The death of [22 Blighter] Merissa (Duergar)

in a Well Traveled Path

from the perspective of [22 Blighter] Merissa (Duergar)

<worn on head>       a well-crafted glass skull
<worn around neck>   a sinister bone charm
<worn on body>       a suit of leather armor
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<worn on belt buckle>a rotting cloth bag
<held as shield>     a sparkling leather shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some jeweled hardwood claws
<primary weapon>     a short sword [superior]
<worn on legs>       some deep brown cloth pants
<worn on feet>       a pair of common leather shoes

A village commoner who is close by to your west.
A small villager who is close by to your west.
A wandering adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.

< 221h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 221h/234H 111v/111V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 221h/234H 111v/111V Pos: standing >
You start chanting...

< 221h/234H 111v/111V Pos: standing >
You complete your spell...
[Damage: 39 ] You grin as your opponent is engulfed in flames!
A wandering merchant misses you.
A wandering merchant's fine punch strikes you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 209h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A small villager leaves north.

< 209h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A village commoner enters from the west.
You start chanting...

< 209h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 31 ] You grin as your opponent is engulfed in flames!

< 209h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 209h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A muscular villager enters from the west.

< 209h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 44 ] You grin as your opponent is engulfed in flames!
A wandering merchant misses you.
A wandering merchant's decent punch strikes you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!
You suddenly see a wandering merchant's foot in your chest.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 191h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 191h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 50 ] You grin as your opponent is engulfed in flames!

< 191h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A pudgy commoner enters from the north.

< 191h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 191h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant misses you.
A wandering merchant's impressive punch strikes you very hard.
OUCH!  That really did HURT!
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 160h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 38 ] You grin as your opponent is engulfed in flames!

< 160h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling adventurer leaves west.

< 160h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A muscular villager leaves north.
Your power reserves are not sufficient to cast that spell!

< 160h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant dodges your futile attack.

< 160h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 160h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant's fine punch strikes you hard.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!
A wandering merchant's crude punch strikes you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!
You start chanting...

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A small villager enters from the north.

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: cause critical 

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 40 ] Your touch sends wracking pains through a wandering merchant's body.

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You miss a wandering merchant.

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A peasant commoner enters from the north.
You start chanting...

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Casting: cause critical 

< 139h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 42 ] Your touch sends wracking pains through a wandering merchant's body.
A wandering merchant's punch strikes you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start chanting...

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 Casting: cause critical 

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 36 ] Your touch sends wracking pains through a wandering merchant's body.

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 You feel your skill in double attack improving.
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 A pudgy commoner leaves west.

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.
You start chanting...

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering adventurer leaves west.
Casting: cause critical 

< 133h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 46 ] You kill a wandering merchant with a critical touch.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wandering merchant dies in agony.

< 133h/234H 111v/111V Pos: standing >
A peasant commoner leaves west.

< 133h/234H 111v/111V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins. 

< 133h/234H 111v/111V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 133h/234H 111v/111V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel

< 133h/234H 111v/111V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 133h/234H 111v/111V Pos: standing >
You are using:
<worn on head>       a well-crafted glass skull
<worn around neck>   a sinister bone charm
<worn on body>       a suit of leather armor
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<worn on belt buckle>a rotting cloth bag
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some deep brown cloth sleeves
<held as shield>     a sparkling leather shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some jeweled hardwood claws
<primary weapon>     a short sword [superior]
<worn on legs>       some deep brown cloth pants
<worn on feet>       a pair of common leather shoes

< 133h/234H 111v/111V Pos: standing >
You stop using a rugged adventurers satchel.

< 133h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.

< 133h/234H 111v/111V Pos: standing >
A village commoner leaves north.
You draw a 4th circle of energy from your surroundings.

< 133h/234H 111v/111V Pos: standing >
You turn green and puke...chunks everywhere!!! 

< 134h/234H 111v/111V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 134h/234H 111v/111V Pos: standing >
You are at the half-way point towards this next level!

< 134h/234H 111v/111V Pos: standing >

< 134h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A small villager wanders here looking for something to do.

< 134h/234H 111v/111V Pos: standing >
A peasant commoner enters from the west.

< 135h/234H 111v/111V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 136h/234H 111v/111V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 139h/234H 111v/111V Pos: standing >
A wandering adventurer enters from the west.

