The death of [32 Illusionist] Xik (Kobold)

in Tangwystl's Leather Goods

from the perspective of [53 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    a gold hair pin (magic) [82%]             
<worn on eyes>       a magical spyglass (magic)
<worn in ear>        a platinum stud (illuminating)
<worn in ear>        a platinum stud (illuminating) [82%]             
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a goblin holy cloak [superior] (magic) (glowing)
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   a magical ruby belt
<worn on belt buckle>a dark bound tome (magic)
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield>     a small circular shield of blue flames [superior] (illuminating)
<worn around wrist>  a bracelet of magical steel (magic)
<worn around wrist>  a shimmering purple bracer (magic) (glowing) (humming)
<worn on hands>      some hardened platinum claws from Golden Hall of the Crown
<worn on finger>     a thick bone ring (magic) (glowing)
<worn on finger>     a thick bone ring (magic) (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some twisted stone leggings
<worn on feet>       some boots of forest running [superior]

 **********.  
  ..*******   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 413h/413H 126v/138V Pos: standing >
 
  *****M...   
 ********...  
 **********.  
 ...++@+..+.  
 *********+*  
 *********.*  
  .*******.   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 126v/138V Pos: standing >
 
  ****M...^   
 *******...^  
 *********.^  
 ..+++@..+..  
 ********+**  
 ********.**  
  *******.+   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 126v/138V Pos: standing >
 
  ***M...^^   
 ******...^M  
 ********.^^  
 .++++@.+..*  
 *******+***  
 *******.***  
  ******.++   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 413h/413H 125v/138V Pos: standing >
 
  **M...^^^   
 *****...^M^  
 *******.^^+  
 ++++.@+..*+  
 ******+***+  
 ******.***+  
  *****.++M   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 124v/138V Pos: standing >
 
  *M...^^^^   
 ****...^M^M  
 ******.^^+^  
 +++..@..*+M  
 *****+***+*  
 *****.***+*  
  ****.++M+   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 413h/413H 123v/138V Pos: standing >
 
  ***...^M^   
 ******.^^+^  
 +++..+..*+M  
 *****@***+*  
 *****.***+*  
 *****.++M+.  
  ****+***.   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 413h/413H 123v/138V Pos: standing >
 
  *****.^^+   
 +++..+..*+M  
 *****+***+*  
 *****@***+*  
 *****.++M+.  
 *****+***.^  
  ****+**..   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 413h/413H 123v/138V Pos: standing >
 
  ++..+..*+   
 *****+***+*  
 *****.***+*  
 *****@++M+.  
 *****+***.^  
 *****+**..^  
  **.*M*..^   
A Crossing at an Old Gallows
Obvious exits: -N -E -S -W
A small sign pokes out of a patch of overgrown grass.

< 413h/413H 121v/138V Pos: standing >
 
  ****+***+   
 *****.***+*  
 *****.++M+.  
 *****@***.^  
 *****+**..^  
 .**.*M*..^^  
  *...+*..^   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 413h/413H 120v/138V Pos: standing >
 
  ****.***+   
 *****.++M+.  
 *****+***.^  
 *****@**..^  
 .**.*M*..^^  
 .*...+*..^^  
  ....+.M.^   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 119v/138V Pos: standing >
 
  ****.++M+   
 *****+***.^  
 *****+**..^  
 .**.*@*..^^  
 .*...+*..^^  
 .....+.M.^M  
  ......M^^   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
An experienced orc raider is looking for a fight.(Red Aura)
There are residual brain waves in the area.

< 413h/413H 119v/138V Pos: standing >
An experienced orc raider suddenly attacks YOU!
-=[An experienced orc raider's decent punch wounds you.]=-

< 403h/413H 119v/138V Pos: standing >
< T: Yans TP: sta TC:few scratches E: experienced sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 403h/413H 120v/138V Pos: standing >
< T: Yans TP: sta TC:few scratches E: experienced sta EP: excellent >
 You start chanting...

< 403h/413H 120v/138V Pos: standing >
< T: Yans TP: sta TC:few scratches E: experienced sta EP: excellent >
 You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 403h/413H 120v/138V Pos: standing >
 
 ***+*  
 *.@M*  
 ...+*  
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W

< 403h/413H 119v/138V Pos: standing >
You start chanting...

< 403h/413H 119v/138V Pos: standing >
You complete your spell...
Hudak's Meats
Obvious exits: -S
A half-orc stands here, hacking into the leg of some animal.

< 404h/413H 120v/138V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your south.

< 405h/413H 122v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
An orcish adventurer stands here.(Red Aura)

< 405h/413H 121v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 405h/413H 121v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 406h/413H 120v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/413H 121v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/413H 121v/138V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
An orcish adventurer who is not far off to your west.

< 407h/413H 121v/138V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
An orcish adventurer who is not far off to your west.

< 407h/413H 122v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 407h/413H 121v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
An orcish adventurer stands here.(Red Aura)

< 408h/413H 121v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 408h/413H 121v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 408h/413H 121v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 408h/413H 121v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
You sense a lifeform nearby.

< 409h/413H 120v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 409h/413H 120v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A half-orc shaman stands here, lost in contemplation.

< 409h/413H 119v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
There are residual brain waves in the area.

< 410h/413H 119v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A half-orc shaman stands here, lost in contemplation. (casting) 

< 410h/413H 118v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
Fresh blood splatters cover the area.
The corpse of a sightless bogwyrm is lying here.
There are residual brain waves in the area.

< 410h/413H 117v/138V Pos: standing >
The door seems to be closed.

