The death of [26 Cleric] Ura (Orc)

in In The Alley of the Raven

from the perspective of [26 Cleric] Ura (Orc)

<worn as a badge>    a Bloodstone miner's badge
<worn on head>       a plumed obsidian helm
<worn on eyes>       a small leather eyepatch with a small setting sun embroidered (glowing)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a mask of sewn flesh
<worn around neck>   an icy bronze torque from Bloodstone Keep
<worn around neck>   a wickedly barbed collar [superior]
<worn on body>       a cuirass of ancient mail
<worn as quiver>     a ghastly emerald quiver from Bugentolen
<worn about waist>   a belt of ragged flesh [superior]
<held as shield>     a diabolical bronze shield
<worn on finger>     the steel ring of greater physical resistance
<primary weapon>     a superior ivory quarterstaff
<worn on feet>       a pair of light rothe-hide boots

a sleek athame
a sleek athame [poor]
[2] a sleek athame
[2] a sleek athame [poor]
a glowing silver nose ring
a skin-wrapped clay cap from Bugentolen
an exquisite leather heater shield from Bloodstone Keep
a tiny griffon claw
a horned helm of Bloodstone
[3] a silver mask [superior]
a concealed dirk
a whip of wire
a whip of wire [poor]
a diseased rat's tooth

< 419h/419H 125v/125V Pos: sitting >

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.

< 419h/419H 125v/125V Pos: sitting >
You start meditating...

< 419h/419H 125v/125V Pos: sitting >
You stop meditating.
You get a ring with triangular emeralds from a rugged adventurers satchel.

< 419h/419H 125v/125V Pos: sitting >
   This small ring has a glowing ruby set in it.


A ring with triangular emeralds is made of steel and appears to be of average quality.
A ring with triangular emeralds has an item value of 23.

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for flame strike.

< 419h/419H 125v/125V Pos: sitting >

< 419h/419H 125v/125V Pos: sitting >
You start meditating...

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.

< 419h/419H 125v/125V Pos: sitting >
You stop meditating.
You put 3 items into a rugged adventurers satchel.

< 419h/419H 125v/125V Pos: sitting >
You start meditating...

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.

< 419h/419H 125v/125V Pos: sitting >
You are using:
<worn as a badge>    a Bloodstone miner's badge
<worn on head>       a plumed obsidian helm
<worn on eyes>       a small leather eyepatch with a small setting sun embroidered (glowing)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a mask of sewn flesh
<worn around neck>   an icy bronze torque from Bloodstone Keep
<worn around neck>   a wickedly barbed collar [superior]
<worn on body>       a cuirass of ancient mail
<worn about body>    a fine marble bodycloak
<worn as quiver>     a ghastly emerald quiver from Bugentolen
<worn about waist>   a belt of ragged flesh [superior]
<worn on arms>       a pair of dwarf-hide sleeves
<held as shield>     a diabolical bronze shield
<worn on finger>     a tiny ruby ring
<worn on finger>     the steel ring of greater physical resistance
<primary weapon>     a superior ivory quarterstaff
<worn on legs>       a pair of magical mithril legplates
<worn on feet>       a pair of light rothe-hide boots

< 419h/419H 125v/125V Pos: sitting >

< 419h/419H 125v/125V Pos: sitting >
You are already meditating.

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.

< 419h/419H 125v/125V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - flame strike
( 5th circle)  4 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               4 - invigorate
( 3rd circle)  6 - cause critical
( 2nd circle)  2 - blindness
               6 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               1 - detect good
               5 - cause light

And you are currently praying for the following spells:
    7 seconds:  ( 3rd) cause critical

You can pray no more spells.

