The death of [34 Diabolis] Azael (Gnome)

in A Cold and Windy Forest

from the perspective of [34 Diabolis] Azael (Gnome)

<worn as a badge>    a daemonic serpent insignia [poor]
<worn on head>       a well-used stone circlet
<worn on eyes>       a delicate spider-shaped eyepatch
<worn in ear>        a dark gold stud
<worn around neck>   Lolth's pestilent pendant
<worn as quiver>     a gleaming gem quiver from The Motte and Bailey of Duke Delwyn
<worn about waist>   a rusty dragonscale girth from The Motte and Bailey of Duke Delwyn
<worn on arms>       sleeves of pleated seal-skin [poor]
<worn around wrist>  a small bracelet made of roots [poor]
<worn around wrist>  a deep blue braid of rank
<worn on finger>     a scarlet ring
<held>               a swirling translucent orb [superior] (glowing)
<worn on legs>       a pleated red and yellow kilt [poor]

The wraith of a cadaver's fist beats the life out of an armed guard, blood pours from his body!
The wraith of a lively drunkard completes its spell...
The wraith of a lively drunkard utters the words 'bigbys clenched fist'
The wraith of a lively drunkard's fist beats the life out of an armed guard, blood pours from his body!
The wraith of a lively drunkard completes its spell...
The wraith of a lively drunkard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a lively drunkard's fist beats the life out of an armed guard, blood pours from his body!

< 255h/255H 100v/100V Pos: standing >
A dwarven warrior evaluates the struggle, watching your battle tactics.

< 255h/255H 100v/100V Pos: standing >
A powerful barbarian shaman assists an elven ranger heroically.
A powerful barbarian shaman suddenly attacks Kli!
Along the Highest Wall
   The southern wall of the royal castle of Valois shoots toward the sky. The
castle wall at the peak is thirty feet. The strong wall was neatly constructed
and the royal house spared no expense at making it perfect. The neatly carved
black stones are very smooth. They lay on top of each other perfectly which
means that they've been cut and shaved into a perfect proportional horizontal
building block. Paved cobblestones make up the road and allows easy traveling
for caravans and wagons. Sounds of guards patrolling the parapets gently puts
a stir in the air. During all times of the day this road is busy. Merchants,
warriors, and passing caravans run on this road. They belong to the lords
surrounding the great castle who are as powerful as they are wealthy. They've
immense wealth as retainers to the king of the castle. The wind sends some
dirt into the air.
Obvious exits: -North# -East -South# -West#
A few drops of fresh blood are scattered around the area.
The corpse of a highlord is lying here.
A merchant caravan is setup here.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 99v/100V Pos: standing >
The wraith of a cadaver fades from your mortal viewing...

< 255h/255H 99v/100V Pos: standing >
The wraith of a lively drunkard fades from your mortal viewing...

< 255h/255H 99v/100V Pos: standing >
The wraith of a lively drunkard fades from your mortal viewing...

< 255h/255H 99v/100V Pos: standing >

< 255h/255H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 99v/100V Pos: standing >
Pardon?

< 255h/255H 99v/100V Pos: standing >

< 255h/255H 99v/100V Pos: standing >
Outside the Massive Castle Gates
   This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West
Fresh blood covers everything in the area.
A dwarven warrior grumbles something about a foul smell.
A powerful barbarian shaman protects the castle gates.
An armed guard is lying in mid-air here.
An armed guard protects the royal castle gates.
The wraith of a lively drunkard enters from the west.
The wraith of a lively drunkard enters from the west.
The wraith of a cadaver enters from the west.

< 255h/255H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 100v/100V Pos: standing >
You stop following Kli.
Kli is no longer in your group.

< 255h/255H 100v/100V Pos: standing >
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 99v/100V Pos: standing >
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 98v/100V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
An elven ranger stands watch at the gates.
(Q)A stealthy figure silently drinks his brew.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 97v/100V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a swordsman is lying here.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 99v/100V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
Puddles of fresh blood cover the ground.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 98v/100V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Fresh blood splatters cover the area.
[2] The corpse of a dusty guard is lying here.
The corpse of Hugo is lying here.
[2] A steel broadsword lies upon the ground.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 97v/100V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 98v/100V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 98v/100V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 97v/100V Pos: standing >
 
   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 ******@^^^^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.^.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 96v/100V Pos: standing >
 
   ..MMMMMMM    
  **.^^^^MMMM   
 ****.^^^^.MMM  
 ******M^^^^MM  
 *****^@^^^.MM  
 *****^.^^^^MM  
 .****^.^.^.MM  
  ***^^.^^^^^   
   *^^^.^M^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 94v/100V Pos: standing >
 
   *.^^^^MMM    
  ***.^^^^.MM   
 ******.^^^^MM  
 *****^M^^^.MM  
 *****^@^^^^MM  
 .****^.^.^.MM  
 .***^^.^^^^^^  
  **^^^.^M^.^   
   .....^^..    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 93v/100V Pos: standing >
 
   **.^^^^MM    
  ****.^^^^.M   
 *******.^^^^M  
 ******^.^^^.M  
 ******@M^^^^M  
 ..****^.^.^.M  
 *.***^^.^^^^^  
  .**^^^.^M^.   
   ......^^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 92v/100V Pos: standing >
 
 ***^.  
 **@M.  
 ***^.  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 90v/100V Pos: standing >
 
 ****^  
 **@M^  
 ****^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 88v/100V Pos: standing >
 
 *****  
 **@M*  
 .****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 87v/100V Pos: standing >
It's snowing very hard.