< 139h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 140h/234H 111v/111V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is close by to your north.
A muscular villager who is not far off to your north.
A small sparrow who is rather far off to your north.
A mother deer who is rather far off to your north.
A ravenous chipmunk who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A cute fuzzy squirrel who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A doe who is in the distance to your north.
A weevil who is in the distance to your north.
A pudgy commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling merchant who is close by to your west.
A small villager who is close by to your west.
A traveling merchant who is not far off to your west.
A wandering adventurer who is not far off to your west.

< 140h/234H 111v/111V Pos: standing >
Saving Merissa.

< 140h/234H 111v/111V Pos: standing >
A village commoner enters from the north.

< 140h/234H 111v/111V Pos: standing >
You start chanting...

< 140h/234H 111v/111V Pos: standing >
Casting: create pond *

< 140h/234H 111v/111V Pos: standing >
You complete your spell...

< 140h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 149h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 154h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 159h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 165h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 170h/234H 111v/111V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 170h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 176h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 180h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 187h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 192h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 198h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 204h/234H 111v/111V Pos: standing >
A wandering merchant enters from the north.
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 211h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 216h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 224h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 232h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 234h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 234h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 234h/234H 111v/111V Pos: standing >
A pudgy commoner enters from the west.

< 234h/234H 111v/111V Pos: standing >
You drink the unholy water from a strange pond.
You feel touched by a higher power!

< 234h/234H 111v/111V Pos: standing >
A village commoner leaves north.

< 234h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
A tiny pond seems to suck the life from its surroundings.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 234h/234H 111v/111V Pos: standing >
Saving Merissa.

< 234h/234H 111v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  4 of  7   (  28 seconds)
  3rd circle:  2 of  6   (  47 seconds)
  4th circle:  3 of  5   (  27 seconds)
  5th circle:  3 of  3

< 234h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
A tiny pond seems to suck the life from its surroundings.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 234h/234H 111v/111V Pos: standing >
You start chanting...

< 234h/234H 111v/111V Pos: standing >
A peasant commoner leaves north.

< 234h/234H 111v/111V Pos: standing >
You complete your spell...
[Damage: 51 ] You grin as your opponent is engulfed in flames!
A wandering merchant misses you.
A wandering merchant misses you.
You suddenly see a wandering merchant's foot in your chest.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 228h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 228h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 53 ] You grin as your opponent is engulfed in flames!
A wandering merchant dodges your futile attack.

< 228h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering adventurer leaves west.
A wandering merchant's decent punch strikes you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] You grin as your opponent is engulfed in flames!

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A traveling adventurer enters from the west.

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You miss a wandering merchant.

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A peasant commoner enters from the north.
A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Casting: life leech 

< 218h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 49 ] You reach out and touch a wandering merchant, leeching some of his's lifeforce.

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 You start chanting...

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 Casting: life leech 
A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 38 ] You reach out and touch a wandering merchant, leeching some of his's lifeforce.

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 You start chanting...

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A muscular villager enters from the north.

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 Casting: life leech 

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 47 ] You reach out and touch a wandering merchant, leeching some of his's lifeforce.

< 234h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:excellent E: merchant sta EP:  awful >
 You swing at your foe _really_ badly, sending your short sword [superior] flying!

A wandering merchant's crude punch wounds you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!
A wandering merchant's punch strikes you.
[Damage:  1 ] As a wandering merchant strikes you, you smile as he tears his flesh!

< 214h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 214h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 41 ] You burned a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.

< 214h/234H 111v/111V Pos: standing >
<You start chanting...

< 214h/234H 111v/111V Pos: standing >
<A pudgy commoner leaves west.

< 214h/234H 111v/111V Pos: standing >
<You complete your spell...
[Damage: 44 ] You burned a wandering merchant to death.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 214h/234H 111v/111V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 214h/234H 111v/111V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 10 gold coins. 

< 214h/234H 111v/111V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 214h/234H 111v/111V Pos: standing >
You get a short sword [superior].

< 214h/234H 111v/111V Pos: standing >
You wield a short sword [superior].

< 214h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
A tiny pond seems to suck the life from its surroundings.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 214h/234H 111v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering merchant is made of flesh and appears to be of slightly above average quality.
The corpse of a wandering merchant has an item value of 1.
It appears to be the corpse of a wandering merchant.
Nothing.

< 214h/234H 111v/111V Pos: standing >
Saving Merissa.

< 214h/234H 111v/111V Pos: standing >
Pardon?

