The death of [53 Shadowmage] Cebz La Resistance (Drow Elf)

in The Inn of the Shady Grove

from the perspective of [53 Shadowmage] Cebz La Resistance (Drow Elf)

<worn on head>       a golden crown set with diamonds [superior] (invis) (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        an earring of rainbows of power
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a patched dragonscale medallion from Rift Valley Jungle
<worn on body>       the robe of lords (glowing)
<worn on back>       a quiver smeared with blood [88%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a tome of immeasurable knowledge of endurance (magic) (glowing) (humming)
<attached to belt>   a satchel of snatching (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     the ring of celestial wonders of health (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               the bone wand of Ny'Neth [superior] (magic) (humming)
<worn on legs>       a pair of brimstone leggings [poor] (magic)
<worn on feet>       boots of endurance

Compression ratio: 78%
Title: La Resistance
Status:  Standing.
Epic points(total): 6957(12957) Current task: find runestone of Bahamut's Palace
Epic Bonus: Epic Points Bonus (7.24%)
Frags:   +1.32   Deaths:   25
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation
Songs:    Song of Flight
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  884 

Active Spells:
--------------
Auctions Disabled (2 minutes)
rested bonus (117 minutes)
farsee (44 minutes)


< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *The Battlefield                               (pure evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (evil)
  *Kobold Settlement                             (very evil)
   The High Moor Forest                          (very good)
  *The Stone Tomb of Kelek                       (good)
   Orrak                                         (evil)
  *Pits of Cerberus                              (very evil)
   Myrloch Vale                                  (very good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (slightly good)
   Nizari                                        (good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (very good)
   Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
  *The Ruins of Undermountain                    (good)
   The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (evil)
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (very evil)
   Crystalspyre Mountains                        (slightly evil)
  *The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
  *The Fields Between                            (slightly good)
  *The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (slightly evil)
  *Zalkapfaan, City of the Headless Horde        (slightly good)
  *New Cave city                                 (slightly evil)
  *Ice Tower                                     (good)
  *Desolate Under Fire                           (evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
  *Prison of Fort Boyard                         (slightly good)
  *The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (slightly good)
  *Mazzolin                                      (good)
   Forest of Mir                                 (extremely good)
   Quintaragon Castle                            (very good)
   The Sky City of Ultarium                      (good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
  *The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (very good)
  *Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (very good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
  *Ruined Temple of Tezcatlipoca                 (slightly good)
  *The Astral Plane                              (good)
  *Jotunheim                                     (good)
  *The Transparent Tower                         (slightly evil)
  *Krethik Keep                                  (slightly evil)
  *Temple of the Earth                           (evil)
  *Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly good)
  *Sevenoaks                                     (slightly evil)
  *The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (good)
  *The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (good)
  *The Great Shaboath                            (slightly evil)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (evil)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
  *Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (slightly evil)
  *Vecna's Tomb                                  (pure evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (very evil)
   The Bronze Citadel                            
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *The Battlefield                               (pure evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (evil)
  *Kobold Settlement                             (very evil)
   The High Moor Forest                          (very good)
  *The Stone Tomb of Kelek                       (good)
   Orrak                                         (evil)
  *Pits of Cerberus                              (very evil)
   Myrloch Vale                                  (very good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (slightly good)
   Nizari                                        (good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (very good)
   Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
  *The Ruins of Undermountain                    (good)
   The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (evil)
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (very evil)
   Crystalspyre Mountains                        (slightly evil)
  *The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
  *The Fields Between                            (slightly good)
  *The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (slightly evil)
  *Zalkapfaan, City of the Headless Horde        (slightly good)
  *New Cave city                                 (slightly evil)
  *Ice Tower                                     (good)
  *Desolate Under Fire                           (evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
  *Prison of Fort Boyard                         (slightly good)
  *The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (slightly good)
  *Mazzolin                                      (good)
   Forest of Mir                                 (extremely good)
   Quintaragon Castle                            (very good)
   The Sky City of Ultarium                      (good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
  *The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (very good)
  *Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (very good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
  *Ruined Temple of Tezcatlipoca                 (slightly good)
  *The Astral Plane                              (good)
  *Jotunheim                                     (good)
  *The Transparent Tower                         (slightly evil)
  *Krethik Keep                                  (slightly evil)
  *Temple of the Earth                           (evil)
  *Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly good)
  *Sevenoaks                                     (slightly evil)
  *The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (good)
  *The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (good)
  *The Great Shaboath                            (slightly evil)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (evil)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
  *Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (slightly evil)
  *Vecna's Tomb                                  (pure evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (very evil)
   The Bronze Citadel                            
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
Cebz appears to be Drow Elf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!

