The death of [30 Necromancer] Fez La Resistance (Kobold)

in a Well Traveled Path

from the perspective of [46 Forest Druid] Zluid (Halfling)

<floating about head>a BRIGHT blue ioun stone[167h 42m 40s]
<worn as a badge>    an insignia of the nomad healers made by Daweava [69%]             
<worn on head>       the shadowy crown of damnation
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a strip of Tiamat's flesh of wisdom (glowing) [48%]             
<worn in ear>        an earring of hope and enlightenment (glowing) [85%]             
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver (illuminating) [88%]             
<worn around neck>   an oathstone pendant [superior] (humming)
<worn on body>       some ghastly granite cuirass from The Church of the Eternal Dusk
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [83%]             
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on arms>       some glowing sleeves made of devil skin [poor] (glowing)
<held as shield>     the enchanted mithril shield of Shanat of endurance (humming) [73%]             
<worn around wrist>  a blackened bluestone bracer (glowing) [76%]             
<worn around wrist>  a carved diorite bracer
<worn on hands>      the sacred stone claws of Aan [86%]             
<worn on finger>     a ring of angel feathers
<worn on finger>     a ring of angel feathers [poor]
<primary weapon>     a fiery red scepter [superior]
<worn on legs>       a pair of soiled leather breeches [55%]             
<worn on feet>       some gnomish rocket boots of endurance (humming) [78%]             

A village commoner who is close by to your west.
A village warrior who is close by to your west.
A peasant commoner who is not far off to your west.
A traveling merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A village champion who is a brief walk away to your west.

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A small villager who is close by to your north.
A village warrior who is not far off to your north.
A traveling adventurer who is not far off to your north.
A wandering merchant who is close by to your west.
A muscular villager who is close by to your west.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A peasant commoner who is not far off to your west.
A traveling merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A village champion who is a brief walk away to your west.

< 754h/754H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A small villager who is close by to your north.
A village warrior who is not far off to your north.
A traveling adventurer who is not far off to your north.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A muscular villager who is close by to your west.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A peasant commoner who is not far off to your west.
A traveling merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is not far off to your west.
A traveling adventurer who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A village champion who is a brief walk away to your west.

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A small villager who is close by to your north.
A village warrior who is not far off to your north.
A traveling adventurer who is not far off to your north.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A muscular villager who is close by to your west.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A peasant commoner who is not far off to your west.
A traveling merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is not far off to your west.
A traveling adventurer who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A village champion who is a brief walk away to your west.

< 754h/754H 189v/191V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
The corpse of a village champion is lying here.
A small villager stands, apparently asleep.
A small villager stands, apparently asleep.

< 754h/754H 187v/191V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
The corpse of a village champion is lying here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
There is a slight disturbance in nature.

< 754h/754H 185v/191V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
[3] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A crude emerald saddle lies here on the ground.
[2] A spiked suit of splint mail is on the ground here.
[4] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
A village warrior wanders here looking for signs of trouble.
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 754h/754H 184v/191V Pos: standing >
You quickly scan the area.
A village champion who is close by to your east.
A pudgy commoner who is close by to your east.
A peasant commoner who is close by to your east.
A peasant commoner who is close by to your west.
A young villager who is close by to your west.
A wandering adventurer who is close by to your west.
A village warrior who is not far off to your west.
A small villager who is not far off to your west.
A small villager who is not far off to your west.

< 754h/754H 186v/191V Pos: standing >
A village commoner leaves west.

< 754h/754H 190v/191V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village champion wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your west.
A traveling adventurer who is close by to your west.
A village champion who is close by to your west.
A village commoner who is not far off to your west.
A peasant commoner who is not far off to your west.
A young villager who is not far off to your west.
A wandering adventurer who is not far off to your west.
A village warrior who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A small villager who is a brief walk away to your west.

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your west.
A traveling adventurer who is close by to your west.
A village champion who is close by to your west.
A village commoner who is not far off to your west.
A peasant commoner who is not far off to your west.
A young villager who is not far off to your west.
A wandering adventurer who is not far off to your west.
A village warrior who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A small villager who is a brief walk away to your west.

< 754h/754H 189v/191V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 754h/754H 187v/191V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A hostile woodchuck who is close by to your north.
A majestic bluejay who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A weevil who is not far off to your north.
A traveling merchant who is close by to your south.
A small villager who is close by to your south.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A wandering merchant who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village champion who is close by to your west.
A pudgy commoner who is close by to your west.
A peasant commoner who is close by to your west.
A village warrior who is not far off to your west.
A traveling adventurer who is not far off to your west.
A village champion who is not far off to your west.
A village commoner who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A wandering adventurer who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A small villager who is rather far off to your west.
A small villager who is rather far off to your west.

< 754h/754H 187v/191V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
There is a slight disturbance in nature.

< 754h/754H 186v/191V Pos: standing >
You quickly scan the area.
A robin who is not far off to your north.
A mistgrave hare who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A majestic bluejay who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A muscular villager who is close by to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A village commoner who is not far off to your south.
A traveling merchant who is not far off to your south.

< 754h/754H 190v/191V Pos: standing >
You feel your skin soften and return to normal.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
[3] A hand axe is on the ground here collecting dust.
The corpse of a Kobold is lying here.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 754h/754H 189v/191V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 754h/754H 187v/191V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A muscular villager who is close by to your north.
A traveling merchant who is not far off to your north.
A small villager who is not far off to your north.
A wandering merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A robin who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A hostile woodchuck who is rather far off to your north.
A majestic bluejay who is in the distance to your north.
A cute fuzzy squirrel who is in the distance to your north.
A weevil who is in the distance to your north.
A village commoner who is close by to your west.
A peasant commoner who is close by to your west.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A traveling adventurer who is not far off to your west.
A village commoner who is not far off to your west.

