The death of [30 Controller] Tirin (Grey Elf)

in In the Murky Swamp

from the perspective of [30 Controller] Tirin (Grey Elf)

<worn on eyes>       a static dragonscale visor from Arcium, the Plagued Kingdom
<worn on body>       a tunic woven of hardened reed [poor]
<worn on hands>      some spiked bronze mitts
<held>               a glowing quill (glowing) [88%]             
<worn on legs>       some shimmering emerald pants

A Murky Swamp
Obvious exits: -N -E -S -W -D
Athra (Human)(medium) stands, floating here.
An upset centaur bouncer trots in from the north.

< 300h/300H 109v/120V Pos: standing >
Athra leaves south.
You follow Athra.

A Murky Swamp
Obvious exits: -N -E -S -W -D
Athra (Human)(medium) stands, floating here.
An upset centaur bouncer trots in from the north.

< 300h/300H 103v/120V Pos: standing >
Athra leaves north.
You follow Athra.

A Murky Swamp
Obvious exits: -N -E -S -W -D
Athra (Human)(medium) stands, floating here.
An upset centaur bouncer trots in from the south.

< 300h/300H 99v/120V Pos: standing >
Athra leaves north.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S -W
Athra (Human)(medium) stands, floating here.

< 300h/300H 95v/120V Pos: standing >
Athra leaves west.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S -W
Athra (Human)(medium) stands, floating here.

< 300h/300H 94v/120V Pos: standing >
Athra leaves west.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S
Athra (Human)(medium) stands, floating here.
A deadly viper sits here ready to attack.

< 300h/300H 93v/120V Pos: standing >
Athra leaves south.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S
Athra (Human)(medium) stands, floating here.

< 300h/300H 93v/120V Pos: standing >
Athra leaves south.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S
Athra (Human)(medium) stands, floating here.

< 300h/300H 91v/120V Pos: standing >
Athra leaves south.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S
A hallow stump lies here.
Athra (Human)(medium) stands, floating here.

< 300h/300H 90v/120V Pos: standing >
Athra leaves south.
You follow Athra.

The Living Forest
Obvious exits: -N -E -S
The corpse of a boa constrictor is lying here.
Athra (Human)(medium) stands, floating here.

< 300h/300H 88v/120V Pos: standing >
Athra starts casting an offensive spell called 'lightning bolt'.

< 300h/300H 98v/120V Pos: standing >
You quickly scan the area.
A haunting tree who is close by to your east.
A wild boar who is not far off to your east.
A large alligator who is a brief walk away to your east.
A large alligator who is rather far off to your east.

< 300h/300H 98v/120V Pos: standing >
Athra completes his spell...
Athra utters the words 'diesilla barh'

< 300h/300H 99v/120V Pos: standing >
A haunting tree enters from the east.

< 300h/300H 101v/120V Pos: standing >
You are knocked to the ground by a venus flytrap's mighty bash!
A venus flytrap's bite strikes you.

< 284h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC:few scratches E: flytrap sta EP: excellent >
 Someone suddenly attacks YOU!
A venus flytrap's fine bite strikes you.
A venus flytrap dodges your futile attack.

< 264h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: small wounds E: flytrap sta EP: excellent >
 A haunting tree suddenly attacks Athra!
A haunting tree's crude crush wounds Athra.

< 264h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: small wounds E: flytrap sta EP: excellent >
 A venus flytrap's fine bite strikes you.
A venus flytrap's bite wounds you.
A venus flytrap's kick crashes into your chest.
A venus flytrap's crude bite wounds you.

< 223h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: excellent >
 A venus flytrap dodges your futile attack.

< 223h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: excellent >
 An upset centaur bouncer says in centaur 'I must assist my master!'
An upset centaur bouncer suddenly attacks a venus flytrap!
An upset centaur bouncer's fine slash wounds a venus flytrap.

< 223h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: few scratches >
 Athra's decent bludgeon grazes a haunting tree.
Athra blocks a haunting tree's lunge at him.
A haunting tree's crude crush grazes Athra.
A haunting tree turns to focus its attack on Tirin!

< 223h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: few scratches >
 A venus flytrap's fine bite strikes you.
A venus flytrap's fine bite strikes you.
A venus flytrap's fine bite strikes you.
A venus flytrap's fine bite strikes you.