< 419h/419H 125v/125V Pos: sitting >

< 419h/419H 125v/125V Pos: sitting >

		Score information for Ura

Level: 26   Race: Orc   Class: Cleric Sex: Female
Hit points: 419(419)  Moves: 125(125)
Coins carried:    1 platinum    10 gold     0 silver     0 copper
Coins in bank:   44 platinum   467 gold   394 silver   264 copper
Playing time: 0 days / 8 hours/ 10 minutes
Received data: 0.1774 MB this session.
Send data:     0.0079 MB this session.
Compression ratio: 80%
80%
Status:  Sitting around, resting.
         Praying Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  260 

Active Spells:
--------------
bless (10 minutes)
armor (17 minutes)
vitality (7 minutes)


< 419h/419H 125v/125V Pos: sitting >

< 419h/419H 125v/125V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 419h/419H 125v/125V Pos: sitting >
You clamber to your feet.

< 419h/419H 125v/125V Pos: standing >
In a Confession Booth
Obvious exits: -W

< 419h/419H 125v/125V Pos: standing >
In a Hall of Splattered Walls
Obvious exits: -N -E

< 419h/419H 124v/125V Pos: standing >
In a Hall of Splattered Walls
Obvious exits: -N# -E -S -W

< 419h/419H 123v/125V Pos: standing >
In a Confession Booth
Obvious exits: -W

< 419h/419H 122v/125V Pos: standing >
In a Hall of Splattered Walls
Obvious exits: -N# -E -S -W

< 419h/419H 122v/125V Pos: standing >
In an Aisle Behind Some Wooden Pews
Obvious exits: -E -W

< 419h/419H 121v/125V Pos: standing >
In a Hall of Splattered Walls
Obvious exits: -N# -E -S -W

< 419h/419H 122v/125V Pos: standing >
The door seems to be closed.

< 419h/419H 122v/125V Pos: standing >
You quickly scan the area.
A tall monk who is a brief walk away to your west.

< 419h/419H 123v/125V Pos: standing >
In a Confession Booth
Obvious exits: -W

< 419h/419H 124v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 124v/125V Pos: standing >
In a Hall of Splattered Walls
Obvious exits: -N# -E -S -W

< 419h/419H 123v/125V Pos: standing >
In an Aisle Behind Some Wooden Pews
Obvious exits: -E -W

< 419h/419H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 122v/125V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 419h/419H 124v/125V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 419h/419H 123v/125V Pos: standing >
You quickly scan the area.
A mother who is close by to your north.
A woman who is close by to your north.
A small rat who is close by to your east.
A child who is close by to your east.
A man who is close by to your east.
A woman who is close by to your east.
A child who is close by to your west.
A man who is close by to your west.
A woman who is close by to your west.

< 419h/419H 123v/125V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 419h/419H 124v/125V Pos: standing >
In an Aisle Behind Some Wooden Pews
Obvious exits: -E -W

< 419h/419H 123v/125V Pos: standing >
In a Hall of Splattered Walls
Obvious exits: -N# -E -S -W

< 419h/419H 122v/125V Pos: standing >
Ok.

< 419h/419H 123v/125V Pos: standing >
In a Cobbled Courtyard.
Obvious exits: -N -S

< 419h/419H 122v/125V Pos: standing >
Ok.

< 419h/419H 124v/125V Pos: standing >
In a Garden of Dying Vegetables
Obvious exits: -N -S -W
A citizen stands here minding his own business.
A young man is here, caressing a woman.
A tired old man is sitting here, resting his old bones.

< 419h/419H 124v/125V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is close by to your north.
A Bloodstone miner who is close by to your north.
A black crow who is close by to your west.

< 419h/419H 124v/125V Pos: standing >
In a Garden of Vegetables
Obvious exits: -N -S -W -U
Ghelian, the baker, looks at you with anticipation.
A strong and stout looking miner is standing here.

< 419h/419H 123v/125V Pos: standing >
You quickly scan the area.
A young man who is close by to your south.
A tired old man who is close by to your south.
A large dog who is close by to your west.
A watcher of the keep who is close by to your west.

< 419h/419H 123v/125V Pos: standing >
In a Garden of Vegetables
Obvious exits: -S -W

< 419h/419H 124v/125V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is close by to your south.
A Bloodstone miner who is close by to your south.
A citizen of Bloodstone who is not far off to your south.
A young man who is not far off to your south.
A tired old man who is not far off to your south.
A triad thug who is close by to your west.
A triad thug who is close by to your west.
A triad thug who is close by to your west.
The Triad leader who is close by to your west.
A salesman who is not far off to your west.

