The death of [ 1 Cenobite] Athra The Empire (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [48 Necrolyte] Shurakai (Orc)

<worn on eyes>       the essence of evermore (glowing)
<worn in ear>        a sinister dragonscale earring
<worn in ear>        a tiny water wisp (magic)
<worn around neck>   a coral torc [poor]
<worn around neck>   a thin golden chain with a bluestone pendant (magic)
<worn about body>    a cloak of eternal fire [poor] (invis)
<worn as quiver>     a snakeskin quiver made by Om (glowing) [84%]             
<worn about waist>   a thick leather belt lined with fur [superior]
<worn on belt buckle>a tome of mysticism (magic) (glowing) [67%]             
<worn around wrist>  a small bracelet made of roots [superior]
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn on finger>     a shimmering steel signet from The Gagga'Jobo Cave System
<primary weapon>     the arms of Bardo
<worn on feet>       a pair of ruby-lined slippers (magic) (illuminating)

The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
Marakel enters from the north.

< 838h/767H 33v/124V Pos: standing >
a bottomless bag of the Tinkers does not contain the coins.

< 838h/767H 37v/124V Pos: standing >

< 837h/767H 56v/124V Pos: standing >
Experience till level: 5520386

< 837h/767H 58v/124V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 837h/767H 59v/124V Pos: standing >
Marakel stops using the bag of impossibilities.

< 837h/767H 61v/124V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 837h/767H 62v/124V Pos: standing >
Marakel gets a small pile of coins from his bag of impossibilities.

< 837h/767H 64v/124V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 836h/767H 67v/124V Pos: standing >

		Score information for Shurakai

Level: 48   Race: Orc   Class: Necromancer / Necrolyte Sex: Female
Hit points: 836(767)  Moves: 69(124)
Coins carried:    7 platinum     7 gold     7 silver     3 copper
Coins in bank:   72 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 15 hours/ 48 minutes
Received data: 0.8719 MB this session.
Send data:     0.0086 MB this session.
Compression ratio: 84%
84%
Group Leader: Laz
Followers:
   Marakel
Status:  Standing.
         Fireshielded
Epic points(total): 2533(2533) Current task: spill enemy blood
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Consenting: Laz
Detecting:       Invisible Magic Life
Protected from:  Good Fire Acid All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Aware Haste Levitation
Bartender Quests Remaining: 3
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  492 

Active Spells:
--------------
haste (5 minutes)
vitalize undead (4 minutes)
stone skin (3 minutes)
globe of invulnerability (2 minutes)
vampiric trance (less than a minute remaining)
levitate (34 minutes)
vitality (2 minutes)
well-rested bonus (21 minutes)
fly (86 minutes)


< 836h/767H 69v/124V Pos: standing >
Marakel gives you 200 platinum coins.

< 836h/767H 75v/124V Pos: standing >

< 836h/767H 76v/124V Pos: standing >
Marakel puts a small pile of coins into the bag of impossibilities.

< 836h/767H 78v/124V Pos: standing >
Marakel attaches the bag of impossibilities to his belt.

< 836h/767H 78v/124V Pos: standing >
A dancing elven girl starts casting a spell called 'spirit armor'.

< 836h/767H 80v/124V Pos: standing >
Ixie says in orc 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 6 silver.'
You hand over the money.
The Ixie gave you the following quest:
Go ask a captain in City of Torrhan about the Month of EverFreeze.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Ixie says in orc 'Remember, you can always type 'quest' to see your current quest.'

< 836h/767H 83v/124V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl points at an orcish thief.
an orcish thief is briefly surrounded by a purple aura.

< 836h/767H 84v/124V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 835h/767H 89v/124V Pos: standing >

< 835h/767H 98v/124V Pos: standing >
An orcish thief just tried to steal something from Marakel!
An orcish thief tries to steal gold from Marakel.

< 835h/767H 105v/124V Pos: standing >
An orcish guard rides in on a large warhorse from below.

< 834h/767H 114v/124V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish guard in mid-air sits atop a large warhorse.
An orcish thief watches his next victim closely.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 834h/767H 114v/124V Pos: standing >
An orcish thief tries to steal gold from Marakel.