< 165h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: few scratches >
 A venus flytrap dodges your futile attack.

< 165h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: few scratches >
 A venus flytrap dodges an upset centaur bouncer's attack.

< 165h/300H 101v/120V Pos: sitting >
< T: Tirin TP: sit TC: few wounds E: flytrap sta EP: few scratches >
 You clamber to your feet.

< 165h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: few wounds E: flytrap sta EP: few scratches >
 Athra starts casting a spell.
You start chanting...

< 165h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: few wounds E: flytrap sta EP: few scratches >
 A haunting tree's fine crush strikes you hard.
A haunting tree's crush strikes you very hard.

< 132h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: flytrap sta EP: few scratches >
 You complete your spell...
You feel your skin harden to stone.

< 132h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: flytrap sta EP: few scratches >
 Athra completes his spell...
Athra utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.

< 132h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: flytrap sta EP: few scratches >
 The Living Forest
Obvious exits: -N -E -S
The corpse of a boa constrictor is lying here.
A venus flytrap stands here, fighting YOU!
A venus flytrap stands here, fighting YOU!
A haunting tree stands here, fighting YOU!
An upset centaur bouncer stands here, fighting a venus flytrap. (minion) (Gold Aura)
Athra (Human)(medium) stands, floating here, fighting a haunting tree.

< 165h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: few wounds E: flytrap sta EP: few scratches >
 A venus flytrap's feeble bite grazes you.
A venus flytrap's bite grazes you.
A venus flytrap's weak bite grazes you.
You dodge a venus flytrap's vicious attack.
You dodge a venus flytrap's feeble leg sweep.

< 194h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: few wounds E: flytrap sta EP: few scratches >
 You miss a venus flytrap.
A venus flytrap dodges your futile attack.

< 211h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: few wounds E: flytrap sta EP: few scratches >
 Athra starts casting a spell.

< 227h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: flytrap sta EP: few scratches >
 An upset centaur bouncer's slash wounds a venus flytrap.

< 244h/300H 101v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: flytrap sta EP: few scratches >
 A haunting tree's weak crush wounds you.
You dodge a haunting tree's vicious attack.
Ok.
You are rescued by an upset centaur bouncer, you are confused, but grateful!

< 258h/300H 101v/120V Pos: standing >
Athra completes his spell...
Athra utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.

< 258h/300H 101v/120V Pos: standing >
An upset centaur bouncer dodges a venus flytrap's attack.
A venus flytrap's bite wounds an upset centaur bouncer.
You dodge a venus flytrap's vicious attack.
You dodge a venus flytrap's vicious attack.
A venus flytrap turns to focus its attack on an upset centaur bouncer!

< 307h/300H 102v/120V Pos: standing >
An upset centaur bouncer's powerful slash strikes a venus flytrap.

< 307h/300H 103v/120V Pos: standing >
Athra's bludgeon grazes a haunting tree.
Athra's bludgeon grazes a haunting tree.
Athra starts casting an offensive spell.

< 307h/300H 105v/120V Pos: standing >
Ok.

< 307h/300H 105v/120V Pos: standing >
Ok.

< 307h/300H 106v/120V Pos: standing >
The Living Forest
Obvious exits: -N -E -S
The corpse of a boa constrictor is lying here.
A venus flytrap stands here, fighting an upset centaur bouncer.
A venus flytrap stands here, fighting an upset centaur bouncer.
A haunting tree stands here, fighting Athra.
An upset centaur bouncer stands here, fighting a venus flytrap. (minion) (Gold Aura)
Athra (Human)(medium) stands, floating here, fighting a haunting tree. (casting) 

< 307h/300H 107v/120V Pos: standing >
An upset centaur bouncer parries a venus flytrap's lunge at him.
A venus flytrap's fine bite strikes an upset centaur bouncer.
An upset centaur bouncer's eyes roll as a venus flytrap plants a foot in his face.
A venus flytrap's fine bite strikes an upset centaur bouncer.
An upset centaur bouncer parries a venus flytrap's lunge at him.

< 307h/300H 107v/120V Pos: standing >
An upset centaur bouncer's slash strikes a venus flytrap.
An upset centaur bouncer's impressive slash strikes a venus flytrap.

