The death of [29 Shaman] Shamanama (Kobold)

in a Well Traveled Path

from the perspective of [29 Shaman] Shamanama (Kobold)

<worn as a badge>    an unearthly adamantium badge from Shairak and Smokeveil Forest
<worn on head>       a rusty silver cap
<worn on face>       a fanged ivory veil
<worn around neck>   a pitted clay charm from Malch'Hor Ganl the Goblin City
<worn around neck>   a gleaming diamond charm
<worn about body>    a silk backpack [88%]             
<held>               a small ivory totem
<worn on feet>       a pair of fur boots

A wandering adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.
A young villager who is not far off to your west.

< 169h/187H 111v/115V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A small chunk of ivory has been dropped here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 169h/187H 112v/115V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A peasant commoner who is close by to your north.
A peasant commoner who is close by to your north.
A village commoner who is close by to your north.
A humming bird who is a brief walk away to your north.
A humming bird who is rather far off to your north.
A mother deer who is rather far off to your north.
A small sparrow who is rather far off to your north.
A small villager who is close by to your south.

< 170h/187H 113v/115V Pos: standing >

< 170h/187H 113v/115V Pos: standing >
You failed.

< 170h/187H 114v/115V Pos: standing >
You start chanting...

< 170h/187H 115v/115V Pos: standing >
A small villager enters from the north.

< 171h/187H 115v/115V Pos: standing >
You complete your spell...
You point at a traveling merchant.
[Damage: 132 ] Your blast of molten spray slams into a traveling merchant, burning holes into her flesh.
You dodge a traveling merchant's vicious attack.
A traveling merchant's kick hits you directly in the face.

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A pudgy commoner enters from the north.

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You point at a traveling merchant.
[Damage: 99 ] Your blast of molten spray slams into a traveling merchant, burning holes into her flesh.

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You miss a traveling merchant.

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A traveling merchant misses you.
A traveling merchant misses you.

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Casting: molten spray 

< 164h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
You point at a traveling merchant.
[Damage: 90 ] Your molten spray melts what remains of a traveling merchant into a puddle of liquid flesh.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 164h/187H 115v/115V Pos: standing >
You get a pile of coins from the corpse of a traveling merchant.
There were: 67 platinum coins, 536 gold coins, 692 silver coins, 978 copper coins. 

< 164h/187H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A small chunk of ivory has been dropped here.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 164h/187H 115v/115V Pos: standing >
A small villager enters from the south.

< 164h/187H 115v/115V Pos: standing >
You get a small chunk of ivory.

< 164h/187H 115v/115V Pos: standing >
Ok.
You put 71 platinum, 567 gold, 692 silver, and 978 copper coins into a rugged adventurers satchel.

< 164h/187H 115v/115V Pos: standing >
You are carrying: (3/11)
a small chunk of ivory
a rugged adventurers satchel
a small pinewood raven totem

< 164h/187H 115v/115V Pos: standing >
Ok.

< 165h/187H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 165h/187H 115v/115V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A mother deer who is a brief walk away to your north.
A humming bird who is rather far off to your north.
A mother deer who is rather far off to your north.

< 165h/187H 115v/115V Pos: standing >
Saving Shamanama.

< 165h/187H 115v/115V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - greater mending
               1 - spirit anguish
( 5th circle)  2 - molten spray
( 4th circle)  1 - pantherspeed
               2 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
( 2nd circle)  8 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) molten spray
   29 seconds:  ( 5th) molten spray
   43 seconds:  ( 5th) molten spray

You can memorize 2 6th circle spell(s).

< 165h/187H 115v/115V Pos: standing >
The sun vanishes behind the southern horizon.

< 166h/187H 115v/115V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.

< 166h/187H 113v/115V Pos: standing >
You sit down and relax.

< 166h/187H 113v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - greater mending
               1 - spirit anguish
( 5th circle)  2 - molten spray
( 4th circle)  1 - pantherspeed
               2 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
( 2nd circle)  8 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) molten spray
   29 seconds:  ( 5th) molten spray
   43 seconds:  ( 5th) molten spray

You can memorize 2 6th circle spell(s).
You continue your study.

< 166h/187H 113v/115V Pos: sitting >
Saving Shamanama.

< 166h/187H 114v/115V Pos: sitting >
You are still a very long way from your next level.

< 166h/187H 115v/115V Pos: sitting >
You start meditating...

< 166h/187H 115v/115V Pos: sitting >
A young villager enters from the north.

