The death of [45 Swordsman] Palo The Empire (Thri-Kreen)

in A Recently Rebuilt Stone Highway

from the perspective of [45 Swordsman] Palo The Empire (Thri-Kreen)



< 1h/385H 167v/167V Pos: standing >

< 1h/385H 167v/167V Pos: standing >

< 1h/385H 167v/167V Pos: standing >

< 1h/385H 167v/167V Pos: standing >

< 1h/385H 167v/167V Pos: standing >

< 2h/385H 167v/167V Pos: standing >
Obvious exits:
South- (closed door) 

< 2h/385H 167v/167V Pos: standing >

< 2h/385H 167v/167V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 2h/385H 167v/167V Pos: standing >
The door seems to be closed.

< 2h/385H 167v/167V Pos: standing >
Obvious exits:
South- (closed door) 

< 2h/385H 167v/167V Pos: standing >
Ok.

< 3h/385H 167v/167V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A sturdy looking mount is here, all saddled up and ready to ride.

< 3h/385H 166v/167V Pos: standing >
A tharnadian thief-hunter leaves west.
Obvious exits:
North- (open door) Tharnadian Bank
South- Road Beneath the Gate Tower
West- The Northern Wall Road

< 3h/385H 166v/167V Pos: standing >
A street sweeper enters from the west.

< 4h/385H 166v/167V Pos: standing >

< 4h/385H 166v/167V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 4h/385H 165v/167V Pos: standing >
Obvious exits:
North- A Bend in the Wall Road
South- Inside the Eastern City Gates
West- (closed door) 
Up- An Eastern Gate Guard Tower

< 4h/385H 165v/167V Pos: standing >

< 4h/385H 167v/167V Pos: standing >

< 4h/385H 167v/167V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/385H 166v/167V Pos: standing >
Obvious exits:
North- Road Beneath the Gate Tower
East- (open iron) Outside the Eastern City Gates
South- Road beneath the Gate Tower
West- The Grand Tharnadian Way

< 5h/385H 166v/167V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 5h/385H 166v/167V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/385H 165v/167V Pos: standing >
Obvious exits:
East- The Road Leading From Tharnadia
West- (open gates) Inside the Eastern City Gates

< 5h/385H 165v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.

< 5h/385H 163v/167V Pos: standing >
Obvious exits:
East- The Road Leading From Tharnadia
South- A Path Through a Verdant Forest
West- Outside the Eastern City Gates

< 5h/385H 163v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.

< 5h/385H 161v/167V Pos: standing >
Obvious exits:
East- The Road Leading From Tharnadia
West- The Road Leading From Tharnadia

< 5h/385H 162v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 5h/385H 160v/167V Pos: standing >
Obvious exits:
North- The Road Leading From Tharnadia
West- The Road Leading From Tharnadia

< 5h/385H 160v/167V Pos: standing >
A large rat enters from the west.

< 5h/385H 161v/167V Pos: standing >

< 6h/385H 161v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling outside the gates.

< 6h/385H 161v/167V Pos: standing >
Obvious exits:
East- The Road Leading From Tharnadia
South- The Road Leading From Tharnadia

< 6h/385H 161v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.

< 6h/385H 159v/167V Pos: standing >
Obvious exits:
East- The Road Leading From Tharnadia
West- The Road Leading From Tharnadia

< 6h/385H 159v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 6h/385H 158v/167V Pos: standing >
Obvious exits:
West- The Road Leading From Tharnadia
Up- The Road Leading From Tharnadia

< 6h/385H 158v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 6h/385H 156v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 6h/385H 155v/167V Pos: standing >
Obvious exits:
East- The Road Leading From Tharnadia
West- The Road Leading From Tharnadia

< 6h/385H 155v/167V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 6h/385H 154v/167V Pos: standing >
Obvious exits:
East- The Great Crossroad
West- The Road Leading From Tharnadia

< 7h/385H 154v/167V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 7h/385H 153v/167V Pos: standing >
Obvious exits:
East- A Recently Rebuilt Stone Highway
West- The Road Leading From Tharnadia