< 307h/300H 108v/120V Pos: standing >
An upset centaur bouncer appears to be Centaur and has quite a few wounds.
He's large in size.
He is in the front rank.
Through your advanced training, you glean they are a level 35 Ranger.


< 307h/300H 109v/120V Pos: standing >
A haunting tree's fine crush wounds Athra.
A haunting tree's decent crush wounds Athra.

< 307h/300H 110v/120V Pos: standing >
Athra completes his spell...
Athra utters the words 'zabrahpunso wkadar'
Athra causes the EARTH to rise up in the shape of a fist!

< 307h/300H 110v/120V Pos: standing >
Ok.
An upset centaur bouncer futilely tries to rescue Athra!

< 307h/300H 111v/120V Pos: standing >
Athra starts casting an offensive spell.

< 307h/300H 111v/120V Pos: standing >
An upset centaur bouncer parries a venus flytrap's lunge at him.
A venus flytrap's weak bite wounds an upset centaur bouncer.
A venus flytrap's fine bite wounds an upset centaur bouncer.
A venus flytrap whacks an upset centaur bouncer in the side with a sound kick.

< 307h/300H 112v/120V Pos: standing >
An upset centaur bouncer's powerful slash strikes a venus flytrap hard.
An upset centaur bouncer's slash seriously wounds a venus flytrap.

< 307h/300H 113v/120V Pos: standing >
Athra blocks a haunting tree's lunge at him.
A haunting tree misses Athra.

< 307h/300H 115v/120V Pos: standing >
Athra completes his spell...
Athra utters the words 'zabrahpunso wkadar'
Athra's earthen fist leaves only a battered corpse of a venus flytrap behind!
A venus flytrap is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a venus flytrap's gurgling and choking signals its demise.
You start chanting...

< 307h/300H 116v/120V Pos: standing >
A venus flytrap's impressive bite strikes an upset centaur bouncer hard.
An upset centaur bouncer parries a venus flytrap's lunge at him.

< 307h/300H 117v/120V Pos: standing >
You complete your spell...
an upset centaur bouncer's skin seems to turn to stone.

< 307h/300H 118v/120V Pos: standing >
An upset centaur bouncer's impressive slash strikes a venus flytrap.
An upset centaur bouncer's impressive slash wounds a venus flytrap.

< 307h/300H 118v/120V Pos: standing >
the corpse of a venus flytrap does not contain the coins.

< 307h/300H 119v/120V Pos: standing >
You don't have anything to put in it.

< 307h/300H 119v/120V Pos: standing >
It appears to be the corpse of a venus flytrap.
Nothing.

< 307h/300H 119v/120V Pos: standing >
Ok.
An upset centaur bouncer heroically rescues Athra.

< 307h/300H 119v/120V Pos: standing >
A haunting tree's crush wounds an upset centaur bouncer.
A haunting tree's weak crush wounds an upset centaur bouncer.

< 307h/300H 120v/120V Pos: standing >
A venus flytrap's weak bite grazes an upset centaur bouncer.
An upset centaur bouncer's eyes roll as a venus flytrap plants a foot in his face.

< 307h/300H 120v/120V Pos: standing >
A venus flytrap dodges an upset centaur bouncer's attack.
An upset centaur bouncer's impressive slash wounds a venus flytrap.

< 307h/300H 120v/120V Pos: standing >
A haunting tree's feeble crush grazes an upset centaur bouncer.

< 307h/300H 120v/120V Pos: standing >
The Living Forest
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a venus flytrap is lying here.
The corpse of a boa constrictor is lying here.
A venus flytrap stands here, fighting an upset centaur bouncer.
A haunting tree stands here, fighting an upset centaur bouncer.
An upset centaur bouncer stands here, fighting a venus flytrap. (minion) (Gold Aura)
Athra (Human)(medium) stands, floating here.

< 307h/300H 120v/120V Pos: standing >
A venus flytrap's bite grazes an upset centaur bouncer.
A venus flytrap's weak bite grazes an upset centaur bouncer.

< 307h/300H 120v/120V Pos: standing >
An upset centaur bouncer appears to be Centaur and has quite a few wounds.
He's large in size.
He is in the front rank.
Through your advanced training, you glean they are a level 35 Ranger.


< 307h/300H 120v/120V Pos: standing >
You sit down and relax.

