The death of [52 Necrolyte] Strautz The Empire (Gnome)

in Outside the Northern Gates

from the perspective of [56 Pyrokinetic] Nil La Resistance (Drow Elf)

<worn as a badge>    an emblem of Shanatar royalty of constitution (magic)
<worn on head>       the turban of power of regeneration (magic)
<worn in ear>        a shimmering earring of many colors [superior] [88%]             
<worn in ear>        the earring of a MaDMaN of endurance (magic) [88%]             
<worn on face>       a brutal dragonscale veil
<worn around neck>   a golden necklace of the gypsy king (glowing) [83%]             
<worn around neck>   a legendary dragonscale charm from IceCrag Castle
<worn on body>       a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body>    the cloak of Arachdrathos (magic) [80%]             
<worn about waist>   a belt of fresh blood [superior] [75%]             
<worn on belt buckle>a human-made silver belt buckle
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a fragile dragonscale buckler from Tower of High Sorcery
<worn around wrist>  the fealty emblem of Orcus
<worn around wrist>  a small silvery bracelet [poor] (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<primary weapon>     a high quality mining pick [30%]             
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       a pair of faded skullstone boots of endurance (magic)


< 503h/516H 285v/285V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -North -South -West
An ogre worker is busy carrying heavy supplies.
An orog soldier scours the streets for a fight.

< 503h/516H 284v/285V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -North -West
An adolescent orog hurries through the streets.

< 503h/516H 282v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 503h/516H 283v/285V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -West
An orog soldier prepares himself for a raid.

< 504h/516H 282v/285V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -South# -West
An orog legionnaire marches through the streets.
An orog legionnaire marches through the streets.
An orog commander screams orders at his troops.

< 504h/516H 281v/285V Pos: standing >
The portcullis seems to be closed.

< 504h/516H 285v/285V Pos: standing >
The portcullis seems to be closed.

< 504h/516H 285v/285V Pos: standing >
The portcullis seems to be closed.

< 504h/516H 285v/285V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -West

< 505h/516H 283v/285V Pos: standing >

< 505h/516H 283v/285V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -South# -West
An orog legionnaire marches through the streets.
An orog legionnaire marches through the streets.
An orog commander screams orders at his troops.

< 505h/516H 281v/285V Pos: standing >

< 506h/516H 285v/285V Pos: standing >
You begin to focus your will...

< 506h/516H 285v/285V Pos: standing >
Casting: molecular control 

< 507h/516H 285v/285V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!

< 507h/516H 285v/285V Pos: standing >
Your body vibrates as you fan out your molecules.
Entrance to the Orog Encampment
   On this side of the abysmal crevice lies a hidden encampment that is home to
a mighty tribe of Orogs.  This cavern has been excavated over the decades and
has grown into quite a large village. The ceiling looks to be a few hundred
feet above, and supplies more than enough room for the few buildings that peek
out above the high wall.  To the south, a large chasm splits the chamber floor
in twain, plunging downwards into an inky darkness below.  A wooden suspension
bridge hangs in the air above the crack.
Obvious exits: -North# -South
A large statue of Gruumsh, the patron deity of the Orog, protects the village. (glowing)
An orog spearmaster looks for a reason to fight.
An orog ragelord guards the village entrance.
An orog priest worships the darkness.
An orog spearmaster looks for a reason to fight.
An orog ragelord guards the village entrance.

< 508h/516H 283v/285V Pos: standing >
Upon a Large Wooden Bridge
   A vast chasm of pure darkness opens up wide beneath the swinging wood and
hemp rope bridge that crosses the chasm here.  Each of the boards of the
bridge has been looped over and through to keep the bridge taut and sturdy.
Twin support ropes are suspended from either end of the bridge, making two sets
of ropes for either side.  The bracing ropes that run from the wooden deck to
the rope support lines are knotted about the support rope, but travel beneath
the edge of the deck board and back up again.  The bridge is anchored by sets
of pillars wrapped with the rope that have been securely driven into the rock
of the cavern.
Obvious exits: -North -South

< 508h/516H 281v/285V Pos: standing >
You failed.

< 508h/516H 281v/285V Pos: standing >
Upon a Large Wooden Bridge
   A vast chasm of pure darkness opens up wide beneath the swinging wood and
hemp rope bridge that crosses the chasm here.  Each of the boards of the
bridge has been looped over and through to keep the bridge taut and sturdy.
Twin support ropes are suspended from either end of the bridge, making two sets
of ropes for either side.  The bracing ropes that run from the wooden deck to
the rope support lines are knotted about the support rope, but travel beneath
the edge of the deck board and back up again.  The bridge is anchored by sets
of pillars wrapped with the rope that have been securely driven into the rock
of the cavern.
Obvious exits: -North -South

< 508h/516H 280v/285V Pos: standing >
Before a Large Wooden Bridge
   A great gorge plunges deep into the ground to the north, effectively slicing
the area in twain.  A wood and rope suspension bridge swings precariously
over the gorge, connecting this side to the other.  A breezy and biting cold
wind passes from east to west within the crack, swinging the bridge to and fro
lazily.  The twin tie-off posts at the edge of the cliff appear to have been
driven down at opposing angles to each other.  Each post has been wrapped
numerous times by the hemp rope that holds the bridge together and aloft.
The steady thrumming of drums echoes loudly in the area.
Obvious exits: -North -South

< 508h/516H 279v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/516H 280v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -South -West
A bronze brazier burns with red-hot coals.

