The death of [47 Air Magus] Sev AnGEr Of The Honoured (Halfling)

in Along Merchant's Way

from the perspective of [37 Bounty Hunter] Nolag (Barbarian)

<worn on head>       a tarnished sapphire helmet from Rift Valley Jungle
<worn on eyes>       a twisted steel visor from City of Torrhan
<worn in ear>        a small couatl scale [superior]
<worn in ear>        a flaming earring [poor]
<worn on face>       a flaming glass veil from Rift Valley Jungle
<worn around neck>   an exquisite clay collar from Rift Valley Jungle
<worn around neck>   a misshaped obsidian amulet [80%]             
<worn on body>       a drow-made emerald ringmail from Rift Valley Jungle
<worn about body>    the cloak of the battledancer [poor]
<worn about waist>   a jeweled marble belt from Rift Valley Jungle
<worn on arms>       some patched softwood arm plates
<worn around wrist>  a superior brass wristguard from Rift Valley Jungle
<worn around wrist>  a tigerbone bracelet [superior]
<worn on hands>      the claws of the dead of strength (glowing) [79%]             
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a band of fiery persistance
<primary weapon>     the mace of light and darkness (magic)[15h 8m 5s]
<secondary weapon>   an icy ivory short sword from Rift Valley Jungle
<worn on legs>       some jeweled copper greaves
<worn on feet>       some soldier's brass shoes from Rift Valley Jungle

 
   MM.M****^M^    
   MMM.^^**^^^^   
    MM^^.^***^^^  
     MM+...**^^.  
     ^M^@P^***.^  
     MMM.M..*..^  
      MMM++++^..  
      MMMMM.+^.   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East -South -West
Sev enters from the east.

< 779h/830H 162v/206V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
Sev enters from the east.

< 780h/830H 161v/206V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
Sev enters from the east.

< 780h/830H 159v/206V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
Sev enters from the east.

< 780h/830H 158v/206V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
Sev enters from the east.

< 781h/830H 156v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/830H 156v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/830H 157v/206V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
A keeper of the forest stands here, taking care of the grounds.
A royal buck stands here with a thick white mane.
Sev enters from above.

< 783h/830H 155v/206V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
A beautiful hummingbird is busy drinking nectar from flowers.
A beautiful hummingbird is busy drinking nectar from flowers.
This agile swallow flies through the air, searching for food.
Sev enters from the east.

< 784h/830H 154v/206V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West#
A single rose grows out from the ground. (magic)
This hyper squirrel bounces from tree to tree.
An ugly vulture sits on a branch, looking for an easy meal.
A red fox scurries about the ground, looking for a meal.
A young doe stands here, grazing on a patch of grass.
A shy raccoon sits in the bushes.
Sev enters from the east.

< 784h/830H 152v/206V Pos: standing >
The gate seems to be closed.

< 785h/830H 152v/206V Pos: standing >
The gate seems to be closed.

< 785h/830H 153v/206V Pos: standing >
The gate seems to be closed.

< 786h/830H 153v/206V Pos: standing >
The gate seems to be closed.

< 786h/830H 153v/206V Pos: standing >
Ok.

< 787h/830H 154v/206V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
Sev enters from the east.

< 787h/830H 152v/206V Pos: standing >
Ok.

< 789h/830H 153v/206V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
A poor commoner walks the streets with empty pockets.(Gold Aura)
Sev enters from the east.

< 790h/830H 152v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A wealthy merchant from another city stands here.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
A street sweeper stands here, picking up some garbage.
Sev enters from the east.

< 790h/830H 152v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
One of the local nobles walks around the city.(Gold Aura)
Sev enters from the east.

< 791h/830H 151v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
Sev enters from the east.

< 791h/830H 150v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Sev enters from the east.

< 792h/830H 150v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
Sev enters from the east.

< 792h/830H 149v/206V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
A city mason who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A local noble who is a brief walk away to your east.
A wealthy merchant who is rather far off to your east.
A city guard who is rather far off to your east.
A street sweeper who is rather far off to your east.
A poor commoner who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
An ambassador from the Icecrag Castle who is close by to your west.
A small yellow cat who is close by to your west.
A filthy beggar who is not far off to your west.
A member of the city patrol who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A poor commoner who is in the distance to your west.
Muredach who is in the distance to your west.

