The death of [51 Enslaver] Majk The Empire (Grey Elf)

in On a Circular Path Around the Island Village

from the perspective of [50 Defender] Emil (Human)

<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn in ear>        a rusty bark stud
<worn on face>       a lifebane mask
<worn around neck>   a shimmering flesh necklace [31%]             
<worn around neck>   a frozen crystal pendant [88%]             
<worn on body>       an ashen adamantium chainmail [89%]             
<worn about body>    a burnt dragonscale bodycloak
<worn as quiver>     a soldier's dragonscale quiver from The Outcasts Tower
<worn about waist>   a sinister dragonscale belt from The Forest City of Aravne
<worn on arms>       the sleeves of the swamp troll [poor] [87%]             
<worn around wrist>  a sparkling diamond bracer
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some superior cured leather talons from Arcium, the Plagued Kingdom [88%]             
<worn on finger>     a legendary dragonscale ring
<worn on finger>     a sun ring [superior] (glowing)
<wielding twohanded> a silvery githyanki longsword (glowing)
<worn on legs>       some shimmering gold-weave greaves (illuminating)
<worn on feet>       the boots of the rose glacier [poor]

(Front)   341/341   hit,  250/252  move Mycon
(Front)   579/529   hit,  142/144  move Steo

< 685h/685H 114v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
A bright light fills this area.
Obvious exits: -East -Northwest
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
Steo enters from the east.
A magnificent heavy warhorse trots in from the east.

< 685h/685H 113v/115V Pos: standing >

< 685h/685H 113v/115V Pos: standing >
You quickly scan the area.
Majk who is not far off to your east.
A patrolling guard who is not far off to your east.

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.  A small hut has been constructed to the northeast.
Obvious exits: -East -West -Northeast
Mycon sneaks in from the west.
Steo enters from the west.
A magnificent heavy warhorse trots in from the west.

< 685h/685H 111v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here, fighting a patrolling guard.(Gold Aura)
(Q)A patrolling guard stands here, fighting Majk.
Steo enters from the west.
A magnificent heavy warhorse trots in from the west.

< 685h/685H 109v/115V Pos: standing >

< 685h/685H 109v/115V Pos: standing >
A patrolling guard's feeble punch grazes Majk.
A patrolling guard misses Majk with a clumsy kick.

< 685h/685H 109v/115V Pos: standing >
[Damage:  1 ] Your bash knocks a patrolling guard to the ground!

< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:few scratches E: guard sit EP:  nasty wounds >
 
< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:excellent E: guard sit EP:  nasty wounds >
 Steo starts casting an offensive spell.

< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:excellent E: guard sit EP:  nasty wounds >
 A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling guard turns green and pukes all over the place. Yuck!
Mycon sits down in a comfortable spot.

< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:excellent E: guard sit EP: pretty hurt >
 Mycon opens a midnight blue tome with silver bindings and begins studying it intently.

< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:excellent E: guard sit EP: pretty hurt >
 Steo completes his spell...
Steo utters the words 'izoahuzz qaijudigguai bragh'
Steo's concussion blast rips into a patrolling guard, shattering his soul!

< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:excellent E: guard sit EP:  awful >
 Steo starts casting an offensive spell.

< 685h/685H 110v/115V Pos: standing >
< T: Majk TP: sta TC:excellent E: guard sit EP:  awful >
 Blood seeps from a patrolling guard's ears as his mind is torn to pieces.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a patrolling guard cause a sickening chill to run up your spine.
Congratulations, you found the right mob, but you're not done yet.
Steo stops invoking abruptly!

< 685h/685H 110v/115V Pos: standing >
Steo gets something from the corpse of a patrolling guard.

< 685h/685H 110v/115V Pos: standing >
Mycon clambers to his feet.
Mycon, looking very frustrated, packs up his book.

< 685h/685H 110v/115V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
Nothing.

< 685h/685H 110v/115V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) stands here.(Red Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.

< 685h/685H 110v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
Steo enters from the west.
A magnificent heavy warhorse trots in from the west.

< 685h/685H 108v/115V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 685h/685H 108v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  The ground here seems slightly unsettled near the wall to the south.
It is likely nothing important.  There are very few cracks between the large
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West -Down
Steo enters from the west.
A magnificent heavy warhorse trots in from the west.

< 685h/685H 106v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Northeast
Steo enters from the west.
A magnificent heavy warhorse trots in from the west.