<worn as a badge>    a sinister diamond badge [57%]             
<worn on head>       a golden crown set with diamonds [superior] (invis) (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        an earring of rainbows of power
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a patched dragonscale medallion from Rift Valley Jungle
<worn around neck>   the necklace of the icecrag royalty [poor] (magic) [83%]             
<worn on body>       the robe of lords (glowing)
<worn about body>    a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn on back>       a quiver smeared with blood [88%]             
<worn as quiver>     a shimmering gold quiver [52%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a tome of immeasurable knowledge of endurance (magic) (glowing) (humming)
<attached to belt>   a satchel of snatching (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     the ring of celestial wonders of health (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               the bone wand of Ny'Neth [superior] (magic) (humming)
<worn on legs>       a pair of brimstone leggings [poor] (magic)
<worn on feet>       boots of endurance

< 553h/553H 155v/155V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
Autosaving...

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
Owner               Artifact

Ghi                 the sphere of wind
Nib                 the holy flamberge of the efreeti
Znar                Sunblade, longsword of Justice
Tiu                 Doombringer, the sword of chaos
Nazz                the rod of Dispator
Corae               the Living Necroplasm
Cerif               a pair of pale, misty gloves
Sathe               the sword of fire and flame
Cerif               Krindors Incredible Device
Steo                the globe of shadows
Daq                 a gladius called 'Backstabber'
Kroth               the Totem of Mastery
Nib                 the platemail of the DragonLord
Soldon              a cloak of Elvenkind
Izeren              the mace of light and darkness
Bardo               the dagger of Wind
Squin               Avernus the life stealer
Soldon              the blackened staff of Netheril
Acoman              Tiamat's poison tail stinger
Zarkas              Illesarus, the Sword of Sharpness
Bardo               Lyrical Instrument of Time
Rolsek              a mystical warhammer
Laz                 the holy mace of the efreeti

       ------Summary------
         Goodies:      9
         Evils:        14
         Total:        23

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
An orc anti-paladin starts casting a spell.

< 553h/553H 155v/155V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'pzrryufz'
an orc anti-paladin bursts into a flaming mass!!

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
Autosaving...

< 553h/553H 155v/155V Pos: standing >
Autosaving...

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
He is away from his keyboard right now..

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
You are using:
<worn as a badge>    a sinister diamond badge [57%]             
<worn on head>       a golden crown set with diamonds [superior] (invis) (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        an earring of rainbows of power
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a patched dragonscale medallion from Rift Valley Jungle
<worn around neck>   the necklace of the icecrag royalty [poor] (magic) [83%]             
<worn on body>       the robe of lords (glowing)
<worn about body>    a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn on back>       a quiver smeared with blood [88%]             
<worn as quiver>     a shimmering gold quiver [52%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a tome of immeasurable knowledge of endurance (magic) (glowing) (humming)
<attached to belt>   a satchel of snatching (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     the ring of celestial wonders of health (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               the bone wand of Ny'Neth [superior] (magic) (humming)
<worn on legs>       a pair of brimstone leggings [poor] (magic)
<worn on feet>       boots of endurance

< 553h/553H 155v/155V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

		Score information for Cebz

Level: 53   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 553(553)  Moves: 155(155)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Coins in bank: 2169 platinum   484 gold     0 silver     0 copper
Playing time: 5 days / 19 hours/ 12 minutes
Received data: 0.0321 MB this session.
Send data:     0.0010 MB this session.
Compression ratio: 80%
Title: La Resistance
Status:  Standing.
Epic points(total): 6957(12957) Current task: find runestone of Bahamut's Palace
Epic Bonus: Epic Points Bonus (7.24%)
Frags:   +1.32   Deaths:   25
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation
Songs:    Song of Flight
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  884 

Active Spells:
--------------
rested bonus (105 minutes)
farsee (32 minutes)


< 553h/553H 155v/155V Pos: standing >
Skill
1h bludgeon                   60
1h piercing                   80
2h bludgeon                   40
bandage                       41
carve                         40
climb                         40
concentration                 40
fishing                       40
kick                          40
meditate                     100
mount                         41
quick chant                  100
retreat                       40
salvage                       50
scribe                        95
sorcerous spell knowledge    100
swim                          40

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
Blur
=========================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Generic

"Blur" grants up to one extra hit per round. It can be combined with 
"Dual Wield" and/or "Double Attack" for added attack possibilities. It does 
not dispel the "Slowness" spell, but can counter its effects.

	See also:doubleattack ,dualwield

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

		Score information for Cebz

Level: 53   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 553(553)  Moves: 155(155)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Coins in bank: 2169 platinum   484 gold     0 silver     0 copper
Playing time: 5 days / 19 hours/ 14 minutes
Received data: 0.0343 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 81%
Title: La Resistance
Status:  Standing.
Epic points(total): 6957(12957) Current task: find runestone of Bahamut's Palace
Epic Bonus: Epic Points Bonus (7.24%)
Frags:   +1.32   Deaths:   25
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation
Songs:    Song of Flight
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  884 

Active Spells:
--------------
rested bonus (104 minutes)
farsee (31 minutes)


< 553h/553H 155v/155V Pos: standing >
Autosaving...