< 7h/385H 153v/167V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 7h/385H 154v/167V Pos: standing >
Obvious exits:
North- A Recently Rebuilt Stone Highway
East- A Recently Rebuilt Stone Highway
South- A Recently Rebuilt Stone Highway
West- The Great Crossroad

< 7h/385H 154v/167V Pos: standing >
 
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^M+++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 7h/385H 156v/167V Pos: standing >
Obvious exits:
North- A Dark Forest with Tall Evergreens
East- A Dark Forest with Tall Evergreens
South- A Recently Rebuilt Stone Highway
West- A Recently Rebuilt Stone Highway

< 8h/385H 156v/167V Pos: standing >
You attempt to bandage yourself.

< 8h/385H 159v/167V Pos: standing >
You continue bandaging yourself.

< 16h/385H 162v/167V Pos: standing >

< 17h/385H 165v/167V Pos: standing >
Teis enters from the east.

< 17h/385H 165v/167V Pos: standing >
Teis leaves south.

< 17h/385H 166v/167V Pos: standing >
You continue bandaging yourself.

< 24h/385H 164v/167V Pos: standing >
You continue bandaging yourself.

< 32h/385H 162v/167V Pos: standing >
Teis enters from the south.

< 32h/385H 162v/167V Pos: standing >
Teis leaves south.

< 32h/385H 162v/167V Pos: standing >
You continue bandaging yourself.

< 40h/385H 160v/167V Pos: standing >
You continue bandaging yourself.

< 48h/385H 157v/167V Pos: standing >
You continue bandaging yourself.

< 54h/385H 155v/167V Pos: standing >

< 54h/385H 155v/167V Pos: standing >

< 55h/385H 155v/167V Pos: standing >
You can't bandage any more with this bandage.

< 55h/385H 155v/167V Pos: standing >

< 55h/385H 155v/167V Pos: standing >

< 57h/385H 155v/167V Pos: standing >

< 60h/385H 158v/167V Pos: standing >
Teis enters from the west.

< 60h/385H 162v/167V Pos: standing >
Teis leaves north.

< 60h/385H 162v/167V Pos: standing >

< 60h/385H 163v/167V Pos: standing >

< 61h/385H 163v/167V Pos: standing >

< 64h/385H 167v/167V Pos: standing >

< 64h/385H 167v/167V Pos: standing >

< 65h/385H 167v/167V Pos: standing >

< 66h/385H 167v/167V Pos: standing >
A tharnadian highway patrolman enters from the south.

< 67h/385H 167v/167V Pos: standing >
A tharnadian highway patrolman leaves west.

< 67h/385H 167v/167V Pos: standing >
A tharnadian highway patrolman enters from the west.

< 67h/385H 167v/167V Pos: standing >
A tharnadian highway patrolman leaves south.

< 67h/385H 167v/167V Pos: standing >

< 68h/385H 167v/167V Pos: standing >
An elite highwayman enters from the south.

< 68h/385H 167v/167V Pos: standing >
An elite highwayman leaves west.

< 68h/385H 167v/167V Pos: standing >
An elite highwayman enters from the west.

< 68h/385H 167v/167V Pos: standing >

< 69h/385H 167v/167V Pos: standing >
An elite highwayman leaves south.

< 69h/385H 167v/167V Pos: standing >
A Duergar enters from the east.

< 71h/385H 167v/167V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Duergar's mighty bash!
A Duergar grins as he skewers you with his Illesarus, Sword of Sharpness.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< -1h/385H 167v/167V Pos: sitting >
< T: Palo TP: sit TC: awful E: A Duergar sta EP: excellent >
 
< -1h/385H 167v/167V Pos: sitting >
< T: Palo TP: sit TC: awful E: A Duergar sta EP: excellent >
 
< -1h/385H 167v/167V Pos: sitting >
< T: Palo TP: sit TC: awful E: A Duergar sta EP: excellent >
 Out of nowhere, a Goblin stabs you in the back, RIP...