< 509h/516H 280v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East

< 509h/516H 280v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/516H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/516H 282v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -South -West

< 509h/516H 281v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East
A large vampyr flies through the air.
A large wolf spider tries to ambush its prey.

< 509h/516H 280v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/516H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 510h/516H 283v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -West
A slender cave viper slithers around the floor.

< 510h/516H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 510h/516H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 510h/516H 283v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -West

< 510h/516H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/516H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/516H 282v/285V Pos: standing >

< 511h/516H 283v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -West
A bronze brazier burns with red-hot coals.
A slender cave viper slithers around the floor.
A slender cave viper slithers around the floor.

< 511h/516H 282v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/516H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/516H 284v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -West

< 511h/516H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/516H 283v/285V Pos: standing >

< 512h/516H 283v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -South -West

< 512h/516H 281v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East
A bronze brazier burns with red-hot coals.
A slender cave viper slithers around the floor.
A whip-tail scorpion scurries to find a hiding place.

< 512h/516H 279v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/516H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/516H 282v/285V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -South -West
A large wolf spider tries to ambush its prey.

< 513h/516H 281v/285V Pos: standing >
Entrance to the Urusi Caves
   The massive stone walls of the Urusi seem to have opened up an
entrance to a network of small caves. A milky darkness seems to creep out from
the depths and swallow what little light there is. You can hear the faint
movement of creatures, seemingly just beyond the very next turn. A barely
audible drum beat echoes slowly from the darkness, thrumming like an ancient
heartbeat deep within the earth.
Obvious exits: -North -East -South
A set of spears support a large orog banner.

< 513h/516H 280v/285V Pos: standing >
 
           MMM    
          MMM^.   
 MMMMMM MMM..o..  
 ,,MMMMM^...ooo.  
  ,,,M..@.oMoo.M  
  ,M,...oooo..MM  
    ..ooooo...MM  
    .ooooo...MM   
   .ooo....MMM    
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West

< 513h/516H 280v/285V Pos: standing >

< 513h/516H 281v/285V Pos: standing >
 
          MMM^    
  MMMMM MMM..o.   
 ,,MMMMM^...ooo.  
  ,,,M....oMoo.M  
  ,M,...@ooo..MM  
    ..ooooo...MM  
    .ooooo...MM   
   .ooo....MMM    
   ......MMMM     
A Grove of Carnivorous Toadstools
Obvious exits: -North -East -South -West

< 513h/516H 280v/285V Pos: standing >
You begin to focus your will...

< 514h/516H 285v/285V Pos: standing >
Casting: ether warp *

< 515h/516H 285v/285V Pos: standing >

< 515h/516H 285v/285V Pos: standing >
Casting: ether warp 

< 515h/516H 285v/285V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
 ^**^*  
 **@**  
  *D+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Fresh blood splatters cover the area.
The corpse of a decorated Tharnadian watchman is lying here.
The corpse of A Town Guardian is lying here.
Aq La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
Your body reforms from the light.

< 515h/516H 285v/285V Pos: standing >
Aq sits down in a comfortable spot.

< 516h/516H 285v/285V Pos: standing >
Kroth starts casting a spell.

< 516h/516H 285v/285V Pos: standing >
Tiu is now a member of Noz's group.

< 516h/516H 285v/285V Pos: standing >

< 516h/516H 285v/285V Pos: standing >
You peer into the etherportal and see...
A Private Room

< 516h/516H 285v/285V Pos: standing >
You now follow Noz.

< 516h/516H 285v/285V Pos: standing >
Kroth completes his spell...
Kroth utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!

You attempt to give consent...

< 516h/516H 285v/285V Pos: standing >
You are now a member of Noz's group.