< 419h/419H 124v/125V Pos: standing >
On a Road of Red Cobble
Obvious exits: -N -E -S -W
A thug from the Triad RedStone is here looking for trouble.
A thug from the Triad RedStone is here looking for trouble.
A thug from the Triad RedStone is here looking for trouble.
The leader of the RedStone Triad is standing here, looking alert.

< 419h/419H 123v/125V Pos: standing >
At the Steps of Despair
Obvious exits: -N -E# -S -W
(Q)A boy, fuming with jealousy, is standing here.

< 419h/419H 123v/125V Pos: standing >
Protectors and Deflectors
Obvious exits: -S
A shopkeeper is standing yonder, waiting to service your needs.

< 419h/419H 124v/125V Pos: standing >
The shop's keeper sings a song to protect him from the world.

< 419h/419H 124v/125V Pos: standing >
At the Steps of Despair
Obvious exits: -N -E# -S -W
(Q)A boy, fuming with jealousy, is standing here.

< 419h/419H 123v/125V Pos: standing >
On the Road of Clay
Obvious exits: -N -E -S -W
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.
A black crow is perched here, squawking insults at you.
(Q)A boy, fuming with jealousy, is standing here.

< 419h/419H 123v/125V Pos: standing >
Under a Granite Arch
Obvious exits: -N# -S
A factory gate guard stands here, watching over things carefully.
A factory gate guard stands here, watching over things carefully.

< 419h/419H 123v/125V Pos: standing >
You quickly scan the area.
A homeless man who is close by to your south.
A black crow who is close by to your south.
A jealous boy who is close by to your south.
A salesman who is not far off to your south.

< 419h/419H 124v/125V Pos: standing >
On the Road of Clay
Obvious exits: -N -E -S -W
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.
A black crow is perched here, squawking insults at you.
(Q)A boy, fuming with jealousy, is standing here.

< 419h/419H 124v/125V Pos: standing >
On a Small Dirt Path
Obvious exits: -N -E -W
A salesman is standing here, practicing his pitch.

< 419h/419H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 123v/125V Pos: standing >
On a Small Dirt Path
Obvious exits: -N -E -S -W

< 419h/419H 122v/125V Pos: standing >
At the Bottom of Ridge Road
Obvious exits: -N -E -U

< 419h/419H 123v/125V Pos: standing >
The baron's servant enters from the north.

< 419h/419H 124v/125V Pos: standing >
On Ridge Road
Obvious exits: -W -U -D

< 419h/419H 124v/125V Pos: standing >
On Ridge Road
Obvious exits: -U -D
A young squire stands here practicing his sword technique.
A small black rat is scrounging about here for some food.
A tired old man is sitting here, resting his old bones.

< 419h/419H 122v/125V Pos: standing >
On the Ridge Road
Obvious exits: -S -W -D

< 419h/419H 120v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 120v/125V Pos: standing >
On the Ridge Road
Obvious exits: -N -D
A hooded executioner stands here practicing his axe swing.

< 419h/419H 119v/125V Pos: standing >
On Ridge Road
Obvious exits: -W -U -D
A black crow is perched here, squawking insults at you.
A regal man is standing here, judging your merit.

< 419h/419H 117v/125V Pos: standing >
On Ridge Road
Obvious exits: -U -D
A regal man is standing here, judging your merit.

< 419h/419H 116v/125V Pos: standing >
At the Bottom of Ridge Road
Obvious exits: -S -W -U

< 419h/419H 114v/125V Pos: standing >
On the Street of Tears
Obvious exits: -N -E -W
A noble lady is standing here.
A strong and stout looking miner is standing here.

< 419h/419H 113v/125V Pos: standing >
On a Salted Path
Obvious exits: -E -W
A corpse is here.
An apprentice of the high mage is standing here, serving his master.

