The death of [23 Necromancer] Gerra (Kobold)

in a Well Traveled Path

from the perspective of [23 Necromancer] Gerra (Kobold)

<worn on head>       a shining feather in a lamp (glowing) (humming) (illuminating)
<worn on eyes>       a bugbear-skin eyepatch
<worn on face>       a diabolical limestone veil
<worn around neck>   a frozen bronze medallion
<worn about waist>   a girth of thick rawhide
<worn on arms>       a pair of dwarf-hide sleeves
<held as shield>     a large shield
<worn on finger>     a tiny emerald ring
<worn on finger>     a silvery ring studded with gems [superior]
<primary weapon>     a serrated stone dagger
<worn on legs>       some gladiators leg plates (glowing)

The spectre of a peasant commoner's pierce grazes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 Your crude pierce grazes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 The spectre of a village commoner's punch grazes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 The spectre of a peasant commoner says in goblin 'Prepare to fight me, too!'
The spectre of a peasant commoner's crude pierce grazes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 The zombie of a deadly looking wolf says 'For glory!'
The zombie of a deadly looking wolf suddenly attacks a wandering merchant!
The zombie of a deadly looking wolf's crude slash grazes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 The spectre of a peasant commoner's pierce grazes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A wandering merchant misses you.
A wandering merchant's impressive punch seriously wounds you.
OUCH!  That really did HURT!

< 83h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A wandering merchant dodges the spectre of a peasant commoner's attack.
A wandering merchant dodges the spectre of a peasant commoner's attack.

< 83h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A wandering merchant dodges your futile attack.

< 83h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A wandering merchant dodges the spectre of a village commoner's attack.
The spectre of a village commoner's decent punch wounds a wandering merchant.

< 83h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 83h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
You reach out and touch a wandering merchant, leeching some of his's lifeforce.

< 100h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant dodges the spectre of a peasant commoner's attack.
The spectre of a peasant commoner's weak pierce grazes a wandering merchant.

< 100h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 100h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant dodges the spectre of a peasant commoner's attack.
The spectre of a peasant commoner's crude punch wounds a wandering merchant.

< 100h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 The spectre of a village commoner's punch grazes a wandering merchant.

< 100h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant's fine punch strikes you very hard.
OUCH!  That really did HURT!
A wandering merchant misses you.
The zombie of a deadly looking wolf is knocked to the ground by a wandering merchant's mighty bash!

< 85h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a peasant commoner's pierce wounds a wandering merchant.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You are already standing.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a peasant commoner's decent punch wounds a wandering merchant.
The spectre of a peasant commoner's punch wounds a wandering merchant.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a village commoner's decent punch wounds a wandering merchant.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Your weak pierce grazes a wandering merchant.
You start chanting...

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A wandering merchant misses you.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Casting: life leech *

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A wandering merchant dodges the spectre of a peasant commoner's attack.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A pudgy commoner enters from the south.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a peasant commoner's punch wounds a wandering merchant.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You complete your spell...
You reach out and touch a wandering merchant, leeching some of his's lifeforce.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A wandering merchant dodges the spectre of a village commoner's attack.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You miss a wandering merchant.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a peasant commoner's weak pierce grazes a wandering merchant.

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a peasant commoner's fine punch strikes a wandering merchant.
You start chanting...

< 136h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 A wandering merchant's fine punch strikes you hard.
OUCH!  That really did HURT!
You dodge a wandering merchant's vicious attack.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 The spectre of a village commoner's weak punch wounds a wandering merchant.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You chill a wandering merchant.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant dodges your futile attack.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant dodges the spectre of a peasant commoner's attack.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 The spectre of a peasant commoner misses a wandering merchant.
A wandering merchant dodges the spectre of a peasant commoner's attack.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 The spectre of a village commoner's decent punch wounds a wandering merchant.
You start chanting...

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 The zombie of a deadly looking wolf clambers to its feet.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 The zombie of a deadly looking wolf's fine slash strikes a wandering merchant.
The zombie of a deadly looking wolf groans loudly.