< 214h/234H 111v/111V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 214h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
A tiny pond seems to suck the life from its surroundings.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
a strange green stone lies here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 214h/234H 111v/111V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 216h/234H 111v/111V Pos: standing >
A wandering adventurer enters from the west.

< 217h/234H 111v/111V Pos: standing >
The winds of time have reclaimed the corpse of a traveling merchant.
The corpse of a traveling merchant crumbles to dust and blows away.

< 218h/234H 111v/111V Pos: standing >
A village commoner enters from the north.

< 218h/234H 111v/111V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 218h/234H 111v/111V Pos: standing >

< 218h/234H 111v/111V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
A tiny pond seems to suck the life from its surroundings.
[2] The corpse of a wandering merchant is lying here.
a strange green stone lies here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 218h/234H 111v/111V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 219h/234H 111v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  2 of  7   (  47 seconds)
  3rd circle:  2 of  6   (  47 seconds)
  4th circle:  0 of  5   (  67 seconds)
  5th circle:  2 of  3   (  15 seconds)

< 219h/234H 111v/111V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 219h/234H 111v/111V Pos: standing >

< 219h/234H 111v/111V Pos: standing >

		Character attributes for Merissa

Level: 22   Race: Duergar   Class: Blighter 
Age: 46 yrs / 0 mths  Height: 50 inches Weight: 176 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 104 ( 80)    Pow:  68 ( 80)
Dex:  82 ( 91)    Int:  63 ( 84)   
Agi:  82 ( 91)    Wis: 121 ( 93)
Con: 118 ( 87)    Cha:  56 ( 80)   Luc:  86 ( 86)
Equipped Items:  14     Carried weight:   63

Armor Points: -135  Reduces melee damage taken by 13.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Very Light

< 219h/234H 111v/111V Pos: standing >
You are using:
<worn on head>       a well-crafted glass skull
<worn around neck>   a sinister bone charm
<worn on body>       a suit of leather armor
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<worn on belt buckle>a rotting cloth bag
<worn on arms>       some deep brown cloth sleeves
<held as shield>     a sparkling leather shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some jeweled hardwood claws
<primary weapon>     a short sword [superior]
<worn on legs>       some deep brown cloth pants
<worn on feet>       a pair of common leather shoes

< 219h/234H 111v/111V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 219h/234H 111v/111V Pos: standing >
A peasant commoner leaves north.

< 220h/234H 111v/111V Pos: standing >
A small villager leaves north.

< 220h/234H 111v/111V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 221h/234H 111v/111V Pos: standing >
Autosaving...

< 222h/234H 111v/111V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 223h/234H 111v/111V Pos: standing >
A small villager enters from the north.

< 223h/234H 111v/111V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 225h/234H 111v/111V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 226h/234H 111v/111V Pos: standing >
A traveling adventurer leaves west.

< 227h/234H 111v/111V Pos: standing >
A muscular villager leaves north.

< 228h/234H 111v/111V Pos: standing >
A traveling adventurer enters from the west.

< 229h/234H 111v/111V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 229h/234H 111v/111V Pos: standing >
A traveling adventurer leaves north.

< 230h/234H 111v/111V Pos: standing >
A wandering adventurer leaves north.

< 231h/234H 111v/111V Pos: standing >
A strange pond rapidly shrinks in size until finally it disappears entirely.

< 232h/234H 111v/111V Pos: standing >
A githzerai warrior enters from the north.

< 233h/234H 111v/111V Pos: standing >
Out of nowhere, a githzerai warrior stabs you in the back.
OUCH!  That really did HURT!
[Damage:  2 ] As a githzerai warrior strikes you, you smile as he tears his flesh!
Out of nowhere, a githzerai warrior stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
[Damage:  2 ] As a githzerai warrior strikes you, you smile as he tears his flesh!
With a swift tug a githzerai warrior wrenches the weapon free, ramming it into you again.
Out of nowhere, a githzerai warrior stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  2 ] As a githzerai warrior strikes you, you smile as he tears his flesh!

< 12h/234H 111v/111V Pos: standing >
< T: Merissa TP: sta TC: awful E: a githzerai warrior sta EP: few scratches >
 A githzerai warrior attempts to flee.
A githzerai warrior leaves north.

< 12h/234H 111v/111V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 12h/234H 111v/111V Pos: standing >
A githzerai warrior enters from the north.

< 12h/234H 111v/111V Pos: standing >
Out of nowhere, a githzerai warrior stabs you in the back, RIP...
Your deep brown cloth sleeves was completely destroyed by the massive blow!