< 419h/419H 113v/125V Pos: standing >
On a Salted Path
Obvious exits: -N -E -W
A hefty looking miner is standing here.

< 419h/419H 113v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 113v/125V Pos: standing >
A black crow enters from the north.

< 419h/419H 114v/125V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A pampered child who is close by to your north.
A large dog who is close by to your north.
A guard of the keep who is close by to your north.
Payton, the tavernkeeper who is a brief walk away to your north.
An apprentice of the high mage who is close by to your east.
A noble lady who is not far off to your east.
The baron's servant who is a brief walk away to your east.
A squire of the keep who is rather far off to your east.
A little brat who is rather far off to your east.
A regal man who is in the distance to your east.
A seasoned Bloodstone miner who is in the distance to your east.

< 419h/419H 118v/125V Pos: standing >
An apprentice of the high mage enters from the east.

< 419h/419H 118v/125V Pos: standing >
An orog warpriest enters from the west.

< 419h/419H 119v/125V Pos: standing >
On a Salted Path
Obvious exits: -E -S

< 419h/419H 118v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 119v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 119v/125V Pos: standing >
On a Salted Path
Obvious exits: -N -W
A black crow is perched here, squawking insults at you.
A drunken regal man is swaying here, awaiting the slave auctions.
A hooded executioner stands here, with axe in hand.

< 419h/419H 118v/125V Pos: standing >
On a Salted Path
Obvious exits: -E -W
A citizen stands here minding his own business.

< 419h/419H 118v/125V Pos: standing >
On a Gravel Road
Obvious exits: -N -E -S

< 419h/419H 118v/125V Pos: standing >
On a Gravel Road
Obvious exits: -N -S
A citizen stands here minding his own business.

< 419h/419H 117v/125V Pos: standing >
In the Commerce District
Obvious exits: -N -W
A watcher of the keep stands ready to defend the citizenry.
An elderly man stands here, smack'n his lips.
A sparrow stands here, looking for some meat.

< 419h/419H 116v/125V Pos: standing >
In the Commerce District
Obvious exits: -E -S -W
A peddler of the Keep is sitting here displaying his wares.

< 419h/419H 116v/125V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S

< 419h/419H 115v/125V Pos: standing >
On Commerce Way
Obvious exits: -N -S

< 419h/419H 115v/125V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
A citizen stands here minding his own business.
The keep's majestrate is standing here, peering about at the nearby crowds.

< 419h/419H 114v/125V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A drunken regal man is swaying here, awaiting the slave auctions.
A hooded strongman is standing here, keeping the public at bay.

< 419h/419H 113v/125V Pos: standing >
On Mina Street
Obvious exits: -E -W
A citizen stands here minding his own business.
An elderly woman stands here, staring into the past.
A holyman dressed in black robes stands here.
A hooded strongman is standing here, keeping the public at bay.

< 419h/419H 114v/125V Pos: standing >
On Mina Street
Obvious exits: -E -W
An elite watcher of the keep is standing here.
A noble lady is standing here.

< 419h/419H 113v/125V Pos: standing >
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
A skull-shaped vial has been left here.

< 419h/419H 112v/125V Pos: standing >
On Mina Street
Obvious exits: -N -E -W

< 419h/419H 112v/125V Pos: standing >
On Mina Street
Obvious exits: -E -S -W
Somebody's revolting little child is standing here.

< 419h/419H 111v/125V Pos: standing >
In The Alley of the Raven
Obvious exits: -N -S

< 419h/419H 110v/125V Pos: standing >
In The Alley of the Raven
Obvious exits: -N -S -W
A guard of the Bloodstone keep stands here looking alert.
A watcher of the keep stands ready to defend the citizenry.
A wino stands here, swaying and mumbling some nonsense.

< 419h/419H 109v/125V Pos: standing >
In The Alley of the Raven
Obvious exits: -N -S
A burly bouncer is standing here, screening the customers.

< 419h/419H 109v/125V Pos: standing >
You start chanting...