< 793h/830H 149v/206V Pos: standing >
Davril's Sturdy Armor
   This room is cluttered with merchandise. Suits of scalemail, splintmail
and platemail lay in heaps alongside the wall. A variety of shields lay
stacked on top of each other. There are a few barrels that contain bracers,
neckguards and gauntlets sitting towards the middle of the room. Off to your
right, is a very large display case.
Obvious exits: -North
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.(Gold Aura)
Sev enters from the north.

< 794h/830H 149v/206V Pos: standing >
You can buy:
 1) A strange glowing flint of armor         for 4919 platinum, 5 gold, 9 silver, and 9 copper.
 2) A light steel buckler [superior]         for 6 platinum, 6 gold, 4 silver, and 1 copper.
 3) A heavy steel tower shield [poor]        for 6 platinum, 7 gold, and 9 copper.
 4) A set of steel gauntlets [poor]          for 6 platinum, 9 gold, 1 silver, and 2 copper.
 5) A suit of steel platemail [poor]         for 13 platinum, 5 gold, 6 silver, and 9 copper.
 6) A simple steel helmet [superior]         for 6 platinum, 7 gold, 7 silver, and 6 copper.
 7) A set of steel boots [poor]              for 6 platinum, 7 gold, and 9 copper.
 8) A set of steel legplates [superior]      for 6 platinum, 6 gold, 4 silver, and 1 copper.
 9) A set of steel armplates                 for 6 platinum, 7 gold, 7 silver, and 6 copper.

< 796h/830H 150v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
Sev enters from the south.

< 797h/830H 150v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.
A small yellow cat sits here, wiggling her large ears.(Red Aura)
Sev enters from the east.

< 798h/830H 150v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/830H 150v/206V Pos: standing >
Sorry, but you cannot do that here!

< 799h/830H 150v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
Sev enters from the west.

< 801h/830H 150v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Sev enters from the west.

< 801h/830H 149v/206V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
   From wall to wall, this room is simply a mess. Literally hundreds of
various bottles hang from an intricate network of hooks and ropes from
the ceiling. Many of the bottles you see contain the body parts of animals
and even of people. There are a few dozen barrels filled to the brim with
herbal ingredients used by alchemists on a daily basis.
Obvious exits: -North
A street sweeper stands here, cleaning the road.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)
Sev enters from the north.

< 802h/830H 149v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
You can buy:
 1) The dazzling blue potion of lesser battle readiness for 8 platinum, 5 gold, 7 silver, and 2 copper.
 2) The opaque white potion of regeneration  for 32 platinum, 9 gold, 6 silver, and 7 copper.
 3) The potion of spiritual protection       for 4 platinum, 2 gold, and 7 silver.
 4) A small vial full of green sludge        for 6 platinum, 5 gold, 4 silver, and 3 copper.
 5) A potion of levitation                   for 2 platinum, 8 gold, 1 silver, and 9 copper.
 6) A yellow potion                          for 3 platinum, 1 gold, 5 silver, and 1 copper.
 7) A bubbling elixir of youth               for 14 platinum, 5 gold, 7 silver, and 4 copper.
 8) A human bone                             for 6 silver, and 2 copper.
 9) A strange stone                          for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb                             for 7 silver, and 3 copper.
11) A few drops of dragons blood             for 6 silver, and 6 copper.
12) Some faerie dust                         for 7 silver, and 9 copper.
13) Some garlic                              for 6 silver, and 1 copper.
14) A mandrake root                          for 6 silver, and 8 copper.
15) Some nightshade                          for 6 silver, and 1 copper.
16) A small clump of desert grass            for 1 platinum, 1 gold, 8 silver, and 2 copper.
17) An empty potion bottle                   for 1 platinum, 1 gold, and 1 silver.

< 802h/830H 149v/206V Pos: standing >
You get a small pile of coins from your small leather backpack.
There were: 331 platinum coins, 436 gold coins, 6 silver coins. 

< 806h/830H 152v/206V Pos: standing >
Bipplewizzlille says to you, "If you come across any of the incarnates, you
would be wise to bring what's left to me. I hear they roam nearby zones."