< 122h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant misses you.
A wandering merchant's fine punch strikes you hard.
OUCH!  That really did HURT!

< 108h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You reach out and touch a wandering merchant, leeching some of his's lifeforce.
The spectre of a peasant commoner's pierce wounds a wandering merchant.
Your crude pierce wounds a wandering merchant.

< 127h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 The spectre of a peasant commoner's punch strikes a wandering merchant.
The spectre of a peasant commoner's fine punch strikes a wandering merchant.

< 127h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 The spectre of a village commoner's fine punch strikes a wandering merchant.

< 127h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 The spectre of a peasant commoner's pierce strikes a wandering merchant.
A wandering merchant dodges the spectre of a peasant commoner's attack.
A wandering merchant misses you.
A wandering merchant's fine punch strikes you hard.
You dodge a bash from a wandering merchant, who loses his balance and falls.
You start chanting...

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant ass EP: pretty hurt >
 The spectre of a peasant commoner's fine punch strikes a wandering merchant very hard.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant ass EP: pretty hurt >
 The spectre of a village commoner's decent punch strikes a wandering merchant.

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant ass EP:  awful >
 Casting: life leech *

< 115h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC: small wounds E: merchant ass EP:  awful >
 You complete your spell...
You reach out and touch a wandering merchant, leeching some of his's lifeforce.

< 131h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant ass EP:  awful >
 The spectre of a peasant commoner's fine pierce seriously wounds a wandering merchant.

< 131h/136H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant ass EP:  awful >
 The spectre of a peasant commoner's fine punch causes a wandering merchant to grimace in pain.
A wandering merchant is incapacitated and will slowly die, if not aided.

< 131h/136H 114v/114V Pos: standing >
<Your pierce enshrouds a wandering merchant in a mist of blood.
A wandering merchant is incapacitated and will slowly die, if not aided.

< 131h/136H 114v/114V Pos: standing >
<You start chanting...

< 131h/136H 114v/114V Pos: standing >
<The spectre of a peasant commoner says in goblin 'I must assist my master!'
The spectre of a peasant commoner places a steel dagger in the back of a wandering merchant, resulting in some strange noises, a lot of blood and a corpse.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.
You abort your spell before it's done!

< 131h/136H 114v/114V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 2 platinum coins, 8 gold coins. 

< 131h/136H 114v/114V Pos: standing >
Into what?

< 131h/136H 114v/114V Pos: standing >
Ok.
You put 2 platinum, 8 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 131h/136H 114v/114V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.

< 131h/136H 114v/114V Pos: standing >
the corpse of a wandering merchant does not contain the coins.

< 131h/136H 114v/114V Pos: standing >
You don't have anything to put in it.

< 131h/136H 114v/114V Pos: standing >
Into what?

< 131h/136H 114v/114V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.

< 131h/136H 114v/114V Pos: standing >
A pudgy commoner leaves south.

< 131h/136H 114v/114V Pos: standing >
The sun rises over the northern horizon.

< 132h/136H 114v/114V Pos: standing >
You are three quarters the way to your next level.

< 132h/136H 114v/114V Pos: standing >
You sit down and relax.

< 132h/136H 114v/114V Pos: sitting >
a large leather backpack appears to be empty.

< 132h/136H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - heal undead
               1 - raise spectre
( 4th circle)  1 - life leech
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) life leech
   28 seconds:  ( 5th) heal undead
   41 seconds:  ( 4th) life leech
   50 seconds:  ( 2nd) chill touch
   64 seconds:  ( 4th) life leech
   77 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 5th circle)  2 - heal undead
               1 - raise spectre
( 4th circle)  1 - life leech
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) life leech
   28 seconds:  ( 5th) heal undead
   41 seconds:  ( 4th) life leech
   50 seconds:  ( 2nd) chill touch
   64 seconds:  ( 4th) life leech
   77 seconds:  ( 4th) life leech

You can memorize no more spells.

< 132h/136H 114v/114V Pos: sitting >
You start meditating...

