The death of [35 Sorcerer] Lema (Halfling)

in Along the Path Up the Motte Approaching the Keep

from the perspective of [35 Sorcerer] Lema (Halfling)

<worn as a badge>    a twisted hardwood badge
<worn on eyes>       a stylish sapphire eyepatch from The Motte and Bailey of Duke Delwyn
<worn in ear>        a troglodyte earring [poor]
<worn around neck>   an exquisite softwood medallion
<worn around neck>   a large spiked metal collar [poor]
<worn on body>       a sparkling bronze tunic from The Motte and Bailey of Duke Delwyn
<worn about body>    an unearthly dragonscale cloak from The Motte and Bailey of Duke Delwyn
<worn on back>       a large leather backpack
<worn as quiver>     a burnt granite quiver
<worn about waist>   a fine bronze belt
<worn on belt buckle>a glowing black tome with a bone splint spine (magic) (glowing)
<attached to belt>   a quill
<held as shield>     a soldier's obsidian tower shield from The Motte and Bailey of Duke Delwyn
<worn around wrist>  a hardened flesh bracelet [78%]             
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some spiked brass mitts from The Motte and Bailey of Duke Delwyn
<worn on finger>     a skin-wrapped softwood signet
<primary weapon>     a sparkling iron quarterstaff from The Motte and Bailey of Duke Delwyn
<worn on legs>       some burnt limestone leg plates
<worn on feet>       some fine glass boots


< 238h/257H 101v/101V Pos: standing >
Ok.
You put 16 platinum, 105 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 238h/257H 101v/101V Pos: standing >
Ok.

< 239h/257H 101v/101V Pos: standing >
You strap a large leather backpack on your back.

< 240h/257H 101v/101V Pos: standing >
Some blood isn't takeable.
The corpse of a bare-chested farrier isn't takeable.

< 240h/257H 101v/101V Pos: standing >
You start chanting...

< 241h/257H 101v/101V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 243h/257H 101v/101V Pos: standing >
You sit down and relax.

< 246h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
   13 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist
   39 seconds:  ( 7th) bigbys clenched fist
   51 seconds:  ( 6th) fireball
   62 seconds:  ( 5th) coldshield

You can memorize 7 1st, 1 6th and 1 7th circle spell(s).
You continue your study.

< 246h/257H 101v/101V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 13 seconds.

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.
You are memorizing teleport, which will take about 12 seconds.

< 257h/257H 101v/101V Pos: sitting >
A heavily-bearded nailsmith leaves west.

< 257h/257H 101v/101V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                 [in spellbook]
sleep                      
strength                    [in spellbook]

3rd CIRCLE:
acid blast                 
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis            
ray of enfeeblement        
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                    [in spellbook]
fireshield                 
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


< 257h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) bigbys clenched fist
   18 seconds:  ( 7th) bigbys clenched fist
   30 seconds:  ( 6th) fireball
   41 seconds:  ( 5th) coldshield
   54 seconds:  ( 7th) bigbys clenched fist
   66 seconds:  ( 6th) teleport

You can memorize 7 1st circle spell(s).

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >
You start meditating...

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
A heavily-bearded nailsmith enters from the west.

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing fireball.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You stop meditating.
Fairly easy.

< 257h/257H 101v/101V Pos: sitting >
You start meditating...

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing coldshield.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - bigbys clenched fist
( 6th circle)  1 - teleport
               4 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) bigbys clenched fist
   20 seconds:  ( 6th) teleport

You can memorize 7 1st circle spell(s).

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >
A heavily-bearded nailsmith leaves north.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               4 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) teleport

You can memorize 7 1st circle spell(s).

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 257h/257H 101v/101V Pos: sitting >
You clamber to your feet.

< 257h/257H 101v/101V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 257h/257H 101v/101V Pos: standing >
The Farrier's Corner of the Smithies' Ring
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a bare-chested farrier is lying here.

< 257h/257H 101v/101V Pos: standing >
A Massive Flaming Forge Within the Smithies' Ring
   The smiths of the bailey decided long ago that their collective business
would increase dramatically if they formed a guild, and the result of that
agreement is the massive forge at the rear of the smithies’ ring.  Large
enough for ten men to work with at the same time it is kept fueled and blown
by a magical enchantment procured from the wizards guild of a nearby city.
Obvious exits: -North -South -West
A large steel anvil rests in the center of the room.
A heavily-bearded nailsmith is wandering about the smithys' quarter.

< 257h/257H 100v/101V Pos: standing >
A heavily-bearded nailsmith leaves west.

