The death of [50 Minstrel] Cerz The Empire (Halfling)

in Inside a Dark Burrow

from the perspective of [50 Minstrel] Cerz The Empire (Halfling)

<worn as a badge>    an unearthly adamantium badge from Shairak and Smokeveil Forest
<worn on head>       a tarnished sapphire crown from Newhaven
<worn on eyes>       a pair of protective eyelets [poor]
<worn in ear>        a tiny golden stud (illuminating)
<worn on face>       a stylish leather veil
<worn around neck>   an ashen sapphire collar from The Outcasts Tower
<worn around neck>   a bloody bone gorget from The Surface Realm of Duris
<worn on body>       a large black apron
<worn about body>    an exquisite brass mantle
<worn on belt buckle>a dark magical tome (magic) (glowing) (illuminating)
<worn on hands>      some misshaped dragonscale mitts from The Underworld
<worn on finger>     a purple earthstone ring [superior]
<worn on finger>     a red earthstone ring
<secondary weapon>   a twisted iron shaft [poor]
<held>               a small wooden drum
<worn on feet>       some humming diamond boots


   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 436h/436H 98v/102V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A drunken villager staggers here searching for more beer.
A drunken villager staggers here searching for more beer.

< 436h/436H 96v/102V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A young villager who is close by to your north.
A young villager who is not far off to your north.
A tiny infant who is not far off to your north.
A wandering merchant who is close by to your west.
A peasant commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A peasant commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A village warrior who is not far off to your west.
A village warrior who is not far off to your west.
A village champion who is not far off to your west.
A village champion who is not far off to your west.
A wandering adventurer who is not far off to your west.
A small villager who is not far off to your west.
A wandering merchant who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.

< 436h/436H 97v/102V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A pudgy commoner wanders here looking for something to eat.

< 436h/436H 96v/102V Pos: standing >
You quickly scan the area.
A drunken villager who is close by to your east.
A drunken villager who is close by to your east.
A village warrior who is close by to your west.
A village warrior who is close by to your west.
A village champion who is close by to your west.
A village champion who is close by to your west.
A wandering adventurer who is close by to your west.
A small villager who is close by to your west.
A wandering merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.

< 436h/436H 96v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 436h/436H 98v/102V Pos: standing >
an Elegant Home.
You extend your sights northward.
It's too difficult to see anything in that direction.

< 436h/436H 99v/102V Pos: standing >
You see nothing special...

< 436h/436H 100v/102V Pos: standing >
A Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The songs fill this
place with a potent feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 436h/436H 100v/102V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A wandering merchant who is close by to your east.
A peasant commoner who is close by to your east.
A pudgy commoner who is close by to your east.
A pudgy commoner who is close by to your east.
A drunken villager who is not far off to your east.
A drunken villager who is not far off to your east.
A young villager who is close by to your west.
A village warrior who is close by to your west.
A wandering merchant who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling adventurer who is close by to your west.

< 436h/436H 100v/102V Pos: standing >
A Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  Majestic songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
A young villager wanders here, singing songs of joy.
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.

< 436h/436H 98v/102V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your east.
A village champion who is close by to your east.
A village champion who is close by to your east.
A wandering adventurer who is close by to your east.
A small villager who is close by to your east.
A peasant commoner who is not far off to your east.
A pudgy commoner who is not far off to your east.
A wandering merchant who is not far off to your east.
A peasant commoner who is not far off to your east.
A pudgy commoner who is not far off to your east.
A pudgy commoner who is not far off to your east.
A drunken villager who is a brief walk away to your east.
A small child who is close by to your south.
A drunken villager who is close by to your south.

< 436h/436H 98v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.

< 436h/436H 98v/102V Pos: standing >
You start playing your plain wooden lyre and singing aloud.

< 436h/436H 98v/102V Pos: standing >
A Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
East.
Obvious exits: -North -East
A small child wanders here in search of his mother.
A drunken villager staggers here searching for more beer.

< 436h/436H 97v/102V Pos: standing >
A young villager enters from the north.

< 436h/436H 97v/102V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 436h/436H 96v/102V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your west.
A young villager who is close by to your west.
A small child who is close by to your west.
A drunken villager who is close by to your west.

