The death of [56 Spiritualist] Kroth La Resistance (Goblin)

in A Rugged and Barren Hillside

from the perspective of [54 Air Magus] Orthyn AnGEr Of The Honoured (Grey Elf)

<worn on head>       an ancient crown of elven royalty of intelligence (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        an enchanted earring of constitution
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a legendary flesh gorget
<worn around neck>   a cosmic silver collar (magic)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a thick book labled 'A Woman's Pleasure' [83%]             
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [89%]             
<worn on arms>       some sleeves of stretched drow-skin [superior] [74%]             
<worn around wrist>  some polished endurium bracers (magic) [69%]             
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some hardened dragonscale claws
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a yellow ring of chrysoberyl of health (magic)
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<held>               the gem of the aerie [superior] (magic)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       a pair of dusty boots (glowing)


Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 148v/173V Pos: standing >
 
   MM^^^..^MM^    
  ^^^^...^^MM^^   
 ^......^^MM^M^^  
 .......M^MM^^^^  
 ......^@MMM^^^M  
 .....^^MMMM^^^M  
 .....^^MMM^M^^M  
  M..^^^MMM^^^M   
   ..^^^MMMM^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 147v/173V Pos: standing >
 
   MMM^^^..^MM    
  M^^^^...^^MM^   
 ^^......^^MM^M^  
 ........^^MM^^^  
 .......@MMMM^^^  
 ......^^MMMM^^^  
 ......^^MMM^M^^  
  .M..^^^MMM^^^   
   ...^^^MMMM^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 146v/173V Pos: standing >
 
   ^^^^...^^MM    
  ^......^^MM^M   
 ........^^MM^^^  
 .......M^MMM^^^  
 ......^@MMMM^^^  
 ......^^MMM^M^^  
 ..M..^^^MMM^^^M  
  ....^^^MMMM^^   
   ...^^MMM^^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 145v/173V Pos: standing >
 
   ......^^MM^    
  .......^^MM^^   
 .......^^MMM^^^  
 ......^MMMMM^^^  
 ......^@MMM^M^^  
 ..M..^^^MMM^^^M  
 .....^^^MMMM^^M  
  ....^^MMM^^^^   
   ..M^MMM^^..    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 144v/173V Pos: standing >
 
   ......^^MM^    
  ......^^MMM^^   
 ......^^MMMM^^^  
 ......^MMMM^M^^  
 ..M..^^@MMM^^^M  
 .....^^^MMMM^^M  
 M....^^MMM^^^^^  
  ...M^MMM^^..^   
   ..^^MM^^^.^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 143v/173V Pos: standing >
 
   .......^^MM    
  .......^^MMM^   
 .......^^MMMM^^  
 .......^^MMM^M^  
 ...M..^@MMMM^^^  
 ......^^^MMMM^^  
 .M....^^MMM^^^^  
  ....M^MMM^^..   
   ...^^MM^^^.    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 142v/173V Pos: standing >
 
   ......^^MMM    
  ......^^MMMM^   
 .......^^MMM^M^  
 ...M..^M^MMM^^^  
 ......^@^MMMM^^  
 .M....^^MMM^^^^  
 .....M^MMM^^..^  
  ....^^MM^^^.^   
   ..^^MMM^^..    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 140v/173V Pos: standing >
 
   .......^^MM    
  .......^^MMMM   
 *.......^^MMM^M  
 ....M..^^^MMM^^  
 .......@M^MMMM^  
 ..M....^^MMM^^^  
 ......M^MMM^^..  
  .....^^MM^^^.   
   ...^^MMM^^.    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 140v/173V Pos: standing >
 
   ........^^M    
  *.......^^MMM   
 **.......^^MMM^  
 *....M..^^^MMM^  
 .......@M^^MMMM  
 ...M....^^MMM^^  
 *......M^MMM^^.  
  ......^^MM^^^   
   ....^^MMM^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 139v/173V Pos: standing >
The sun starts to set in the south.

