The death of [52 Diabolis] Steo The Empire (Gnome)

in On a Circular Path Around the Island Village

from the perspective of [52 Diabolis] Steo The Empire (Gnome)

<worn as a badge>    the symbol of chaos (magic)
<worn on head>       a misshaped diamond hood from Vella's Bordello
<worn on eyes>       the goggles of hate (magic)
<worn in ear>        a runed medallion earring (magic)
<worn on face>       a mask of hades [poor] (magic) (glowing)
<worn around neck>   a blood-stained steel torque from Woodseer
<worn around neck>   a skin-wrapped dragonscale medallion
<worn on body>       a torso vestment smeared with blood
<worn about body>    a despair cloak of Vadatorn [superior]
<worn about waist>   a long flowing sash of woven spidersilk [superior] [66%]             
<attached to belt>   a spell tome of putrified zombie skin (magic)
<attached to belt>   a mysterious tome
<worn on arms>       some mantis sleeves [poor] [89%]             
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[11h 14m 44s]
<worn around wrist>  a shiny glowing bracelet of chilling [superior] made by Daweava (magic) (humming) (illuminating)
<worn on hands>      the glowing gauntlets of the necromancer (magic) (glowing) (humming)
<primary weapon>     a mining pick [5%]             
<held>               a golden lantern
<worn on legs>       some billowing black silk pants
<worn on feet>       some patched stone shoes

Emil Neerg (Human)(medium) stands here.(Gold Aura)
A magnificent heavy warhorse trots in from the south.

< 579h/529H 142v/144V Pos: standing >
Emil leaves north.
Mycon sneaks north.
You follow Emil.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Emil Neerg (Human)(medium) stands here.(Gold Aura)
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the south.

< 579h/529H 140v/144V Pos: standing >

< 579h/529H 144v/144V Pos: standing >

< 579h/529H 144v/144V Pos: standing >
What's bothering you?

< 579h/529H 144v/144V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a few coins

< 579h/529H 144v/144V Pos: standing >
Emil leaves north.
Mycon sneaks north.
You follow Emil.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Emil Neerg (Human)(medium) stands here.(Gold Aura)
A magnificent heavy warhorse trots in from the south.
On a Circular Path Around the Island Village
Obvious exits: -North -South
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Emil Neerg (Human)(medium) stands here.(Gold Aura)

< 578h/529H 142v/144V Pos: standing >

< 578h/529H 142v/144V Pos: standing >
Majk sneaks north.

< 578h/529H 142v/144V Pos: standing >
Emil leaves north.
You follow Emil.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northwest
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Emil Neerg (Human)(medium) stands here.(Gold Aura)
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)A patrolling guard walks the perimeter of the village.
A magnificent heavy warhorse trots in from the south.

< 578h/529H 140v/144V Pos: standing >
A patrolling guard is knocked to the ground by Emil's mighty bash!

< 578h/529H 144v/144V Pos: standing >
A patrolling guard's feeble punch grazes Emil.
You start chanting...

< 578h/529H 144v/144V Pos: standing >
A patrolling guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling guard turns green and pukes all over the place. Yuck!

< 578h/529H 144v/144V Pos: standing >
Emil's fine slash wounds a patrolling guard.
Emil's fine slash wounds a patrolling guard.

< 578h/529H 144v/144V Pos: standing >
You complete your spell...
[Damage: 121 ] You drain a patrolling guard of some of his energy.

< 581h/529H 144v/144V Pos: standing >
You start chanting...

< 581h/529H 144v/144V Pos: standing >
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 581h/529H 144v/144V Pos: standing >
You complete your spell...
[Damage: 118 ] You drain a patrolling guard of some of his energy.

< 581h/529H 144v/144V Pos: standing >
Emil parries a patrolling guard's lunge at him.

< 581h/529H 144v/144V Pos: standing >
Emil's slash strikes a patrolling guard.
Emil's fine slash strikes a patrolling guard.

< 581h/529H 144v/144V Pos: standing >
You start chanting...

< 581h/529H 144v/144V Pos: standing >

< 581h/529H 144v/144V Pos: standing >
You complete your spell...
[Damage: 88 ] Your concussion blast rips into a patrolling guard, shattering his soul!

< 581h/529H 144v/144V Pos: standing >
A magnificent heavy warhorse growls at a patrolling guard.
A magnificent heavy warhorse suddenly attacks a patrolling guard!
A magnificent heavy warhorse's decent thrash strikes a patrolling guard.