< 834h/767H 120v/124V Pos: standing >

< 834h/767H 122v/124V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish guard in mid-air sits atop a large warhorse.
An orcish thief watches his next victim closely.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 834h/767H 123v/124V Pos: standing >
Ixie starts casting a spell.

< 834h/767H 124v/124V Pos: standing >
Ixie completes her spell...
Ixie utters the word 'paghz'
An orcish guard starts to move with uncanny speed!

< 834h/767H 124v/124V Pos: standing >
Autosaving...

< 834h/767H 124v/124V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 834h/767H 124v/124V Pos: standing >

< 833h/767H 124v/124V Pos: standing >

< 833h/767H 124v/124V Pos: standing >

< 833h/767H 124v/124V Pos: standing >

< 833h/767H 124v/124V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish guard in mid-air sits atop a large warhorse.
An orcish thief watches his next victim closely.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 833h/767H 124v/124V Pos: standing >
You do not see or have the corpse.

< 832h/767H 124v/124V Pos: standing >
Into what?

< 832h/767H 124v/124V Pos: standing >
Into what?

< 832h/767H 124v/124V Pos: standing >
An orcish thief just tried to steal something from Marakel!
An orcish thief tries to steal gold from Marakel.

< 832h/767H 124v/124V Pos: standing >
Ok.
You put 206 platinum, 8 gold, 1 silver, and 3 copper coins into a bottomless bag of the Tinkers.

< 832h/767H 124v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 832h/767H 124v/124V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Marakel floats in from above.

< 832h/767H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 832h/767H 123v/124V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A cute kitten rolls on the ground here playing with a ball of yarn.
Marakel enters from the west.

< 832h/767H 122v/124V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.
Marakel enters from the west.

< 832h/767H 121v/124V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A cowardly orcish girl tries to hide herself in protection.
Marakel enters from the north.

< 832h/767H 120v/124V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.
Marakel enters from the north.

< 832h/767H 119v/124V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Marakel enters from the north.

< 832h/767H 119v/124V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Marakel enters from the north.

< 832h/767H 118v/124V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a stray dog is lying here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
Marakel enters from the north.

< 832h/767H 118v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 832h/767H 118v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 832h/767H 119v/124V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small black skunk peers wearily at you.
An orcish street sweeper is here cleaning the city from rubbish.
Marakel floats in from above.

< 832h/767H 118v/124V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Marakel enters from the north.

< 832h/767H 118v/124V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A steel bastard sword lies discarded here.
Marakel enters from the north.

< 832h/767H 117v/124V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **M.^^@..***M  
 *.^.M.+..^***  
 ..M...+...***  
  .M^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Marakel enters from the north.

< 832h/767H 116v/124V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **M.^^P..***M  
 *.^.M.@..^***  
 ..M...+...***  
 ..M^..+....**  
  M^*..+.....   
   M**.M....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Marakel enters from the north.

< 832h/767H 115v/124V Pos: standing >
 
   ******MMM    
  ***^^^*^MMM   
 **^*^^^^**MMM  
 *M.^^+..***MM  
 .^.M.P@.^****  
 .M...+...****  
 .M^..+....***  
  ^*..+......   
   **.M.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Marakel enters from the west.

< 832h/767H 116v/124V Pos: standing >
 
   *****MMMS    
  **^^^*^MMMM   
 *^*^^^^**MMMM  
 M.^^+..***MMM  
 ^.M.+P@^****M  
 M...+...*****  
 M^..+....****  
  *..+......*   
   *.M......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Marakel enters from the west.

< 832h/767H 114v/124V Pos: standing >
 
   ****MMMS     
  *^^^*^MMMM    
 ^*^^^^**MMMM   
 .^^+..***MMMM  
 .M.+.P@****MM  
 ...+...******  
 ^..+....*****  
  ..+......**   
   .M......M    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
Marakel enters from the west.

< 832h/767H 113v/124V Pos: standing >
 
 .***M  
 .P@**  
 ..*M*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
Marakel enters from the west.

