The death of [50 Defender] Emil (Human)

in On a Circular Path Around the Island Village

from the perspective of [50 Defender] Emil (Human)

<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn in ear>        a rusty bark stud
<worn around neck>   a shimmering flesh necklace [31%]             
<worn on body>       an ashen adamantium chainmail [89%]             
<worn about body>    a burnt dragonscale bodycloak
<worn about waist>   a sinister dragonscale belt from The Forest City of Aravne
<worn on arms>       the sleeves of the swamp troll [poor] [87%]             
<worn around wrist>  a sparkling diamond bracer
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some superior cured leather talons from Arcium, the Plagued Kingdom [88%]             
<worn on finger>     a legendary dragonscale ring
<worn on finger>     a sun ring [superior] (glowing)
<wielding twohanded> a silvery githyanki longsword (glowing)
<worn on legs>       some shimmering gold-weave greaves (illuminating)
<worn on feet>       the boots of the rose glacier [poor]

The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
Nothing.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling sergeant turns green and pukes all over the place. Yuck!
You fail the rescue.
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Majk's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
A half-elf merchant places the dagger of Wind in the back of Majk, resulting in some strange noises and some blood.

< 685h/685H 115v/115V Pos: standing >
A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 685h/685H 115v/115V Pos: standing >
Majk dodges a patrolling sergeant's attack.
A half-elf merchant enters from the west.

< 685h/685H 115v/115V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Majk's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises, a lot of blood and a corpse.
Majk's silvery staff of the githyanki arch-mage [superior] was completely destroyed by the massive blow!
Majk's fanged emerald mantle from the Forgotten Mansion was completely destroyed by the massive blow!
Majk's collar of Infinite Flames was completely destroyed by the massive blow!
Majk's stylish platinum belt was completely destroyed by the massive blow!
Majk is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Majk.
Majk's face flushes white for a moment.
Majk stops following you.
Majk is no longer in your group.
Steo clambers to his feet.
Steo moans loudly in confusion as his contact with dark powers is disturbed.

< 685h/685H 115v/115V Pos: standing >
Mycon clambers to his feet.
Mycon, looking very frustrated, packs up his book.

< 685h/685H 115v/115V Pos: standing >
Mycon starts casting a spell called 'mirror image'.

< 685h/685H 115v/115V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's weak pierce grazes Mycon.

< 685h/685H 115v/115V Pos: standing >
Mycon completes his spell...
Mycon utters the words 'wuffaf uwaoz'
A spitting image of Mycon suddenly rises from the ground!
A spitting image of Mycon suddenly rises from the ground!
A spitting image of Mycon suddenly rises from the ground!
A spitting image of Mycon suddenly rises from the ground!

< 685h/685H 115v/115V Pos: standing >
Steo suddenly attacks a half-elf merchant!
Steo misses a half-elf merchant.

< 685h/685H 115v/115V Pos: standing >
As a half-elf merchant avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.

< 685h/685H 115v/115V Pos: on your ass >
< T: Mycon TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Mycon.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's pierce grazes Mycon.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Mycon.
A half-elf merchant's spell flows around Mycon, leaving him unharmed!
A half-elf merchant's weak pierce grazes Mycon.

< 797h/797H 115v/115V Pos: on your ass >
< T: Mycon TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 Mycon attempts to flee.
Mycon sneaks west.
Mycon leaves west.
Mycon leaves west.
Mycon leaves west.
Mycon leaves west.

< 797h/797H 115v/115V Pos: on your ass >
<A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 797h/797H 115v/115V Pos: on your ass >
A half-elf merchant sneaks in from the west.

< 791h/791H 115v/115V Pos: on your ass >
A half-elf merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.

< 632h/791H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: small wounds E: a half-elf merchant sta EP: excellent >
 Steo starts casting an offensive spell.

< 638h/797H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: small wounds E: a half-elf merchant sta EP: excellent >
 A patrolling sergeant evaluates the struggle, watching your battle tactics.
A half-elf merchant looks at you.

< 638h/797H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: small wounds E: a half-elf merchant sta EP: excellent >
 Steo completes his spell...
Steo utters the words 'izoahuzz qaijudigguai bragh'
A half-elf merchant snaps into visibility.
Steo's concussion blast rips into a half-elf merchant, shattering his soul!
A half-elf merchant's blood of Mahweeistardala is blasted by the negative energy!

