The death of [ 1 Monk] Nibo (Orc)

in The Inn of the Shady Grove

from the perspective of [51 Necrolyte] Fuq The Empire (Orc)

<worn as a badge>    a badge of promise [superior] (glowing)
<worn on head>       the dirty cloth turban
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing) [86%]             
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a small nightshade splinter (magic)
<worn on face>       a white hot mask of living flame [poor] (glowing) [74%]             
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   a shiny mithril torque [superior]
<worn on body>       the robe of Lost Souls (magic)[239h 9m 51s]
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     a fanged adamantium quiver
<worn about waist>   a belt of fresh blood [poor] [73%]             
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   the tome of an ancient prophecy (magic) [51%]             
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     an angel wyrm scale of constitution (magic) [34%]             
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior] [81%]             
<worn on hands>      a living matrix [poor] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the flaming orb of revenge (magic)
<worn on legs>       some bright blue leg plates [83%]             
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 1086h/1086H 135v/163V Pos: standing >
The Dark Path to Peace
   This smaller pathway of the Grove is formed out of a conglomerate marble,
granite, and sandstone. This street is kept very clean and provides access to
many homes and shops located in the city. The Church of the Black Order
can be seen to north. A small garden starts northwest from here while the
cemetery is located further east along this pathway. There are various
markings of unknown purpose on the wall of the structure to the south.
There are exits east and west along this pathway. The exit to the south
leads into the meeting chambers of the shady citizens.
Obvious exits: -East -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 1086h/1086H 134v/163V Pos: standing >
The Turmoil-Peace Intersection
   This is the intersection of two major pathways in the Shady Grove. To
the east, the dark pathway to peace leads to another parth of the city.
The Streets of Turmoil lead south farther away from this northern part of
town. There is a garden of sorts to the north.  Strange chatter can be
heard from a large hall to the south.
Obvious exits: -North -East -South
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)

< 1086h/1086H 133v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 1086h/1086H 133v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 1086h/1086H 133v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 1086h/1086H 133v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 1086h/1086H 134v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 1086h/1086H 134v/163V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the
Grove rises some twenty feet above the city roofs.  Many sentry posts can
be seen along many parts of this wall. They seem to watch all and mark
every move. Along this street many of the vile of the city can be found
practicing their evil ways of life.  There are exits to the north and
south along this pathway.
Obvious exits: -North -South
A large warhorse stands here with its head high.

< 1086h/1086H 133v/163V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the Grove
rises some twenty feet above the city roofs.  Many sentry posts can be
seen along many parts of this wall. They seem to watch all and mark every
move. Along this street many of the vile of the city can be found
practicing their evil way of life.  There is a large meeting chamber
to the east where lots of voices talking can be heard.  There are exits to
the north, south, and east leading to different parts of the city.
Obvious exits: -North -East# -South
The corpse of an orcish elite is lying here.
Running about town, this female orc is restocking her low supplies.(Red Aura)
A black hooded orc stands here in the shadow.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 1086h/1086H 132v/163V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the Grove
rises some twenty feet above the city roofs.  Many sentry posts can be
seen along many parts of this wall. They seem to watch all and mark every
move. Along this street many of the vile of the city can be found
practicing their evil way of life.  There are exits to the north and south
along this pathway.
Obvious exits: -North -South
An orcish assassin prowls the area hunting his new prey.
Crawling about, this baby orc is crying loudly.

< 1086h/1086H 131v/163V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West#
The corpse of a stray dog is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1086h/1086H 130v/163V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 1086h/1086H 129v/163V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West#
The corpse of a stray dog is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1086h/1086H 129v/163V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A baby orc who is close by to your north.
A black hooded orc who is not far off to your north.
An orcish guard who is not far off to your north.
A large warhorse who is a brief walk away to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A baby orc who is close by to your east.
A wandering soul who is close by to your east.
An old orcish woman who is close by to your east.
An orcish shaman who is not far off to your east.
An orcish assassin who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A prong-horned antelope who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish guard who is rather far off to your east.
An orcish guard who is rather far off to your east.
An orcish guard who is rather far off to your east.
A cowardly orcish girl who is in the distance to your east.
An orcish thief who is in the distance to your east.
An orcish warrior who is close by to your south.
A female orc who is not far off to your south.
A thick-haired buffalo who is a brief walk away to your south.
A thick-haired buffalo who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A large warhorse who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish merchant who is rather far off to your south.
An orcish assassin who is rather far off to your south.