< 581h/529H 144v/144V Pos: standing >
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 581h/529H 144v/144V Pos: standing >
Mycon starts casting an offensive spell.
Your power reserves are not sufficient to cast that spell!

< 581h/529H 144v/144V Pos: standing >
Emil parries a patrolling guard's lunge at him.
Emil's crude slash enshrouds a patrolling guard in a mist of blood.
Emil's slash enshrouds a patrolling guard in a mist of blood.
A patrolling guard is incapacitated and will slowly die, if not aided.

< 581h/529H 144v/144V Pos: standing >
Mycon completes his spell...
Mycon utters the word 'euguihzofahz'
Mycon sends a bright green ray of light streaking towards a patrolling guard!
Mycon disintegrates a patrolling guard into a pile of dust!
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a patrolling guard dies in agony.
Congratulations, you found the right mob, but you're not done yet.
Majk's face flushes white for a moment.

< 580h/529H 144v/144V Pos: standing >
You get a few coins from the corpse of a patrolling guard.
There were: 2 platinum coins, 17 gold coins. 

< 580h/529H 144v/144V Pos: standing >
Into what?

< 580h/529H 144v/144V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a demonic spiked mace (glowing)

< 580h/529H 144v/144V Pos: standing >
Mycon gets something from the corpse of a patrolling guard.

< 580h/529H 144v/144V Pos: standing >

< 580h/529H 144v/144V Pos: standing >

< 580h/529H 144v/144V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -South -Northwest
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Emil Neerg (Human)(medium) stands here.(Gold Aura)

< 580h/529H 144v/144V Pos: standing >
Emil leaves northwest.
Mycon sneaks northwest.
You follow Emil.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Emil Neerg (Human)(medium) stands here.(Gold Aura)
A magnificent heavy warhorse trots in from the southeast.

< 580h/529H 142v/144V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -Northwest -Southeast
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Emil Neerg (Human)(medium) stands here.(Gold Aura)

< 580h/529H 142v/144V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -Northwest -Southeast
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Emil Neerg (Human)(medium) stands here.(Gold Aura)

< 579h/529H 142v/144V Pos: standing >
Emil starts casting a spell.

< 579h/529H 142v/144V Pos: standing >

< 579h/529H 144v/144V Pos: standing >
Mycon sneaks northwest.

< 579h/529H 144v/144V Pos: standing >
Emil stops chanting abruptly!

< 579h/529H 144v/144V Pos: standing >

< 579h/529H 144v/144V Pos: standing >

< 579h/529H 144v/144V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -Northwest -Southeast
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Emil Neerg (Human)(medium) stands here.(Gold Aura)

< 579h/529H 144v/144V Pos: standing >
Emil leaves northwest.
You follow Emil.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
Emil Neerg (Human)(medium) stands here.(Gold Aura)
A magnificent heavy warhorse trots in from the southeast.

< 579h/529H 142v/144V Pos: standing >

< 578h/529H 142v/144V Pos: standing >
Emil leaves northwest.
You follow Emil.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southeast
Emil Neerg (Human)(medium) stands here.(Gold Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
A female commoner goes about her daily business.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here, fighting a patrolling guard.(Gold Aura)
An oasis village commoner stands here, fighting Majk.
(Q)A patrolling guard stands here, fighting Majk.
A magnificent heavy warhorse trots in from the southeast.

< 578h/529H 140v/144V Pos: standing >
Blood seeps from a female village commoner's ears as her mind is torn to pieces.
A female village commoner is dead! R.I.P.
You receive your share of experience.
A female village commoner's death cry reverberates in your head as she falls to the ground.

< 578h/529H 143v/144V Pos: standing >
Majk's shield of the earthwyrm blocks a patrolling guard's attack.

< 578h/529H 143v/144V Pos: standing >
Majk's bludgeon wounds a patrolling guard.
Majk's bludgeon wounds a patrolling guard.
Majk's decent bludgeon strikes a patrolling guard.
You get a handful of coins from the corpse of a female village commoner.
There were: 1 platinum coin, 8 gold coins. 

< 578h/529H 144v/144V Pos: standing >
Mycon starts casting an offensive spell.
Into what?

< 578h/529H 144v/144V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a female village commoner is made of flesh and appears to be of average quality.
The corpse of a female village commoner has an item value of 1.
It appears to be the corpse of A female village commoner.
Nothing.

