at the wall.(Red Aura)
A well muscled church member stands here.(Red Aura)
A tired-looking church member relaxes in the sleeping quarters.(Red Aura)

< 789h/789H 212v/212V Pos: standing >
You draw a 12th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You start chanting...

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate ****

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate ***

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate **

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate *

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
You can only open a shadow gate to another player!

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You start chanting...

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate ****

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate ***

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate **

< 789h/789H 212v/212V Pos: standing >
Casting: shadow gate *

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 789h/789H 212v/212V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
    ^^.M*^.^..^     
   ^.^.+**.**.      
  ***^^+*****.      
 *M....+.***.   .^  
 ...M..+.***   ..*  
 .^.^..+*@..   ...  
 ...^^.+....  .^.*  
 .^^...+M^^   .^L*  
  ^^^^^+^^.  ...*   
   ^^^^+.^   .^.    
    .^^+..   .^     
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
I see no person by that name here!

< 789h/789H 212v/212V Pos: standing >
You attempt to give consent...

< 789h/789H 212v/212V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 789h/789H 212v/212V Pos: standing >
You are now a member of a tundra panther's group.

< 789h/789H 212v/212V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Rip.

< 789h/789H 212v/212V Pos: standing >
 
    ^^.M*^.^..^     
   ^.^.+**.**.      
  ***^^+*****.      
 *M....+.***.   .^  
 ...M..+.***   ..*  
 .^.^..+*@..   ...  
 ...^^.+....  .^.*  
 .^^...+M^^   .^L*  
  ^^^^^+^^.  ...*   
   ^^^^+.^   .^.    
    .^^+..   .^     
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands here.(Red Aura)
Rip La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)

< 789h/789H 212v/212V Pos: standing >

< 789h/789H 212v/212V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the east...
The sound of metal hewing rock can be heard in the distance to the east...

< 789h/789H 212v/212V Pos: standing >
You now follow a tundra panther.

< 789h/789H 212v/212V Pos: standing >
A tundra panther sneaks south.
You follow a tundra panther.

 
    .^.+**.**.      
   **^^+*****.      
  *M...+.***.   .   
 ...M..+.***   ..*  
 .^.^..+**..   ...  
 ...^^.+.@..  .^.*  
 .^^...+M^^   .^L*  
 ^^^^^^+^^.  ...**  
  .^^^^+.^   .^.*   
   M.^^+..   .^*    
    *..+^.   ..     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the north.
Rip enters from the north.
Rip enters from the north.
Rip enters from the north.
Rip enters from the north.
You nod.

< 789h/789H 210v/212V Pos: standing >
You follow a tundra panther.

 
    ^.+**.**.       
   *^^+*****.       
  M...+.***.   .^   
 ..M..+.***   ..**  
 ^.^..+**..   ...*  
 ..^^.+.P@.  .^.**  
 ^^...+M^^   .^L**  
 ^^^^^+^^.  ...***  
  ^^^^+.^   .^.**   
   .^^+..   .^**    
    ..+^.   ..*     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the west.
Rip enters from the west.
Rip enters from the west.
Rip enters from the west.
Rip enters from the west.

< 789h/789H 208v/212V Pos: standing >
A tundra panther sneaks east.
You follow a tundra panther.

 
    .+**.**.        
   ^^+*****.   .    
  ...+.***.   .^*   
 .M..+.***   ..***  
 .^..+**..   ...**  
 .^^.+..P@  .^.***  
 ^...+M^^   .^L***  
 ^^^^+^^.  ...****  
  ^^^+.^   .^.***   
   ^^+..   .^***    
    .+^.   ..**     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the west.
Rip enters from the west.
Rip enters from the west.
Rip enters from the west.
Rip enters from the west.

< 789h/789H 206v/212V Pos: standing >
You follow a tundra panther.

 
    +**.**.   .     
   ^+*****.   ..    
  ..+.***.   .^**   
 M..+.***   ..****  
 ^..+**..   ...***  
 ^^.+...P@ .^.****  
 ...+M^^   .^L****  
 ^^^+^^.  ...*****  
  ^^+.^   .^.****   
   ^+..   .^****    
    +^.   ..***     
Rapids of a Shallow River
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the west.

< 789h/789H 204v/212V Pos: standing >
You follow a tundra panther.

 
    **.**.   .^     
   +*****.   ..*    
  .+.***.   .^***   
 ..+.***   ..*****  
 ..+**..   ...****  
 ^.+...MP@.^.*****  
 ..+M^^   .^L*****  
 ^^+^^.  ...*****^  
  ^+.^   .^.****.   
   +..   .^****.    
    ^.   ..***^     
Rapids of a Shallow River
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the west.

< 789h/789H 203v/212V Pos: standing >
You follow a tundra panther.

 
    *.**.   .^.     
   *****.   ..**    
  +.***.   .^****   
 .+.***   ..******  
 .+**..   ...*****  
 .+...M P@^.******  
 .+M^^   .^L******  
 ^+^^.  ...*****^.  
  +.^   .^.****..   
   ..   .^****.^    
    .   ..***^.     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the west.

< 789h/789H 202v/212V Pos: standing >
You follow a tundra panther.