< 1086h/1086H 129v/163V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is not far off to your north.
A black hooded orc who is not far off to your north.
An orcish guard who is not far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A baby orc who is close by to your east.
An old orcish woman who is close by to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
An orcish shaman who is not far off to your east.
An orcish assassin who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A wild horse who is rather far off to your east.
A prong-horned antelope who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish guard who is rather far off to your east.
The Shady Quartermaster who is rather far off to your east.
A cowardly orcish girl who is in the distance to your east.
An orcish thief who is in the distance to your east.
A female orc who is not far off to your south.
A thick-haired buffalo who is a brief walk away to your south.
A thick-haired buffalo who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A large warhorse who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish merchant who is rather far off to your south.
An orcish assassin who is rather far off to your south.

< 1086h/1086H 129v/163V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 1086h/1086H 128v/163V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West
The corpse of a stray dog is lying here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.(Red Aura)

< 1086h/1086H 128v/163V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
An orcish assassin prowls the area hunting his new prey.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 1086h/1086H 127v/163V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
A prong-horned antelope who is close by to your east.
An orcish guard who is close by to your east.
An orcish guard who is close by to your east.
The Shady Quartermaster who is close by to your east.
The town crier who is close by to your east.
An orcish guard who is close by to your east.
A cowardly orcish girl who is not far off to your east.
An orcish thief who is not far off to your east.
An orcish guard who is rather far off to your east.
An orcish warrior who is in the distance to your east.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
An orcish shaman who is not far off to your west.
A baby orc who is not far off to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.
A young orc sentinel who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.

< 1086h/1086H 127v/163V Pos: standing >

< 1086h/1086H 127v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 1086h/1086H 127v/163V Pos: standing >
The Shady Quartermaster suddenly attacks YOU!
The Shady Quartermaster's punch grazes you.

< 1085h/1086H 127v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: shady sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1085h/1086H 127v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: shady sta EP: excellent >
 An orcish guard assists the Shady Quartermaster heroically.
An orcish guard suddenly attacks YOU!
An orcish guard's impressive slash grazes you.
Sorry, you aren't allowed to do that in combat.

< 1076h/1086H 127v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: shady sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1076h/1086H 127v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: shady sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1076h/1086H 127v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: shady sta EP: excellent >
 You attempt to flee...
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
The grinning bobcat hungrily peers through the area.
You flee southward!

< 1076h/1086H 99v/163V Pos: standing >
The grinning bobcat suddenly attacks YOU!
The grinning bobcat misses you.
Sorry, you aren't allowed to do that in combat.

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
The grinning bobcat floats up into the air, free as a bird!

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 
< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 You start chanting...

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the grinning bobcat!
The globe around the grinning bobcat's body flares as it bears the brunt of your assault!
The globe around the grinning bobcat's body flares as it bears the brunt of your assault!

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 
< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 You start chanting...

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 An orcish shaman starts casting a spell called 'pantherspeed'.

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the grinning bobcat!
The globe around the grinning bobcat's body flares as it bears the brunt of your assault!
The globe around the grinning bobcat's body flares as it bears the brunt of your assault!
The grinning bobcat misses you.
The grinning bobcat's kick parts your hair but does little else.

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: excellent >
 [Damage:  3 ] Your decent crush strikes the grinning bobcat.
[Damage:  2 ] Your crude crush wounds the grinning bobcat.

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: few scratches >
 You start chanting...

< 1076h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: grinning sta EP: few scratches >
 You complete your spell...
[Damage: 59 ] You reach out and touch the grinning bobcat, leeching some of his's lifeforce.