< 516h/516H 285v/285V Pos: standing >

		Score information for Nil

Level: 56   Race: Drow Elf   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 516(516)   Mana: 1163(1251)   Moves: 285(285)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5209 platinum  1113 gold     0 silver     0 copper
Playing time: 11 days / 2 hours/ 1 minutes
Received data: 0.0090 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 78%
Title: La Resistance
Group Leader: Noz
Status:  Standing.
Epic points(total): 2792(36179) Current task: spill enemy blood
Epic Bonus: Health Regen Bonus (118.80%)
Frags:   +3.79   Deaths:   36
Consenting: Noz
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Acid All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1492 

Active Spells:
--------------
molecular control (14 minutes)
fly (11 minutes)
spirit armor (46 minutes)
greater spirit ward (49 minutes)
ravenflight (39 minutes)
pantherspeed (40 minutes)
sense spirit (44 minutes)
cannibalize (less than a minute remaining)
hawkvision (9 minutes)
bless (10 minutes)
inertial barrier (15 minutes)
flesh armor (10 minutes)
globe of invulnerability (less than a minute remaining)
roar of heroes (less than a minute remaining)
biofeedback (5 minutes)
ectoplasmic form (28 minutes)


< 516h/516H 285v/285V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kroth.

< 516h/516H 285v/285V Pos: standing >
You are surrounded by a blood-red glow.

< 516h/516H 285v/285V Pos: standing >

		Character attributes for Nil

Level: 56   Race: Drow Elf   Class: Psionicist / Pyrokinetic 
Age: 194 yrs / 14 mths  Height: 69 inches Weight: 136 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  75 ( 83)    Pow: 129 (117)
Dex:  91 ( 82)    Int: 122 (101)   
Agi: 113 ( 86)    Wis:  92 ( 80)
Con: 113 (125)    Cha:  72 ( 80)   Luc:  80 ( 80)
Equipped Items:  20     Carried weight:   20

Armor Points: -394  Reduces melee damage taken by 39.4% 
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 143% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 11   Damroll: 6
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[-16]
               BRE[33]  SPE[-77]

Load carried: Paltry

< 516h/516H 285v/285V Pos: standing >
Kroth stops following Noz.
Kroth now follows Noz.

< 516h/516H 285v/285V Pos: standing >
Kroth sits down in a comfortable spot.

< 516h/516H 285v/285V Pos: standing >
Kroth stares off into space, entering a meditative trance.

< 516h/516H 285v/285V Pos: standing >

< 516h/516H 285v/285V Pos: standing >
The etherportal crumbles to dust and blows away.

< 516h/516H 285v/285V Pos: standing >
Kroth snaps out of his meditative trance, grinning widely.

< 516h/516H 285v/285V Pos: standing >

< 516h/516H 285v/285V Pos: standing >

< 516h/516H 285v/285V Pos: standing >
Aq clambers to his feet.
Bryken enters from the south.

< 516h/516H 285v/285V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kroth.

< 516h/516H 285v/285V Pos: standing >
The sun hangs low on the southern sky.

< 516h/516H 285v/285V Pos: standing >
You failed.
Kroth clambers to his feet.

< 516h/516H 285v/285V Pos: standing >
Znar steps out of the etherportal.

< 516h/516H 285v/285V Pos: standing >
Bryken says 'gnome'

< 516h/516H 285v/285V Pos: standing >
A Halfling sneaks in from the east.

< 516h/516H 285v/285V Pos: standing >
A Halfling sneaks south.

< 516h/516H 285v/285V Pos: standing >
You failed.
Bryken says 'south'

< 516h/516H 285v/285V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.

< 516h/516H 285v/285V Pos: standing >
Bryken says 'go zij'

< 516h/516H 285v/285V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kroth.

< 516h/516H 285v/285V Pos: standing >
Znar now follows Noz.

< 516h/516H 285v/285V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Aq.
Bryken leaves south.
Znar is now a member of Noz's group.

< 516h/516H 285v/285V Pos: standing >
Bands of magic armor wrap around you!

< 516h/516H 285v/285V Pos: standing >
You failed.

< 516h/516H 285v/285V Pos: standing >
You failed.

< 516h/516H 285v/285V Pos: standing >
You failed.

< 516h/516H 285v/285V Pos: standing >
You failed.

< 516h/516H 285v/285V Pos: standing >
You failed.

< 516h/516H 285v/285V Pos: standing >
You failed.
Tiu leaves south.

< 516h/516H 285v/285V Pos: standing >
Znar says in drow 'go'

< 516h/516H 285v/285V Pos: standing >
You failed.
Tiu enters from the south.

< 516h/516H 285v/285V Pos: standing >
Znar sneaks south.
You follow Noz.

 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@+**^*  
      ^M++++  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
An unnatural darkness fills this area.
Obvious exits: -North -EastB -South -West
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A Town Guardian is lying here.
[2] The corpse of a Halfling is lying here.
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Aq enters from the north.

< 516h/516H 283v/285V Pos: standing >
You failed.

< 516h/516H 283v/285V Pos: standing >
Noz sneaks south.
You follow Noz.

Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -NorthB -SouthB
The corpse of an Orc is lying here.
[4] The corpse of an orc warrior is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A Gnome (small) Pontifex Maximus of The Empire stands in mid-air here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Aq enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 516h/516H 282v/285V Pos: standing >
A controller suddenly attacks YOU!
You snap into visibility.
A controller's feeble punch grazes you.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
A tharnadian thief-hunter suddenly attacks Aq!
A tharnadian thief-hunter misses Aq.
You failed.

< 514h/516H 282v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.

< 513h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 A tharnadian illusionist suddenly attacks Znar!
Znar snaps into visibility.
A tharnadian illusionist's weak punch grazes Znar.
A tharnadian illusionist is shocked as he hits Znar.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
Aq avoids being bashed by an elite guard, who loses his balance and falls.

< 512h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 Aq starts casting an offensive spell.

< 512h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 You begin to focus your will...
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Gnome is knocked to the ground by Noz's mighty bash!

< 512h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 Noz snaps into visibility.
Noz's slash grazes a Gnome.
Noz's slash grazes a Gnome.
Noz's slash grazes a Gnome.
Noz's feeble slash grazes a Gnome.
Alarm bells sound, signalling an invasion!

< 513h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 Aq completes his spell...
Aq utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Aq impacts on a Gnome's chest with a loud thud.
A bolt of force sent by Aq hits a Gnome soundly.
A bolt of force sent by Aq hits a Gnome soundly.
A Gnome's belt of fresh blood [superior] was damaged from the massive blow!
A bolt of force sent by Aq hits a Gnome soundly.
Kroth starts casting an offensive spell.
Znar turns to focus his attack on a Gnome!
Znar snaps into visibility.

< 513h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 513h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 Casting: pyrokinesis 

< 513h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Gnome.
Kroth's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's belt of fresh blood [superior] is weakened from the intense cold!
Znar's weak slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's weak slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's fine slash wounds a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's weak slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's weak slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's sword of the whirlwinds, causing a Gnome to scream in pain!
Znar's weak slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Gnome to scream in pain!
Znar's slash grazes a Gnome.
Searing bolts of black lightning flow forth from Znar's sword of the whirlwinds, causing a Gnome to scream in pain!
An elite guard misses you.
Aq starts casting a spell.
Tiu enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 513h/516H 283v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: controller sta EP:  few wounds >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 113 ] [Damage: 90 ] You ignite a personal inferno within a controller's body.
A controller is mortally wounded, and will die soon, if not aided.
A controller suddenly looks in pain as he moves.
Noz parries a Gnome's lunge at him.
Noz parries a Gnome's lunge at him.
Noz snaps into visibility.

< 513h/516H 283v/285V Pos: standing >
An elite guard's weak punch grazes Aq.

< 513h/516H 283v/285V Pos: standing >
Aq completes his spell...
Aq utters the word 'bruit'
Aq suddenly ceases to be only to materialize nearby.
Without warning Aq simply ceases to be. Doh! Where did he go?
Without warning Aq simply ceases to be. Doh! Where did he go?

< 514h/516H 284v/285V Pos: standing >
An elite guard's feeble punch grazes you.
You dodge a bash from an elite guard, who loses his balance and falls.
Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell.

< 513h/516H 285v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: elite ass EP: excellent >
 An elite guard's feeble punch grazes you.
An elite guard's kick crashes into your chest.

< 511h/516H 285v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: elite ass EP: excellent >
 An elite guard's feeble punch grazes you.
An elite guard's sweep catches you in the side and you almost stumble.
Znar dodges a tharnadian illusionist's attack.
Znar snaps into visibility.
A tharnadian illusionist's punch grazes Znar.
Znar dodges a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.

< 509h/516H 285v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: elite ass EP: excellent >
 Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Gnome.
Kroth's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
Aq starts casting an offensive spell.

< 509h/516H 285v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: elite ass EP: excellent >
 [Damage:  1 ] Your crush grazes an elite guard.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your fine crush grazes an elite guard.

< 509h/516H 285v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: elite ass EP: few scratches >
 You begin to focus your will...

< 509h/516H 285v/285V Pos: standing >
< T: Nil TP: sta TC:few scratches E: elite ass EP: few scratches >
 A tharnadian thief-hunter enters from the north.
Noz snaps into visibility.
Noz's feeble slash grazes a Gnome.
Noz's slash grazes a Gnome.
Noz's slash grazes a Gnome.
Noz's feeble slash grazes a Gnome.
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Gnome!
A Gnome screams in utter terror as he is damned by Noz's God.
Tiu suddenly attacks a Gnome!
Tiu snaps into visibility.
Tiu grins slightly as their slash drops a Gnome's defenses!
A Gnome is slashed into two by a master stroke performed by Tiu.
A Gnome's angelic obsidian leg plates was completely destroyed by the massive blow!
A Gnome's gnomish ear amplifier was completely destroyed by the massive blow!
A Gnome's golden scabbard encrusted with emeralds and rubies of strength was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.