< 815h/830H 157v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 816h/830H 157v/206V Pos: standing >
Sev stops using a large leather backpack.

< 819h/830H 159v/206V Pos: standing >
Ok.

< 821h/830H 160v/206V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
A street sweeper stands here, cleaning the road.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)

< 822h/830H 161v/206V Pos: standing >

		Score information for Nolag

Level: 37   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 825(830)  Moves: 163(206)
Coins carried:  189 platinum   486 gold     6 silver     0 copper
Coins in bank:    0 platinum     0 gold   622 silver   532 copper
Playing time: 0 days / 16 hours/ 28 minutes
Received data: 0.3084 MB this session.
Send data:     0.0094 MB this session.
Compression ratio: 83%
83%
Followers:
   Sev
Status:  Standing.
HardCore pts:   +371.74
Epic points(total): 190(315)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Invisible Evil Good Magic
Protected from:  Evil Good Fire Cold Acid Low Circle spells
Enchantments:    Farsee Fly Armor Haste Levitation Listen
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.30 
Leaderboard Points:  371 

Active Spells:
--------------
dexterity (50 minutes)
strength (50 minutes)
stone skin (3 minutes)
agility (35 minutes)
spirit armor (11 minutes)
protection from evil (28 minutes)
armor (8 minutes)
accelerated healing (19 minutes)
bless (8 minutes)


< 825h/830H 163v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys a small vial full of green sludge.

< 826h/830H 163v/206V Pos: standing >
[100] a slab of beef
a static gem band
a fanged iron stud
a humming silver choker
[2] a large medicated bandage
[9] a small vial full of green sludge
[8] the potion of spiritual protection
[18] a yellow potion
[9] the opaque white potion of regeneration
a prismatic crystalline shard (glowing)
[9] the dazzling blue potion of lesser battle readiness

< 826h/830H 164v/206V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 828h/830H 165v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys a small vial full of green sludge.

< 830h/830H 166v/206V Pos: standing >
Sev thanks you heartily.

< 830h/830H 167v/206V Pos: standing >
You can buy:
 1) The dazzling blue potion of lesser battle readiness for 8 platinum, 5 gold, 7 silver, and 2 copper.
 2) The opaque white potion of regeneration  for 32 platinum, 9 gold, 6 silver, and 7 copper.
 3) The potion of spiritual protection       for 4 platinum, 2 gold, and 7 silver.
 4) A small vial full of green sludge        for 6 platinum, 5 gold, 4 silver, and 3 copper.
 5) A potion of levitation                   for 2 platinum, 8 gold, 1 silver, and 9 copper.
 6) A yellow potion                          for 3 platinum, 1 gold, 5 silver, and 1 copper.
 7) A bubbling elixir of youth               for 14 platinum, 5 gold, 7 silver, and 4 copper.
 8) A human bone                             for 6 silver, and 2 copper.
 9) A strange stone                          for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb                             for 7 silver, and 3 copper.
11) A few drops of dragons blood             for 6 silver, and 6 copper.
12) Some faerie dust                         for 7 silver, and 9 copper.
13) Some garlic                              for 6 silver, and 1 copper.
14) A mandrake root                          for 6 silver, and 8 copper.
15) Some nightshade                          for 6 silver, and 1 copper.
16) A small clump of desert grass            for 1 platinum, 1 gold, 8 silver, and 2 copper.
17) An empty potion bottle                   for 1 platinum, 1 gold, and 1 silver.

< 830h/830H 173v/206V Pos: standing >
You give an alchemist merchant 8 platinum, 5 gold, 7 silver, and 2 copper.

You now have the dazzling blue potion of lesser battle readiness.

< 830h/830H 176v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys a potion of levitation.
Sev puts a potion of levitation into a large leather backpack.
You give an alchemist merchant 8 platinum, 5 gold, 7 silver, and 2 copper.

You now have the dazzling blue potion of lesser battle readiness.

< 830h/830H 177v/206V Pos: standing >
You give an alchemist merchant 8 platinum, 5 gold, 7 silver, and 2 copper.

You now have the dazzling blue potion of lesser battle readiness.

< 830h/830H 177v/206V Pos: standing >
You give an alchemist merchant 32 platinum, 9 gold, 6 silver, and 7 copper.