< 1086h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: grinning sta EP:  awful >
 An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at the grinning bobcat.
The grinning bobcat begins to move much more quickly.

< 1086h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: grinning sta EP:  awful >
 
< 1086h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: grinning sta EP:  awful >
 You start chanting...

< 1086h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: grinning sta EP:  awful >
 The grinning bobcat misses you.

< 1086h/1086H 99v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: grinning sta EP:  awful >
 You complete your spell...
[Damage: 45 ] The grinning bobcat apparently has no more life to leech!
The grinning bobcat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the grinning bobcat's gurgling and choking signals his demise.

< 1086h/1086H 99v/163V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your north.
An orcish assassin who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
An orcish shaman who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish assassin who is not far off to your north.
A wandering soul who is not far off to your north.
A black skunk who is not far off to your north.
An orcish elite who is close by to your east.
An orcish street sweeper who is close by to your east.
A thick-haired buffalo who is close by to your south.
A thick-haired buffalo who is close by to your south.
An orcish shaman who is close by to your south.
An orcish elite who is close by to your south.
An old orcish woman who is close by to your south.
A baby orc who is a brief walk away to your south.
An orcish merchant who is rather far off to your south.
An orcish elite who is rather far off to your south.
A drunken orc who is close by to your west.
The mailman who is close by to your west.

< 1086h/1086H 99v/163V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your north.
An orcish assassin who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
An orcish shaman who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
An orcish guard who is close by to your north.
An orcish assassin who is not far off to your north.
A wandering soul who is not far off to your north.
A stray dog who is rather far off to your north.
An orcish elite who is close by to your east.
An orcish street sweeper who is close by to your east.
A dark orcish priest who is close by to your east.
A thick-haired buffalo who is close by to your south.
A thick-haired buffalo who is close by to your south.
A baby orc who is close by to your south.
An old orcish woman who is close by to your south.
A baby orc who is a brief walk away to your south.
An orcish merchant who is rather far off to your south.
A baby orc who is rather far off to your south.
An orcish elite who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
A drunken orc who is close by to your west.
The mailman who is close by to your west.

< 1086h/1086H 99v/163V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your north.
An orcish assassin who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is close by to your north.
A black skunk who is not far off to your north.
A stray dog who is rather far off to your north.
An orcish elite who is close by to your east.
An orcish street sweeper who is close by to your east.
A dark orcish priest who is close by to your east.
A thick-haired buffalo who is close by to your south.
A thick-haired buffalo who is close by to your south.
A thick-haired buffalo who is close by to your south.
An orcish shaman who is close by to your south.
A baby orc who is close by to your south.
An orcish elite who is close by to your south.
An old orcish woman who is close by to your south.
A baby orc who is a brief walk away to your south.
An orcish merchant who is rather far off to your south.
A baby orc who is rather far off to your south.
An orcish elite who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
A drunken orc who is close by to your west.
The mailman who is close by to your west.

< 1086h/1086H 99v/163V Pos: standing >
Saving Fuq.

< 1086h/1086H 99v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a crazed orc is lying here.
The corpse of a baby orc is lying here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
Crawling about, this baby orc is crying loudly.
An orcish elite searches the area here for any signs of problems.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 1086h/1086H 98v/163V Pos: standing >
You quickly scan the area.
The grinning bobcat who is not far off to your north.
An orcish assassin who is not far off to your north.
A wild horse who is not far off to your north.
A prong-horned antelope who is not far off to your north.
An orcish shaman who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish assassin who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A young orc sentinel who is close by to your east.
Meinar, the old baker who is close by to your east.
A baby orc who is not far off to your south.
An orcish merchant who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
An orcish elite who is a brief walk away to your south.
The grinning bobcat who is a brief walk away to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An orcish thief who is close by to your west.
An orcish guard who is not far off to your west.

< 1086h/1086H 98v/163V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at a thick-haired buffalo.
A thick-haired buffalo begins to move much more quickly.