< 132h/136H 114v/114V Pos: sitting >
It's cold!

< 136h/136H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 136h/136H 114v/114V Pos: sitting >
A pudgy commoner enters from the south.

< 136h/136H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 136h/136H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 136h/136H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 136h/136H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 136h/136H 114v/114V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 136h/136H 114v/114V Pos: sitting >
You clamber to your feet.

< 136h/136H 114v/114V Pos: standing >
The day has begun.

< 136h/136H 114v/114V Pos: standing >
The winds of time have reclaimed the corpse of a wandering merchant.
The corpse of a wandering merchant crumbles to dust and blows away.

< 136h/136H 114v/114V Pos: standing >
A pudgy commoner leaves south.

< 136h/136H 114v/114V Pos: standing >
Autosaving...

< 136h/136H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A steel dagger about a foot in length lies here.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
[3] The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The zombie of a deadly looking wolf stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 

< 136h/136H 114v/114V Pos: standing >
You get a steel dagger.

< 136h/136H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a peasant commoner appears to be Spectre and is in excellent condition.
It's medium in size.
It is in the front rank.

<primary weapon>     a steel dagger
<secondary weapon>   a steel dagger

< 136h/136H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a village commoner appears to be Spectre and is in excellent condition.
It's medium in size.
It is in the front rank.

<secondary weapon>   a steel dagger

< 136h/136H 114v/114V Pos: standing >
Ok.

< 136h/136H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
[3] The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The zombie of a deadly looking wolf stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 

< 136h/136H 114v/114V Pos: standing >
Ok.
The spectre of a village commoner wields a steel dagger.

< 136h/136H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
[3] The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The zombie of a deadly looking wolf stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 

< 136h/136H 114v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
The spectre of a peasant commoner enters from the north.
The spectre of a village commoner enters from the north.
The spectre of a peasant commoner enters from the north.
The zombie of a deadly looking wolf enters from the north.

< 136h/136H 112v/114V Pos: standing >
A traveling merchant steps back, and your kick misses her.

< 136h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: merchant sta EP: excellent >
 You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.
A traveling merchant's kick hits you in your side.

< 128h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sta EP: excellent >
 The zombie of a deadly looking wolf says 'Prepare to fight me, too!'
A traveling merchant is knocked to the ground by the zombie of a deadly looking wolf's mighty bash!
You feel your skill in 1h piercing improving.
Your fine pierce wounds a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sit EP: few scratches >
 A traveling merchant misses you.

< 128h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sit EP: few scratches >
 The spectre of a peasant commoner says in goblin 'For glory!'
The spectre of a peasant commoner's crude pierce wounds a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sit EP: few scratches >
 The spectre of a peasant commoner says in goblin 'For glory!'
The spectre of a peasant commoner misses a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sit EP: few scratches >
 You feel your skill in 1h piercing improving.
You score a CRITICAL HIT!!!!!
Your impressive pierce strikes a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: merchant sit EP: few scratches >
 The spectre of a village commoner says in goblin 'For glory!'
The spectre of a village commoner's pierce grazes a traveling merchant.
The spectre of a village commoner places a steel dagger in the back of a traveling merchant, resulting in some strange noises and some blood.

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP: few scratches >
 The spectre of a peasant commoner's weak pierce grazes a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP: few scratches >
 A traveling merchant's punch strikes the spectre of a village commoner.

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP: few scratches >
 The spectre of a village commoner's fine pierce wounds a traveling merchant.
Your pierce grazes a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP: few scratches >
 You are already standing.

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP: few scratches >
 You start chanting...

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP: few scratches >
 The spectre of a peasant commoner's weak pierce grazes a traveling merchant.
The spectre of a peasant commoner's fine pierce wounds a traveling merchant.
The spectre of a peasant commoner's fine punch wounds a traveling merchant.
The spectre of a peasant commoner's weak punch grazes a traveling merchant.

