The death of [25 Necromancer] Fez (Kobold)

in Along the Outer Wall of Sarmiz'Duul

from the perspective of [51 Magician] Ishta The Empire (Githzerai)

<worn on head>       an exquisite gem cap
<worn on eyes>       a black leather eyepatch rimmed with platinum (magic)
<worn in ear>        an anti-matter earring [86%]             
<worn in ear>        a scale of pulsating darkness
<worn on face>       a leafy mask of Silvanos (magic)
<worn about body>    the living oceanic cloak (magic) (glowing) [44%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist>  a beautiful crystal bracelet [superior] (magic)
<worn on hands>      gloves of arcane power [superior] [68%]             
<worn on finger>     a spider ring (magic) (glowing)
<held>               the stinger of the manta ray [poor] (humming)
<held>               the heart of Kyeril [superior] (magic)
<worn on legs>       a pair of soiled leather breeches (magic)
<worn on feet>       some boreal dragonscale shoes [84%]             


Obvious exits: -U -D

< 445h/445H 123v/126V Pos: standing >
You quickly scan the area.
A commoner who is not far off above you.
Learett who is not far off above you.

< 445h/445H 124v/126V Pos: standing >
Underground tunnel
Obvious exits: -U -D

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is close by above you.
Learett who is close by above you.

< 445h/445H 124v/126V Pos: standing >
Learett's Fast Deals
Obvious exits: -E -D
A male commoner stands here.
Learett, the fast-deals man, stands here.

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 445h/445H 124v/126V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
Learett who is close by to your west.

< 445h/445H 124v/126V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
Carrick who is close by to your south.
A commoner who is not far off to your west.
Learett who is not far off to your west.

< 445h/445H 124v/126V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 445h/445H 123v/126V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A commoner who is a brief walk away to your west.
Learett who is a brief walk away to your west.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A commoner who is in the distance to your north.
A retired soldier who is a brief walk away to your south.
A commoner who is rather far off to your west.
Learett who is rather far off to your west.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your east.
A dirty beggar who is a brief walk away to your east.
A dirty beggar who is a brief walk away to your east.
The beggar leader who is a brief walk away to your east.
A commoner who is in the distance to your east.
A retired soldier who is in the distance to your south.
Tangwystl who is not far off to your west.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your north.
A thick-haired buffalo who is a brief walk away to your east.
A prong-horned antelope who is a brief walk away to your east.
A thick-haired buffalo who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is in the distance to your north.
A commoner who is rather far off to your east.
A commoner who is in the distance to your east.
A commoner who is not far off to your west.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
A male commoner stands here.

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is close by to your south.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An orcish adventurer who is rather far off to your north.
A commoner who is close by to your south.
A commoner who is not far off to your south.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An orcish adventurer who is a brief walk away to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your south.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is not far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A commoner who is a brief walk away to your south.
A commoner who is rather far off to your south.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A male commoner stands here.

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A commoner who is rather far off to your south.
A commoner who is in the distance to your south.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
An orcish adventurer stands here.

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A displacer beast who is in the distance to your north.
A commoner who is close by to your south.
A commoner who is in the distance to your south.

< 445h/445H 124v/126V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 445h/445H 123v/126V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A displacer beast who is rather far off to your north.
An orcish adventurer who is close by to your south.
A commoner who is not far off to your south.

< 445h/445H 124v/126V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A displacer beast who is a brief walk away to your north.
An orcish adventurer who is not far off to your south.
A commoner who is a brief walk away to your south.

< 445h/445H 124v/126V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 445h/445H 124v/126V Pos: standing >
You quickly scan the area.
A displacer beast who is not far off to your north.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
An orcish adventurer who is a brief walk away to your south.

< 445h/445H 124v/126V Pos: standing >
 
   ****+^.^.    
  ^**.*+..^     
 M..^^*+.^^  .  
 ++++++M***     
 ^...*.@....    
 *^^**.^D       
 ***...         
  *...          
   .            
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 445h/445H 123v/126V Pos: standing >
You quickly scan the area.
A displacer beast who is close by to your north.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
An orcish adventurer who is rather far off to your south.
A commoner who is in the distance to your south.
Lenus, the Orc Naturalist who is almost out of sight to your west.

< 445h/445H 123v/126V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 445h/445H 123v/126V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 445h/445H 122v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 445h/445H 122v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 445h/445H 121v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 445h/445H 122v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 445h/445H 121v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 445h/445H 120v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 445h/445H 121v/126V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 445h/445H 120v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 445h/445H 121v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 445h/445H 120v/126V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
Sior who is not far off to your south.

< 445h/445H 120v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 445h/445H 119v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 445h/445H 120v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 445h/445H 119v/126V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A half-orc warrior who is in the distance to your south.

< 445h/445H 120v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 445h/445H 120v/126V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A half-orc warrior who is in the distance to your south.

< 445h/445H 120v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 445h/445H 120v/126V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A sleeping commoner who is close by to your east.
A half-orc mercenary who is not far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A half-orc warrior who is rather far off to your south.
A half-orc mercenary who is in the distance to your south.

< 445h/445H 120v/126V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 445h/445H 119v/126V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A half-orc warrior who is a brief walk away to your south.
A half-orc mercenary who is rather far off to your south.

