The death of [37 Cenobite] Athra The Empire (Human)

in On the Bridge of the Caravel Evol Intent

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a mirrored ioun stone[204h 7m 25s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic) [84%]             
<worn on head>       the shadowy crown of damnation (magic) [87%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a wispy astral-twined mindstone ring[204h 7m 25s]
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       the mask of death [poor]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of greater wisdom
<worn on body>       the breastplate of preservation of regeneration
<worn about body>    the living oceanic cloak (magic) (glowing) [65%]             
<worn as quiver>     the quiver of holding of greater agility (magic)
<worn about waist>   a belt of body parts [superior] (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing) [44%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [84%]             
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[204h 7m 25s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [61%]             
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a ring called 'Soulcatcher' [89%]             
<worn on finger>     a ring called 'Soulcatcher' (invis) [73%]             
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[204h 7m 25s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the boots of speed [superior] (magic)


< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Cerif sneaks in from the west.

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Cerif starts following you.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Cerif has just given you his consent.

< 1403h/1403H 221v/221V Pos: standing >
You can not enroll group members without being head of a group.

< 1403h/1403H 221v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1403h/1403H 221v/221V Pos: standing >
Casting: vitality 

< 1403h/1403H 221v/221V Pos: standing >
You complete your spell...
You vitalize Cerif.

< 1403h/1403H 221v/221V Pos: standing >
You leave the group.

< 1403h/1403H 221v/221V Pos: standing >
Cerif is now a member of your group.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You draw a 6th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Cerif looks at you.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Cerif's body appears to recover from the affects of the potion.
You feel your skin soften and return to normal.
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You feel your skin harden to stone.

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your south.

< 1403h/1403H 221v/221V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
The Ketch Le Boat floats here.
The Sloop weee floats here.
The Ketch tinydancer floats here.
An elven passenger ship prepares to set sail.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.

< 1403h/1403H 221v/221V Pos: standing >

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 1403h/1403H 221v/221V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
The Ketch Le Boat floats here.
The Sloop weee floats here.
The Ketch tinydancer floats here.
An elven passenger ship prepares to set sail.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.

< 1403h/1403H 221v/221V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
Cerif sneaks in from the east.

< 1403h/1403H 220v/221V Pos: standing >
Along the Beach
Obvious exits: -N -E -S

< 1403h/1403H 219v/221V Pos: standing >
Along the Beach
Obvious exits: -N -S -W
A seagull squabbles.
A drunk sailor stands here.(Red Aura)

< 1403h/1403H 218v/221V Pos: standing >
Cerif gets a vial of storm poison from his bottomless bag of the illithids.

< 1403h/1403H 218v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1403h/1403H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1403h/1403H 219v/221V Pos: standing >
Along the Beach
Obvious exits: -N -E

< 1403h/1403H 220v/221V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A drunk sailor who is close by to your north.
Fugly who is not far off to your east.

< 1403h/1403H 220v/221V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A drunk sailor who is close by to your north.
Fugly who is not far off to your east.

< 1403h/1403H 220v/221V Pos: standing >
Cerif puts a vial of storm poison into a bottomless bag of the illithids.

< 1403h/1403H 220v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
Cerif sneaks in from the west.

< 1403h/1403H 219v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 219v/221V Pos: standing >
Cerif gets a small vial full of green sludge from his bottomless bag of the illithids.

< 1403h/1403H 220v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 221v/221V Pos: standing >
Cerif quaffs a small vial full of green sludge.
Cerif's skin gains the texture and toughness of bark.

< 1403h/1403H 221v/221V Pos: standing >
Along the Beach
Obvious exits: -N -E

< 1403h/1403H 220v/221V Pos: standing >
Along the Beach
Obvious exits: -N -E

< 1403h/1403H 220v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.

< 1403h/1403H 219v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 218v/221V Pos: standing >
You board the Galleon Laz.
Aboard the Galleon Laz
Obvious exits: -N -E -W

< 1403h/1403H 220v/221V Pos: standing >
Aboard the Galleon Laz
Obvious exits: -N -E -S -W

< 1403h/1403H 220v/221V Pos: standing >
On the Bridge of the Galleon Laz
Obvious exits: -N -E -S -W

< 1403h/1403H 219v/221V Pos: standing >
Your crew begins undocking procedures.

< 1403h/1403H 219v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 221v/221V Pos: standing >
The crew begins raising the anchor.