< 257h/257H 100v/101V Pos: standing >
The Bellfounder's Workshop in the Smithies' Ring
   Three large iron casts in the corner are used by the bellfounder to shape
the bells that he sells every day.  The smaller bells go to farmers and
merchants for their daily use, however large bells are often requested by
the local towns of the area for their churches or clock towers.  While not
a steady trade, the pay for such a job is considerable.
Obvious exits: -South -West
A barrel-chested bellfounder is pouring molten steel.

< 257h/257H 99v/101V Pos: standing >
Are you mad!?

< 257h/257H 101v/101V Pos: standing >
You start chanting...
A barrel-chested bellfounder suddenly attacks YOU!
A barrel-chested bellfounder's fine punch strikes you.
[Damage:  4 ] A barrel-chested bellfounder shivers from the unnatural cold as he hits you!

< 241h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP: few scratches >
 You complete your spell...
[Damage: 148 ] Your giant fist of force causes a barrel-chested bellfounder to stagger in agony!

< 241h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  small wounds >
 You start chanting...

< 241h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  small wounds >
 Casting: bigbys clenched fist *

< 241h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  small wounds >
 You dodge a barrel-chested bellfounder's vicious attack.
You suddenly see a barrel-chested bellfounder's foot in your chest.
[Damage:  1 ] A barrel-chested bellfounder shivers from the unnatural cold as he hits you!

< 234h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  small wounds >
 You complete your spell...
[Damage: 146 ] Your giant fist of force causes a barrel-chested bellfounder to stagger in agony!

< 234h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  few wounds >
 You start chanting...

< 234h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  few wounds >
 You complete your spell...
[Damage: 149 ] Your giant fist of force causes a barrel-chested bellfounder to stagger in agony!

< 234h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  nasty wounds >
 [Damage:  2 ] Your crude crush grazes a barrel-chested bellfounder.
You miss a barrel-chested bellfounder.

< 234h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  nasty wounds >
 You start chanting...

< 234h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: bellfounder sta EP:  nasty wounds >
 A barrel-chested bellfounder's impressive punch strikes you very hard.
OUCH!  That really did HURT!
[Damage:  8 ] A barrel-chested bellfounder shivers from the unnatural cold as he hits you!
You dodge a barrel-chested bellfounder's vicious attack.

< 200h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC: small wounds E: bellfounder sta EP:  nasty wounds >
 You complete your spell...
[Damage: 140 ] Your giant fist of force causes a barrel-chested bellfounder to stagger in agony!

< 200h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC: small wounds E: bellfounder sta EP:  awful >
 You start chanting...

< 200h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC: small wounds E: bellfounder sta EP:  awful >
 You feel your skill in sorcerous spell knowledge improving.

< 200h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC: small wounds E: bellfounder sta EP:  awful >
 You complete your spell...
[Damage: 259 ] Your fireball hits a barrel-chested bellfounder with full force, causing an immediate death.
A barrel-chested bellfounder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a barrel-chested bellfounder cause a sickening chill to run up your spine.

< 200h/257H 101v/101V Pos: standing >
You get a few coins from the corpse of a barrel-chested bellfounder.
There were: 2 platinum coins, 17 gold coins. 

< 200h/257H 101v/101V Pos: standing >
You stop using a large leather backpack.

< 200h/257H 101v/101V Pos: standing >
Ok.

< 200h/257H 101v/101V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 16 platinum coins, 105 gold coins. 

< 201h/257H 101v/101V Pos: standing >
Ok.
You put 18 platinum, 122 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 201h/257H 101v/101V Pos: standing >
Ok.

< 202h/257H 101v/101V Pos: standing >
You strap a large leather backpack on your back.

< 202h/257H 101v/101V Pos: standing >
Some blood isn't takeable.
The corpse of a barrel-chested bellfounder isn't takeable.

< 203h/257H 101v/101V Pos: standing >
You sit down and relax.

< 203h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - teleport
               3 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
   13 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist
   39 seconds:  ( 7th) bigbys clenched fist
   52 seconds:  ( 7th) bigbys clenched fist
   64 seconds:  ( 6th) fireball

You can memorize 7 1st circle spell(s).
You continue your study.

< 204h/257H 101v/101V Pos: sitting >
You have just begun the trek to your next level!

< 205h/257H 101v/101V Pos: sitting >
You start meditating...

