The death of [48 Air Magus] Sev AnGEr Of The Honoured (Halfling)

in Some Guard's Quarters

from the perspective of [48 Air Magus] Sev AnGEr Of The Honoured (Halfling)

<worn on back>       a large leather backpack
<held>               a quill
<held>               a spellbook


< 74h/181H 96v/103V Pos: standing >
The arcs of electricity surrounding Teglaron ground out!
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards Teglaron!
[Damage: 101 ] You smile happily as your disintegration ray hits Teglaron!

< 74h/181H 97v/103V Pos: standing >
An air elemental attacks Teglaron. [2 hits]
An air elemental attacks Teglaron. [3 hits]

< 74h/181H 98v/103V Pos: standing >
You start chanting...

< 74h/181H 99v/103V Pos: standing >
Teglaron attacks an air elemental. [2 hits]

< 75h/181H 100v/103V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards Teglaron!
[Damage: 175 ] You disintegrate Teglaron into small bits!
Teglaron is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Teglaron.

< 75h/181H 102v/103V Pos: standing >
You failed.

< 75h/181H 103v/103V Pos: standing >
You failed.

< 75h/181H 103v/103V Pos: standing >
You don't see that here.

< 75h/181H 103v/103V Pos: standing >
You failed.

< 75h/181H 103v/103V Pos: standing >
You get a small pile of coins from the corpse of Teglaron.
There were: 5 platinum coins, 28 gold coins. 

< 75h/181H 103v/103V Pos: standing >
Pardon?

< 75h/181H 103v/103V Pos: standing >
Experience till level: 3765100

< 76h/181H 103v/103V Pos: standing >
Saving Sev.

< 76h/181H 103v/103V Pos: standing >
You are already standing.

< 76h/181H 103v/103V Pos: standing >
An air elemental fades from your mortal viewing...

< 76h/181H 103v/103V Pos: standing >
An air elemental fades from your mortal viewing...

< 76h/181H 103v/103V Pos: standing >
the corpse of Teglaron appears to be empty.

< 76h/181H 103v/103V Pos: standing >
You sit down and relax.

< 76h/181H 103v/103V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               1 - air form
( 8th circle)  1 - disintegrate
( 7th circle)  5 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  4 - lightning bolt
               4 - wall of force
( 3rd circle)  7 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  4 - chill touch
               3 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 9th) electrical execution
   16 seconds:  ( 9th) electrical execution
   24 seconds:  ( 9th) electrical execution
   32 seconds:  ( 9th) electrical execution
   39 seconds:  ( 8th) disintegrate
   47 seconds:  ( 8th) disintegrate
   54 seconds:  ( 8th) disintegrate
   62 seconds:  ( 8th) disintegrate

You can memorize no more spells.
You continue your study.

< 76h/181H 103v/103V Pos: sitting >
You start meditating...

< 76h/181H 103v/103V Pos: sitting >

< 77h/181H 103v/103V Pos: sitting >
You have finished memorizing electrical execution.

< 77h/181H 103v/103V Pos: sitting >

< 78h/181H 103v/103V Pos: sitting >
You are already meditating.

< 78h/181H 103v/103V Pos: sitting >
You have finished memorizing electrical execution.

< 79h/181H 103v/103V Pos: sitting >
You have finished memorizing electrical execution.

< 80h/181H 103v/103V Pos: sitting >
You have finished memorizing electrical execution.

< 81h/181H 103v/103V Pos: sitting >
An elven child leaves south.

< 81h/181H 103v/103V Pos: sitting >

< 81h/181H 103v/103V Pos: sitting >
You have finished memorizing disintegrate.

< 82h/181H 103v/103V Pos: sitting >
You have finished memorizing disintegrate.

< 83h/181H 103v/103V Pos: sitting >
Druid Skills
=========================================
The following is a list of all the skills and spells available to the Druid class:

==See also==
* Commune
* Druid

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, quick chant, retreat, salvage, swim

==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, sunray, wandering woods
10th Circle: creeping doom, moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova


< 83h/181H 103v/103V Pos: sitting >
You have finished memorizing disintegrate.