< 255h/255H 87v/100V Pos: standing >
 
 **M**  
 .*@**  
 .**P^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 86v/100V Pos: standing >
 
 *****  
 ..@M*  
 *.**P  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 84v/100V Pos: standing >
 
   *.******.    
  **.********   
 ***.*******^.  
 ***.*******^.  
 ......@****^.  
 ******.***^^.  
 ******.**^^^.  
  ^.*.^......   
   ..^^^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 83v/100V Pos: standing >
 
 *****  
 **@**  
 ..M**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the south.
The wraith of a lively drunkard enters from the south.
The wraith of a cadaver enters from the south.

< 255h/255H 82v/100V Pos: standing >
 
 *****  
 **@**  
 **M**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the south.
The wraith of a lively drunkard enters from the south.
The wraith of a cadaver enters from the south.

< 255h/255H 80v/100V Pos: standing >
 
 *****  
 **@**  
 **M**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the south.
The wraith of a lively drunkard enters from the south.
The wraith of a cadaver enters from the south.

< 255h/255H 78v/100V Pos: standing >
 
 .****  
 .*@M*  
 .****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 78v/100V Pos: standing >
 
 .****  
 .*@**  
 .*M**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the south.
The wraith of a lively drunkard enters from the south.
The wraith of a cadaver enters from the south.

< 255h/255H 77v/100V Pos: standing >
 
 .**..  
 .*@**  
 .*M**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the south.
The wraith of a lively drunkard enters from the south.
The wraith of a cadaver enters from the south.

< 255h/255H 76v/100V Pos: standing >
 
 ...^^  
 .*@..  
 .*M**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the south.
The wraith of a lively drunkard enters from the south.
The wraith of a cadaver enters from the south.

< 255h/255H 75v/100V Pos: standing >
 
 .*M..  
 .*@**  
 .****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 75v/100V Pos: standing >
 
 **...  
 *M@**  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the west.
The wraith of a lively drunkard enters from the west.
The wraith of a cadaver enters from the west.

< 255h/255H 74v/100V Pos: standing >
 
 *....  
 *M@*.  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the west.
The wraith of a lively drunkard enters from the west.
The wraith of a cadaver enters from the west.

< 255h/255H 74v/100V Pos: standing >
 
 ....M  
 *M@.^  
 ****.  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the west.
The wraith of a lively drunkard enters from the west.
The wraith of a cadaver enters from the west.

< 255h/255H 74v/100V Pos: standing >
 
 **M.^  
 **@*.  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 73v/100V Pos: standing >
 
 **.^^  
 *M@.^  
 P****  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the west.
The wraith of a lively drunkard enters from the west.
The wraith of a cadaver enters from the west.

< 255h/255H 73v/100V Pos: standing >
 
 *PM.^  
 **@**  
 ****^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 72v/100V Pos: standing >
 
 **M**  
 **@*^  
 ****^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 71v/100V Pos: standing >
 
 **M*^  
 **@*^  
 ****^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 70v/100V Pos: standing >
 
 **M*^  
 **@*^  
 ***^^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the north.
The wraith of a lively drunkard enters from the north.
The wraith of a cadaver enters from the north.

< 255h/255H 68v/100V Pos: standing >
 
 *****  
 .*@M*  
 .***^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a lively drunkard enters from the east.
The wraith of a lively drunkard enters from the east.
The wraith of a cadaver enters from the east.

< 255h/255H 67v/100V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!

< 156h/255H 69v/100V Pos: standing >
< T: Azael TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 Ok.

< 156h/255H 69v/100V Pos: standing >
< T: Azael TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 The wraith of a lively drunkard suddenly attacks a Duergar!
The wraith of a lively drunkard snaps into visibility.
A Duergar snaps into visibility.

< 156h/255H 69v/100V Pos: standing >
< T: Azael TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
 A Duergar attempts to flee.
A Duergar leaves south.

< 156h/255H 69v/100V Pos: standing >
A Duergar sneaks in from the south.

< 156h/255H 69v/100V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
A Duergar attempts to knee you right in the stomach, but came up short.

< 48h/255H 69v/100V Pos: standing >
< T: Azael TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 A Duergar snaps into visibility.
You attack a Duergar. [0 hits]
Ok.
The wraith of a cadaver starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a cadaver snaps into visibility.
The wraith of a lively drunkard starts casting an offensive spell.
The wraith of a lively drunkard snaps into visibility.
The wraith of a lively drunkard seems a bit busy at the moment, try later.

< 48h/255H 69v/100V Pos: standing >
< T: Azael TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 A Duergar snaps into visibility.
A Duergar attacks you. [1 hits]

< 32h/255H 69v/100V Pos: standing >
< T: Azael TP: sta TC: awful E: A Duergar sta EP: few scratches >
 A Duergar attempts to flee.
A Duergar leaves north.

< 32h/255H 69v/100V Pos: standing >
The wraith of a cadaver stops invoking abruptly!
The wraith of a lively drunkard stops invoking abruptly!

< 32h/255H 69v/100V Pos: standing >
A Duergar sneaks in from the north.

< 32h/255H 69v/100V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back, RIP...
Your robe of sorcery was completely destroyed by the massive blow!
Your ancient spidersilk cloak [poor] was completely destroyed by the massive blow!
Your hardened brass moccasins from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!