< 685h/685H 105v/115V Pos: standing >
You quickly scan the area.
Majk who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 685h/685H 106v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Southwest -Northeast
Puddles of fresh blood cover the ground.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here, fighting a patrolling guard. (casting) (Gold Aura)
(Q)A patrolling guard stands here, fighting Majk.
Steo enters from the southwest.
A magnificent heavy warhorse trots in from the southwest.

< 685h/685H 106v/115V Pos: standing >
Majk parries a patrolling guard's lunge at him.
A patrolling guard whacks Majk in the side with a sound kick.

< 685h/685H 106v/115V Pos: standing >
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Majk's decent bludgeon grazes a patrolling guard.
Majk misses a patrolling guard.
Majk's bludgeon grazes a patrolling guard.

< 685h/685H 107v/115V Pos: standing >
Mycon sits down in a comfortable spot.

< 685h/685H 107v/115V Pos: standing >
Mycon melts.

< 685h/685H 108v/115V Pos: standing >
Steo starts casting an offensive spell.

< 685h/685H 108v/115V Pos: standing >
Mycon opens a midnight blue tome with silver bindings and begins studying it intently.
You bring down a silvery githyanki longsword in a mighty slash, cleaving a patrolling guard from his target!
[Damage: 34 ] Banzai! To the rescue...

< 685h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 A young teenager enters from the east.
[Damage:  3 ] Your slash grazes a patrolling guard.
[Damage:  3 ] Your weak slash grazes a patrolling guard.

< 685h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 Steo completes his spell...
Steo utters the words 'izoahuzz qaijudigguai bragh'
Steo's concussion blast rips into a patrolling guard, shattering his soul!

< 685h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Autosaving...
A magnificent heavy warhorse growls at a patrolling guard.
A magnificent heavy warhorse suddenly attacks a patrolling guard!
A magnificent heavy warhorse's crude thrash wounds a patrolling guard.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 685h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:excellent E: guard sta EP:  awful >
 Steo starts casting an offensive spell.

< 685h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:excellent E: guard sta EP:  awful >
 A patrolling guard's feeble punch grazes you.
You deflect a patrolling guard's blow and strike back at him!
[Damage:  3 ] Your weak slash wounds a patrolling guard.

< 684h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sta EP:  awful >
 Steo completes his spell...
Steo utters the words 'izoahuzz qaijudigguai bragh'
Steo's concussion blast rips into a patrolling guard, shattering his soul!

< 684h/685H 109v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sta EP:  awful >
 Mycon closes his book and smiles broadly.
Blood seeps from a patrolling guard's ears as his mind is torn to pieces.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a patrolling guard dies in agony.
Congratulations, you found the right mob, but you're not done yet.

< 684h/685H 109v/115V Pos: standing >
Steo gets something from the corpse of a patrolling guard.

< 684h/685H 109v/115V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -East -Southwest -Northeast
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
A young village teenager plays here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) stands here.(Red Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) sits resting.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 684h/685H 109v/115V Pos: standing >
Mycon clambers to his feet.

< 684h/685H 109v/115V Pos: standing >
You quickly scan the area.
A relaxing guard who is close by to your east.
A relaxing guard who is close by to your east.
Majk who is not far off to your northeast.

< 684h/685H 109v/115V Pos: standing >
A young teenager leaves southwest.

< 684h/685H 109v/115V Pos: standing >

< 684h/685H 109v/115V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a patrolling guard is made of flesh and appears to be of slightly above average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a suit of golden platemail (humming)

< 684h/685H 109v/115V Pos: standing >
Inside a Guard Tower
   Two small cots have been prepared against the north wall for the guards to
sleep on.  There are four guards posted at each of the guard towers at all
times.  Two of the guards are stationed above watching over the island and the
seas for any signs of invaders.  Two of the guards are allowed to sleep here
on the cots beneath the tower.  Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village.  At no time are any of the towers left unguarded.  The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -North -West -Up
A guard spends his time resting here.
A guard spends his time resting here.
Mycon enters from the west.
Steo enters from the west.
A magnificent heavy warhorse trots in from the west.

< 684h/685H 108v/115V Pos: standing >
Mycon leaves west.
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Southwest -Northeast
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Steo enters from the east.
A magnificent heavy warhorse trots in from the east.

< 684h/685H 109v/115V Pos: standing >
Mycon gets something from the corpse of a patrolling guard.

< 684h/685H 109v/115V Pos: standing >

< 684h/685H 110v/115V Pos: standing >
the corpse of a patrolling guard appears to be empty.