< 307h/300H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - identify
               1 - coldshield
               2 - contain being
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - shocking grasp
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   23 seconds:  ( 6th) stone skin
   32 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp
   61 seconds:  ( 3rd) shocking grasp
   70 seconds:  ( 3rd) shocking grasp
   76 seconds:  ( 1st) magic missile
   81 seconds:  ( 1st) magic missile
   87 seconds:  ( 1st) magic missile
   92 seconds:  ( 1st) magic missile
  106 seconds:  ( 6th) stone skin
  119 seconds:  ( 6th) stone skin
  133 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer's impressive slash strikes a venus flytrap.
An upset centaur bouncer's powerful slash strikes a venus flytrap.
You start meditating...

< 307h/300H 120v/120V Pos: sitting >
A haunting tree's crude crush wounds an upset centaur bouncer.
A haunting tree's decent crush strikes an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap's fine bite strikes an upset centaur bouncer.
A venus flytrap's bite wounds an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer's powerful slash strikes a venus flytrap.
An upset centaur bouncer's slash strikes a venus flytrap.
Athra starts casting a spell.

< 307h/300H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 307h/300H 120v/120V Pos: sitting >
You stop meditating.
An upset centaur bouncer appears to be Centaur and has some big nasty wounds and scratches.
He's large in size.
He is in the front rank.
Through your advanced training, you glean they are a level 35 Ranger.


< 307h/300H 120v/120V Pos: sitting >
A haunting tree's crush strikes an upset centaur bouncer.
A haunting tree's decent crush strikes an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
Athra completes his spell...
A torrent of divine energy flows from Athra into an upset centaur bouncer's body, and his wounds begin to heal!

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap's weak bite grazes an upset centaur bouncer.
A venus flytrap's weak bite grazes an upset centaur bouncer.
You clamber to your feet.
You abandon your studies.

< 307h/300H 120v/120V Pos: standing >
You don't have that spell memorized.

< 307h/300H 120v/120V Pos: standing >
An upset centaur bouncer's impressive slash wounds a venus flytrap.
The Living Forest
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a venus flytrap is lying here.
The corpse of a boa constrictor is lying here.
A venus flytrap stands here, fighting an upset centaur bouncer.
A haunting tree stands here, fighting an upset centaur bouncer.
An upset centaur bouncer stands here, fighting a venus flytrap. (minion) (Gold Aura)
Athra (Human)(medium) stands, floating here.

< 307h/300H 120v/120V Pos: standing >
You sit down and relax.

< 307h/300H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - identify
               1 - coldshield
               2 - contain being
( 4th circle)  7 - lightning bolt
( 3rd circle)  3 - shocking grasp
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) stone skin
   23 seconds:  ( 3rd) shocking grasp
   32 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp
   61 seconds:  ( 3rd) shocking grasp
   66 seconds:  ( 1st) magic missile
   72 seconds:  ( 1st) magic missile
   77 seconds:  ( 1st) magic missile
   83 seconds:  ( 1st) magic missile
   96 seconds:  ( 6th) stone skin
  110 seconds:  ( 6th) stone skin
  123 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 307h/300H 120v/120V Pos: sitting >
A haunting tree's crush wounds an upset centaur bouncer.
A haunting tree's fine crush wounds an upset centaur bouncer.
You start meditating...

< 307h/300H 120v/120V Pos: sitting >
It's snowing very hard.

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap's fine bite wounds an upset centaur bouncer.
A venus flytrap's weak bite grazes an upset centaur bouncer.
A venus flytrap almost sweeps an upset centaur bouncer off of his feet with a well placed leg sweep.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer's impressive slash strikes a venus flytrap.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer dodges a haunting tree's attack.
A haunting tree's crude crush wounds an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap's fine bite strikes an upset centaur bouncer.
A venus flytrap's crude bite wounds an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer misses a venus flytrap.
An upset centaur bouncer's powerful slash strikes a venus flytrap.

< 307h/300H 120v/120V Pos: sitting >
A haunting tree's weak crush wounds an upset centaur bouncer.
A haunting tree's impressive crush strikes an upset centaur bouncer hard.

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap's bite strikes an upset centaur bouncer.
An upset centaur bouncer deflects a venus flytrap's blow and strikes back at it!
An upset centaur bouncer's slash strikes a venus flytrap.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer's impressive slash strikes a venus flytrap.