< 1086h/1086H 98v/163V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An orcish thief watches his next victim closely.(Red Aura)

< 1086h/1086H 98v/163V Pos: standing >
You quickly scan the area.
A thick-haired buffalo who is close by to your east.
A thick-haired buffalo who is close by to your east.
A thick-haired buffalo who is close by to your east.
An orcish shaman who is close by to your east.
A baby orc who is close by to your east.
An orcish elite who is close by to your east.
An old orcish woman who is close by to your east.
A young orc sentinel who is not far off to your east.
An orcish guard who is close by to your west.

< 1086h/1086H 98v/163V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 1086h/1086H 97v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 1086h/1086H 98v/163V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
An orcish shaman who is not far off to your east.
A baby orc who is not far off to your east.
An orcish elite who is not far off to your east.
An old orcish woman who is not far off to your east.
A young orc sentinel who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
A baby orc who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 1086h/1086H 98v/163V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
An orcish shaman who is not far off to your east.
A baby orc who is not far off to your east.
An orcish elite who is not far off to your east.
An old orcish woman who is not far off to your east.
A young orc sentinel who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
A baby orc who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 1086h/1086H 98v/163V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
Crawling about, this baby orc is crying loudly.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 1086h/1086H 97v/163V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by below you.

< 1086h/1086H 97v/163V Pos: standing >
A dancing elven girl suddenly attacks YOU!
A dancing elven girl misses you.

< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 Ixie watches the battle in amusement.
You start chanting...

< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 Casting: negative concussion blast *
A dancing elven girl misses you.

< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 
< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 Casting: negative concussion blast 

< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 You complete your spell...
[Damage: 97 ] Your blast shatters a baby orc into a million pieces!
A baby orc is dead! R.I.P.
You receive your share of experience.
The last gasps of a baby orc cause a sickening chill to run up your spine.

< 1086h/1086H 97v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 You attempt to flee...
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
You flee downward!

< 1086h/1086H 71v/163V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
The corpse of a baby orc is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 1086h/1086H 70v/163V Pos: standing >
A dancing elven girl suddenly attacks YOU!
A dancing elven girl misses you.
Sorry, you aren't allowed to do that in combat.

< 1086h/1086H 70v/163V Pos: standing >
< T: Fuq TP: sta TC:excellent E: dancing sta EP: excellent >
 You start chanting...
Ixie suddenly attacks YOU!
Ixie's punch grazes you.

< 1085h/1086H 70v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: dancing sta EP: excellent >
 Casting: negative concussion blast 

< 1085h/1086H 70v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: dancing sta EP: excellent >
 You complete your spell...
[Damage: 78 ] Your concussion blast rips into Ixie, shattering her soul!

< 1085h/1086H 70v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: dancing sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1085h/1086H 70v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: dancing sta EP: excellent >
 A dancing elven girl misses you.

< 1085h/1086H 70v/163V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: dancing sta EP: excellent >
 You attempt to flee...
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Fresh blood covers everything in the area.
A rather large leather backpack lies here.
a tree branch lies here broken from a tree.
a huge rock lies here.
a large rock lies here.
A wind dragon egg sits on the ground here. (magic)
A fire dragon egg sits on the ground here. (magic)
A steel dagger has been tossed aside here.
A long steel sword is here in the dirt.
[12] A small bandage rests upon the ground here.
A frozen key sits on the ground here. (glowing)
An Orc (medium) stands here.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
You flee northward!

< 1085h/1086H 39v/163V Pos: standing >
You start chanting...

< 1085h/1086H 39v/163V Pos: standing >
Casting: negative concussion blast 

< 1085h/1086H 39v/163V Pos: standing >
You complete your spell...
[Damage: 93 ] Your blast shatters an Orc into a million pieces!
An Orc's set of loose fitting robes was disintegrated by the negative energy!
An Orc's whisper-thin helm was disintegrated by the negative energy!
An Orc's set of loose fitting sleeves was disintegrated by the negative energy!
An Orc is dead! R.I.P.
You receive your share of experience.