< 419h/419H 112v/125V Pos: standing >
Casting: cause critical **

< 419h/419H 113v/125V Pos: standing >
Casting: cause critical *

< 419h/419H 114v/125V Pos: standing >
You complete your spell...
[Damage: 49 ] Your touch sends wracking pains through a burly bouncer's body.
A burly bouncer misses you.
-=[A burly bouncer's weak punch grazes you.]=-
You suddenly see a burly bouncer's foot in your chest.

< 409h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  small wounds >
 You start chanting...

< 409h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  small wounds >
 Casting: cause critical **

< 409h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  small wounds >
 Casting: cause critical *

< 409h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  small wounds >
 Casting: cause critical 
-=[A burly bouncer's punch grazes you.]=-
You barely block a burly bouncer's lunge at you.
-=[A burly bouncer's fine punch strikes you.]=-

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  small wounds >
 You complete your spell...
[Damage: 50 ] Your touch sends wracking pains through a burly bouncer's body.
A burly bouncer dodges your futile attack.

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 You start chanting...

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 Casting: cause critical *

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 Casting: cause critical 
You barely block a burly bouncer's lunge at you.
A burly bouncer misses you.

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 You complete your spell...
[Damage: 44 ] Your touch sends wracking pains through a burly bouncer's body.

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 [Damage:  6 ] -=[Your crush strikes a burly bouncer.]=-

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 You start chanting...

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 Casting: cause critical **

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 You barely block a burly bouncer's lunge at you.
A burly bouncer misses you.
A burly bouncer's kick parts your hair but does little else.

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  few wounds >
 You complete your spell...
[Damage: 49 ] Your touch sends wracking pains through a burly bouncer's body.

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 A burly bouncer dodges your futile attack.

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 You start chanting...

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 Casting: flame strike *

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 You lost your concentration!
You abort your prayer before it's done!

< 393h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 A burly bouncer misses you.
-=[A burly bouncer's decent punch wounds you.]=-
You start chanting...

< 382h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 Casting: flame strike *

< 382h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 An orog warpriest enters from the north.

< 382h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC:few scratches E: bouncer sta EP:  nasty wounds >
 Out of nowhere, an orog warpriest stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, an orog warpriest stabs you in the back.
OUCH!  That really did HURT!

< 217h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC: few wounds E: an orog warpriest sta EP: excellent >
 You complete your spell...
[Damage: 22 ] [Damage: 24 ] You call down a roaring flamestrike which hits a burly bouncer dead on!

< 217h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC: few wounds E: an orog warpriest sta EP: excellent >
 An orog warpriest attempts to flee.
An orog warpriest leaves north.

< 217h/419H 116v/125V Pos: standing >
-=[A burly bouncer's decent punch strikes you.]=-
-=[A burly bouncer's crude punch strikes you.]=-
-=[A burly bouncer's decent punch strikes you.]=-
An orog warpriest enters from the north.

< 190h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC: nasty wounds E: bouncer sta EP: pretty hurt >
 Out of nowhere, an orog warpriest stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, an orog warpriest stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC: awful E: an orog warpriest sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 23h/419H 116v/125V Pos: standing >
< T: Ura TP: sta TC: awful E: an orog warpriest sta EP: excellent >
 An orog warpriest attempts to flee.
An orog warpriest leaves south.

< 23h/419H 116v/125V Pos: standing >
You attempt to flee...
In The Alley of the Raven
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A watcher of the keep stands ready to defend the citizenry.
You flee northward!

< 23h/419H 93v/125V Pos: standing >
An orog warpriest enters from the south.

< 23h/419H 94v/125V Pos: standing >
An orog warpriest misses you.
Out of nowhere, an orog warpriest stabs you in the back, RIP...
Your fine marble bodycloak was completely destroyed by the massive blow!
Your pair of dwarf-hide sleeves was completely destroyed by the massive blow!
Your tiny ruby ring was completely destroyed by the massive blow!
Your pair of magical mithril legplates was completely destroyed by the massive blow!