You now have the opaque white potion of regeneration.

< 830h/830H 178v/206V Pos: standing >
You give an alchemist merchant 32 platinum, 9 gold, 6 silver, and 7 copper.

You now have the opaque white potion of regeneration.

< 830h/830H 179v/206V Pos: standing >
You give an alchemist merchant 32 platinum, 9 gold, 6 silver, and 7 copper.

You now have the opaque white potion of regeneration.

< 830h/830H 179v/206V Pos: standing >
You can buy:
 1) The dazzling blue potion of lesser battle readiness for 8 platinum, 5 gold, 7 silver, and 2 copper.
 2) The opaque white potion of regeneration  for 32 platinum, 9 gold, 6 silver, and 7 copper.
 3) The potion of spiritual protection       for 4 platinum, 2 gold, and 7 silver.
 4) A small vial full of green sludge        for 6 platinum, 5 gold, 4 silver, and 3 copper.
 5) A potion of levitation                   for 2 platinum, 8 gold, 1 silver, and 9 copper.
 6) A yellow potion                          for 3 platinum, 1 gold, 5 silver, and 1 copper.
 7) A bubbling elixir of youth               for 14 platinum, 5 gold, 7 silver, and 4 copper.
 8) A human bone                             for 6 silver, and 2 copper.
 9) A strange stone                          for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb                             for 7 silver, and 3 copper.
11) A few drops of dragons blood             for 6 silver, and 6 copper.
12) Some faerie dust                         for 7 silver, and 9 copper.
13) Some garlic                              for 6 silver, and 1 copper.
14) A mandrake root                          for 6 silver, and 8 copper.
15) Some nightshade                          for 6 silver, and 1 copper.
16) A small clump of desert grass            for 1 platinum, 1 gold, 8 silver, and 2 copper.
17) An empty potion bottle                   for 1 platinum, 1 gold, and 1 silver.

< 830h/830H 179v/206V Pos: standing >
You give an alchemist merchant 4 platinum, 2 gold, and 7 silver.

You now have the potion of spiritual protection.

< 830h/830H 181v/206V Pos: standing >
You give an alchemist merchant 4 platinum, 2 gold, and 7 silver.

You now have the potion of spiritual protection.

< 830h/830H 182v/206V Pos: standing >
You give an alchemist merchant 4 platinum, 2 gold, and 7 silver.

You now have the potion of spiritual protection.

< 830h/830H 182v/206V Pos: standing >
Sev puts a bunch of stuff into a large leather backpack.

< 830h/830H 182v/206V Pos: standing >
vial : You can't carry that many items.

< 830h/830H 184v/206V Pos: standing >
vial : You can't carry that many items.

< 830h/830H 184v/206V Pos: standing >
vial : You can't carry that many items.

< 830h/830H 184v/206V Pos: standing >
You put 10 items into a small leather backpack.

< 830h/830H 185v/206V Pos: standing >
You give an alchemist merchant 6 platinum, 5 gold, 4 silver, and 3 copper.

You now have a small vial full of green sludge.

< 830h/830H 187v/206V Pos: standing >
You give an alchemist merchant 6 platinum, 5 gold, 4 silver, and 3 copper.

You now have a small vial full of green sludge.

< 830h/830H 187v/206V Pos: standing >
You give an alchemist merchant 6 platinum, 5 gold, 4 silver, and 3 copper.

You now have a small vial full of green sludge.

< 830h/830H 187v/206V Pos: standing >
You can buy:
 1) The dazzling blue potion of lesser battle readiness for 8 platinum, 5 gold, 7 silver, and 2 copper.
 2) The opaque white potion of regeneration  for 32 platinum, 9 gold, 6 silver, and 7 copper.
 3) The potion of spiritual protection       for 4 platinum, 2 gold, and 7 silver.
 4) A small vial full of green sludge        for 6 platinum, 5 gold, 4 silver, and 3 copper.
 5) A potion of levitation                   for 2 platinum, 8 gold, 1 silver, and 9 copper.
 6) A yellow potion                          for 3 platinum, 1 gold, 5 silver, and 1 copper.
 7) A bubbling elixir of youth               for 14 platinum, 5 gold, 7 silver, and 4 copper.
 8) A human bone                             for 6 silver, and 2 copper.
 9) A strange stone                          for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb                             for 7 silver, and 3 copper.
11) A few drops of dragons blood             for 6 silver, and 6 copper.
12) Some faerie dust                         for 7 silver, and 9 copper.
13) Some garlic                              for 6 silver, and 1 copper.
14) A mandrake root                          for 6 silver, and 8 copper.
15) Some nightshade                          for 6 silver, and 1 copper.
16) A small clump of desert grass            for 1 platinum, 1 gold, 8 silver, and 2 copper.
17) An empty potion bottle                   for 1 platinum, 1 gold, and 1 silver.