< 436h/436H 97v/102V Pos: standing >
You sit down and relax.

< 436h/436H 99v/102V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - detect invisibility
( 9th circle)  5 - feeblemind
( 8th circle)  4 - bigbys clenched fist
( 7th circle)  6 - fireball
( 6th circle)  5 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  8 - concealment
( 4th circle)  8 - burning hands
               1 - minor creation
( 3rd circle)  9 - magic missile
( 2nd circle) 10 - mirror image

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) bigbys clenched fist

You can memorize 11 1st circle spell(s).
You continue your study.

< 436h/436H 100v/102V Pos: sitting >
You start meditating...

< 436h/436H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 436h/436H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 436h/436H 102v/102V Pos: sitting >
A Duergar sneaks in from the west.
A Well Traveled Path
Obvious exits: -East# -South -West
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 436h/436H 102v/102V Pos: sitting >
Nah... You feel too relaxed to do that...

< 436h/436H 102v/102V Pos: sitting >
Nah... You feel too relaxed to do that...

< 436h/436H 102v/102V Pos: sitting >
A Duergar attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
A Duergar's impressive pierce strikes you.

< 419h/436H 102v/102V Pos: sitting >
< T: Cerz TP: sit TC:few scratches E: A Duergar sta EP: excellent >
 You clamber to your feet.

< 419h/436H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 434h/436H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 434h/436H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 A Duergar attempts to flee.
A Duergar leaves south.

< 434h/436H 102v/102V Pos: standing >
You attempt to flee...
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
You flee southward!

< 434h/436H 74v/102V Pos: standing >
A small child enters from the north.

< 434h/436H 74v/102V Pos: standing >
You stop your song.

< 434h/436H 74v/102V Pos: standing >
You stop using a plain wooden lyre.

< 434h/436H 74v/102V Pos: standing >
You hold a small wooden drum.

< 434h/436H 74v/102V Pos: standing >
You start playing your small wooden drum and singing aloud.

< 434h/436H 75v/102V Pos: standing >
The Tavern of Oystein Eithun
   This is a rather well furnished tavern.  The tables and chairs are made of a
gleaming dark wood, and have been skillfully crafted.  Several paintings hang
behind the bar, depicting images of battles and wars.  An exquisitely detailed
tapestry hangs on the northern wall, picturing the northern hordes riding into
a glorious battle against some unknown foe.
This area seems to be devoid of magic!
Obvious exits: -East
[9] A spiked suit of splint mail is on the ground here.
(Q)Oystein Eithun, The great warrior stands here looking for a fight.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
A drunken villager staggers here searching for more beer.
A drunken villager staggers here searching for more beer.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
(Q)Forvos, The town drunk staggers about here looking for more booze.

< 434h/436H 73v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/436H 74v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/436H 74v/102V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 434h/436H 74v/102V Pos: standing >
You stop your song.

< 434h/436H 75v/102V Pos: standing >
A Duergar sneaks in from the west.
You stop using a small wooden drum.

< 434h/436H 75v/102V Pos: standing >
A Duergar snaps into visibility.
A Duergar's impressive pierce wounds you.
A Duergar's fine pierce wounds you.
You hold a small wooden drum.

< 415h/436H 75v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 You start playing your small wooden drum and singing aloud.

< 415h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 415h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 415h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 415h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 A Duergar parries your futile lunge at him.
A Duergar parries your futile lunge at him.
A Duergar parries your futile lunge at him.
A Duergar snaps into visibility.

< 415h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's fine pierce wounds you.
A Duergar's pierce strikes you.
A Duergar's pierce strikes you.

< 379h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 379h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: A Duergar sta EP: excellent >
 You start chanting...

< 379h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar attempts to flee.
A Duergar leaves north.

< 379h/436H 76v/102V Pos: standing >
You abort your spell before it's done!

< 379h/436H 76v/102V Pos: standing >
A Duergar enters from the north.

< 379h/436H 76v/102V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
A Duergar's impressive pierce strikes you.

< 259h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 You start chanting...

< 259h/436H 77v/102V Pos: standing >
< T: Cerz TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar attempts to flee.
A Duergar leaves west.

< 259h/436H 77v/102V Pos: standing >
You abort your spell before it's done!