< 684h/685H 110v/115V Pos: standing >
You are using:
<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn in ear>        a rusty bark stud
<worn on face>       a lifebane mask
<worn around neck>   a shimmering flesh necklace [31%]             
<worn around neck>   a frozen crystal pendant [88%]             
<worn on body>       an ashen adamantium chainmail [89%]             
<worn about body>    a burnt dragonscale bodycloak
<worn as quiver>     a soldier's dragonscale quiver from The Outcasts Tower
<worn about waist>   a sinister dragonscale belt from The Forest City of Aravne
<worn on arms>       the sleeves of the swamp troll [poor] [87%]             
<worn around wrist>  a sparkling diamond bracer
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some superior cured leather talons from Arcium, the Plagued Kingdom [88%]             
<worn on finger>     a legendary dragonscale ring
<worn on finger>     a sun ring [superior] (glowing)
<wielding twohanded> a silvery githyanki longsword (glowing)
<worn on legs>       some shimmering gold-weave greaves (illuminating)
<worn on feet>       the boots of the rose glacier [poor]

< 684h/685H 111v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Southwest -Northeast
Steo enters from the southwest.
A magnificent heavy warhorse trots in from the southwest.

< 685h/685H 110v/115V Pos: standing >
You quickly scan the area.
A relaxing guard who is close by to your south.
A relaxing guard who is close by to your south.
Mycon who is close by to your southwest.
A young teenager who is not far off to your southwest.

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest
Steo enters from the southwest.
A magnificent heavy warhorse trots in from the southwest.

< 685h/685H 112v/115V Pos: standing >
You quickly scan the area.
Majk who is not far off to your north.
A patrolling guard who is not far off to your north.
A patrolling guard who is rather far off to your north.
Mycon who is not far off to your southwest.
A young teenager who is a brief walk away to your southwest.

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
Steo enters from the south.
A magnificent heavy warhorse trots in from the south.

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Steo enters from the south.
A magnificent heavy warhorse trots in from the south.

< 685h/685H 111v/115V Pos: standing >

< 685h/685H 113v/115V Pos: standing >

< 685h/685H 115v/115V Pos: standing >
Steo frowns.

< 685h/685H 115v/115V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) stands here.(Red Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 685h/685H 115v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
Steo enters from the south.
A magnificent heavy warhorse trots in from the south.

< 685h/685H 113v/115V Pos: standing >

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northwest
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)A patrolling guard walks the perimeter of the village.
Mycon sneaks in from the south.
Steo enters from the south.
A magnificent heavy warhorse trots in from the south.

< 685h/685H 111v/115V Pos: standing >
[Damage:  1 ] Your bash knocks a patrolling guard to the ground!

< 685h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:excellent E: guard sit EP: few scratches >
 A patrolling guard's feeble punch grazes you.
Steo starts casting an offensive spell called 'energy drain'.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP: few scratches >
 A patrolling guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling guard turns green and pukes all over the place. Yuck!

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  small wounds >
 [Damage:  9 ] Your fine slash wounds a patrolling guard.
[Damage: 10 ] Your fine slash wounds a patrolling guard.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  small wounds >
 Steo completes his spell...
Steo utters the words 'energy drain'
Steo drains a patrolling guard - what a waste of energy!

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  few wounds >
 Steo starts casting an offensive spell called 'energy drain'.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  few wounds >
 A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  nasty wounds >
 Steo completes his spell...
Steo utters the words 'energy drain'
Steo drains a patrolling guard - what a waste of energy!

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 You parry a patrolling guard's lunge at you.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 [Damage:  9 ] Your slash strikes a patrolling guard.
[Damage: 10 ] Your fine slash strikes a patrolling guard.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 Steo starts casting an offensive spell.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 
< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 Steo completes his spell...
Steo utters the words 'izoahuzz qaijudigguai bragh'
Steo's concussion blast rips into a patrolling guard, shattering his soul!

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  awful >
 A magnificent heavy warhorse growls at a patrolling guard.
A magnificent heavy warhorse suddenly attacks a patrolling guard!
A magnificent heavy warhorse's decent thrash strikes a patrolling guard.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  awful >
 A patrolling guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  awful >
 Mycon starts casting an offensive spell.

< 684h/685H 113v/115V Pos: standing >
< T: Emil TP: sta TC:few scratches E: guard sit EP:  awful >
 You parry a patrolling guard's lunge at you.
[Damage:  4 ] Your crude slash enshrouds a patrolling guard in a mist of blood.
[Damage:  4 ] Your slash enshrouds a patrolling guard in a mist of blood.
A patrolling guard is incapacitated and will slowly die, if not aided.