< 638h/797H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: small wounds E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant parries your futile lunge at him.
A half-elf merchant snaps into visibility.
A half-elf merchant snaps into visibility.
A half-elf merchant's pierce wounds you.
A half-elf merchant's fine pierce wounds you.
A half-elf merchant's powerful pierce strikes you.
A half-elf merchant strikes viciously at your wrist causing you to swing about madly.
A half-elf merchant's impressive pierce wounds you.
A half-elf merchant's fine pierce wounds you.

< 570h/797H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: few wounds E: a half-elf merchant sta EP: few scratches >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 570h/797H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: few wounds E: a half-elf merchant sta EP: few scratches >
 A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 570h/797H 115v/115V Pos: on your ass >
A half-elf merchant enters from the west.

< 570h/797H 115v/115V Pos: on your ass >
A half-elf merchant attempts to stab Steo in the back, but Steo's stone skin quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Steo, resulting in some strange noises and some blood.
A half-elf merchant places the dagger of Wind in the back of Steo, resulting in some strange noises and some blood.

< 570h/797H 115v/115V Pos: on your ass >
A half-elf merchant dodges Steo's attack.
A half-elf merchant parries Steo's lunge at him.
A half-elf merchant parries Steo's lunge at him.
A half-elf merchant snaps into visibility.
A half-elf merchant attempts to flee.
A half-elf merchant leaves southeast.

< 568h/795H 115v/115V Pos: on your ass >
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Steo, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Steo's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Steo, resulting in some strange noises and some blood.
A half-elf merchant places the dagger of Wind in the back of Steo, resulting in some strange noises and some blood.

< 568h/795H 115v/115V Pos: on your ass >

< 566h/793H 115v/115V Pos: on your ass >
You clamber to your feet.

< 566h/793H 115v/115V Pos: standing >
You are already standing.
A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 566h/793H 115v/115V Pos: standing >
You are already standing.
A half-elf merchant enters from the west.

< 566h/793H 115v/115V Pos: standing >
As a half-elf merchant avoids your bash, you topple over and fall to the ground.
A half-elf merchant snaps into visibility.

< 566h/793H 115v/115V Pos: on your ass >
< T: Emil TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 570h/797H 115v/115V Pos: on your ass >
A half-elf merchant enters from the west.
Steo leaves west.

< 570h/797H 115v/115V Pos: on your ass >
A half-elf merchant leaves west.

< 568h/795H 115v/115V Pos: on your ass >
Steo stops following you.
Steo is no longer in your group.

< 563h/789H 115v/115V Pos: on your ass >
You clamber to your feet.

< 559h/783H 115v/115V Pos: standing >
You are already standing.

< 559h/783H 115v/115V Pos: standing >
You feel your skill in bash improving.
A half-elf merchant snaps into visibility.
[Damage:  1 ] Your bash knocks a half-elf merchant to the ground!

< 559h/783H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: a half-elf merchant sit EP: excellent >
 A half-elf merchant snaps into visibility.
[Damage:  1 ] Your feeble slash grazes a half-elf merchant.
[Damage:  1 ] Your feeble slash grazes a half-elf merchant.

< 573h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: a half-elf merchant sit EP: few scratches >
 Your skin loses its barklike texture.
A Goblin's disguise falls apart!

< 573h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 573h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.
A Goblin snaps into visibility.

< 573h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 You parry a Goblin's lunge at you.
A Goblin snaps into visibility.
A Goblin's impressive pierce wounds you.

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 A Goblin's skin seems to turn to stone.
You miss a Goblin.
A Goblin snaps into visibility.
[Damage:  1 ] Your slash grazes a Goblin.

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 A patrolling sergeant watches the battle in amusement.

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.
A Goblin snaps into visibility.

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 You are already standing.