< 206h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 219h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 234h/257H 101v/101V Pos: sitting >

< 235h/257H 101v/101V Pos: sitting >

< 236h/257H 101v/101V Pos: sitting >

< 239h/257H 101v/101V Pos: sitting >

< 252h/257H 101v/101V Pos: sitting >

< 254h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - bigbys clenched fist
( 6th circle)  2 - teleport
               3 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) bigbys clenched fist
   15 seconds:  ( 7th) bigbys clenched fist
   27 seconds:  ( 6th) fireball

You can memorize 7 1st circle spell(s).

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 257h/257H 101v/101V Pos: sitting >
You clamber to your feet.

< 257h/257H 101v/101V Pos: standing >
The Limeburner's Store at the Front of the Smithies' Ring
   A large pile of limestone in the corner of the store is destined for the
forge, where the extreme temperatures will burn off the carbonates within
and leave the fine lime behind.  Used by builders for mortar, the substance
is very difficult to procure without extreme heat, and as such the other
smiths are often put out by the limeburners request for excessive heat.
Obvious exits: -East -South -West
A disfigured limeburner is making lime for mortar.

< 257h/257H 100v/101V Pos: standing >
You start chanting...

< 257h/257H 100v/101V Pos: standing >
You complete your spell...
[Damage: 179 ] Your giant fist of force causes a disfigured limeburner to stagger in agony!
A disfigured limeburner misses you.
A disfigured limeburner's punch strikes you.
[Damage:  3 ] A disfigured limeburner shivers from the unnatural cold as he hits you!
A disfigured limeburner's kick parts your hair but does little else.

< 245h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: limeburner sta EP:  few wounds >
 You start chanting...

< 245h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: limeburner sta EP:  few wounds >
 You complete your spell...
[Damage: 185 ] Your giant fist of force causes a disfigured limeburner to stagger in agony!

< 245h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: limeburner sta EP: pretty hurt >
 You miss a disfigured limeburner.
You miss a disfigured limeburner.

< 245h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: limeburner sta EP: pretty hurt >
 You start chanting...

< 245h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: limeburner sta EP: pretty hurt >
 Casting: bigbys clenched fist *
A disfigured limeburner misses you.
You dodge a disfigured limeburner's vicious attack.

< 245h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: limeburner sta EP: pretty hurt >
 You complete your spell...
[Damage: 185 ] Your mighty fist smashes into a disfigured limeburner's body, killing him instantly!
A disfigured limeburner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a disfigured limeburner's last actions in this world.

< 245h/257H 100v/101V Pos: standing >
You get a few coins from the corpse of a disfigured limeburner.
There were: 2 platinum coins, 17 gold coins. 

< 245h/257H 100v/101V Pos: standing >
You stop using a large leather backpack.

< 245h/257H 100v/101V Pos: standing >
Ok.

< 245h/257H 100v/101V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 18 platinum coins, 122 gold coins. 

< 246h/257H 100v/101V Pos: standing >
Ok.
You put 20 platinum, 139 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 246h/257H 100v/101V Pos: standing >
Ok.

< 247h/257H 101v/101V Pos: standing >
You strap a large leather backpack on your back.

< 247h/257H 101v/101V Pos: standing >
Some blood isn't takeable.
The corpse of a disfigured limeburner isn't takeable.

< 248h/257H 101v/101V Pos: standing >
You failed.

< 248h/257H 101v/101V Pos: standing >
You sit down and relax.

< 249h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
   13 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist
   39 seconds:  ( 7th) bigbys clenched fist

You can memorize 7 1st circle spell(s).
You continue your study.

< 250h/257H 101v/101V Pos: sitting >
You have just begun the trek to your next level!

< 250h/257H 101v/101V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 251h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 257h/257H 101v/101V Pos: sitting >
You clamber to your feet.

< 257h/257H 101v/101V Pos: standing >
A Large Covered Booth for the Smithies' Hired Ironmonger
   This large booth is covered to protect the ironmonger from the sun above
as he spends his days hawking the smithies’ wares.  Large shelves are covered
in everything from sword blanks to pots and pans, and the shelving is all
reinforced by heavy wooden planks to keep them from buckling or cracking.  A
large counter at the front holds the cash register, another device both
costly and cost-saving to the smiths of the castle.
Obvious exits: -North -East -South -West
A charismatic ironmonger is hawking the smithys' goods.

< 257h/257H 100v/101V Pos: standing >
You start chanting...

< 257h/257H 100v/101V Pos: standing >
You complete your spell...
[Damage: 373 ] Your giant fist of force causes a charismatic ironmonger to stagger in agony!
A charismatic ironmonger misses you.
You dodge a charismatic ironmonger's vicious attack.
You suddenly see a charismatic ironmonger's foot in your chest.
[Damage:  1 ] A charismatic ironmonger shivers from the unnatural cold as he hits you!