< 684h/685H 113v/115V Pos: standing >
You do not see that here.

< 684h/685H 113v/115V Pos: standing >
Mycon completes his spell...
Mycon utters the word 'euguihzofahz'
Mycon sends a bright green ray of light streaking towards a patrolling guard!
Mycon disintegrates a patrolling guard into a pile of dust!
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a patrolling guard dies in agony.
Congratulations, you found the right mob, but you're not done yet.
Majk's face flushes white for a moment.

< 684h/685H 113v/115V Pos: standing >
Steo gets something from the corpse of a patrolling guard.

< 684h/685H 113v/115V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a demonic spiked mace (glowing)

< 684h/685H 113v/115V Pos: standing >
Mycon gets something from the corpse of a patrolling guard.
On a Circular Path Around the Island Village
Obvious exits: -South -Northwest
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) stands here.(Red Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.

< 684h/685H 113v/115V Pos: standing >

< 684h/685H 115v/115V Pos: standing >
You are carrying: (2/12)
a wand of lightning speed (glowing)
a large leather backpack [86%]             

< 684h/685H 115v/115V Pos: standing >

< 685h/685H 115v/115V Pos: standing >
the corpse of a patrolling guard appears to be empty.

< 685h/685H 115v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
Steo enters from the southeast.
A magnificent heavy warhorse trots in from the southeast.

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -Northwest -Southeast
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) stands here.(Red Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.

< 685h/685H 113v/115V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 685h/685H 113v/115V Pos: standing >
You start chanting...

< 685h/685H 113v/115V Pos: standing >
Casting: remove curse ********

< 685h/685H 114v/115V Pos: standing >
You abort your prayer before it's done!

< 685h/685H 115v/115V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -Northwest -Southeast
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) stands here.(Red Aura)

< 685h/685H 115v/115V Pos: standing >

< 685h/685H 115v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
Steo enters from the southeast.
A magnificent heavy warhorse trots in from the southeast.

< 685h/685H 113v/115V Pos: standing >

< 685h/685H 113v/115V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southeast
Mycon Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
A female commoner goes about her daily business.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here, fighting a patrolling guard.(Gold Aura)
An oasis village commoner stands here, fighting Majk.
(Q)A patrolling guard stands here, fighting Majk.
Steo enters from the southeast.
A magnificent heavy warhorse trots in from the southeast.

< 685h/685H 111v/115V Pos: standing >
Blood seeps from a female village commoner's ears as her mind is torn to pieces.
A female village commoner is dead! R.I.P.
You receive your share of experience.
A female village commoner's death cry reverberates in your head as she falls to the ground.

< 685h/685H 112v/115V Pos: standing >
Majk's shield of the earthwyrm blocks a patrolling guard's attack.

< 685h/685H 112v/115V Pos: standing >
Majk's bludgeon wounds a patrolling guard.
Majk's bludgeon wounds a patrolling guard.
Majk's decent bludgeon strikes a patrolling guard.
Steo gets something from the corpse of a female village commoner.

< 685h/685H 113v/115V Pos: standing >
Mycon starts casting an offensive spell.

< 685h/685H 113v/115V Pos: standing >
Mycon completes his spell...
Mycon utters the word 'euguihzofahz'
Mycon sends a bright green ray of light streaking towards an oasis village commoner!
Mycon cackles as his disintegration ray strikes an oasis village commoner hard!

< 685h/685H 115v/115V Pos: standing >
An oasis village commoner suddenly clutches their head, as if trying to shrug off some unknown malady.
An oasis village commoner's eyes briefly cloud over as his body is painfully ripped apart from within.

< 685h/685H 115v/115V Pos: standing >
Majk parries an oasis village commoner's lunge at him.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant enters from the west.

< 685h/685H 115v/115V Pos: standing >
A patrolling guard's feeble punch grazes Majk.

< 685h/685H 115v/115V Pos: standing >
Mycon starts casting an offensive spell.

< 685h/685H 115v/115V Pos: standing >
An oasis village commoner's eyes briefly cloud over as his body is painfully ripped apart from within.
An oasis village commoner turns green and pukes all over the place. Yuck!

< 685h/685H 115v/115V Pos: standing >
You start chanting...
Steo sits down in a comfortable spot.

