The death of [37 Guardian] Kli (Dwarf)

in A Cold and Windy Forest

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [87%]             
<worn on head>       a ram horned helm of demonic allegiance of agility (magic) (humming)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        a wad of spawn goo (magic) (humming)
<worn in ear>        an earring of congealed blood of strength
<worn on face>       a skull-faced warmask lined with feathers
<worn around neck>   a collar of razor-sharp mithril blades [superior] (magic) (glowing)
<worn around neck>   an amulet of creation (magic) (humming) [86%]             
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the silvery mantle of giants power
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   the threads of astral projection (glowing)
<worn on arms>       the vambraces of the vampire lords (magic) (humming) [88%]             
<worn around wrist>  a bracer of might of precision (magic)
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn on hands>      a pair of pale, misty gloves [76%]             
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     some mithril ringlets (magic)
<primary weapon>     the stiletto of vanquishing (magic)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] (magic) [88%]             
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [87%]             
<worn on feet>       the boots of the war giant Torg (magic) (humming)

[4] a green potion with black chunks
[8] a dusty potion (magic)
a vampirism potion (magic)
an onyx potion (magic) (glowing)
[3] a tiny imperfect emerald
a long, thick feather
[2] a tiny dragonkin scale
a clear crystal potion
[2] a light-blue potion (magic)
[2] a dark-blue potion (magic) (glowing)
[17] a cyan colored potion
[18] a small vial full of green sludge
[3] the potion of spiritual protection
[9] a yellow potion
[9] a cup of soft ice cream
a sparkling potion
a steel grey potion
[2] a dusty glass ampoule
[14] the opaque white potion of regeneration
a strange red stone
a glowing stone (glowing) [87%]             
[2] a figurine of elemental command (magic)
an anti-matter nebula (magic) (humming)
some horny reptile scales

< 611h/611H 233v/283V Pos: standing >
You get a cup of soft ice cream from a silvery sack.

< 611h/611H 259v/283V Pos: standing >
You eat the cup of soft ice cream.

< 611h/611H 261v/283V Pos: standing >
You get the precious elixir of life from a silvery sack.

< 611h/611H 271v/283V Pos: standing >
 
 .**.^  
 ..@..  
 .***.  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
There are Duergar tracks going west.

< 611h/611H 270v/283V Pos: standing >
 
 **.^^  
 ..@..  
 ***..  
A Cold and Windy Forest
Obvious exits: -NorthB -East -South -West
There are some tracks heading east.

< 611h/611H 269v/283V Pos: standing >
 
 *.^^^  
 ..@.^  
 **..^  
A Cold and Windy Forest
Obvious exits: -NorthB -EastB -SouthB -West

< 611h/611H 267v/283V Pos: standing >
 
  ..MMMMMMM   
 **.^^^^MMMM  
 ***.^^^^.MM  
 *****@^^^^M  
 ****..^^^.M  
 ****..^^^^M  
  ***^.^.^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -West
There are Duergar tracks going west.

< 611h/611H 266v/283V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -NorthB -SouthB
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading north.

< 611h/611H 265v/283V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -EastB -SouthB -WestB

< 611h/611H 263v/283V Pos: standing >
An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -SouthB
Stokely, the bartender, stands behind the counter.

< 611h/611H 263v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 263v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 264v/283V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -EastB -SouthB -WestB
There are some tracks heading south.

< 611h/611H 264v/283V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -EastB -WestB

< 611h/611H 263v/283V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -NorthB -WestB
[2] The corpse of a dusty guard is lying here.
The corpse of Hugo is lying here.
[2] A steel broadsword lies upon the ground.

< 611h/611H 263v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 263v/283V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -EastB -SouthB

< 611h/611H 263v/283V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -EastB -WestB
[2] The corpse of a swordsman is lying here.
There are some tracks heading east.

< 611h/611H 263v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 264v/283V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -WestB
A few coins lie scattered here.
There are Dwarf tracks going east.

< 611h/611H 264v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 265v/283V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -NorthB -East -WestB

< 611h/611H 265v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 265v/283V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A golden signet ring lies in the dust.
The corpse of a noble lord is lying here.
The corpse of a former soldier is lying here.
A circular fountain erupts with water.

