The death of [50 Thief] Tilran The Empire (Halfling)

in Beside a Small Pond in a Large Park

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<floating about head>a LARGE green ioun stone[237h 24m 29s]
<worn as a badge>    the mark of the saboteur of magic detection [superior] made by Rolsek
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring of evil protection [superior] made by Rukkus
<worn in ear>        a glowing jade earring (glowing) [77%]             
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[237h 24m 29s]
<worn around neck>   a decent dragonscale charm from Ugta [32%]             
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn as quiver>     the quiver of holding (magic) [61%]             
<worn about waist>   the woven entrails of an unfortunate soul of regeneration
<worn on belt buckle>the quiver of holding made by Rukkus (magic)
<attached to belt>   blood of the Mahweeistardala (magic) (glowing)
<attached to belt>   blood of the Mahweeistardala (magic) (glowing) [80%]             
<worn on arms>       the sleeves of Arkan'non of agility (invis) (magic)
<worn around wrist>  the power infused bracelet of dark-mithril made by Rukkus
<worn around wrist>  a delicate chrome bracelet (magic)
<worn on hands>      a pair of pale, misty gloves[237h 24m 29s]
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing) [88%]             
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     the dagger of Wind (magic)[237h 24m 29s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[237h 24m 29s]
<worn on legs>       some mithril-plated gnomish leg enhancers of agility (humming)
<worn on feet>       Krindor's Boots of the Night[237h 24m 29s]

A small round shield has been dropped here.
The corpse of a Kobold is lying here.

< 633h/633H 264v/271V Pos: standing >
   ........^    
  .........^^   
 ++++..++++^MM  
 .......*^^MMM  
 ......@*.MMM^  
 ....***^^MMM^  
 ...*M*^^^MM^^  
  ..***^MMM^^   
   .**^^MM^^    
The Twisted Woods
Obvious exits: -NB -E -S -WB

< 633h/633H 263v/271V Pos: standing >
   .......^^    
  ........^^M   
 +++..++++^MMM  
 ......*^^MMMM  
 ......@.MMM^^  
 ...***^^MMM^^  
 ..*M*^^^MM^^.  
  .***^MMM^^.   
   **^^MM^^.    
The Twisted Woods
Obvious exits: -N -EB -SB -W

< 633h/633H 263v/271V Pos: standing >
  ......^^M   
 +..++++^MMM  
 ....*^^MMMM  
 ...**@MMM^^  
 .***^^MMM^^  
 ***^^^MM^^.  
  **^MMM^^.   
A Sloped and Rocky Hillside
Obvious exits: -NB -EB -SB -W
There are some tracks heading west.

< 633h/633H 269v/271V Pos: standing >
  ......^^^   
 .......^^MM  
 +..++++^MMM  
 ....*@^MMMM  
 ...**.MMM^^  
 .***^^MMM^^  
  **^^^MM^^   
A Sloped and Rocky Hillside
Obvious exits: -NB -EB -SB -W

< 633h/633H 267v/271V Pos: standing >
  .....^^^M   
 ......^^MMM  
 ..++++^MMM^  
 ...*^@MMMM^  
 ..**.MMM^^^  
 ***^^MMM^^.  
  *^^^MM^^.   
A Sloped and Rocky Hillside
Obvious exits: -NB -EB -SB -WB

< 633h/633H 265v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 266v/271V Pos: standing >
  .....^^^M   
 ......^^^MM  
 ......^^MMM  
 ..+++@^MMM^  
 ...*^^MMMM^  
 ..**.MMM^^^  
  **^^MMM^^   
An Immaculate Stone Highway
Obvious exits: -NB -E -SB -WB

< 633h/633H 267v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
Looks like an exit.
You extend your sights eastward.
  .....^^^M   
 ......^^^MM  
 ......^^MMM  
 ..+++@^MMM^  
 ...*^^MMMM^  
 ..**.MMM^^^  
  **^^MMM^^   
A Trade Path Heading into a Ravine
Obvious exits: -W -UB -D
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -WB -UB -D
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -UB -D

< 633h/633H 268v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 268v/271V Pos: standing >
You quickly scan the area.
The scarred mage who is close by below you.
The smiling cleric who is close by below you.

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
The scarred mage who is close by below you.
The smiling cleric who is close by below you.

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -UB -DB

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -UB -DB

< 633h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 269v/271V Pos: standing >
The stairway continues.
You extend your sights upward.
The sunlight! It's too bright to see!

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -UB -DB
An ugly frog is here eating insects.

< 633h/633H 270v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -WB -DB
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 633h/633H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -EB -WB
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
There are some tracks heading west.

< 633h/633H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -NB -EB -SB -WB
A brown duck calmly protects her babies.
A small bright red salamander does his best to hide in the flowers.
A merchant wanders aimlessly.(Gold Aura)

< 633h/633H 268v/271V Pos: standing >
A lieutenant enters from the east.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -EB -S -WB
A small bright red salamander does his best to hide in the flowers.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 633h/633H 269v/271V Pos: standing >
A lieutenant enters from the east.
You dodge a bash from a lieutenant, who loses his balance and falls.
You snap into visibility.
-=[a lieutenant attacks you.]=- [0 hits]
Sorry, you aren't allowed to do that in combat.