< 1403h/1403H 221v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 221v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Evol Intent floats here.
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 221v/221V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Evol Intent floats here.
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 221v/221V Pos: standing >
The crew finishes raising the anchor.

< 1403h/1403H 221v/221V Pos: standing >
You disembark this ship.
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Evol Intent floats here.
The Galleon Laz floats here.
The Corvette *-* Good Will *-* floats here.
The Clipper Paladin floats here.
The Yacht +-+ Good Will +-+ floats here.
The Galleon Ubaten floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1403h/1403H 221v/221V Pos: standing >
You board the Caravel Evol Intent.
Aboard the Caravel Evol Intent
Obvious exits: -N -E -W

< 1403h/1403H 221v/221V Pos: standing >
On the Bridge of the Caravel Evol Intent
Obvious exits: -N -E -S -W
The corpse of a swashbuckler of the Northshore Pirates is lying here.
[3] The corpse of a vicious cutthroat of the Northshore Pirates is lying here.
A Human (medium) Legionary of The Empire stands, floating here.(holy)

< 1403h/1403H 220v/221V Pos: standing >
Aboard the Caravel Evol Intent
Obvious exits: -S

< 1403h/1403H 219v/221V Pos: standing >
On the Bridge of the Caravel Evol Intent
Obvious exits: -N -E -S -W
The corpse of a swashbuckler of the Northshore Pirates is lying here.
[3] The corpse of a vicious cutthroat of the Northshore Pirates is lying here.
A Human (medium) Legionary of The Empire stands, floating here.(holy)

< 1403h/1403H 218v/221V Pos: standing >
Cerif sneaks in from the south.
You see nothing special about him.
This Human is in excellent condition.
He's medium in size.

<worn on head>       a sparkling stone tiara
<worn on eyes>       a black leather eyepatch
<worn in ear>        a small couatl scale
<worn on face>       a mask of Xlorkortor [superior]
<worn around neck>   a frost-rimed iron collar
<worn around neck>   a spotted leopard skin
<worn on body>       a masterly-crafted diamond robe
<worn about body>    a cloak of rotting flesh
<worn about waist>   a silver cinch cord (illuminating)
<worn on arms>       some batskin sleeves [superior]
<held as shield>     a humming bone shield from Arcium, the Plagued Kingdom
<worn around wrist>  a trollskin wrist band (magic)
<worn around wrist>  a dark sapphire wristguard from The Fields Between
<worn on hands>      some soldier's mithril gauntlets
<worn on finger>     a decent crystal ring from The Fields Between
<worn on finger>     a sapphire ring
<primary weapon>     a glowing dragonscale quarterstaff (magic)

< 1403h/1403H 220v/221V Pos: standing >
Cerif snaps into visibility.
Cerif places the stiletto of vanquishing [superior] in the back of a Human, resulting in some strange noises and some blood.
Cerif places the dagger of Wind in the back of a Human, resulting in some strange noises and some blood.

< 1403h/1403H 221v/221V Pos: standing >
Cerif snaps into visibility.
A Human attacks Cerif. [0 hits]

< 1403h/1403H 221v/221V Pos: standing >
A Human suddenly stumbles, grasping at their neck as Cerif stands behind them grinning!

< 1403h/1403H 221v/221V Pos: standing >
You start chanting...

< 1403h/1403H 221v/221V Pos: standing >
Cerif snaps into visibility.
Cerif attacks a Human. [5 hits]

< 1403h/1403H 221v/221V Pos: standing >
Casting: silence 

< 1403h/1403H 221v/221V Pos: standing >
You complete your spell...
A Human is suddenly at a loss for words.

< 1403h/1403H 221v/221V Pos: standing >
Cerif snaps into visibility.
Cerif attacks a Human. [2 hits]

< 1403h/1403H 221v/221V Pos: standing >
Cerif snaps into visibility.
A Human attacks Cerif. [0 hits]

< 1403h/1403H 221v/221V Pos: standing >
You start chanting...

< 1403h/1403H 221v/221V Pos: standing >
A Human's wound gushes blood all over the surrounding area.

< 1403h/1403H 221v/221V Pos: standing >
Casting: horrid wilting 

< 1403h/1403H 221v/221V Pos: standing >
You complete your spell...
A Human seems to be blinded!
[Damage: 172 ] You suck all the water from a Human.
A Human's spotted leopard skin melted corroded by the acid.
A Human's black leather eyepatch melted corroded by the acid.
A Human's small couatl scale melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.