< 307h/300H 120v/120V Pos: sitting >
Athra starts casting an offensive spell.

< 307h/300H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 307h/300H 120v/120V Pos: sitting >
A haunting tree's fine crush strikes an upset centaur bouncer.
A haunting tree's fine crush strikes an upset centaur bouncer.
A venus flytrap's bite wounds an upset centaur bouncer.
A venus flytrap's decent bite wounds an upset centaur bouncer.
A venus flytrap whacks an upset centaur bouncer in the side with a sound kick.

< 307h/300H 120v/120V Pos: sitting >
Athra completes his spell...
Athra causes the EARTH to rise up in the shape of a fist!
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 307h/300H 120v/120V Pos: standing >
You start chanting...

< 307h/300H 120v/120V Pos: standing >
A venus flytrap dodges an upset centaur bouncer's attack.

< 307h/300H 120v/120V Pos: standing >
You complete your spell...
an upset centaur bouncer's skin seems to turn to stone.

< 307h/300H 120v/120V Pos: standing >
You sit down and relax.

< 307h/300H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - identify
               1 - coldshield
               2 - contain being
( 4th circle)  7 - lightning bolt
( 3rd circle)  3 - shocking grasp
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   19 seconds:  ( 3rd) shocking grasp
   28 seconds:  ( 3rd) shocking grasp
   38 seconds:  ( 3rd) shocking grasp
   47 seconds:  ( 3rd) shocking grasp
   53 seconds:  ( 1st) magic missile
   58 seconds:  ( 1st) magic missile
   64 seconds:  ( 1st) magic missile
   69 seconds:  ( 1st) magic missile
   83 seconds:  ( 6th) stone skin
   96 seconds:  ( 6th) stone skin
  110 seconds:  ( 6th) stone skin
  123 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap's weak bite wounds an upset centaur bouncer.
You start meditating...

< 307h/300H 120v/120V Pos: sitting >
A haunting tree's crush grazes an upset centaur bouncer.
A haunting tree's feeble crush grazes an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer's impressive slash strikes a venus flytrap.

< 307h/300H 120v/120V Pos: sitting >
Someone sings a song so well you feel your pain and suffering ebbing away.

< 307h/300H 120v/120V Pos: sitting >
Athra starts casting an offensive spell.

< 307h/300H 120v/120V Pos: sitting >
A venus flytrap misses an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 307h/300H 120v/120V Pos: sitting >
A haunting tree's crush wounds an upset centaur bouncer.
A haunting tree's fine crush strikes an upset centaur bouncer.

< 307h/300H 120v/120V Pos: sitting >
You stop meditating.
Ok.

< 307h/300H 120v/120V Pos: sitting >
Athra completes his spell...
Athra causes the EARTH to rise up in the shape of a fist!
An Orc places the stiletto of vanquishing of damage in the back of Athra, resulting in some strange noises and some blood.

< 307h/300H 120v/120V Pos: sitting >
Athra misses someone.
Athra misses someone.

< 307h/300H 120v/120V Pos: sitting >
An upset centaur bouncer parries a venus flytrap's lunge at him.
A venus flytrap's weak bite grazes an upset centaur bouncer.
A venus flytrap almost sweeps an upset centaur bouncer off of his feet with a well placed leg sweep.
Athra attempts to flee.
Athra leaves east.

< 307h/300H 120v/120V Pos: sitting >
Someone sings a song so well you feel your pain and suffering ebbing away.
An upset centaur bouncer's fine slash wounds a venus flytrap.
An upset centaur bouncer dodges a haunting tree's attack.
An upset centaur bouncer dodges a haunting tree's attack.

< 307h/300H 120v/120V Pos: sitting >

< 307h/300H 120v/120V Pos: sitting >
The Living Forest
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a venus flytrap is lying here.
The corpse of a boa constrictor is lying here.
A venus flytrap stands here, fighting an upset centaur bouncer.
A haunting tree stands here, fighting an upset centaur bouncer.
An upset centaur bouncer stands here, fighting a venus flytrap. (minion) (Gold Aura)

< 307h/300H 120v/120V Pos: sitting >
You don't have that spell memorized.

< 307h/300H 120v/120V Pos: sitting >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You abandon your studies.
Out of nowhere, an Orc stabs you in the back.