< 633h/633H 270v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 633h/633H 270v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 633h/633H 270v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling ass EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] [Damage: 32 ] [Damage: 24 ] [Damage: 18 ] -=[You attack a lieutenant.]=- [4 hits]
You attempt to flee...

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -NB -EB -SB -WB
A brown duck calmly protects her babies.
A small bright red salamander does his best to hide in the flowers.
A merchant wanders aimlessly.(Gold Aura)
There are some tracks heading west.
You flee eastward!

< 633h/633H 259v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 259v/271V Pos: standing >
Saving Cerif.

< 633h/633H 260v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -EB -S -WB
A lieutenant is lying in mid-air here.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
There are some tracks heading west.

< 633h/633H 267v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -NB -EB -S -WB
A merchant wanders aimlessly.(Gold Aura)
There are some tracks heading west.

< 633h/633H 268v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your east.
A salamander who is close by to your east.
A halfling guard who is close by to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wealthy merchant who is close by to your west.

< 633h/633H 271v/271V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 633h/633H 271v/271V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -NB -SB -WB

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -NB -EB -SB

< 633h/633H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
A vampire warlock is standing here, busy with his own matters.
A tiny humming bird is lying here, incapacitated.

< 633h/633H 268v/271V Pos: standing >
A tiny humming bird is slashed into two by a master stroke performed by a vampire warlock.
A tiny humming bird is dead! R.I.P.
You feel a carnal satisfaction as a tiny humming bird's gurgling and choking signals its demise.

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a brown duck is lying here.

< 633h/633H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
[3] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.

< 633h/633H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB
The corpse of a giant bee is lying here.
A fuzzy white duckling wanders here searching for food.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small box turtle ambles by.
A fuzzy white duckling wanders here searching for food.
A young halfling child plays here.
A young halfling child plays here.

< 633h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
A tiny humming bird leaves east.

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
[3] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.
A tiny hummingbird zips by, sucking nectar from the flowers.
There are some tracks heading east.

< 633h/633H 270v/271V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a brown duck is lying here.
There are Goblin tracks going north.

< 633h/633H 269v/271V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A vampire warlock who is close by to your east.

< 633h/633H 271v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
You see nothing special...

< 633h/633H 271v/271V Pos: standing >
The Park continues
You extend your sights eastward.
The sunlight! It's too bright to see!

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a tiny humming bird is lying here.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
There are some tracks heading north.

< 633h/633H 270v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your east.
A halfling child who is close by to your east.
A halfling child who is close by to your east.
A snapping turtle who is close by to your east.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.

< 633h/633H 270v/271V Pos: standing >

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
The corpse of a giant bee is lying here.
A small, shallow pond is here.

< 633h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A vampire warlock who is close by to your east.
A tiny humming bird who is close by to your east.
A tiny humming bird who is close by to your east.

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >
The park continues.
You extend your sights eastward.
The sunlight! It's too bright to see!

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A vampire warlock who is close by to your east.

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A vampire warlock who is close by to your east.
A box turtle who is close by to your west.

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
Fresh blood splatters cover the area.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A halfling child is lying here, mortally wounded.
A vampire warlock is standing here, busy with his own matters.
There are some tracks heading east.

< 633h/633H 270v/271V Pos: standing >
You snap into visibility.
[Damage: 17 ] [Damage: 14 ] 
< 633h/633H 270v/271V Pos: standing >
< T: halfling TP: sta TC: bleeding, close to death E: a vampire warlock sta EP: few scratches >
 A snapping turtle enters from the south.

< 633h/633H 270v/271V Pos: standing >
< T: halfling TP: ass TC: bleeding, close to death E: a vampire warlock sta EP: few scratches >
 A vampire warlock snaps into visibility.
A vampire warlock neatly performs a coup de grace and beheads a halfling child.
A halfling child is dead! R.I.P.
The last gasps of a halfling child cause a sickening chill to run up your spine.
You attempt to flee...

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
The corpse of a halfling child is lying here.
The corpse of a giant wasp is lying here.
The corpse of a giant bee is lying here.
A small box turtle ambles by.
A young halfling child plays here.
You flee southward!

< 633h/633H 258v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a halfling child is lying here.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A large, ugly snapping turtle is here.
A vampire warlock is standing here, busy with his own matters.
There are Goblin tracks going east.

< 633h/633H 257v/271V Pos: standing >
[Damage: 175 ] A vampire warlock makes a strange sound as you place the dagger of Wind in his back.
A Halfling's disguise falls apart!
[Damage: 183 ] A Halfling makes a strange sound as you place Tiamat's poison tail stinger in his back.
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 52 ] A Halfling makes a strange sound as you place Tiamat's poison tail stinger in his back.
A Halfling is incapacitated and will slowly die, if not aided.
A Halfling is stunned!
A Halfling slumps to the ground.

< 633h/633H 257v/271V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Halfling snaps into visibility.
[Damage: 200 ] A Halfling makes a strange sound but is suddenly very silent as you place the dagger of Wind in his back.
A Halfling's humming sword named 'Blaze' was completely destroyed by the massive blow!
A Halfling's glowing black ring of constitution was completely destroyed by the massive blow!
A Halfling's bone pick was completely destroyed by the massive blow!
A Halfling's golden scabbard encrusted with emeralds and rubies was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.