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a patrolling guard is lying here.
The corpse of An oasis village commoner is lying here.
The corpse of A female village commoner is lying here.
*A Goblin (small) La Resistance sits in mid-air here, fighting YOU!(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A patrolling sergeant looks around carefully.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 562h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 You score a CRITICAL HIT!!!!!
A Goblin snaps into visibility.
[Damage:  2 ] Your weak slash grazes a Goblin.
You ignite into black flames as you hit a Goblin!
[Damage:  1 ] Your feeble slash grazes a Goblin.
On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a patrolling guard is lying here.
The corpse of An oasis village commoner is lying here.
The corpse of A female village commoner is lying here.
A Goblin (small) La Resistance sits in mid-air here, fighting YOU!(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A patrolling sergeant looks around carefully.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)

< 561h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: few scratches >
 On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a patrolling guard is lying here.
The corpse of An oasis village commoner is lying here.
The corpse of A female village commoner is lying here.
*A Goblin (small) La Resistance sits in mid-air here, fighting YOU!(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A patrolling sergeant looks around carefully.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)

< 561h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: few scratches >
 A Goblin snaps into visibility.
A Goblin's fine pierce wounds you.
A Goblin's fine pierce wounds you.
A Goblin's fine pierce wounds you.

< 540h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sit EP: excellent >
 Looking panicked, a Goblin scrambles madly to his feet!

< 540h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin attempts to flee.
A Goblin leaves southeast.

< 540h/797H 115v/115V Pos: standing >
A Goblin enters from the southeast.

< 540h/797H 115v/115V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
Out of nowhere, a Goblin stabs you in the back.

< 386h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A faint hum can be heard from a pair of pale, misty gloves carried by a Goblin.

< 386h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A patrolling sergeant watches the battle in amusement.

< 386h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 386h/797H 115v/115V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 You attempt to flee...
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
A magnificent heavy warhorse trots in from the northwest.
You flee southeastward!

< 386h/797H 93v/115V Pos: standing >
Your hands glow as you lay your hands on yourself.

< 795h/795H 94v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
A magnificent heavy warhorse trots in from the northwest.

< 795h/795H 92v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northwest
The corpse of a patrolling guard is lying here.
A magnificent heavy warhorse trots in from the northwest.

< 795h/795H 90v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the north.

< 793h/793H 90v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
The corpse of a patrolling guard is lying here.
A magnificent heavy warhorse trots in from the north.

< 793h/793H 88v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the north.

< 793h/793H 86v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest
A magnificent heavy warhorse trots in from the north.

< 793h/793H 85v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 793h/793H 85v/115V Pos: standing >
Alas, you cannot go that way. . . .
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a Goblin wrenches the weapon free, ramming it into you again.
Out of nowhere, a Goblin stabs you in the back.
Out of nowhere, a Goblin stabs you in the back.

< 542h/791H 86v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin dodges your futile attack.
You miss a Goblin.
A Goblin snaps into visibility.

< 548h/797H 87v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 548h/797H 87v/115V Pos: standing >
< T: Emil TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin attempts to flee.
A Goblin leaves north.

< 548h/797H 87v/115V Pos: standing >
A Goblin enters from the north.

< 548h/797H 87v/115V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Goblin stabs you in the back.

< 388h/795H 87v/115V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 You attempt to flee...
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Southwest -Northeast
A magnificent heavy warhorse trots in from the northeast.
You flee southwestward!
A Goblin enters from the northeast.

< 390h/797H 63v/115V Pos: standing >
A Goblin leaves northeast.

< 388h/795H 63v/115V Pos: standing >
Inside a Guard Tower
   Two small cots have been prepared against the north wall for the guards to
sleep on.  There are four guards posted at each of the guard towers at all
times.  Two of the guards are stationed above watching over the island and the
seas for any signs of invaders.  Two of the guards are allowed to sleep here
on the cots beneath the tower.  Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village.  At no time are any of the towers left unguarded.  The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -North -West -Up
A guard spends his time resting here.
A guard spends his time resting here.
A magnificent heavy warhorse trots in from the north.

< 388h/795H 63v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Southwest -Northeast
The corpse of a patrolling guard is lying here.
A magnificent heavy warhorse trots in from the east.

< 388h/795H 62v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 388h/795H 62v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 388h/795H 62v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 388h/795H 63v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 388h/795H 63v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/793H 63v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/793H 63v/115V Pos: standing >
Pardon?

< 386h/793H 64v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/793H 65v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/793H 65v/115V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Goblin stabs you in the back.

< 227h/791H 65v/115V Pos: standing >
< T: Emil TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 233h/797H 66v/115V Pos: standing >
< T: Emil TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 233h/797H 66v/115V Pos: standing >
< T: Emil TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 You miss a Goblin.
A Goblin parries your futile lunge at him.
A Goblin snaps into visibility.