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

		Score information for Cebz

Level: 53   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 553(553)  Moves: 155(155)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Coins in bank: 2169 platinum   484 gold     0 silver     0 copper
Playing time: 5 days / 19 hours/ 14 minutes
Received data: 0.0346 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 81%
Title: La Resistance
Status:  Standing.
Epic points(total): 6957(12957) Current task: find runestone of Bahamut's Palace
Epic Bonus: Epic Points Bonus (7.24%)
Frags:   +1.32   Deaths:   25
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation
Songs:    Song of Flight
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  884 

Active Spells:
--------------
rested bonus (104 minutes)
farsee (31 minutes)


< 553h/553H 155v/155V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 553h/553H 155v/155V Pos: standing >
 (magic)
A satchel of snatching is made of cloth and appears to be made by a master artisian.
A satchel of snatching has an item value of 26.
a satchel of snatching can hold around 897 pounds, and is as good as empty.
a satchel of snatching currently contains:
[20] a scroll of Numbla
a glowing quill (glowing)
[2] a potion of raging anger (magic)
[44] a slab of beef
a dark vial of vampires blood (magic)
[4] the opaque white potion of regeneration
[2] the potion of spiritual protection
[3] a silvery potion (magic)
[6] a thick cyan potion (magic)
[7] a small bandage
an eagle feather quill

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >

< 553h/553H 155v/155V Pos: standing >
You are carrying: (0/11)
Nothing.

< 553h/553H 155v/155V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook]
chain lightning             [in spellbook]
meteorswarm                 [in spellbook]

11th CIRCLE:
enlarge                     [in spellbook]
reduce                      [in spellbook]
solbeeps missile barrage    [in spellbook]

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 553h/553H 155v/155V Pos: standing >
An orc anti-paladin starts casting a spell.

< 553h/553H 155v/155V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 553h/553H 155v/155V Pos: standing >
Autosaving...

< 553h/553H 155v/155V Pos: standing >
An orc anti-paladin starts casting a spell.

< 553h/553H 155v/155V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'pzrryufz'
an orc anti-paladin bursts into a flaming mass!!

< 553h/553H 155v/155V Pos: standing >
A githyanki psionicist snaps into visibility.
You snap into visibility.
Out of nowhere, a githyanki psionicist stabs you in the back.
With a swift tug a githyanki psionicist wrenches the weapon free, ramming it into you again.
Out of nowhere, a githyanki psionicist stabs you in the back.
You snap into visibility.
Out of nowhere, a githyanki psionicist stabs you in the back.
OUCH!  That really did HURT!

< 402h/553H 155v/155V Pos: standing >
< T: Cebz TP: sta TC: few wounds E: a githyanki psionicist sta EP: excellent >
 A dark shroud encases an orc anti-paladin as he charges into battle.
A githyanki psionicist is knocked to the ground by an orc anti-paladin's mighty bash!
You snap into visibility.
You attack a githyanki psionicist. [0 hits]

< 402h/553H 155v/155V Pos: standing >
< T: Cebz TP: sta TC: few wounds E: a githyanki psionicist sit EP: few scratches >
 A githyanki antipaladin snaps into visibility.
A githyanki antipaladin dances an acrobatic maneuver in battle, tripping you.

< 402h/553H 155v/155V Pos: sitting >
< T: Cebz TP: sit TC: few wounds E: a githyanki psionicist sit EP: few scratches >
 You snap into visibility.
A githyanki antipaladin attacks you. [5 hits]

< 385h/553H 155v/155V Pos: sitting >
< T: Cebz TP: sit TC: few wounds E: a githyanki psionicist sit EP: few scratches >
 You snap into visibility.
A githyanki psionicist attacks you. [2 hits]

< 353h/553H 155v/155V Pos: sitting >
< T: Cebz TP: sit TC: few wounds E: a githyanki psionicist sit EP: few scratches >
 You snap into visibility.
A githyanki antipaladin attacks you. [4 hits]

< 335h/553H 155v/155V Pos: sitting >
< T: Cebz TP: sit TC: few wounds E: a githyanki psionicist sit EP: few scratches >
 An orc anti-paladin attacks a githyanki psionicist. [3 hits]

< 335h/553H 155v/155V Pos: sitting >
< T: Cebz TP: sit TC: few wounds E: a githyanki psionicist sit EP:  small wounds >
 You snap into visibility.
You attack a githyanki psionicist. [0 hits]

< 335h/553H 155v/155V Pos: sit