< 84h/181H 103v/103V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 85h/181H 103v/103V Pos: sitting >
You start meditating...

< 85h/181H 103v/103V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 86h/181H 103v/103V Pos: standing >
Saving Sev.

< 86h/181H 103v/103V Pos: standing >
You are already standing.

< 86h/181H 103v/103V Pos: standing >
Forest druid
=========================================
The Forest Druid specialization focuses on utilizing the forces of
nature for both offensive and defensive purposes. The following spells are
added to the druid once they specialize their druidic powers.

==See also==
* Druid
* Storm Druid

==Allowed races==
* Human, Grey Elf, Dwarf, Halfling, Centaur, Githzerai

==Innate abilities==
None.

==Skills==
31st Level: shield block

==Spells==
7th Circle: call woodland beings, summon insects
8th Circle: animal growth, entangle, ironwood, spore cloud
9th Circle: vines
10th Circle: grow
11th Circle: awaken forest, spore burst


< 87h/181H 103v/103V Pos: standing >
Vines
=========================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Protection

The spell "Vines" encases the Druid in a shell of vines grown from herbs. 
When successful, the vines will absorb damage from magical or physical 
attacks. But, if the Druid moves, the vines will instantly rot and fade 
away. 

NOTE: You must have at least (one) herb in your inventory, in order for
this spell to take effect.

==See also==
forage, ingredients, Forest Druid

< 88h/181H 103v/103V Pos: standing >

< 92h/181H 103v/103V Pos: standing >
You are already standing.

< 92h/181H 103v/103V Pos: standing >
Teglaron's Forge
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of Teglaron is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 92h/181H 103v/103V Pos: standing >
You are already standing.

< 93h/181H 103v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/181H 103v/103V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.
An air elemental enters from the north.
An air elemental enters from the north.

< 93h/181H 102v/103V Pos: standing >
In Front of Teglaron's Armory
Obvious exits: -E -S
A young elven child plays quietly.
An air elemental enters from the east.
An air elemental enters from the east.

< 93h/181H 101v/103V Pos: standing >
A Cluster of Young Ebonwood Trees
Obvious exits: -N -W
An air elemental enters from the north.
An air elemental enters from the north.

< 93h/181H 100v/103V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 93h/181H 99v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/181H 100v/103V Pos: standing >
Ok.
An air elemental finds a secret entrance!

< 94h/181H 103v/103V Pos: standing >
Ok.

< 95h/181H 103v/103V Pos: standing >
Some Guard's Quarters
Obvious exits: -S
A wild-elf guard is stretched out, sound asleep.
A wild-elf guard is stretched out, sound asleep.
A wild-elf guard is stretched out, sound asleep.
A young guard waits restlessly for his next shift.
An air elemental enters from the south.
An air elemental enters from the south.

< 95h/181H 102v/103V Pos: standing >

< 95h/181H 102v/103V Pos: standing >

< 96h/181H 102v/103V Pos: standing >

< 96h/181H 102v/103V Pos: standing >
Ok.
An air elemental suddenly attacks a wild-elf guard!
An air elemental snaps into visibility.
An air elemental suddenly attacks a wild-elf guard!
An air elemental snaps into visibility.

< 96h/181H 102v/103V Pos: standing >
A wild-elf guard awakens.

< 96h/181H 102v/103V Pos: standing >
A wild-elf guard awakens.

< 96h/181H 102v/103V Pos: standing >
A wild-elf guard awakens.

< 96h/181H 102v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [3 hits]
An air elemental attacks a wild-elf guard. [2 hits]

< 97h/181H 102v/103V Pos: standing >
A wild-elf guard turns to focus his attack on an air elemental!
A wild-elf guard attacks an air elemental. [1 hits]

< 97h/181H 102v/103V Pos: standing >
You start chanting...