< 233h/797H 66v/115V Pos: standing >
< T: Emil TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 You attempt to flee...
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Southwest -Northeast
A magnificent heavy warhorse trots in from the southwest.
You flee northeastward!

< 233h/797H 39v/115V Pos: standing >
Alas, you cannot go that way. . . .
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Goblin stabs you in the back.
You wish that your wounds would stop BLEEDING so much!

< 77h/795H 40v/115V Pos: standing >
< T: Emil TP: sta TC: awful E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 79h/797H 40v/115V Pos: standing >
< T: Emil TP: sta TC: awful E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 79h/797H 40v/115V Pos: standing >
< T: Emil TP: sta TC: awful E: A Goblin sta EP: excellent >
 You attempt to flee...
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest
A magnificent heavy warhorse trots in from the southwest.
You flee northeastward!

< 79h/797H 15v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/797H 15v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the south.

< 79h/797H 13v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
The corpse of a patrolling guard is lying here.
A magnificent heavy warhorse trots in from the south.

< 79h/797H 11v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the south.

< 79h/797H 10v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northwest
The corpse of a patrolling guard is lying here.
A magnificent heavy warhorse trots in from the south.

< 77h/795H 8v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/795H 8v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/795H 9v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/795H 9v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
A magnificent heavy warhorse trots in from the southeast.

< 77h/795H 7v/115V Pos: standing >

< 77h/795H 8v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
A magnificent heavy warhorse trots in from the southeast.

< 75h/793H 7v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/793H 7v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/793H 7v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/793H 8v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/793H 8v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/793H 8v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southeast
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
The corpse of a patrolling guard is lying here.
The corpse of An oasis village commoner is lying here.
The corpse of A female village commoner is lying here.
*A Goblin (small) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A patrolling sergeant looks around carefully.
A magnificent heavy warhorse trots in from the southeast.

< 74h/791H 7v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A handful of coins lie here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
A magnificent heavy warhorse trots in from the east.

< 74h/791H 5v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
Fresh blood splatters cover the area.
(Q)A patrolling guard walks the perimeter of the village.
A patrolling sergeant looks around carefully.
A magnificent heavy warhorse trots in from the east.

< 74h/791H 3v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A female commoner goes about her daily business.
A magnificent heavy warhorse trots in from the east.

< 74h/791H 1v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -South -West
A magnificent heavy warhorse trots in from the east.

< 74h/791H 0v/115V Pos: standing >
You're too exhausted.

< 74h/791H 0v/115V Pos: standing >
You're too exhausted.

< 74h/791H 0v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/789H 1v/115V Pos: standing >
You're too exhausted.
A Goblin sneaks in from the east.

< 72h/789H 1v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Southwest
Puddles of fresh blood cover the ground.
(Q)A patrolling guard walks the perimeter of the village.
A magnificent heavy warhorse trots in from the east.

< 72h/789H 0v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/789H 0v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/789H 0v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/789H 0v/115V Pos: standing >
You're too exhausted.

< 70h/787H 1v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/787H 1v/115V Pos: standing >
You're too exhausted.

< 70h/787H 1v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southwest -Northeast
A magnificent heavy warhorse trots in from the northeast.

< 71h/787H 0v/115V Pos: standing >
Alas, you cannot go that way. . . .
A Goblin sneaks southwest.

< 71h/787H 0v/115V Pos: standing >
Inside a Guard Tower
   Two small cots have been prepared against the north wall for the guards to
sleep on.  There are four guards posted at each of the guard towers at all
times.  Two of the guards are stationed above watching over the island and the
seas for any signs of invaders.  Two of the guards are allowed to sleep here
on the cots beneath the tower.  Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village.  At no time are any of the towers left unguarded.  The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -East -South -Up
Fresh blood covers everything in the area.
A village commoner goes about his daily business.
A guard spends his time resting here.
A guard spends his time resting here.
A magnificent heavy warhorse trots in from the east.

< 71h/787H 0v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest -Northeast
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
*A Goblin (small) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A village commoner goes about his daily business.
A magnificent heavy warhorse trots in from the north.
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back, RIP...
Your frozen crystal pendant was completely destroyed by the massive blow!
Your lifebane mask was completely destroyed by the massive blow!
Your soldier's dragonscale quiver from the Outcasts Tower was completely destroyed by the massive blow!