< 167h/187H 115v/115V Pos: sitting >

< 167h/187H 115v/115V Pos: sitting >

< 167h/187H 115v/115V Pos: sitting >
A small villager enters from the north.

< 169h/187H 115v/115V Pos: sitting >
You have finished memorizing molten spray.

< 170h/187H 115v/115V Pos: sitting >

< 171h/187H 115v/115V Pos: sitting >
You have finished memorizing molten spray.

< 172h/187H 115v/115V Pos: sitting >

< 172h/187H 115v/115V Pos: sitting >

< 172h/187H 115v/115V Pos: sitting >

< 172h/187H 115v/115V Pos: sitting >
A young villager leaves north.

< 173h/187H 115v/115V Pos: sitting >
A small villager leaves north.

< 173h/187H 115v/115V Pos: sitting >
A young villager enters from the north.

< 175h/187H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - greater mending
               1 - spirit anguish
( 5th circle)  4 - molten spray
( 4th circle)  1 - pantherspeed
               2 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
( 2nd circle)  8 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) molten spray

You can memorize 2 6th circle spell(s).

< 175h/187H 115v/115V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 175h/187H 115v/115V Pos: sitting >
You clamber to your feet.

< 176h/187H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.

< 176h/187H 115v/115V Pos: standing >

< 176h/187H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.

< 177h/187H 115v/115V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A pudgy commoner who is not far off to your north.
A wandering merchant who is not far off to your north.
A mother deer who is rather far off to your north.
A mother deer who is rather far off to your north.
A young villager who is close by to your west.
A small villager who is close by to your west.
A wandering adventurer who is not far off to your west.

< 177h/187H 115v/115V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.

< 177h/187H 113v/115V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 177h/187H 111v/115V Pos: standing >

< 177h/187H 111v/115V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.

< 177h/187H 109v/115V Pos: standing >
You start chanting...

< 178h/187H 111v/115V Pos: standing >
You complete your spell...
You point at a muscular villager.
[Damage: 118 ] Your blast of molten spray slams into a muscular villager, burning holes into his flesh.
You dodge a muscular villager's vicious attack.
A muscular villager's kick hits you directly in the face.

< 170h/187H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You start chanting...

< 170h/187H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You complete your spell...
You point at a muscular villager.
[Damage: 118 ] Your molten spray melts what remains of a muscular villager into a puddle of liquid flesh.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a muscular villager cause a sickening chill to run up your spine.

< 170h/187H 112v/115V Pos: standing >

< 170h/187H 112v/115V Pos: standing >
A small villager leaves north.

< 170h/187H 112v/115V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 5 gold coins, 15 silver coins, 22 copper coins. 

< 170h/187H 112v/115V Pos: standing >
You sit down and relax.

< 170h/187H 112v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - greater mending
               1 - spirit anguish
( 5th circle)  3 - molten spray
( 4th circle)  1 - pantherspeed
               2 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
( 2nd circle)  8 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) molten spray
   29 seconds:  ( 5th) molten spray

You can memorize 2 6th circle spell(s).
You continue your study.

< 170h/187H 112v/115V Pos: sitting >
You start meditating...

< 170h/187H 113v/115V Pos: sitting >
The snow's coming down pretty fast now.

< 171h/187H 115v/115V Pos: sitting >
You have finished memorizing molten spray.

< 172h/187H 115v/115V Pos: sitting >
A peasant commoner enters from the north.

< 174h/187H 115v/115V Pos: sitting >
A village commoner leaves south.

< 174h/187H 115v/115V Pos: sitting >
A young villager enters from the south.

< 175h/187H 115v/115V Pos: sitting >
A traveling adventurer enters from the north.

< 175h/187H 115v/115V Pos: sitting >
The night has begun.

< 175h/187H 115v/115V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 175h/187H 115v/115V Pos: sitting >
You clamber to your feet.

< 176h/187H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 176h/187H 115v/115V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.

< 176h/187H 113v/115V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 176h/187H 111v/115V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.

< 176h/187H 109v/115V Pos: standing >
You start chanting...

< 177h/187H 110v/115V Pos: standing >
You complete your spell...
You point at a wandering merchant.
[Damage: 92 ] Your blast of molten spray slams into a wandering merchant, burning holes into his flesh.
A wandering merchant misses you.
A wandering merchant misses you.
You dodge a bash from a wandering merchant, who loses his balance and falls.

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  few wounds >
 You start chanting...

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  few wounds >
 You complete your spell...
You point at a wandering merchant.
[Damage: 96 ] Your blast of molten spray slams into a wandering merchant, burning holes into his flesh.