< 306h/300H 120v/120V Pos: sitting >
< T: Tirin TP: sit TC:excellent E: An Orc sta EP: excellent >
 Someone misses you.
An Orc's pierce wounds you.

< 300h/300H 120v/120V Pos: sitting >
< T: Tirin TP: sit TC:excellent E: An Orc sta EP: excellent >
 A venus flytrap's bite strikes an upset centaur bouncer.
A venus flytrap's weak bite wounds an upset centaur bouncer.

< 300h/300H 120v/120V Pos: sitting >
< T: Tirin TP: sit TC:excellent E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 300h/300H 120v/120V Pos: sitting >
< T: Tirin TP: sit TC:excellent E: someone sta EP: excellent >
 An upset centaur bouncer's fine slash wounds a venus flytrap.

< 300h/300H 120v/120V Pos: sitting >
< T: Tirin TP: sit TC:excellent E: someone sta EP: excellent >
 A haunting tree's fine crush strikes an upset centaur bouncer.
A haunting tree's crush strikes an upset centaur bouncer.
You scramble madly to your feet!

< 300h/300H 120v/120V Pos: standing >
< T: Tirin TP: sta TC:excellent E: An Orc sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
You attempt to flee...
The Living Forest
Obvious exits: -N -E
You flee southward!

< 300h/300H 92v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/300H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/300H 93v/120V Pos: standing >
You don't have that spell memorized.

< 300h/300H 94v/120V Pos: standing >
The Living Forest
Obvious exits: -N -E -W
The corpse of a boa constrictor is lying here.

< 300h/300H 95v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/300H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/300H 96v/120V Pos: standing >
The Living Forest
Obvious exits: -N -E -W

< 300h/300H 95v/120V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D

< 300h/300H 91v/120V Pos: standing >
In the Murky Swamp
Obvious exits: -N -E -U

< 300h/300H 89v/120V Pos: standing >
You quickly scan the area.
A swamp creature who is close by to your north.
A swamp creature who is a brief walk away to your north.
A swamp creature who is close by to your east.
A swamp creature who is not far off to your east.

< 300h/300H 89v/120V Pos: standing >
You begin to hold your breath...

< 300h/300H 90v/120V Pos: standing >
In the Murky Swamp

< 300h/300H 90v/120V Pos: standing >
A Murky Swamp

< 300h/300H 90v/120V Pos: standing >
You quickly scan the area.
A swamp creature who is close by to your north.
A swamp creature who is a brief walk away to your north.
A swamp creature who is close by to your east.
A swamp creature who is not far off to your east.

< 300h/300H 90v/120V Pos: standing >
You quickly scan the area.
A swamp creature who is close by to your north.
A swamp creature who is a brief walk away to your north.
A swamp creature who is close by to your east.
A swamp creature who is not far off to your east.

< 300h/300H 90v/120V Pos: standing >
In the Murky Swamp
Obvious exits: -N -E -U

< 300h/300H 90v/120V Pos: standing >
Out of nowhere, an Orc stabs you in the back.

< 271h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC:few scratches E: An Orc sta EP: excellent >
 An Orc's pierce wounds you.
An Orc misses you.
An Orc's fine pierce wounds you.

< 257h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: An Orc sta EP: excellent >
 
< 257h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: An Orc sta EP: excellent >
 
< 257h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone sings a song so well you feel your pain and suffering ebbing away.

< 257h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: someone sta EP: excellent >
 In the Murky Swamp
Obvious exits: -N -E -U
An Orc (medium) La Resistance stands in mid-air here, fighting YOU! (casting) 

< 257h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: small wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'bigbys clenched fist'
An Orc's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 111h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You start chanting...

< 111h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: someone sta EP: excellent >
 An Orc's pierce strikes you.
An Orc's pierce wounds you.
An Orc's crude pierce wounds you.
An Orc gives an order to his followers.

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You complete your spell...
The globe around someone's body flares as it bears the brunt of your assault!

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You start chanting...

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You complete your spell...
The globe around an Orc's body flares as it bears the brunt of your assault!

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You start chanting...

< 97h/300H 90v/120V Pos: standing >
< T: Tirin TP: sta TC: nasty wounds E: someone sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's giant fist of force is the last thing you ever see.