< 251h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: ironmonger sta EP:  awful >
 You start chanting...

< 251h/257H 100v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: ironmonger sta EP:  awful >
 You complete your spell...
[Damage: 186 ] Your mighty fist smashes into a charismatic ironmonger's body, killing him instantly!
A charismatic ironmonger is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a charismatic ironmonger dies in agony.

< 251h/257H 100v/101V Pos: standing >
You get a few coins from the corpse of a charismatic ironmonger.
There were: 1 platinum coin, 10 gold coins. 

< 251h/257H 100v/101V Pos: standing >
You stop using a large leather backpack.

< 251h/257H 100v/101V Pos: standing >
Ok.

< 251h/257H 100v/101V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 20 platinum coins, 139 gold coins. 

< 252h/257H 100v/101V Pos: standing >
Ok.
You put 21 platinum, 149 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 252h/257H 100v/101V Pos: standing >
Ok.

< 253h/257H 101v/101V Pos: standing >
You strap a large leather backpack on your back.

< 253h/257H 101v/101V Pos: standing >
Some blood isn't takeable.
The corpse of a charismatic ironmonger isn't takeable.

< 254h/257H 101v/101V Pos: standing >
You sit down and relax.

< 254h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - bigbys clenched fist
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
   13 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist

You can memorize 7 1st circle spell(s).
You continue your study.

< 255h/257H 101v/101V Pos: sitting >
You have just begun the trek to your next level!

< 256h/257H 101v/101V Pos: sitting >
You start meditating...

< 256h/257H 101v/101V Pos: sitting >
Autosaving...

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - bigbys clenched fist
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) bigbys clenched fist

You can memorize 7 1st circle spell(s).

< 257h/257H 101v/101V Pos: sitting >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 257h/257H 101v/101V Pos: sitting >

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 257h/257H 101v/101V Pos: sitting >
You clamber to your feet.

< 257h/257H 101v/101V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South

< 257h/257H 100v/101V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South

< 257h/257H 99v/101V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
   This tower at the northwestern section of the palisade leads up to the
platforms above, used for both spotting and fighting with any enemies who
are foolish enough to attack the fortified position.  The rickety staircase
wobbles underfoot and several stop-gap measures have been taken to
reinforce the stairway.
Obvious exits: -East -South -Up
A burly quarrier is strolling through on his way home.

< 257h/257H 98v/101V Pos: standing >
A burly quarrier leaves south.

< 257h/257H 100v/101V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
The corpse of an imposing man-at-arms is lying here.

< 257h/257H 100v/101V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West

< 257h/257H 99v/101V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -South -West

< 257h/257H 98v/101V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
   This guardhouse serves a dual purpose.  Its first, and primary reason,
is to ensure that no one is granted access to the keep on the motte without
a valid reason for doing so.  Its second is as an inspection station,
checking all outgoing persons for documents of any type, as well as, for any
unusual items that may have been pilfered from the keep.
Obvious exits: -North# -East -South -West

< 257h/257H 98v/101V Pos: standing >
The gate seems to be closed.

< 257h/257H 99v/101V Pos: standing >
Ok.

< 257h/257H 101v/101V Pos: standing >
Along the Path up the Motte Approaching the Keep
   The slope of the road steepens greatly here as it begins the climb up the
motte to the keep of the castle itself.  Large wooden palisades on both
sides of the lane loom overhead, and the bustle of soldiers above on the
platforms can be heard quite clearly.  Unlike the roads in the bailey, this
one is in immaculate condition, obviously well-cared for.
Obvious exits: -South -Up

< 257h/257H 100v/101V Pos: standing >
Ok.

< 257h/257H 100v/101V Pos: standing >
Along the Path Up the Motte Approaching the Keep
   The road lessens its slope as it approaches the top of the massive motte,
upon which the castle keep has been constructed.  The keep itself can be
seen quite clearly from here, an imposing structure of several stories, made
from dark granite rock.  Several banners flutter about in the breeze above
the keep.
Obvious exits: -North# -Down
An imposing man-at-arms is strolling about, looking for trouble.

< 257h/257H 99v/101V Pos: standing >
You start chanting...

< 257h/257H 101v/101V Pos: standing >
You complete your spell...
[Damage: 182 ] Your giant fist of force causes an imposing man-at-arms to stagger in agony!
An imposing man-at-arms's fine crush wounds you.
[Damage:  1 ] An imposing man-at-arms shivers from the unnatural cold as he hits you!
An imposing man-at-arms's powerful crush strikes you.
[Damage:  3 ] An imposing man-at-arms shivers from the unnatural cold as he hits you!
You suddenly see an imposing man-at-arms's foot in your chest.
[Damage:  1 ] An imposing man-at-arms shivers from the unnatural cold as he hits you!