< 411h/413H 118v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A commoner who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
A prong-horned antelope who is close by to your east.
A half-orc shaman who is close by to your east.
A prong-horned antelope who is a brief walk away to your east.
A wild horse who is a brief walk away to your east.
A retired soldier who is a brief walk away to your south.

< 411h/413H 118v/138V Pos: standing >
The first rays of sunlight signal that day is approaching.
You quickly scan the area.
A retired soldier who is not far off to your north.
A commoner who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A prong-horned antelope who is close by to your east.
A prong-horned antelope who is close by to your east.
A half-orc shaman who is close by to your east.
A commoner who is not far off to your east.
A prong-horned antelope who is a brief walk away to your east.
A wild horse who is a brief walk away to your east.
A prong-horned antelope who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your east.
A retired soldier who is a brief walk away to your south.

< 411h/413H 119v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 413h/413H 120v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A deer who is in the distance to your north.

< 413h/413H 120v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A deer who is in the distance to your north.
A retired soldier who is rather far off to your south.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
Fresh blood splatters cover the area.
The corpse of a sightless bogwyrm is lying here.
There are residual brain waves in the area.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -S
There are residual brain waves in the area.

< 413h/413H 120v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
A retired soldier who is not far off to your south.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
There are residual brain waves in the area.

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
A retired soldier who is close by to your south.
A commoner who is in the distance to your south.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
There are residual brain waves in the area.

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your north.
A war-hardened warrior who is close by to your east.
A commoner who is close by to your east.
A commoner who is rather far off to your south.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A wild horse who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A war-hardened warrior who is not far off to your east.
A war-hardened warrior who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is a brief walk away to your south.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A wild horse who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A half-orc shaman who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your south.
A war-hardened warrior who is in the distance to your south.
A half-orc mercenary who is in the distance to your south.
A Drow Elf who is not far off to your west.
A Drider who is not far off to your west.
Tangwystl who is not far off to your west.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A half-orc mercenary who is a brief walk away to your east.
A war-hardened warrior who is in the distance to your east.
A commoner who is close by to your south.
A war-hardened warrior who is rather far off to your south.
A half-orc mercenary who is rather far off to your south.
The Incarnate of Mischief who is in the distance to your south.
A commoner who is close by to your west.
A half-orc warrior who is close by to your west.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 413h/413H 121v/138V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
A war-hardened warrior who is rather far off to your south.
The Incarnate of Mischief who is rather far off to your south.
Learett who is rather far off to your west.

< 413h/413H 121v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 413h/413H 122v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 124v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 413h/413H 124v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cobblestone Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 124v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 413h/413H 124v/138V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 413h/413H 125v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 413h/413H 125v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
A Drow Elf (medium) sits resting.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
A Drider (large) sits resting.(Red Aura)
A half-orc stands here, reeking of chemicals.
There are residual brain waves in the area.

< 413h/413H 125v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 413h/413H 124v/138V Pos: standing >
You start chanting...

< 413h/413H 126v/138V Pos: standing >
You complete your spell...
You vanish.

< 413h/413H 127v/138V Pos: standing >

< 413h/413H 134v/138V Pos: standing >

< 413h/413H 138v/138V Pos: standing >

< 413h/413H 138v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 413h/413H 138v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 413h/413H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Cobblestone Road
Obvious exits: -N -E -S -W

< 413h/413H 138v/138V Pos: standing >
You reappear, visible to all.
A Cobblestone Road
Obvious exits: -N -E -S -W

< 413h/413H 137v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of Tangwystl is lying here.
A Drow Elf (medium) stands, floating here.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
A Drider (large) stands, floating here.(Red Aura)

< 413h/413H 137v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 413h/413H 136v/138V Pos: standing >

< 413h/413H 137v/138V Pos: standing >
You start chanting...

< 413h/413H 138v/138V Pos: standing >
You complete your spell...
You vanish.

< 413h/413H 138v/138V Pos: standing >

< 413h/413H 138v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 413h/413H 138v/138V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
A war-hardened warrior who is a brief walk away to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
Aria who is rather far off to your east.
A war-hardened warrior who is in the distance to your east.
A commoner who is not far off to your south.
A half-orc warrior who is not far off to your south.

< 413h/413H 138v/138V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is a brief walk away to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
A war-hardened warrior who is in the distance to your east.
A half-orc warrior who is not far off to your south.

< 413h/413H 138v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 413h/413H 137v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of Tangwystl is lying here.
A Drow Elf (medium) stands, floating here.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
A Drider (large) sits resting.(Red Aura)

< 413h/413H 137v/138V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 413h/413H 136v/138V Pos: standing >
You start chanting...

< 413h/413H 137v/138V Pos: standing >

< 413h/413H 137v/138V Pos: standing >
You complete your spell...
You vanish.

< 413h/413H 138v/138V Pos: standing >
You reappear, visible to all.
A Cobblestone Road
Obvious exits: -N -E -S -W

< 413h/413H 137v/138V Pos: standing >
Tangwystl's Leather Goods
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of Tangwystl is lying here.
A Drow Elf (medium) stands, floating here.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
A Drider (large) sits resting.(Red Aura)

< 413h/413H 136v/138V Pos: standing >
You start chanting...

< 413h/413H 136v/138V Pos: standing >
You complete your spell...
[Damage: 76 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Kobold.
A Kobold's pair of metallic glasses [poor] was damaged from the massive blow!
A Kobold, looking very frustrated, packs up his book.
[Damage: 67 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Kobold.
[Damage: 39 ] Your missile of force hits a Kobold soundly.
[Damage: 65 ] Your force missile slams into a Kobold, leaving nothing but a bloody mess.
A Kobold is dead! R.I.P.
You receive your share of experience.