 
    ****.   ..*     
   .***.   .^***    
  +.***   ..*****   
 .+**..   ...*****  
 .+...M  P^.******  
 .+M^^   @^L******  
 ^+^^.  ...*****^.  
 ^+.^   .^.****..^  
  +..   .^****.^.   
   ^.   ..***^..    
    .  ..****..     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the north.

< 789h/789H 202v/212V Pos: standing >
A tundra panther sneaks east.
You follow a tundra panther.

 
    ***.   ..**     
   ***.   .^****    
  .***   ..******   
 +**..   ...******  
 +...M  .^.*******  
 +M^^   P@L******^  
 +^^.  ...*****^.^  
 +.^   .^.****..^.  
  ..   .^****.^.^   
   .   ..***^..^    
      ..****...     
Snow Capped Hills of the Tundra
Obvious exits: -N -EB -S -W
*A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Rip enters from the west.

< 789h/789H 201v/212V Pos: standing >
Rip leaves east.

< 789h/789H 206v/212V Pos: standing >
Argh!!! It's too bright!

< 789h/789H 210v/212V Pos: standing >
Someone completes his spell...
Someone utters the word 'pawwzf'
Someone creates a hammer out of thin air that smashes into someone, bits of flesh and bone fly everywhere!

< 789h/789H 210v/212V Pos: standing >
You failed.

< 789h/789H 210v/212V Pos: standing >
Someone parries someone's lunge at him.
Someone's slash grazes someone.

< 789h/789H 210v/212V Pos: standing >
A pitch-black sphere appears over your head!

< 789h/789H 210v/212V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 789h/789H 210v/212V Pos: standing >
A Human snaps into visibility.
Rip's fine slash wounds a Human.
Rip's fine slash wounds a Human.
Rip's slash grazes a Human.
Rip's fine slash wounds a Human.
Rip's fine slash wounds a Human.
Rip's slash grazes a Human.
Rip's fine slash wounds a Human.
Rip's slash wounds a Human.
Rip's fine slash wounds a Human.

< 789h/789H 210v/212V Pos: standing >
A tundra panther completes his spell...
A tundra panther utters the word 'hammer'
A tundra panther creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!

< 789h/789H 211v/212V Pos: standing >
A tundra panther starts casting an offensive spell.

< 789h/789H 212v/212V Pos: standing >
A Human clambers to his feet.

< 789h/789H 212v/212V Pos: standing >
A tundra panther completes his spell...
A tundra panther utters the word 'hammer'
A Human snaps into visibility.
A tundra panther creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!

< 789h/789H 212v/212V Pos: standing >
Rip blocks a Human's lunge at him.
A Human misses Rip.
A Human snaps into visibility.

< 789h/789H 212v/212V Pos: standing >
A tundra panther starts casting an offensive spell.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 789h/789H 212v/212V Pos: standing >
A Human snaps into visibility.
Rip's fine slash wounds a Human.
Rip's impressive slash strikes a Human.
A Human dodges Rip's attack.
Rip's crude slash wounds a Human.
A Human parries Rip's lunge at him.
A Human parries Rip's lunge at him.
Rip's decent slash wounds a Human.
Rip swings Illesarus, Sword of Sharpness with a broad two-handed arch at a Human.
Blood flies everywhere as Illesarus slices without restraint.
A Human gasps as the vorpal sword nearly severs his arm!

< 789h/789H 212v/212V Pos: standing >
A tundra panther completes his spell...
A tundra panther utters the word 'pawwzf'
A tundra panther creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
You start chanting...
You snap into visibility.

< 789h/789H 212v/212V Pos: standing >
A Human snaps into visibility.
A Human is knocked to the ground by Rip's mighty bash!

< 789h/789H 212v/212V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.
You snap into visibility.
Casting: horrid wilting 
A tundra panther starts casting an offensive spell.

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
A Human snaps into visibility.
[Damage: 131 ] A Human begins to dry and wilt.

< 789h/789H 212v/212V Pos: standing >
A tundra panther completes his spell...
A tundra panther utters the words 'ghjiilla zuguaig'

< 789h/789H 212v/212V Pos: standing >
Rip deflects a Human's blow and strikes back at him!
A Human snaps into visibility.
Rip's fine slash strikes a Human.

< 789h/789H 212v/212V Pos: standing >
You start chanting...
You snap into visibility.

< 789h/789H 212v/212V Pos: standing >
A Human's arm has healed.

< 789h/789H 212v/212V Pos: standing >
A Human snaps into visibility.
Rip's slash strikes a Human.
Rip's fine slash strikes a Human.
Rip's powerful slash enshrouds a Human in a mist of blood.
Rip's decent slash strikes a Human hard.
Rip's fine slash strikes a Human very hard.
Rip's weak slash strikes a Human.
Rip's slash strikes a Human hard.
Rip's fine slash seriously wounds a Human.

< 789h/789H 212v/212V Pos: standing >
You snap into visibility.
Casting: horrid wilting 

< 789h/789H 212v/212V Pos: standing >
A tundra panther starts casting an offensive spell called 'titan'.

< 789h/789H 212v/212V Pos: standing >
You complete your spell...
A Human snaps into visibility.
[Damage: 129 ] You suck all the water from a Human.
A Human's hands of justice melted corroded by the acid.
A Human's signet of Tallin of lesser defense [poor] made by Daweava melted corroded by the acid.
A Human's pair of sparkling eyeglasses melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.