< 97h/181H 102v/103V Pos: standing >
You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a wild-elf guard.
-=[You attack a wild-elf guard.]=- [0 hits]

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:excellent E: elf sta EP:  few wounds >
 A wild-elf guard clambers to his feet.
A wild-elf guard assists a wild-elf guard heroically.
A wild-elf guard suddenly attacks an air elemental!
An air elemental attacks a wild-elf guard. [2 hits]
An air elemental attacks a wild-elf guard. [2 hits]
You start chanting...

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:excellent E: elf sta EP:  few wounds >
 A wild-elf guard attacks an air elemental. [2 hits]

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  few wounds >
 A wild-elf guard clambers to his feet.
A wild-elf guard assists a wild-elf guard heroically.
A wild-elf guard suddenly attacks an air elemental!

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  few wounds >
 You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a wild-elf guard.

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 [Damage: 42 ] Electrical arcs continue to blacken and pincushion a wild-elf guard.

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP: pretty hurt >
 You start chanting...

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP: pretty hurt >
 A wild-elf guard clambers to his feet.
A wild-elf guard assists a wild-elf guard heroically.
A wild-elf guard suddenly attacks an air elemental!

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP: pretty hurt >
 You complete your spell...
[Damage: 75 ] The shower of arcing electricity was more than a wild-elf guard could handle.
A wild-elf guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a wild-elf guard cause a sickening chill to run up your spine.

< 97h/181H 103v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [0 hits]

< 97h/181H 103v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [0 hits]

< 97h/181H 103v/103V Pos: standing >

< 97h/181H 103v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [1 hits]

< 97h/181H 103v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [3 hits]
You start chanting...

< 97h/181H 103v/103V Pos: standing >
An air elemental fades from your mortal viewing...

< 97h/181H 103v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [1 hits]

< 97h/181H 103v/103V Pos: standing >
You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a wild-elf guard.

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  small wounds >
 A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [1 hits]

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  small wounds >
 A wild-elf guard clambers to his feet.
You don't have that spell memorized.

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  small wounds >
 A wild-elf guard attacks an air elemental. [0 hits]

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  small wounds >
 Your spell flows around a wild-elf guard, leaving him unharmed!
An air elemental attacks a wild-elf guard. [3 hits]

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  small wounds >
 -=[You attack a wild-elf guard.]=- [0 hits]

< 97h/181H 103v/103V Pos: standing >
< T: air TP: sta TC:few scratches E: elf sta EP:  small wounds >
 A wild-elf guard attacks an air elemental. [1 hits]
You start chanting...

< 97h/181H 103v/103V Pos: standing >
<A wild-elf guard's kick parts your hair but does little else.
-=[a wild-elf guard attacks you.]=- [2 hits]

< 94h/181H 103v/103V Pos: standing >
<Your spell flows around a wild-elf guard, leaving him unharmed!
Casting: disintegrate *

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  small wounds >
 Casting: disintegrate 

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  small wounds >
 An air elemental attacks a wild-elf guard. [2 hits]

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a wild-elf guard!
Your spell flows around a wild-elf guard, leaving him unharmed!
A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [0 hits]

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  small wounds >
 An air elemental says in halfling 'For glory!'
An air elemental suddenly attacks a wild-elf guard!
An air elemental snaps into visibility.
Your spell flows around a wild-elf guard, leaving him unharmed!
-=[You attack a wild-elf guard.]=- [0 hits]
You start chanting...

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  small wounds >
 Casting: disintegrate 
A wild-elf guard's kick parts your hair but does little else.
-=[a wild-elf guard attacks you.]=- [0 hits]
-=[a wild-elf guard attacks you.]=- [0 hits]

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a wild-elf guard!
[Damage: 100 ] You smile happily as your disintegration ray hits a wild-elf guard!

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  nasty wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a wild-elf guard.
An air elemental attacks a wild-elf guard. [3 hits]

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  nasty wounds >
 You start chanting...