< 128h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP:  small wounds >
 You complete your spell...
You reach out and touch a traveling merchant, leeching some of her's lifeforce.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sit EP:  few wounds >
 The spectre of a village commoner's pierce wounds a traveling merchant.
A traveling merchant clambers to her feet.
The spectre of a village commoner's pierce wounds a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A muscular villager leaves south.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You miss a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a village commoner dodges a traveling merchant's attack.
The zombie of a deadly looking wolf is knocked to the ground by a traveling merchant's mighty bash!
You start chanting...

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 The spectre of a peasant commoner's fine pierce wounds a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You complete your spell...
You reach out and touch a traveling merchant, leeching some of her's lifeforce.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant dodges the spectre of a village commoner's attack.
The spectre of a village commoner's pierce grazes a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A young villager enters from the south.
You start chanting...

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant's fine punch strikes the spectre of a village commoner.
A traveling merchant's fine punch strikes the spectre of a village commoner.
The spectre of a peasant commoner misses a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You reach out and touch a traveling merchant, leeching some of her's lifeforce.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A peasant commoner enters from the south.
The spectre of a village commoner's decent pierce wounds a traveling merchant.
A traveling merchant dodges the spectre of a village commoner's attack.
A traveling merchant dodges the spectre of a village commoner's attack.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You are already standing.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant dodges the spectre of a peasant commoner's attack.
The spectre of a peasant commoner's fine pierce wounds a traveling merchant.
A traveling merchant dodges the spectre of a peasant commoner's attack.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You reach out and touch a traveling merchant, leeching some of her's lifeforce.
A traveling merchant's weak punch wounds the spectre of a village commoner.
The spectre of a village commoner misses a traveling merchant.
The spectre of a village commoner's decent pierce strikes a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A young villager leaves south.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 The spectre of a peasant commoner's weak pierce wounds a traveling merchant.
The spectre of a peasant commoner's pierce strikes a traveling merchant very hard.
The spectre of a peasant commoner's punch strikes a traveling merchant.
You miss a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  awful >
 A pudgy commoner leaves south.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  awful >
 The zombie of a deadly looking wolf clambers to its feet.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  awful >
 The spectre of a village commoner misses a traveling merchant.
A traveling merchant dodges the spectre of a village commoner's attack.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  awful >
 A small villager enters from the south.
The zombie of a deadly looking wolf twitches slightly as a chunk of flesh falls off its arm.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: merchant sta EP:  awful >
 A traveling merchant's fine punch strikes the spectre of a village commoner hard.
A traveling merchant's fine punch strikes the spectre of a village commoner hard.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start chanting...

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: merchant sta EP:  awful >
 The spectre of a peasant commoner misses a traveling merchant.
The spectre of a peasant commoner misses a traveling merchant.
A traveling merchant dodges the spectre of a peasant commoner's attack.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: merchant sta EP:  awful >
 The spectre of a village commoner's pierce wounds a traveling merchant.
The spectre of a village commoner's fine pierce strikes a traveling merchant hard.

< 136h/136H 112v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
You reach out and touch a traveling merchant, leeching some of her's lifeforce.
A traveling merchant is incapacitated and will slowly die, if not aided.

< 136h/136H 112v/114V Pos: standing >
<The spectre of a peasant commoner says in goblin 'For glory!'
The spectre of a peasant commoner places a steel dagger in the back of a traveling merchant, resulting in some strange noises, a lot of blood and a corpse.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.

< 136h/136H 112v/114V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 9 gold coins. 

< 136h/136H 112v/114V Pos: standing >
Into what?

< 136h/136H 112v/114V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 136h/136H 112v/114V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.

< 136h/136H 112v/114V Pos: standing >
the corpse of a traveling merchant does not contain the coins.

< 136h/136H 112v/114V Pos: standing >
You don't have anything to put in it.

< 136h/136H 113v/114V Pos: standing >
Into what?

< 136h/136H 113v/114V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.

< 136h/136H 113v/114V Pos: standing >
A small villager leaves south.

< 136h/136H 114v/114V Pos: standing >
A peasant commoner leaves north.

< 136h/136H 114v/114V Pos: standing >
A young villager enters from the south.