< 685h/685H 115v/115V Pos: standing >
Casting: remove curse ***
Mycon completes his spell...
Mycon utters the word 'euguihzofahz'
Mycon sends a bright green ray of light streaking towards an oasis village commoner!
Mycon disintegrates an oasis village commoner into a pile of dust!
An oasis village commoner is dead! R.I.P.
You receive your share of experience.
An oasis village commoner's death cry reverberates in your head as he falls to the ground.
Majk's face flushes white for a moment.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant suddenly attacks Majk!
A patrolling sergeant's feeble punch grazes Majk.

< 685h/685H 115v/115V Pos: standing >
Majk parries a patrolling guard's lunge at him.
Majk's eyes roll as a patrolling guard plants a foot in his face.

< 685h/685H 115v/115V Pos: standing >
Casting: remove curse 
A patrolling sergeant suddenly clutches their head, as if trying to shrug off some unknown malady.
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.

< 685h/685H 115v/115V Pos: standing >
You complete your spell...

< 685h/685H 115v/115V Pos: standing >
Mycon starts casting an offensive spell.

< 685h/685H 115v/115V Pos: standing >
Steo gets something from the corpse of an oasis village commoner.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.

< 685h/685H 115v/115V Pos: standing >
Mycon completes his spell...
Mycon utters the word 'euguihzofahz'
Mycon sends a bright green ray of light streaking towards a patrolling guard!
Mycon disintegrates a patrolling guard into a pile of dust!
A patrolling guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a patrolling guard's last actions in this world.
Congratulations, you found the right mob, but you're not done yet.
Majk's shield of the earthwyrm blocks a patrolling sergeant's attack.
A patrolling sergeant whacks Majk in the side with a sound kick.

< 685h/685H 115v/115V Pos: standing >
Steo gets something from the corpse of a patrolling guard.

< 685h/685H 115v/115V Pos: standing >
You fail the rescue.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.

< 685h/685H 115v/115V Pos: standing >
Mycon gets something from the corpse of a patrolling guard.

< 685h/685H 115v/115V Pos: standing >
Mycon sits down in a comfortable spot.

< 685h/685H 115v/115V Pos: standing >
Mycon opens a midnight blue tome with silver bindings and begins studying it intently.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant's feeble punch grazes Majk.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling sergeant turns green and pukes all over the place. Yuck!

< 685h/685H 115v/115V Pos: standing >
Majk's fine bludgeon wounds a patrolling sergeant.
Majk misses a patrolling sergeant.
Majk's bludgeon grazes a patrolling sergeant.

< 685h/685H 115v/115V Pos: standing >
A half-elf merchant attempts to stab Majk in the back, but Majk's biofeedback quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
A half-elf merchant twists the blade causing Majk to writhe in agony,
A half-elf merchant places the dagger of Wind in the back of Majk, resulting in some strange noises and some blood.

< 685h/685H 115v/115V Pos: standing >

< 685h/685H 115v/115V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
The corpse of An oasis village commoner is lying here.
The corpse of A female village commoner is lying here.
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A patrolling sergeant stands here, fighting Majk.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Steo Army of One of The Empire (Gnome)(small) sits resting.(Red Aura)
Mycon Legionary of The Empire (Grey Elf)(medium) sits resting.
Majk Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here, fighting a half-elf merchant. (casting) (Gold Aura)
A half-elf merchant attempts to flee.
A half-elf merchant leaves southeast.

< 685h/685H 115v/115V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
Nothing.

< 685h/685H 115v/115V Pos: standing >
A patrolling sergeant's eyes briefly cloud over as his body is painfully ripped apart from within.
A patrolling sergeant turns green and pukes all over the place. Yuck!
You fail the rescue.
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Majk's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
A half-elf merchant places the dagger of Wind in the back of Majk, resulting in some strange noises and some blood.

< 685h/685H 115v/115V Pos: standing >
A half-elf merchant attempts to flee.
A half-elf merchant leaves west.

< 685h/685H 115v/115V Pos: standing >
Majk dodges a patrolling sergeant's attack.
A half-elf merchant enters from the west.

< 685h/685H 115v/115V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into Majk's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of Majk, resulting in some strange noises, a lot of blood and a corpse.
Majk's silvery staff of the githyanki arch-mage [superior] was completely destroyed by the massive blow!
Majk's fanged emerald mantle from the Forgotten Mansion was completely destroyed by the massive blow!
Majk's collar of Infinite Flames was completely destroyed by the massive blow!
Majk's stylish platinum belt was completely destroyed by the massive blow!
Majk is dead! R.I.P.