< 830h/830H 188v/206V Pos: standing >
A street sweeper cleans up some garbage.


< 830h/830H 189v/206V Pos: standing >
You put 3 items into a small leather backpack.

< 830h/830H 190v/206V Pos: standing >

< 830h/830H 192v/206V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 830h/830H 192v/206V Pos: standing >
Saving Nolag.

< 830h/830H 193v/206V Pos: standing >
You can buy:
 1) The dazzling blue potion of lesser battle readiness for 8 platinum, 5 gold, 7 silver, and 2 copper.
 2) The opaque white potion of regeneration  for 32 platinum, 9 gold, 6 silver, and 7 copper.
 3) The potion of spiritual protection       for 4 platinum, 2 gold, and 7 silver.
 4) A small vial full of green sludge        for 6 platinum, 5 gold, 4 silver, and 3 copper.
 5) A potion of levitation                   for 2 platinum, 8 gold, 1 silver, and 9 copper.
 6) A yellow potion                          for 3 platinum, 1 gold, 5 silver, and 1 copper.
 7) A bubbling elixir of youth               for 14 platinum, 5 gold, 7 silver, and 4 copper.
 8) A human bone                             for 6 silver, and 2 copper.
 9) A strange stone                          for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb                             for 7 silver, and 3 copper.
11) A few drops of dragons blood             for 6 silver, and 6 copper.
12) Some faerie dust                         for 7 silver, and 9 copper.
13) Some garlic                              for 6 silver, and 1 copper.
14) A mandrake root                          for 6 silver, and 8 copper.
15) Some nightshade                          for 6 silver, and 1 copper.
16) A small clump of desert grass            for 1 platinum, 1 gold, 8 silver, and 2 copper.
17) An empty potion bottle                   for 1 platinum, 1 gold, and 1 silver.

< 830h/830H 194v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys the opaque white potion of regeneration.

< 830h/830H 195v/206V Pos: standing >
Bipplewizzlille says to you, 'With the right ingredients, I can make you some really nice potions..'


< 830h/830H 195v/206V Pos: standing >
Autosaving...

< 830h/830H 196v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 197v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 197v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 198v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 200v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 200v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 200v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 201v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 201v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 201v/206V Pos: standing >
You give an alchemist merchant 3 platinum, 1 gold, 5 silver, and 1 copper.

You now have a yellow potion.

< 830h/830H 201v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys the opaque white potion of regeneration.

< 830h/830H 202v/206V Pos: standing >
You put 10 items into a small leather backpack.

< 830h/830H 202v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys the opaque white potion of regeneration.

< 830h/830H 203v/206V Pos: standing >
Bipplewizzlille mixes a wisp of wind into an empty potion bottle, making a acceleration potion.


< 830h/830H 204v/206V Pos: standing >
Ok.
You put 49 platinum, 0 gold, 9 silver, and 4 copper coins into a small leather backpack.

< 830h/830H 204v/206V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 830h/830H 205v/206V Pos: standing >

< 830h/830H 205v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys the opaque white potion of regeneration.
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
A street sweeper stands here, cleaning the road.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)

< 830h/830H 205v/206V Pos: standing >
A street sweeper looks at his broom and sighs.


< 830h/830H 206v/206V Pos: standing >
Sev puts some stuff into a large leather backpack.

< 830h/830H 206v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys the potion of spiritual protection.

< 830h/830H 206v/206V Pos: standing >
Sev gives an alchemist merchant some money.
Sev buys the potion of spiritual protection.