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  nasty wounds >
 A wild-elf guard turns to focus his attack on an air elemental!
-=[a wild-elf guard attacks you.]=- [0 hits]

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  nasty wounds >
 An air elemental attacks a wild-elf guard. [3 hits]

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  nasty wounds >
 Casting: disintegrate *

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP:  nasty wounds >
 [Damage: 14 ] Electrical arcs continue to blacken and pincushion a wild-elf guard.

< 94h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 -=[a wild-elf guard attacks you.]=- [1 hits]
-=[a wild-elf guard attacks you.]=- [0 hits]

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a wild-elf guard!
Your spell flows around a wild-elf guard, leaving him unharmed!

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 An air elemental attacks a wild-elf guard. [3 hits]

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 Ok.
An air elemental fails miserably in its attempt to rescue you.
An air elemental fails miserably in its attempt to rescue you.

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [0 hits]

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 An air elemental attacks a wild-elf guard. [1 hits]

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 The arcs of electricity surrounding a wild-elf guard ground out!

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 You stumble, but recover in time!
-=[You attack a wild-elf guard.]=- [0 hits]

< 93h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: few wounds E: elf sta EP: pretty hurt >
 -=[a wild-elf guard attacks you.]=- [0 hits]
You suddenly see a wild-elf guard's foot in your chest.
-=[a wild-elf guard attacks you.]=- [2 hits]

< 90h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 An air elemental attacks a wild-elf guard. [2 hits]

< 90h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 A wild-elf guard turns to focus his attack on an air elemental!
-=[a wild-elf guard attacks you.]=- [0 hits]
An air elemental attacks a wild-elf guard. [1 hits]

< 90h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 You start chanting...

< 90h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 Casting: fireball *

< 90h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 You suddenly see a wild-elf guard's foot in your chest.
-=[a wild-elf guard attacks you.]=- [2 hits]
-=[a wild-elf guard attacks you.]=- [1 hits]

< 83h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 An air elemental attacks a wild-elf guard. [1 hits]

< 83h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 You complete your spell...
[Damage: 126 ] Your fireball hits a wild-elf guard with full force, causing an immediate death.
A wild-elf guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a wild-elf guard dies in agony.

< 83h/181H 103v/103V Pos: standing >
A wild-elf guard turns to focus his attack on an air elemental!
A wild-elf guard attacks an air elemental. [0 hits]
Who should the spell be cast upon?  You must specify a target!

< 83h/181H 103v/103V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 83h/181H 103v/103V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 83h/181H 103v/103V Pos: standing >
Some Guard's Quarters
Obvious exits: -S
Fresh blood covers everything in the area.
[2] The corpse of a wild-elf guard is lying here.
An air elemental is here looking like a small living tornado. (minion) 
An air elemental stands in mid-air here, fighting a wild-elf guard. (minion) 
A wild-elf guard stands here, fighting an air elemental.
A wild-elf guard stands here, fighting YOU!

< 83h/181H 103v/103V Pos: standing >
-=[a wild-elf guard attacks you.]=- [1 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 An air elemental attacks a wild-elf guard. [2 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 An air elemental fades from your mortal viewing...
An air elemental snaps into visibility.
An air elemental fails miserably in its attempt to rescue you.

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [1 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 Ok.
An air elemental seems a bit busy at the moment, try later.
You are rescued by an air elemental, you are confused, but grateful!

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 -=[You attack a wild-elf guard.]=- [0 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 -=[a wild-elf guard attacks you.]=- [0 hits]
An air elemental attacks a wild-elf guard. [4 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [1 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 -=[You attack a wild-elf guard.]=- [0 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 An air elemental attacks a wild-elf guard. [2 hits]

< 70h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 You suddenly see a wild-elf guard's foot in your chest.
-=[a wild-elf guard attacks you.]=- [2 hits]

< 65h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 An air elemental fades from your mortal viewing...
An air elemental snaps into visibility.
An air elemental fails miserably in its attempt to rescue you.
You attempt to flee...
A Meeting of Paths
Obvious exits: -N -E -S -W
A young elven child plays quietly.
You flee southward!