< 611h/611H 266v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 267v/283V Pos: standing >
A Walled Sparring Field
   This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
Fresh blood splatters cover the area.
The corpse of a warrior is lying here.

< 611h/611H 269v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 270v/283V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A golden signet ring lies in the dust.
The corpse of a noble lord is lying here.
The corpse of a former soldier is lying here.
A circular fountain erupts with water.
There are some tracks heading west.

< 611h/611H 270v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 271v/283V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -NorthB -East -WestB

< 611h/611H 271v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 271v/283V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -NorthB -South -West
There are Gnome tracks going north.

< 611h/611H 274v/283V Pos: standing >
You quickly scan the area.
A stealthy figure who is close by to your west.
The barkeep who is close by to your west.

< 611h/611H 274v/283V Pos: standing >
The Common Room of the Wailing Griffon
   Unlike many of the taverns nearby Valois, this one lacks the pungent scent
of old ale and sweat. The common room is quite elegant, decorated with tasteful
art and expensive rugs. Several round wooden tables dot the room, each one
providing enough seats for five individuals. The fresh scent of smoke wafts up
from a nearby fireplace, which crackles loudly near the southern wall.
Tapestries and paintings hang from the wall, most depicting Valoisian nobles
in different states. Some are of royal hunts and others of massive parties. It
is quite obvious by the decor, only the rich are welcome here. The king is said
to have a drink here from time to time because he enjoys mingling with his
people. The kingdom of Valois has always had great kings and queens and this
one is no exception.
Obvious exits: -North -EastB
(Q)A stealthy figure silently drinks his brew.(Red Aura)
The barkeep manages his drinks behind the counter.(Gold Aura)
There are some tracks heading east.

< 611h/611H 277v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 277v/283V Pos: standing >
The Kitchen
   The scent of cooking food is overwhelmingly pleasant throughout the kitchen.
Pots bowl over with steamed vegetables and fresh bird roasts over an open
flame. Pies and desserts of endless variety bake within the huge black iron
stove here, sending up an aroma that can set anyone's mouth watering. Pots and
pans hang from the ceiling and walls, each one scrubbed perfectly clean. The
floors are of polished wood, the shine coming from them hinting that they are
scrubbed daily. Three open windows let the collected steam and smoke waft from
the kitchen, allowing the room to stay somewhat cool despite the stove and
cooking area.
Obvious exits: -South

< 611h/611H 278v/283V Pos: standing >
You quickly scan the area.
A stealthy figure who is close by to your south.
The barkeep who is close by to your south.

< 611h/611H 279v/283V Pos: standing >
The Common Room of the Wailing Griffon
   Unlike many of the taverns nearby Valois, this one lacks the pungent scent
of old ale and sweat. The common room is quite elegant, decorated with tasteful
art and expensive rugs. Several round wooden tables dot the room, each one
providing enough seats for five individuals. The fresh scent of smoke wafts up
from a nearby fireplace, which crackles loudly near the southern wall.
Tapestries and paintings hang from the wall, most depicting Valoisian nobles
in different states. Some are of royal hunts and others of massive parties. It
is quite obvious by the decor, only the rich are welcome here. The king is said
to have a drink here from time to time because he enjoys mingling with his
people. The kingdom of Valois has always had great kings and queens and this
one is no exception.
Obvious exits: -North -EastB
(Q)A stealthy figure silently drinks his brew.(Red Aura)
The barkeep manages his drinks behind the counter.(Gold Aura)
There are some tracks heading north.

< 611h/611H 279v/283V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -NorthB -South -West
There are Dwarf tracks going north.
There are Gnome tracks going north.

< 611h/611H 279v/283V Pos: standing >
You quickly scan the area.
A stealthy figure who is close by to your west.
The barkeep who is close by to your west.

< 611h/611H 279v/283V Pos: standing >
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -SouthB

< 611h/611H 280v/283V Pos: standing >
You quickly scan the area.
You see nothing.