< 830h/830H 206v/206V Pos: standing >
An alchemist merchant says in common 'You don't have the money, Sev!'

< 830h/830H 206v/206V Pos: standing >
An alchemist merchant says in common 'You don't have the money, Sev!'

< 830h/830H 206v/206V Pos: standing >
Sev puts some stuff into a large leather backpack.

< 830h/830H 206v/206V Pos: standing >

< 830h/830H 206v/206V Pos: standing >

< 830h/830H 206v/206V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
A street sweeper stands here, cleaning the road.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)

< 830h/830H 206v/206V Pos: standing >
Saving Nolag.

< 830h/830H 206v/206V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 830h/830H 206v/206V Pos: standing >

< 830h/830H 206v/206V Pos: standing >
Sev gets a slab of beef from her large leather backpack.

< 830h/830H 206v/206V Pos: standing >
Sev eats a slab of beef.

< 830h/830H 206v/206V Pos: standing >
A street sweeper leaves north.

< 830h/830H 206v/206V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 830h/830H 206v/206V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)

< 830h/830H 206v/206V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sootfoot who is not far off to your north.
A blacksmith merchant who is not far off to your north.

< 830h/830H 206v/206V Pos: standing >
Naturalist
=========================================
The Naturalist is a summoner who has an affinity with nature and its beings.

==Valid Pet Races==
Animal
Flying Animal
Quadruped
Primate
Herbivore
Carnivore
Parasite
Reptile
Dragonkin
Snake
Arachnid
Insect

==Spec Innates==
regeneration
living stone (improved stone skin)

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*regeneration (obtained at level 30)
'*' Designates passive ability.

==Skills==
None.

==Spells==
None.


< 830h/830H 206v/206V Pos: standing >
Sev gets a small vial full of green sludge from her large leather backpack.

< 830h/830H 206v/206V Pos: standing >
Sev straps a large leather backpack to her back.

< 830h/830H 206v/206V Pos: standing >
Sev quaffs a small vial full of green sludge.
Sev's skin gains the texture and toughness of bark.

< 830h/830H 206v/206V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)

< 830h/830H 206v/206V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.(Gold Aura)

< 830h/830H 206v/206V Pos: standing >
Sev stops using a large leather backpack.

< 830h/830H 206v/206V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A city mason who is not far off to your north.
Sootfoot who is not far off to your north.
A blacksmith merchant who is not far off to your north.

< 830h/830H 206v/206V Pos: standing >
Sev gets some stuff from a large leather backpack.

< 830h/830H 206v/206V Pos: standing >
Sev straps a large leather backpack to her back.

< 830h/830H 206v/206V Pos: standing >
Sev is ready to go!

< 830h/830H 206v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
A street sweeper stands here, cleaning the road.
Sev enters from the south.

< 830h/830H 205v/206V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A city guard who is a brief walk away to your east.
A Duergar who is rather far off to your east.
A wealthy merchant who is rather far off to your east.
A city mason who is rather far off to your east.
A street sweeper who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A filthy beggar who is close by to your west.
A street performer who is not far off to your west.
A white-clad Monk who is a brief walk away to your west.
A city guard who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 830h/830H 205v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 830h/830H 205v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
Sev enters from the west.

< 830h/830H 204v/206V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
*A Duergar (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
*an orc guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near an orc guard's head.
Sev enters from the west.
A Duergar stops following an orc guard.
A Duergar now follows an orc guard.

< 830h/830H 203v/206V Pos: standing >
an orc guard's body appears to recover from the affects of the potion.
You don't know how to bash.
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!

< 805h/830H 204v/206V Pos: kneeling >
< T: Nolag TP: kne TC:few scratches E: A Duergar sta EP: excellent >
 You miss a Duergar.
A Duergar snaps into visibility.
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 805h/830H 204v/206V Pos: kneeling >
< T: Nolag TP: kne TC:few scratches E: A Duergar sta EP: excellent >
 An orc guard snaps into visibility.
An orc guard places the stiletto of vanquishing [superior] in the back of Sev, resulting in some strange noises and some blood.
An orc guard places the dagger of Wind in the back of Sev, resulting in some strange noises, a lot of blood and a corpse.
Sev is dead! R.I.P.