< 65h/181H 79v/103V Pos: standing >
Ok.

< 65h/181H 80v/103V Pos: standing >
You sit down and relax.

< 65h/181H 81v/103V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               1 - air form
( 8th circle)  2 - disintegrate
( 7th circle)  4 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  4 - lightning bolt
               4 - wall of force
( 3rd circle)  7 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  4 - chill touch
               3 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 9th) electrical execution
   16 seconds:  ( 9th) electrical execution
   24 seconds:  ( 9th) electrical execution
   32 seconds:  ( 9th) electrical execution
   39 seconds:  ( 8th) disintegrate
   47 seconds:  ( 8th) disintegrate
   54 seconds:  ( 8th) disintegrate
   61 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 65h/181H 83v/103V Pos: sitting >
You start meditating...

< 65h/181H 86v/103V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 66h/181H 98v/103V Pos: sitting >
You have finished memorizing electrical execution.

< 66h/181H 101v/103V Pos: sitting >

< 66h/181H 102v/103V Pos: sitting >
Experience till level: 3708822

< 67h/181H 103v/103V Pos: sitting >
Saving Sev.

< 67h/181H 103v/103V Pos: sitting >
You have finished memorizing electrical execution.

< 67h/181H 103v/103V Pos: sitting >

< 68h/181H 103v/103V Pos: sitting >
A wild-elf guard enters from the north.
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 68h/181H 103v/103V Pos: standing >
Some Guard's Quarters
Obvious exits: -S
Fresh blood covers everything in the area.
[2] The corpse of a wild-elf guard is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
An air elemental stands in mid-air here, fighting a wild-elf guard. (minion) 
A wild-elf guard stands here, fighting an air elemental.

< 68h/181H 102v/103V Pos: standing >
A wild-elf guard enters from the south.
A wild-elf guard attacks an air elemental. [1 hits]

< 68h/181H 102v/103V Pos: standing >
A wild-elf guard suddenly attacks YOU!
You feel your skin soften and return to normal.

< 64h/181H 102v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: excellent >
 An air elemental attacks a wild-elf guard. [4 hits]
Ok.
An air elemental snaps into visibility.
You are rescued by an air elemental, you are confused, but grateful!

< 64h/181H 102v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [1 hits]

< 64h/181H 102v/103V Pos: standing >
A wild-elf guard turns to focus his attack on an air elemental!
A wild-elf guard attacks an air elemental. [2 hits]
A wild-elf guard attacks an air elemental. [1 hits]

< 64h/181H 102v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [2 hits]

< 64h/181H 102v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [1 hits]

< 64h/181H 102v/103V Pos: standing >
You start chanting...

< 64h/181H 102v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [1 hits]
A wild-elf guard attacks an air elemental. [1 hits]

< 64h/181H 102v/103V Pos: standing >
Casting: group stone skin *
An air elemental attacks a wild-elf guard. [3 hits]

< 64h/181H 102v/103V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
an air elemental's flesh melds with conjured rocks, turning it to stone.
an air elemental's flesh melds with conjured rocks, turning it to stone.
An air elemental attacks a wild-elf guard. [3 hits]

< 64h/181H 102v/103V Pos: standing >

< 64h/181H 102v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [0 hits]
A wild-elf guard attacks an air elemental. [2 hits]

< 64h/181H 103v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [3 hits]

< 64h/181H 103v/103V Pos: standing >
You start chanting...

< 64h/181H 103v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [1 hits]

< 64h/181H 103v/103V Pos: standing >
You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs a wild-elf guard.

< 64h/181H 103v/103V Pos: standing >
< T: air TP: sta TC: small wounds E: elf sta EP:  few wounds >
 A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [0 hits]
A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [0 hits]

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP:  few wounds >
 You start chanting...