< 611h/611H 281v/283V Pos: standing >
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -NorthB -SouthB

< 611h/611H 281v/283V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A dwarven warrior who is close by to your north.
An elven ranger who is close by to your north.
A powerful barbarian shaman who is close by to your north.
An armed guard who is close by to your north.
An armed guard who is close by to your north.
A Dwarf enters from the north.

< 611h/611H 282v/283V Pos: standing >
Looks like an exit.
You extend your sights northward.
The sunlight! It's too bright to see!

< 611h/611H 283v/283V Pos: standing >
You snap into visibility.
[Damage: 97 ] A Dwarf makes a strange sound as you place the stiletto of vanquishing in his back.
You are burned as you hit a Dwarf!
[Damage: 97 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
You are burned as you hit a Dwarf!

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You parry a Dwarf's lunge at you.
You dodge a Dwarf's vicious attack.
A Dwarf misses you.
You snap into visibility.

< 601h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
[Damage:  6 ] Your fine pierce strikes a Dwarf.
You are burned as you hit a Dwarf!
You miss a Dwarf.
[Damage:  9 ] Your impressive pierce strikes a Dwarf.
You are burned as you hit a Dwarf!

< 599h/611H 283v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf leaves north.

< 599h/611H 283v/283V Pos: standing >
Backstab who?

< 599h/611H 283v/283V Pos: standing >
Backstab who?

< 599h/611H 283v/283V Pos: standing >
A Dwarf enters from the north.

< 599h/611H 283v/283V Pos: standing >
An elven ranger enters from the north.
Outside the Massive Castle Gates
   This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West
Fresh blood covers everything in the area.
A dwarven warrior grumbles something about a foul smell.
A powerful barbarian shaman protects the castle gates. (casting) 
An armed guard is lying in mid-air here.(Gold Aura)
An armed guard protects the royal castle gates.(Gold Aura)
There are Duergar tracks going north.

< 599h/611H 282v/283V Pos: standing >
Backstab who?

< 599h/611H 282v/283V Pos: standing >
An armed guard suddenly attacks YOU!
You snap into visibility.
An armed guard's fine punch strikes you.
Sorry, you aren't allowed to do that in combat.

< 578h/611H 282v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: heavily sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 578h/611H 282v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: heavily sta EP: few scratches >
 You attempt to flee...
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -NorthB -SouthB
Fresh blood splatters cover the area.
An elven ranger stands in mid-air here, fighting a Dwarf.(Gold Aura)
A Dwarf (medium) stands, floating here, fighting an elven ranger.(Gold Aura)
You flee southward!

< 578h/611H 274v/283V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your north.
A powerful barbarian shaman who is close by to your north.
An armed guard who is close by to your north.
An armed guard who is close by to your north.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 578h/611H 274v/283V Pos: standing >
Backstab who?
A Dwarf attempts to flee.
A Dwarf leaves south.

< 579h/611H 275v/283V Pos: standing >
Backstab who?

< 580h/611H 276v/283V Pos: standing >
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -SouthB
A Dwarf (medium) stands, floating here.(Gold Aura)
A Dwarf leaves south.

< 582h/611H 277v/283V Pos: standing >
Backstab who?

< 582h/611H 277v/283V Pos: standing >
An elven ranger enters from the north.

< 584h/611H 279v/283V Pos: standing >
An elven ranger suddenly attacks YOU!
You snap into visibility.
An elven ranger's punch wounds you.
An elven ranger's punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
 You attempt to flee...
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -NorthB -SouthB
Fresh blood covers everything in the area.
You flee northward!

< 558h/611H 272v/283V Pos: standing >
Saving Yzari.

< 558h/611H 272v/283V Pos: standing >
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -SouthB
Fresh blood covers everything in the area.
An elven ranger stands watch at the gates.(Gold Aura)
There are Duergar tracks going south.
There are Gnome tracks going north.

< 558h/611H 271v/283V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -NorthB -South -West
Puddles of fresh blood cover the ground.
(Q)A stealthy figure silently drinks his brew.(Red Aura)

< 558h/611H 270v/283V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -NorthB -East -WestB
Fresh blood splatters cover the area.

< 559h/611H 270v/283V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -WestB
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.