< 578h/529H 144v/144V Pos: standing >
Mycon completes his spell...
Mycon utters the word 'euguihzofahz'
Mycon sends a bright green ray of light streaking towards an oasis village commoner!
Mycon cackles as his disintegration ray strikes an oasis village commoner hard!

< 578h/529H 144v/144V Pos: standing >
An oasis village commoner suddenly clutches their head, as if trying to shrug off some unknown malady.
An oasis village commoner's eyes briefly cloud over as his body is painfully ripped apart from within.

< 578h/529H 144v/144V Pos: standing >
Majk parries an oasis village commoner's lunge at him.

< 578h/529H 144v/144V Pos: standing >
A patrolling sergeant enters from the west.

< 578h/529H 144v/144V Pos: standing >
A patrolling guard's feeble punch grazes Majk.

< 578h/529H 144v/144V Pos: standing >
Mycon starts casting an offensive spell.

< 578h/529H 144v/144V Pos: standing >
An oasis village commoner's eyes briefly cloud over as his body is painfully ripped apart from within.
An oasis village commoner turns green and pukes all over the place. Yuck!

< 578h/529H 144v/144V Pos: standing >
Emil starts casting a spell.
You sit down and relax.

< 578h/529H 144v/144V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  0 of  5   (  13 seconds)
  9th circle:  0 of  5   (  13 seconds)
 10th circle:  3 of  4   (   3 seconds)
 11th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 578h/529H 144v/144V Pos: sitting >
Mycon completes his spell...
Mycon sends a bright green ray of light streaking towards an oasis village commoner!
Mycon disintegrates an oasis village commoner into a pile of dust!
An oasis village commoner is dead! R.I.P.
You receive your share of experience.
An oasis village commoner's death cry reverberates in your head as he falls to the ground.
Majk's face flushes white for a moment.

< 578h/529H 144v/144V Pos: sitting >
You start meditating...

< 578h/529H 144v/144V Pos: sitting >
A patrolling sergeant suddenly attacks Majk!
A patrolling sergeant's feeble punch grazes Majk.

< 578h/529H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 578h/529H 144v/144V Pos: sitting >
You feel infused by 9th circle DARK powers!
Majk parries a patrolling guard's lunge at him.
Majk's eyes roll as a patrolling guard plants a foot in his face.

< 578h/529H 144v/144V Pos: sitting >
A patrolling sergeant suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.

< 578h/529H 144v/144V Pos: sitting >
Emil completes his spell...

< 578h/529H 144v/144V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 578h/529H 144v/144V Pos: sitting >
Mycon starts casting an offensive spell.

< 578h/529H 144v/144V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 578h/529H 144v/144V Pos: sitting >
You stop meditating.
You get a handful of coins from the corpse of an oasis village commoner.
There were: 1 platinum coin, 7 gold coins. 

< 578h/529H 144v/144V Pos: sitting >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.
Into what?

< 578h/529H 144v/144V Pos: sitting >
Mycon completes his spell...
Mycon sends a bright green ray of light streaking towards a patrolling guard!
Mycon disintegrates a patrolling guard into a pile of dust!
A patrolling guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a patrolling guard's last actions in this world.
Congratulations, you found the right mob, but you're not done yet.
Majk's shield of the earthwyrm blocks a patrolling sergeant's attack.
A patrolling sergeant whacks Majk in the side with a sound kick.
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a few coins
a cuirass emblazoned with the mantis sigil (humming)

< 578h/529H 144v/144V Pos: sitting >
You get a few coins from the corpse of a patrolling guard.
There were: 3 platinum coins, 17 gold coins. 

< 578h/529H 144v/144V Pos: sitting >
Into what?

< 578h/529H 144v/144V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a cuirass emblazoned with the mantis sigil (humming)

< 578h/529H 144v/144V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 578h/529H 144v/144V Pos: sitting >
Emil futilely tries to rescue Majk!

< 578h/529H 144v/144V Pos: sitting >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.

< 578h/529H 144v/144V Pos: sitting >
Mycon gets something from the corpse of a patrolling guard.

< 577h/529H 144v/144V Pos: sitting >
Mycon sits down in a comfortable spot.

< 577h/529H 144v/144V Pos: sitting >
Mycon opens a midnight blue tome with silver bindings and begins studying it intently.

< 577h/529H 144v/144V Pos: sitting >
A patrolling sergeant's feeble punch grazes Majk.