< 726h/726H 142v/173V Pos: standing >
You quickly scan the area.
A green hydralisk who is almost out of sight to your east.
An immature leucrotta who is not far off to your south.

< 726h/726H 143v/173V Pos: standing >
 
   *........^^    
  **.......^^MM   
 ***.......^^MMM  
 **....M..^^^MMM  
 .......@M^^^MMM  
 *...M....^^MMM^  
 **......M^MMM^^  
  .......^^MM^^   
   .....^^MMM^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 143v/173V Pos: standing >
 
   *.......^^M    
  **.......^^MM   
 **....M..^^^MMM  
 .......M.^^^MMM  
 *...M..@.^^MMM^  
 **......M^MMM^^  
 *.......^^MM^^^  
  ......^^MMM^^   
   ....^^MMM^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 142v/173V Pos: standing >
 
   *.......^^M    
  *....M..^^^MM   
 .........^^^MMM  
 *...M..M.^^MMM^  
 **.....@M^MMM^^  
 *.......^^MM^^^  
 *......^^MMM^^.  
  .....^^MMM^^^   
   ...^^MMMM^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 140v/173V Pos: standing >
 
   ....M..^^^M    
  ........^^^MM   
 *...M....^^MMM^  
 **.....MM^MMM^^  
 *......@^^MM^^^  
 *......^^MMM^^.  
 *.....^^MMM^^^^  
  ....^^MMMM^^^   
   .^.PMMMMM^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 139v/173V Pos: standing >
 
   .......^^^M    
  ...M....^^MMM   
 **......M^MMM^^  
 *......M^^MM^^^  
 *......@^MMM^^.  
 *.....^^MMM^^^^  
 .....^^MMMM^^^.  
  ..^.PMMMMM^^.   
   ^^^^^MM^^^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 138v/173V Pos: standing >
 
   ..M....^^MM    
  *......M^MMM^   
 *.......^^MM^^^  
 *......M^MMM^^.  
 *.....^@MMM^^^^  
 .....^^MMMM^^^.  
 ...^.PMMMMM^^..  
  .^^^^^MM^^^^.   
   ^^MMMMMM^^.    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 137v/173V Pos: standing >
 
   ...M....^^M    
  **......M^MMM   
 **.......^^MM^^  
 **......^^MMM^^  
 **.....@MMMM^^^  
 *.....^^MMMM^^^  
 ....^.PMMMMM^^.  
  ..^^^^^MM^^^^   
   ^^^MMMMMM^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 136v/173V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...
 
   *...M....^^    
  ***......M^MM   
 ***.......^^MM^  
 ***......^^MMM^  
 ***....@M^MMM^^  
 **.....^^MMMM^^  
 *....^.PMMMMM^^  
  ...^^^^^MM^^^   
   ^^^^MMMMMM^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 726h/726H 135v/173V Pos: standing >
 
   **......^MM    
  **.......^^MM   
 ***......^^MMM^  
 ***....M^^MMM^^  
 **.....@^MMMM^^  
 *....^.PMMMMM^^  
 ....^^^^^MM^^^^  
  .^^^^MMMMMM^^   
   ^^^MMMMMMM^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 135v/173V Pos: standing >
 
   *.......^^M    
  **......^^MMM   
 ***.....^^MMM^^  
 **.....M^MMMM^^  
 *....^.@MMMMM^^  
 ....^^^^^MM^^^^  
 ^.^^^^MMMMMM^^.  
  ^^^^MMMMMMM^^   
   MMMMMMMMMM^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 726h/726H 134v/173V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by a Goblin.

< 726h/726H 141v/173V Pos: standing >
Ok.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Goblin in a foreboding mist.
An air elemental's mass slams into a Goblin, knocking him to the ground!
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.

< 726h/726H 143v/173V Pos: standing >
An air elemental's crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 144v/173V Pos: standing >
A Goblin misses an air elemental.

< 726h/726H 153v/173V Pos: standing >
An air elemental's crush grazes a Goblin.
An air elemental's decent crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's crude crush grazes a Goblin.