< 232h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: man sta EP:  few wounds >
 You start chanting...

< 232h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: man sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 232h/257H 101v/101V Pos: standing >
< T: Lema TP: sta TC:few scratches E: man sta EP:  few wounds >
 You complete your spell...
[Damage: 371 ] Your mighty fist smashes into an imposing man-at-arms's body, killing him instantly!
An imposing man-at-arms is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
An imposing man-at-arms's death cry reverberates in your head as he falls to the ground.

< 232h/257H 101v/101V Pos: standing >
You get a heavy oaken shillelagh [superior] from the corpse of an imposing man-at-arms.
You get a few coins from the corpse of an imposing man-at-arms.
There were: 1 platinum coin, 9 gold coins. 

< 233h/257H 101v/101V Pos: standing >
You stop using a large leather backpack.

< 234h/257H 101v/101V Pos: standing >
Ok.

< 234h/257H 101v/101V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 21 platinum coins, 149 gold coins. 

< 235h/257H 101v/101V Pos: standing >
Ok.
You put 27 platinum, 158 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 235h/257H 101v/101V Pos: standing >
Ok.

< 236h/257H 101v/101V Pos: standing >
You strap a large leather backpack on your back.

< 237h/257H 101v/101V Pos: standing >
Some blood isn't takeable.
The corpse of an imposing man-at-arms isn't takeable.

< 237h/257H 101v/101V Pos: standing >
You failed.

< 238h/257H 101v/101V Pos: standing >
You sit down and relax.

< 239h/257H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - bigbys clenched fist
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  2 - cone of cold
               2 - dimension door
               2 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               3 - strength
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
   13 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist

You can memorize 7 1st circle spell(s).
You continue your study.

< 240h/257H 101v/101V Pos: sitting >
You are still a very long way from your next level.

< 242h/257H 101v/101V Pos: sitting >
You start meditating...

< 243h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 256h/257H 101v/101V Pos: sitting >
A vampire antipaladin looks at you.

< 257h/257H 101v/101V Pos: sitting >
A vampire antipaladin sizes you up with a quick glance.

< 257h/257H 101v/101V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 257h/257H 101v/101V Pos: sitting >
You clamber to your feet.

< 257h/257H 101v/101V Pos: standing >
A vampire antipaladin snaps into visibility.
A vampire antipaladin suddenly looks a bit dumb, and madly slams _YOU_!
A vampire antipaladin snaps into visibility.

< 254h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC:few scratches E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin snaps into visibility.
A vampire antipaladin's impressive pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's impressive pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's fine pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's impressive pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's pierce strikes you hard.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!

< 186h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: few wounds E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin parries your futile lunge at him.
A vampire antipaladin snaps into visibility.

< 186h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: few wounds E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin snaps into visibility.
A vampire antipaladin's pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's powerful pierce strikes you very hard.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's pierce strikes you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!

< 143h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: few wounds E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin dodges your futile attack.
A vampire antipaladin snaps into visibility.

< 143h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: few wounds E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin snaps into visibility.
A vampire antipaladin's impressive pierce strikes you hard.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's pierce strikes you hard.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's powerful pierce seriously wounds you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's impressive pierce seriously wounds you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's pierce seriously wounds you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!

< 58h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC:pretty hurt E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin parries your futile lunge at him.
A vampire antipaladin snaps into visibility.

< 58h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC:pretty hurt E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin snaps into visibility.
A vampire antipaladin's pierce seriously wounds you.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's fine pierce strikes you very hard.
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!
A vampire antipaladin's impressive pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The globe around a vampire antipaladin's body flares as it bears the brunt of your assault!

< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 OUCH! a vampire antipaladin suddenly appears behind you and makes a slashing motion at your throat!
You try to overcome your woozy feeling.

< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin parries your futile lunge at him.
A vampire antipaladin snaps into visibility.

< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 
< -2h/257H 101v/101V Pos: on your ass >
< T: Lema TP: ass TC: awful E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin snaps into visibility.
A vampire antipaladin stabs you directly in the heart, killing you instantly.
Your drow-made ruby coif was completely destroyed by the massive blow!
Your sleeves of pleated seal-skin [poor] was completely destroyed by the massive blow!
Your humming brass ring was completely destroyed by the massive blow!