< 577h/529H 144v/144V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 577h/529H 144v/144V Pos: sitting >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling sergeant turns green and pukes all over the place. Yuck!

< 577h/529H 144v/144V Pos: sitting >
Majk's fine bludgeon wounds a patrolling sergeant.
Majk misses a patrolling sergeant.
Majk's bludgeon grazes a patrolling sergeant.

< 577h/529H 144v/144V Pos: sitting >
A half-elf merchant attempts to stab Majk in the back, but Majk's biofeedback quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
A half-elf merchant twists the blade causing Majk to writhe in agony,
A half-elf merchant places the dagger of Wind in the back of Majk, resulting in some strange noises and some blood.

< 577h/529H 144v/144V Pos: sitting >

< 577h/529H 144v/144V Pos: sitting >
A half-elf merchant attempts to flee.
A half-elf merchant leaves southeast.

< 577h/529H 144v/144V Pos: sitting >
A half-elf merchant sneaks in from the southeast.

< 577h/529H 144v/144V Pos: sitting >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling sergeant turns green and pukes all over the place. Yuck!
Emil futilely tries to rescue Majk!
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Majk's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
A half-elf merchant places the dagger of Wind in the back of Majk, resulting in some strange noises and some blood.

< 577h/529H 144v/144V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 577h/529H 144v/144V Pos: sitting >
A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 577h/529H 144v/144V Pos: sitting >
Majk dodges a patrolling sergeant's attack.
A half-elf merchant enters from the west.

< 577h/529H 144v/144V Pos: sitting >
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Majk's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises, a lot of blood and a corpse.
Majk's silvery staff of the githyanki arch-mage [superior] was completely destroyed by the massive blow!
Majk's fanged emerald mantle from the Forgotten Mansion was completely destroyed by the massive blow!
Majk's collar of Infinite Flames was completely destroyed by the massive blow!
Majk's stylish platinum belt was completely destroyed by the massive blow!
Majk is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Majk.
Majk's face flushes white for a moment.
Majk stops following Emil.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 577h/529H 144v/144V Pos: standing >
Mycon clambers to his feet.
Mycon, looking very frustrated, packs up his book.

< 577h/529H 144v/144V Pos: standing >
Mycon starts casting a spell.

< 577h/529H 144v/144V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's weak pierce grazes Mycon.

< 577h/529H 144v/144V Pos: standing >
You need at least one free hand to wield anything.

< 577h/529H 144v/144V Pos: standing >
You need at least one free hand to wield anything.

< 577h/529H 144v/144V Pos: standing >
Mycon completes his spell...
Mycon utters the words 'wuffaf uwaoz'
A spitting image of Mycon suddenly rises from the ground!
A spitting image of Mycon suddenly rises from the ground!
A spitting image of Mycon suddenly rises from the ground!
A spitting image of Mycon suddenly rises from the ground!
You need at least one free hand to wield anything.

< 577h/529H 144v/144V Pos: standing >
You need at least one free hand to wield anything.

< 577h/529H 144v/144V Pos: standing >
You miss a half-elf merchant.

< 577h/529H 144v/144V Pos: standing >
< T: Mycon TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 A half-elf merchant avoids being bashed by Emil, who loses his balance and falls.
A halo of white light settles over Emil as he charges into battle.

< 577h/529H 144v/144V Pos: standing >
< T: Mycon TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Mycon.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's pierce grazes Mycon.
A half-elf merchant's weak pierce grazes Mycon.
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Mycon.
A half-elf merchant's spell flows around Mycon, leaving him unharmed!
A half-elf merchant's weak pierce grazes Mycon.

< 577h/529H 144v/144V Pos: standing >
< T: Mycon TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 Mycon attempts to flee.
Mycon sneaks west.
Mycon leaves west.
Mycon leaves west.
Mycon leaves west.
Mycon leaves west.

< 577h/529H 144v/144V Pos: standing >
<A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 577h/529H 144v/144V Pos: standing >
You failed.

< 577h/529H 144v/144V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a patrolling guard is lying here.
The corpse of An oasis village commoner is lying here.
The corpse of A female village commoner is lying here.
A patrolling sergeant looks around carefully.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Emil Neerg (Human)(medium) is lying here.(Gold Aura)

< 577h/529H 144v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/529H 144v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/529H 144v/144V Pos: standing >
A half-elf merchant attempts to stab Emil in the back, but Emil's stone skin quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Emil, resulting in some strange noises and some blood.
A half-elf merchant places the dagger of Wind in the back of Emil, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Emil's spine!
A half-elf merchant places the dagger of Wind in the back of Emil, resulting in some strange noises and some blood.