< 754h/754H 188v/191V Pos: standing >
A traveling merchant leaves west.

< 754h/754H 191v/191V Pos: standing >
You feel your skin harden to stone.

< 754h/754H 191v/191V Pos: standing >
A wandering merchant leaves west.

< 754h/754H 191v/191V Pos: standing >
A village commoner enters from the west.

< 754h/754H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/754H 191v/191V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.

< 754h/754H 189v/191V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Some padded leather armor is on the ground here gathering dust.
[3] A spiked suit of ringmail is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[4] A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 754h/754H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/754H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/754H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/754H 190v/191V Pos: standing >
A peasant commoner enters from the east.

< 754h/754H 191v/191V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a traveling merchant stands here. (minion) (Red Aura)
A Kobold (small) La Resistance stands, floating here (Newbie).(Red Aura)
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.
A tiny infant who is close by above you.
A tiny infant who is close by above you.

< 754h/754H 189v/191V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.
A tiny infant who is close by above you.
A tiny infant who is close by above you.

< 754h/754H 189v/191V Pos: standing >
You start chanting...
You snap into visibility.

< 754h/754H 189v/191V Pos: standing >
You complete your spell...
A Kobold seems to be blinded!
[Damage: 134 ] You unleash light in a focused, searing ray at a Kobold!

< 754h/754H 189v/191V Pos: standing >
The spectre of a muscular villager suddenly attacks YOU!
The spectre of a muscular villager misses you.
You snap into visibility.

< 754h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:excellent E: undead sta EP: few scratches >
 You block a Kobold's lunge at you.

< 754h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:excellent E: undead sta EP: few scratches >
 The spectre of a traveling merchant suddenly attacks YOU!
The spectre of a traveling merchant's weak punch grazes you.

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 A Kobold attempts to flee.
A Kobold leaves south.

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 You abort your prayer before it's done!

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 A muscular villager leaves south.
You dodge the spectre of a muscular villager's vicious attack.
You snap into visibility.

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 Autosaving...

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 You snap into visibility.
[Damage:  2 ] Your crude crush grazes the spectre of a muscular villager.
[Damage:  1 ] Your weak crush grazes the spectre of a muscular villager.
The spectre of a muscular villager dodges your futile attack.

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 The spectre of a traveling merchant misses you.
You failed.

< 753h/754H 190v/191V Pos: standing >
< T: Zluid TP: sta TC:few scratches E: undead sta EP: few scratches >
 You attempt to flee...
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.
A tiny infant has been abandoned here, left to die.
A tiny infant has been abandoned here, left to die.
You flee upward!

< 753h/754H 163v/191V Pos: standing >
You failed.

< 753h/754H 163v/191V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a traveling merchant stands here. (minion) (Red Aura)
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.

< 754h/754H 169v/191V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Some padded leather armor is on the ground here gathering dust.
[3] A spiked suit of ringmail is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[4] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 754h/754H 169v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/754H 171v/191V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.

< 754h/754H 171v/191V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Some padded leather armor is on the ground here gathering dust.
A Kobold (small) La Resistance stands, floating here (Newbie).(Red Aura)
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 754h/754H 171v/191V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
[3] A hand axe is on the ground here collecting dust.
The corpse of a Kobold is lying here.
A peasant commoner wanders here with his head held low.

< 754h/754H 171v/191V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 754h/754H 171v/191V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 754h/754H 171v/191V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A mistgrave hare hops around here looking for food.
A hostile woodchuck stands, apparently asleep.
There is a slight disturbance in nature.

< 754h/754H 171v/191V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East -South
A robin circles here looking for her lost child.
A rather buff looking deer moves about here.
A majestic bluejay stands, apparently asleep.
A cute fuzzy squirrel stands, apparently asleep.
A weevil stands, apparently asleep.

< 754h/754H 171v/191V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A mistgrave hare hops around here looking for food.
A hostile woodchuck stands, apparently asleep.

< 754h/754H 171v/191V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 754h/754H 171v/191V Pos: standing >
You failed.

< 754h/754H 173v/191V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 754h/754H 173v/191V Pos: standing >
You failed.

< 754h/754H 174v/191V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
[3] A hand axe is on the ground here collecting dust.
The corpse of a Kobold is lying here.
A Kobold (small) La Resistance stands, floating here (Newbie).(Red Aura)
A peasant commoner wanders here with his head held low.

< 754h/754H 174v/191V Pos: standing >
You start chanting...
You snap into visibility.

< 754h/754H 176v/191V Pos: standing >
You complete your spell...
[Damage: 111 ] You unleash light in a focused, searing ray at a Kobold!
A Kobold is mortally wounded, and will die soon, if not aided.

< 754h/754H 186v/191V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 754h/754H 189v/191V Pos: standing >
You failed.

< 754h/754H 189v/191V Pos: standing >
You failed.

< 754h/754H 189v/191V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
[3] A hand axe is on the ground here collecting dust.
The corpse of a Kobold is lying here.
A Kobold (small) La Resistance is lying here, mortally wounded.(Red Aura)
A peasant commoner wanders here with his head held low.

< 754h/754H 188v/191V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
You start chanting...
You snap into visibility.

< 754h/754H 190v/191V Pos: standing >
You complete your spell...
[Damage: 85 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's bloody dragonscale tail protector from the Fortress of Dreams melted from the intense heat!
A Kobold's masterly-crafted ruby veil from Alatorin - the Forge City melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.