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP:  few wounds >
 An air elemental attacks a wild-elf guard. [0 hits]

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP:  few wounds >
 Casting: electrical execution *

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP:  few wounds >
 [Damage: 37 ] Electrical arcs continue to blacken and pincushion a wild-elf guard.

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP:  few wounds >
 An air elemental attacks a wild-elf guard. [1 hits]

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP:  few wounds >
 You complete your spell...
[Damage: 69 ] A huge shower of arcing electricity engulfs a wild-elf guard.

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 You don't have that spell memorized.

< 64h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf sta EP: pretty hurt >
 A wild-elf guard turns to focus his attack on an air elemental!
-=[a wild-elf guard attacks you.]=- [1 hits]
You dodge a bash from a wild-elf guard, who loses his balance and falls.
-=[a wild-elf guard attacks you.]=- [2 hits]

< 60h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf ass EP: pretty hurt >
 Your spell flows around a wild-elf guard, leaving him unharmed!

< 60h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf ass EP: pretty hurt >
 -=[You attack a wild-elf guard.]=- [0 hits]

< 60h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf ass EP: pretty hurt >
 [Damage: 40 ] Electrical arcs continue to blacken and pincushion a wild-elf guard.
An air elemental attacks a wild-elf guard. [3 hits]

< 60h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf ass EP: pretty hurt >
 Ok.
An air elemental fails miserably in its attempt to rescue you.
An air elemental fails miserably in its attempt to rescue you.

< 60h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf ass EP: pretty hurt >
 An air elemental attacks a wild-elf guard. [3 hits]

< 60h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC: nasty wounds E: elf ass EP:  awful >
 [Damage: 17 ] Electrical arcs continue to blacken and pincushion a wild-elf guard.
A wild-elf guard is incapacitated and will slowly die, if not aided.

< 60h/181H 103v/103V Pos: standing >
[Damage: 18 ] A wild-elf guard's body smokes and him lifeless body turns black.
A wild-elf guard is dead! R.I.P.
You receive your share of experience.
A wild-elf guard's death cry reverberates in your head as he falls to the ground.

< 60h/181H 103v/103V Pos: standing >
A wild-elf guard attacks an air elemental. [0 hits]

< 60h/181H 103v/103V Pos: standing >
An air elemental attacks a wild-elf guard. [2 hits]

< 60h/181H 103v/103V Pos: standing >
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.

< 60h/181H 103v/103V Pos: standing >
The drunk orc's attempt to backstab you fails as he passes through you.
The drunk orc snaps into visibility.
You get a few coins from the corpse of a wild-elf guard.
There were: 1 platinum coin, 13 gold coins. 

< 60h/181H 103v/103V Pos: standing >
A Kobold closes the door.

< 60h/181H 103v/103V Pos: standing >
The drunk orc snaps into visibility.
-=[the drunk orc attacks you.]=- [3 hits]

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 The drunk orc sings a song so well you feel your pain and suffering ebbing away.

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 Some blood isn't takeable.
The corpse of a wild-elf guard isn't takeable.
The corpse of a wild-elf guard isn't takeable.
The corpse of a wild-elf guard isn't takeable.

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 A wild-elf guard turns to focus his attack on Sev!
A wild-elf guard attacks an air elemental. [0 hits]
You are already standing.

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 An air elemental attacks a wild-elf guard. [1 hits]

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 The drunk orc snaps into visibility.
-=[You attack the drunk orc.]=- [0 hits]

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 An air elemental fails miserably in its attempt to rescue you.
Pardon?
A Kobold starts casting an offensive spell called 'bigbys clenched fist'.
A Kobold snaps into visibility.

< 34h/181H 103v/103V Pos: standing >
< T: Sev TP: sta TC:pretty hurt E: the drunk orc sta EP: excellent >
 An air elemental fades from your mortal viewing...
A Kobold snaps into visibility.
A Kobold completes her spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's giant fist of force is the last thing you ever see.