< 445h/445H 119v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S

< 445h/445H 119v/126V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is close by to your south.
A sightless bogwyrm who is close by to your south.

< 445h/445H 119v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 445h/445H 119v/126V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is close by to your south.
A sightless bogwyrm who is close by to your south.

< 445h/445H 120v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S
Rjinal, the alchemist wanders here.
A sightless bogwyrm splashes around in the shallow marshlands.

< 445h/445H 119v/126V Pos: standing >
You quickly scan the area.
Severne who is not far off to your east.

< 445h/445H 120v/126V Pos: standing >
A sightless bogwyrm suddenly attacks YOU!
You snap into visibility.
-=[A sightless bogwyrm's weak bite grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 442h/445H 120v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 442h/445H 120v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 442h/445H 120v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 442h/445H 120v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 You attempt to flee...
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S
You flee northward!

< 442h/445H 91v/126V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is close by to your south.
A sightless bogwyrm who is close by to your south.
A half-orc mercenary who is rather far off to your south.

< 442h/445H 91v/126V Pos: standing >
You attempt to flee...
A Cobblestone Road
Obvious exits: -N -S -W
You flee eastward!

< 442h/445H 69v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 442h/445H 69v/126V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -W
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 442h/445H 68v/126V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your east.

< 442h/445H 69v/126V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
A half-orc mercenary stands here.

< 442h/445H 68v/126V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.

< 442h/445H 69v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 442h/445H 68v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 442h/445H 68v/126V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
Sior who is a brief walk away to your south.

< 443h/445H 68v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 443h/445H 67v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 443h/445H 67v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 443h/445H 67v/126V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is in the distance to your south.

< 443h/445H 67v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 443h/445H 68v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 443h/445H 68v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 443h/445H 67v/126V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.

< 443h/445H 67v/126V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 443h/445H 67v/126V Pos: standing >
You quickly scan the area.
A Kobold who is a brief walk away to your north.
An orcish adventurer who is not far off to your south.
A commoner who is rather far off to your south.

< 443h/445H 67v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
The corpse of a Kobold is lying here.

< 444h/445H 68v/126V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 444h/445H 68v/126V Pos: standing >

< 444h/445H 69v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/445H 69v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 444h/445H 68v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 444h/445H 69v/126V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
The corpse of a Kobold is lying here.

< 444h/445H 68v/126V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fez is made of flesh and appears to be of average quality.
The corpse of Fez has an item value of 1.
It appears to be the corpse of Fez.
a rugged adventurers satchel (magic)
a quill
a stout oaken cudgel
a hertitage bracelet [85%]             
a bracelet of astrology
a girth of thick rawhide of endurance
a reptile skin cloak
some tree bark sleeves [superior]
some soft leather boots [superior]
some pants woven from flax
a long robe of starbursts [superior] (magic) (glowing)
a mithril amulet of the magi
a crystal ring set with a jade [superior] (glowing)
a ring of flames (magic)
a boreal limestone badge
a shimmering ivory mask
a soldier's bone eyepatch from The Town of Moregeeth
a glowing mithril tower shield from Shairak and Smokeveil Forest
a legendary ivory helm from Shairak and Smokeveil Forest
a diabolical iron collar from The Goblin Camp
a shimmering bone heater shield
[3] a spellbook
a platinum crown encrusted with emeralds (magic)
a buckler

< 444h/445H 69v/126V Pos: standing >

< 445h/445H 73v/126V Pos: standing >
A Kobold enters from the west.

< 445h/445H 75v/126V Pos: standing >
A Kobold leaves west.

< 445h/445H 75v/126V Pos: standing >
A Kobold enters from the west.

< 445h/445H 76v/126V Pos: standing >
You are not riding anything!

< 445h/445H 77v/126V Pos: standing >
You start chanting...

< 445h/445H 77v/126V Pos: standing >
Casting: hammer 

< 445h/445H 79v/126V Pos: standing >
A sightless bogwyrm enters from the west.

< 445h/445H 79v/126V Pos: standing >
A sightless bogwyrm suddenly attacks YOU!
-=[A sightless bogwyrm's feeble bite grazes you.]=-

< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 You complete your spell...
[Damage: 108 ] Your massive hammer causes a Kobold to double over in pain!

< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 A Kobold gets a rugged adventurers satchel from the corpse of Fez.
A Kobold gets a quill from the corpse of Fez.
A Kobold gets a stout oaken cudgel from the corpse of Fez.
A Kobold gets a hertitage bracelet from the corpse of Fez.
A Kobold gets a bracelet of astrology from the corpse of Fez.
A Kobold gets a girth of thick rawhide of endurance from the corpse of Fez.
A Kobold gets a reptile skin cloak from the corpse of Fez.
A Kobold gets some tree bark sleeves [superior] from the corpse of Fez.
A Kobold gets some soft leather boots [superior] from the corpse of Fez.
A Kobold gets a bunch of stuff from the corpse of Fez.

< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 
< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 
< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 You start chanting...

< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 Casting: hammer 

< 444h/445H 79v/126V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: sightless sta EP: excellent >
 You complete your spell...
[Damage: 118 ] Your illusional hammer smashes into a Kobold's body, killing him instantly!
A Kobold is dead! R.I.P.
You receive your share of experience.