< 726h/726H 156v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 726h/726H 159v/173V Pos: standing >
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 An air elemental dodges a Goblin's attack.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 You start chanting...
You snap into visibility.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 An air elemental's weak crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 You snap into visibility.
You complete your spell...
[Damage: 49 ] A huge shower of arcing electricity engulfs a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 You snap into visibility.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 A Goblin misses an air elemental.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
You snap into visibility.
[Damage: 29 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 [Damage: 13 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental suddenly attacks a Goblin!
An air elemental snaps into visibility.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's fine crush wounds a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 An air elemental fades from your mortal viewing...

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 An air elemental suddenly attacks a Goblin!
An air elemental snaps into visibility.
An air elemental misses a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 You miss a Goblin.
You miss a Goblin.
You snap into visibility.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 You snap into visibility.
[Damage:  7 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 An air elemental dodges a Goblin's attack.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 An air elemental's decent crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 An air elemental's feeble crush grazes a Goblin.
An air elemental's fine crush wounds a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 An air elemental's crush grazes a Goblin.
An air elemental's crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 You start chanting...

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 You feel less strong.
You feel less agile.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 A Goblin's powerful crush strikes an air elemental.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  few wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental's crude crush grazes a Goblin.
An air elemental's crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  few wounds >
 An air elemental's weak crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
You start chanting...

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  few wounds >
 [Damage: 31 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  nasty wounds >
 You snap into visibility.
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  nasty wounds >
 The arcs of electricity surrounding a Goblin ground out!
You start chanting...

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  nasty wounds >
 A Goblin misses an air elemental.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  nasty wounds >
 An air elemental's crude crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  nasty wounds >
 You snap into visibility.
Casting: disintegrate 
An air elemental misses a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Goblin.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Goblin!
[Damage: 133 ] You smile happily as your disintegration ray hits a Goblin!
An air elemental's weak crush wounds a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's crush wounds a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
 You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
 You start chanting...

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
 Looking panicked, a Goblin scrambles madly to his feet!

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
 You snap into visibility.
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental dodges a Goblin's attack.
A Goblin misses an air elemental.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Goblin.
Casting: disintegrate 

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Goblin!
[Damage: 143 ] You smile happily as your disintegration ray hits a Goblin!

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 The arcs of electricity surrounding a Goblin ground out!
An air elemental's crude crush strikes a Goblin hard.
An air elemental's decent crush strikes a Goblin very hard.
An air elemental's weak crush strikes a Goblin.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 You miss a Goblin.
You miss a Goblin.
You snap into visibility.
An air elemental's feeble crush wounds a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
A Goblin dodges an air elemental's attack.
An air elemental misses a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 An air elemental misses a Goblin.
A Goblin dodges an air elemental's attack.
A Goblin dodges an air elemental's attack.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 Ok.
A spectre of something long gone rises over a Goblin in a foreboding mist.
An air elemental's mass slams into a Goblin, knocking him to the ground!
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  awful >
 You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  awful >
 You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  awful >
 A Goblin misses an air elemental.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP:  awful >
 An air elemental's weak crush seriously wounds a Goblin.
A Goblin is stunned!
An air elemental misses a Goblin.

< 726h/726H 163v/173V Pos: standing >
< T: air TP: sit TC:excellent E: A Goblin sit EP:  awful >
 An air elemental's crude crush causes a Goblin to grimace in pain.
A Goblin is incapacitated and will slowly die, if not aided.

< 726h/726H 163v/173V Pos: standing >
<You snap into visibility.
[Damage:  9 ] A Goblin's body smokes and him lifeless body turns black.
A Goblin's high quality mining pick exploded spreading charges of electrical energy!
A Goblin's goggles of tinkerer exploded spreading charges of electrical energy!
A Goblin's threads of astral projection exploded spreading charges of electrical energy!
A Goblin is dead! R.I.P.
You receive your share of experience.