< 559h/611H 269v/283V Pos: standing >
Backstab who?

< 560h/611H 270v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/611H 271v/283V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -EastB -WestB
Puddles of fresh blood cover the ground.
[2] The corpse of a swordsman is lying here.

< 562h/611H 271v/283V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -EastB -SouthB
Puddles of fresh blood cover the ground.
There are some tracks heading north.

< 562h/611H 270v/283V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -NorthB -WestB
Fresh blood splatters cover the area.
[2] The corpse of a dusty guard is lying here.
The corpse of Hugo is lying here.
[2] A steel broadsword lies upon the ground.
There are some tracks heading west.

< 563h/611H 270v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/611H 271v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/611H 272v/283V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -EastB -WestB
A few drops of fresh blood are scattered around the area.
There are some tracks heading west.

< 565h/611H 271v/283V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -EastB -SouthB -WestB
A few drops of fresh blood are scattered around the area.

< 566h/611H 271v/283V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -NorthB -SouthB
Fresh blood splatters cover the area.
There are Dwarf tracks going south.
There are Duergar tracks going south.

< 566h/611H 270v/283V Pos: standing >
 
  ..MMMMMMM   
 **.^^^^MMMM  
 ***.^^^^.MM  
 *****@^^^^M  
 ****..^^^.M  
 ****.P^^^^M  
  ***^.^.^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -West
A few drops of fresh blood are scattered around the area.

< 567h/611H 269v/283V Pos: standing >
 
  *.^^^^MMM   
 ***.^^^^.MM  
 *****.^^^^M  
 ****.@^^^.M  
 ****.P^^^^M  
 ****^m^.^.M  
  **^^.^^^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
Puddles of fresh blood cover the ground.

< 567h/611H 267v/283V Pos: standing >
 
  **.^^^^.M   
 *****.^^^^M  
 ****..^^^.M  
 ****.@^^^^M  
 ****^m^.^.M  
 ***^^.^^^^^  
  *^^^.M^^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
Fresh blood covers everything in the area.

< 569h/611H 267v/283V Pos: standing >
 
  ****.^^^^   
 ****..^^^.M  
 ****..^^^^M  
 ****^@^.^.M  
 ***^^.^^^^^  
 **^^^.M^^.^  
  .....^^..   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
The earth here is streaked with ore.

< 569h/611H 265v/283V Pos: standing >
Backstab who?

< 570h/611H 266v/283V Pos: standing >
 
  ***..^^^.   
 ****..^^^^M  
 ****^.^.^.M  
 ***^^@^^^^^  
 **^^^.M^^.^  
 ......^^..^  
  ^^^^^^^.^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB

< 571h/611H 265v/283V Pos: standing >
 
  ****..^^^   
 *****..^^^^  
 .****^.^.^.  
 .***P@.^^^^  
 .**^^^.M^^.  
 .......^^..  
  ^^^^^^^^.   
Foothills of a Lush Mountain Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 572h/611H 264v/283V Pos: standing >
 
  *****..^^   
 ******..^^^  
 ..****^.^.^  
 *.***@^.^^^  
 *.**^^^.M^^  
 ^.......^^.  
  ^^^^^^^^^   
Foothills of a Lush Mountain Valley
Obvious exits: -North -EastB -SouthB -West
A Dwarf (medium) stands, floating here.(Gold Aura)
There are Duergar tracks going west.

< 573h/611H 262v/283V Pos: standing >
 
 ***.^  
 **@P^  
 **^^^  
A Cold and Windy Forest
Obvious exits: -North -EastB -SouthB -West
A Dwarf enters from the east.

< 573h/611H 261v/283V Pos: standing >
You snap into visibility.
[Damage: 98 ] A Dwarf makes a strange sound as you place the stiletto of vanquishing in his back.
You are burned as you hit a Dwarf!
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 61 ] A Dwarf makes a strange sound but is suddenly very silent as you place the stiletto of vanquishing in his back.
A Dwarf's misty green leg plates was completely destroyed by the massive blow!
A Dwarf's gnomish rocket boots was completely destroyed by the massive blow!
A Dwarf's opaque mask of coloured glass was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.