< 832h/767H 111v/124V Pos: standing >
 
 ***MM  
 ^P@**  
 .*M**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
Marakel enters from the west.

< 832h/767H 110v/124V Pos: standing >

< 832h/767H 113v/124V Pos: standing >
 
 ***MM  
 ^*@**  
 .*M**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.

< 832h/767H 114v/124V Pos: standing >
Experience till level: 5520386

< 832h/767H 115v/124V Pos: standing >

< 831h/767H 122v/124V Pos: standing >
 
 ***MM  
 ^*@**  
 .****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.

< 830h/767H 124v/124V Pos: standing >
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.

< 830h/767H 124v/124V Pos: standing >

< 830h/767H 124v/124V Pos: standing >
You've shared your quest.

< 830h/767H 124v/124V Pos: standing >
 
 ***MM  
 ^*@**  
 .****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.

< 829h/767H 124v/124V Pos: standing >
You are carrying: (7/10)
a length of zombie flesh
a villainous black cape (humming)
[4] a spellbook
a bottomless bag of the Tinkers (magic)

< 829h/767H 124v/124V Pos: standing >
Ok.

< 829h/767H 124v/124V Pos: standing >
 
 ***MM  
 ^*@**  
 .****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.

< 829h/767H 124v/124V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 829h/767H 124v/124V Pos: standing >
You don't have that spell memorized.

< 829h/767H 124v/124V Pos: standing >
You sit down and relax.

< 828h/767H 124v/124V Pos: sitting >
The powers of the dark ignore you...

< 828h/767H 124v/124V Pos: sitting >
You start meditating...

< 828h/767H 124v/124V Pos: sitting >
You stop meditating.
You are already resting.

< 828h/767H 124v/124V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - energy drain
( 8th circle)  1 - detect invisibility
               4 - negative concussion blast
( 7th circle)  3 - protect undead
               3 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  7 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  4 - embalm
( 2nd circle)  9 - chill touch
               1 - vampiric touch
( 1st circle) 11 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  (10th) fly
   14 seconds:  ( 9th) energy drain
   22 seconds:  (10th) vampiric trance

You can memorize 5 3rd and 1 10th circle spell(s).
You continue your study.

< 828h/767H 124v/124V Pos: sitting >
You start meditating...

< 828h/767H 124v/124V Pos: sitting >
You are memorizing vampiric trance, which will take about 7 seconds.

< 827h/767H 124v/124V Pos: sitting >
You have finished memorizing fly.
You stop meditating.
You are already resting.

< 827h/767H 124v/124V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
( 9th circle)  3 - energy drain
( 8th circle)  1 - detect invisibility
               4 - negative concussion blast
( 7th circle)  3 - protect undead
               3 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  7 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  4 - embalm
( 2nd circle)  9 - chill touch
               1 - vampiric touch
( 1st circle) 11 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) energy drain
   14 seconds:  (10th) vampiric trance
   21 seconds:  (10th) vampiric trance

You can memorize 5 3rd circle spell(s).

< 827h/767H 124v/124V Pos: sitting >
You start meditating...

< 827h/767H 124v/124V Pos: sitting >
You stop meditating.
 
 ***MM  
 ^*@**  
 .****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.

< 827h/767H 124v/124V Pos: sitting >
You have finished memorizing energy drain.

< 827h/767H 124v/124V Pos: sitting >
You are memorizing embalm, which will take about 4 seconds.

< 827h/767H 124v/124V Pos: sitting >
You are memorizing embalm, which will take about 4 seconds.

< 827h/767H 124v/124V Pos: sitting >
You are memorizing embalm, which will take about 4 seconds.

< 827h/767H 124v/124V Pos: sitting >
You are memorizing embalm, which will take about 4 seconds.

< 827h/767H 124v/124V Pos: sitting >
You are memorizing embalm, which will take about 4 seconds.

< 827h/767H 124v/124V Pos: sitting >
You are already resting.

< 827h/767H 124v/124V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
( 9th circle)  4 - energy drain
( 8th circle)  1 - detect invisibility
               4 - negative concussion blast
( 7th circle)  3 - protect undead
               3 - raise wraith
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  7 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  4 - embalm
( 2nd circle)  9 - chill touch
               1 - vampiric touch
( 1st circle) 11 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  (10th) vampiric trance
   12 seconds:  (10th) vampiric trance
   16 seconds:  ( 3rd) embalm
   20 seconds:  ( 3rd) embalm
   24 seconds:  ( 3rd) embalm
   28 seconds:  ( 3rd) embalm
   32 seconds:  ( 3rd) embalm

You can memorize no more spells.