< 136h/136H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[2] The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
The zombie of a deadly looking wolf stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
A wandering adventurer roams here looking for some excitement.

< 136h/136H 114v/114V Pos: standing >
A small villager enters from the south.

< 136h/136H 114v/114V Pos: standing >
A wandering adventurer leaves south.
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A steel dagger about a foot in length lies here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
The spectre of a peasant commoner enters from the north.
The spectre of a village commoner enters from the north.
The spectre of a peasant commoner enters from the north.
The zombie of a deadly looking wolf enters from the north.

< 136h/136H 112v/114V Pos: standing >
You get a steel dagger.

< 136h/136H 112v/114V Pos: standing >
A pudgy commoner leaves west.

< 136h/136H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a peasant commoner appears to be Spectre and is in excellent condition.
It's medium in size.
It is in the front rank.

<primary weapon>     a steel dagger
<secondary weapon>   a steel dagger

< 136h/136H 114v/114V Pos: standing >
A small villager enters from the north.

< 136h/136H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a village commoner appears to be Spectre and has quite a few wounds.
It's medium in size.
It is in the front rank.

<primary weapon>     a steel dagger
<secondary weapon>   a steel dagger

< 136h/136H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a peasant commoner appears to be Spectre and is in excellent condition.
It's medium in size.
It is in the front rank.

<secondary weapon>   a steel dagger

< 136h/136H 114v/114V Pos: standing >
A traveling merchant leaves north.

< 136h/136H 114v/114V Pos: standing >
Ok.

< 136h/136H 114v/114V Pos: standing >
Ok.
The spectre of a peasant commoner wields a steel dagger.

< 136h/136H 114v/114V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!

< 91h/136H 114v/114V Pos: standing >
You sit down and relax.

< 91h/136H 114v/114V Pos: sitting >
a large leather backpack appears to be empty.

< 91h/136H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
               1 - raise spectre
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   39 seconds:  ( 4th) life leech
   53 seconds:  ( 4th) life leech
   66 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 91h/136H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
               1 - raise spectre
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   39 seconds:  ( 4th) life leech
   52 seconds:  ( 4th) life leech
   65 seconds:  ( 4th) life leech

You can memorize no more spells.

< 91h/136H 114v/114V Pos: sitting >
You start meditating...

< 91h/136H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 91h/136H 114v/114V Pos: sitting >
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!

< 56h/136H 114v/114V Pos: sitting >
A Halfling enters from the north.

< 57h/136H 114v/114V Pos: sitting >
A Halfling starts casting an offensive spell.

< 57h/136H 114v/114V Pos: sitting >
A Halfling completes his spell...
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You abandon your studies.

< 24h/136H 114v/114V Pos: sitting >
<The spectre of a peasant commoner misses a Halfling.
The spectre of a peasant commoner misses a Halfling.
The zombie of a deadly looking wolf suddenly attacks a Halfling!
The zombie of a deadly looking wolf misses a Halfling.
The spectre of a peasant commoner misses a Halfling.
The spectre of a peasant commoner places a steel dagger in the back of a Halfling, resulting in some strange noises and some blood.

< 24h/136H 114v/114V Pos: sitting >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 24h/136H 114v/114V Pos: sitting >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 The spectre of a village commoner says in goblin 'Prepare to fight me, too!'
The spectre of a village commoner places a steel dagger in the back of a Halfling, resulting in some strange noises and some blood.
The spectre of a village commoner places a steel dagger in the back of a Halfling, resulting in some strange noises and some blood.
You scramble madly to your feet!

< 24h/136H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 The spectre of a peasant commoner misses a Halfling.
A Halfling dodges the spectre of a peasant commoner's attack.
You feel your skill in 1h piercing improving.
You score a CRITICAL HIT!!!!!
Your pierce wounds a Halfling.

< 24h/136H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Halfling sends, and then all is dark - RIP.
Your black dragon scale exploded spreading charges of electrical energy!
Your knight's obsidian amulet exploded spreading charges of electrical energy!