< 577h/529H 144v/144V Pos: standing >
You start chanting...

< 577h/529H 144v/144V Pos: standing >
A patrolling sergeant evaluates the struggle, watching your battle tactics.
A half-elf merchant looks at Emil.

< 576h/529H 144v/144V Pos: standing >
You complete your spell...
A half-elf merchant snaps into visibility.
[Damage: 65 ] Your concussion blast rips into a half-elf merchant, shattering his soul!
A half-elf merchant's blood of Mahweeistardala is blasted by the negative energy!

< 581h/529H 144v/144V Pos: standing >
A half-elf merchant parries Emil's lunge at him.
A half-elf merchant snaps into visibility.
A half-elf merchant snaps into visibility.
A half-elf merchant's pierce wounds Emil.
A half-elf merchant's fine pierce wounds Emil.
A half-elf merchant's powerful pierce strikes Emil.
A half-elf merchant strikes viciously at Emil's wrist causing him to swing about madly.
A half-elf merchant's impressive pierce wounds Emil.
A half-elf merchant's fine pierce wounds Emil.

< 581h/529H 144v/144V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 581h/529H 144v/144V Pos: standing >
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 581h/529H 144v/144V Pos: standing >
A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 581h/529H 144v/144V Pos: standing >
A half-elf merchant enters from the west.

< 581h/529H 144v/144V Pos: standing >
A half-elf merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!

< 408h/529H 144v/144V Pos: standing >
< T: Steo TP: sta TC: small wounds E: a half-elf merchant sta EP: few scratches >
 Your power reserves are not sufficient to cast that spell!

< 408h/529H 144v/144V Pos: standing >
< T: Steo TP: sta TC: small wounds E: a half-elf merchant sta EP: few scratches >
 A half-elf merchant dodges your futile attack.
A half-elf merchant parries your futile lunge at him.
A half-elf merchant parries your futile lunge at him.
A half-elf merchant snaps into visibility.
A half-elf merchant attempts to flee.
A half-elf merchant leaves southeast.
You are not fighting anything!

< 408h/529H 144v/144V Pos: standing >
A half-elf merchant sneaks in from the southeast.

< 408h/529H 144v/144V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!

< 21h/529H 144v/144V Pos: standing >
< T: Steo TP: sta TC: awful E: a half-elf merchant sta EP: few scratches >
 
< 21h/529H 144v/144V Pos: standing >
< T: Steo TP: sta TC: awful E: a half-elf merchant sta EP: few scratches >
 Emil clambers to his feet.

< 21h/529H 144v/144V Pos: standing >
< T: Steo TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
 A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 21h/529H 144v/144V Pos: standing >
A half-elf merchant enters from the west.
You are not fighting anything!

< 21h/529H 144v/144V Pos: standing >
A half-elf merchant avoids being bashed by Emil, who loses his balance and falls.
A half-elf merchant snaps into visibility.

< 21h/529H 144v/144V Pos: standing >
A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 21h/529H 144v/144V Pos: standing >
A half-elf merchant enters from the west.
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands here.
Oops, trying to juggle too many loose coins, you drop a few.

< 21h/529H 142v/144V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
(Q)A patrolling guard walks the perimeter of the village.
A patrolling sergeant looks around carefully.
Oops, trying to juggle too many loose coins, you drop a few.

< 21h/529H 140v/144V Pos: standing >
You start chanting...

< 21h/529H 140v/144V Pos: standing >
You complete your spell...
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest -Northeast

< 21h/529H 142v/144V Pos: standing >
You start chanting...

< 21h/529H 144v/144V Pos: standing >
A half-elf merchant enters from the northeast.

< 21h/529H 144v/144V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by a half-elf merchant.
You complete your spell...
You feel the powers of darkness strengthen you!
A half-elf merchant leaves southwest.

< 225h/529H 144v/144V Pos: standing >
You start chanting...

< 225h/529H 144v/144V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
A half-elf merchant enters from the southwest.

< 377h/529H 144v/144V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Steo.
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back, RIP...
Your jeweled flesh band was completely destroyed by the massive blow!
Your ring of hellfire [superior] was completely destroyed by the massive blow!
Your frost-rimed marble quiver was completely destroyed by the massive blow!