< 827h/767H 124v/124V Pos: sitting >
You start meditating...

< 827h/767H 124v/124V Pos: sitting >
You have finished memorizing vampiric trance.

< 826h/767H 124v/124V Pos: sitting >
You have finished memorizing vampiric trance.

< 826h/767H 124v/124V Pos: sitting >

< 826h/767H 124v/124V Pos: sitting >
You have finished memorizing embalm.

< 826h/767H 124v/124V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing embalm.

< 826h/767H 124v/124V Pos: sitting >
You have finished memorizing embalm.

< 826h/767H 124v/124V Pos: sitting >
A pitch black gate rises out of the ground!


< 826h/767H 124v/124V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 825h/767H 124v/124V Pos: standing >
It hasn't solidified yet...

< 825h/767H 124v/124V Pos: standing >
a pitch-black gate suddenly glows brightly!
Marakel enters a pitch-black gate and disappears among the mist.
It hasn't solidified again yet...

< 825h/767H 124v/124V Pos: standing >
It hasn't solidified again yet...

< 825h/767H 124v/124V Pos: standing >
It hasn't solidified again yet...

< 825h/767H 124v/124V Pos: standing >
It hasn't solidified again yet...

< 825h/767H 124v/124V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A pitch-black gate stands like a pillar here. (magic)
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
A shambling mound stands here. (minion) 
A shambling mound stands here. (minion) 
A shambling mound stands here. (minion) 
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 825h/767H 124v/124V Pos: standing >
Tiu's body appears to recover from the affects of the potion.
Your globe shimmers and fades into thin air.
You feel less vitalized.
Marakel says in drow 'tharn right?'

< 584h/527H 124v/124V Pos: standing >
Tiu's vorpal sword named 'Shimmer' [superior] flares with energy for a moment.
Tiu briefly reveals a red aura!

< 584h/527H 124v/124V Pos: standing >
 
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A pitch-black gate stands like a pillar here. (magic)
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
A shambling mound stands here. (minion) 
A shambling mound stands here. (minion) 
A shambling mound stands here. (minion) 
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 584h/527H 124v/124V Pos: standing >
You start chanting...

< 584h/527H 124v/124V Pos: standing >
Casting: vampiric trance **
Tiu gets a yellow vial from his huge mining sack.

< 584h/527H 124v/124V Pos: standing >
A pitch-black sphere suddenly appears over Marakel's head!

< 584h/527H 124v/124V Pos: standing >
Tiu gets a small vial full of green sludge from his huge mining sack.

< 584h/527H 124v/124V Pos: standing >
Laz says in orc 'yea, head e to torr'

< 584h/527H 124v/124V Pos: standing >
Casting: vampiric trance 

< 584h/527H 124v/124V Pos: standing >
Marakel's skin seems to turn to stone.

< 584h/527H 124v/124V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 584h/527H 124v/124V Pos: standing >
Tiu quaffs a small vial full of green sludge.
Tiu's skin gains the texture and toughness of bark.

< 584h/527H 124v/124V Pos: standing >
A Human enters from the west.
You start chanting...

< 584h/527H 124v/124V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Laz.

< 584h/527H 124v/124V Pos: standing >
Casting: vitalize undead ***

< 584h/527H 124v/124V Pos: standing >
Marakel nods.

< 584h/527H 124v/124V Pos: standing >
Marakel sits down.

< 584h/527H 124v/124V Pos: standing >
Marakel snaps into visibility.
Marakel's leap knocks into a Human, sending him slightly off balance...

< 584h/527H 124v/124V Pos: standing >
Casting: vitalize undead 

< 584h/527H 124v/124V Pos: standing >
You complete your spell...

< 584h/527H 124v/124V Pos: standing >
Tiu waves happily.

< 584h/527H 124v/124V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
Laz looks at a Human.

< 584h/527H 124v/124V Pos: standing >
You start chanting...

< 584h/527H 124v/124V Pos: standing >
Marakel snaps into visibility.
Marakel's crude punch seriously wounds a Human.
Marakel's punch enshrouds a Human in a mist of blood.
Marakel punches a Human to death.
A Human is dead! R.I.P.
You receive your share of experience.