< 259h/436H 77v/102V Pos: standing >
A Duergar sneaks in from the west.

< 259h/436H 77v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.
The magic in this room prevents you from leaving.
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
A Duergar's impressive pierce strikes you.

< 143h/436H 77v/102V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 You miss a Duergar.
A Duergar parries your futile lunge at him.
A Duergar parries your futile lunge at him.
A Duergar snaps into visibility.

< 143h/436H 77v/102V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar attempts to flee.
A Duergar leaves west.

< 143h/436H 77v/102V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 143h/436H 75v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/436H 75v/102V Pos: standing >
The door seems to be closed.

< 143h/436H 76v/102V Pos: standing >
A Duergar sneaks in from the south.

< 143h/436H 76v/102V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar misses you.
Sorry, you aren't allowed to do that in combat.

< 42h/436H 76v/102V Pos: standing >
< T: Cerz TP: sta TC: awful E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 42h/436H 77v/102V Pos: standing >
< T: Cerz TP: sta TC: awful E: A Duergar sta EP: excellent >
 You dodge a Duergar's vicious attack.
You parry a Duergar's lunge at you.
A Duergar snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 42h/436H 77v/102V Pos: standing >
< T: Cerz TP: sta TC: awful E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 42h/436H 77v/102V Pos: standing >
< T: Cerz TP: sta TC: awful E: A Duergar sta EP: excellent >
 You attempt to flee...
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A small child wanders here in search of his mother.
You flee southward!

< 42h/436H 47v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/436H 47v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/436H 47v/102V Pos: standing >
You attempt to hide yourself.

< 42h/436H 48v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.

< 42h/436H 48v/102V Pos: standing >
A village commoner enters from the north.

< 42h/436H 50v/102V Pos: standing >
A muscular villager enters from the north.

< 42h/436H 52v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.

< 43h/436H 55v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.

< 44h/436H 61v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.

< 45h/436H 68v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 46h/436H 73v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 47h/436H 75v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.

< 47h/436H 75v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 47h/436H 76v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 47h/436H 77v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 47h/436H 78v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 47h/436H 79v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 47h/436H 80v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 48h/436H 81v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 48h/436H 81v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 48h/436H 82v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 48h/436H 83v/102V Pos: standing >
A village commoner leaves north.

< 48h/436H 84v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 48h/436H 84v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 48h/436H 85v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 49h/436H 86v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 49h/436H 87v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 49h/436H 88v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.
The magic in this room prevents you from leaving.

< 49h/436H 88v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 49h/436H 88v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 49h/436H 90v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 50h/436H 91v/102V Pos: standing >
The well traveled path continues on.
You extend your sights northward.
A Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
Fresh blood covers everything in the area.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.

< 50h/436H 93v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.
The magic in this room prevents you from leaving.

< 50h/436H 95v/102V Pos: standing >
You see nothing special...

< 50h/436H 96v/102V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
*A Duergar (medium) stands in mid-air here.
A small child wanders here in search of his mother.

< 51h/436H 97v/102V Pos: standing >
A Well Traveled Path
   Hard packed dirt makes up the ground here.  Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sounds fill this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West

< 51h/436H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 98v/102V Pos: standing >
A Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -DownD

< 51h/436H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/436H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/436H 97v/102V Pos: standing >
With every beat of the drum, you feel a strange tugging.
The magic in this room prevents you from leaving.

< 52h/436H 97v/102V Pos: standing >
Inside a Dark Burrow
   This burrow is very dark and damp, the walls are a dark brownish color and
the ceiling to match.  Many footprints are evident on the ground here, it looks
like many creatures dwell in this dark place.  Sounds of movement can be heard
coming from the south.
This area seems to be devoid of magic!
Obvious exits: -SouthD -Up
A few drops of fresh blood are scattered around the area.
A jade bunny is here looking for something to eat.
A rather odd looking hare hops about here in search of something.
A jade bunny is here looking for something to eat.
A female bunny is here looking for something to mate with.

< 52h/436H 96v/102V Pos: standing >
You attempt to hide yourself.

< 52h/436H 96v/102V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back, RIP...
Your brutal electrum vambraces was completely destroyed by the massive blow!
Your scarlet silk sash was completely destroyed by the massive blow!