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  nasty wounds >
 You start chanting...

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  nasty wounds >
 A wandering merchant misses you.

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  nasty wounds >
 Casting: molten spray 

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  nasty wounds >
 You complete your spell...
You point at a wandering merchant.
[Damage: 121 ] Your blast of molten spray slams into a wandering merchant, burning holes into his flesh.

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  awful >
 [Damage:  1 ] -=[Your crude punch wounds a wandering merchant.]=-

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  awful >
 You start chanting...

< 177h/187H 111v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant ass EP:  awful >
 You complete your spell...
You point at a wandering merchant.
[Damage: 71 ] With a burst of heat, a wandering merchant is burnt to a crisp.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 177h/187H 111v/115V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 2 platinum coins, 10 gold coins. 

< 177h/187H 111v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.

< 177h/187H 111v/115V Pos: standing >
You quickly scan the area.
A mistgrave hare who is not far off to your north.
A small sparrow who is not far off to your north.
A mother deer who is not far off to your north.
A mother deer who is not far off to your north.
A village commoner who is close by to your south.
A traveling adventurer who is close by to your south.
A young villager who is close by to your south.
A small villager who is close by to your south.

< 177h/187H 111v/115V Pos: standing >
Autosaving...

< 177h/187H 112v/115V Pos: standing >

		Score information for Shamanama

Level: 29   Race: Kobold   Class: Shaman Sex: Male
Hit points: 177(187)  Moves: 112(115)
Coins carried:    3 platinum    15 gold    15 silver    22 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 32 minutes
Received data: 0.0310 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Evil
Enchantments:    Ultravision Armor
Bartender Quests Remaining: 4
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  289 

Active Spells:
--------------
rested bonus (112 minutes)
spirit armor (less than a minute remaining)


< 177h/187H 112v/115V Pos: standing >
You start chanting...

< 177h/187H 113v/115V Pos: standing >
You complete your spell...
You point at a pudgy commoner.
[Damage: 90 ] Your blast of molten spray slams into a pudgy commoner, burning holes into his flesh.
You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's feeble leg sweep.

< 177h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 You start chanting...

< 177h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 Casting: molten spray 

< 177h/187H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 You complete your spell...
You point at a pudgy commoner.
[Damage: 96 ] Your molten spray melts what remains of a pudgy commoner into a puddle of liquid flesh.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 177h/187H 115v/115V Pos: standing >
You get a few coins from the corpse of a pudgy commoner.
There were: 5 gold coins, 8 silver coins, 14 copper coins. 
You get a legendary marble buckler from Shairak and Smokeveil Forest from the corpse of a pudgy commoner.

< 177h/187H 115v/115V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 177h/187H 113v/115V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.

< 177h/187H 111v/115V Pos: standing >

This item is from the zone: Heaven.
'a legendary marble buckler from Shairak and Smokeveil Forest'
Weight 0, Item type: SHIELD
Item will give you following abilities:  DET_EVIL 
Item is: NOREPAIR FLOAT 
This item will also affect your POW_MAX positively.
A legendary marble buckler from Shairak and Smokeveil Forest has an item value of 71.
A legendary marble buckler from Shairak and Smokeveil Forest is made of marble and appears to be of average quality.
A legendary marble buckler from Shairak and Smokeveil Forest has an item value of 71.

< 177h/187H 111v/115V Pos: standing >
Ok.

< 178h/187H 115v/115V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.

< 178h/187H 113v/115V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
[2] The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 178h/187H 111v/115V Pos: standing >
You sit down and relax.

< 178h/187H 111v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - greater mending
               1 - spirit anguish
( 4th circle)  1 - pantherspeed
               2 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
( 2nd circle)  7 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) molten spray
   29 seconds:  ( 5th) molten spray
   43 seconds:  ( 5th) molten spray
   52 seconds:  ( 2nd) flameburst
   67 seconds:  ( 5th) molten spray
   81 seconds:  ( 5th) molten spray

You can memorize 2 6th circle spell(s).
You continue your study.

< 178h/187H 112v/115V Pos: sitting >
Saving Shamanama.

< 178h/187H 113v/115V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 178h/187H 114v/115V Pos: sitting >
You start meditating...

< 178h/187H 115v/115V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing molten spray.

< 180h/187H 115v/115V Pos: sitting >
A traveling adventurer enters from the north.

< 181h/187H 115v/115V Pos: sitting >
A village commoner enters from the north.

< 181h/187H 115v/115V Pos: sitting >
A Halfling starts casting an offensive spell.

< 181h/187H 115v/115V Pos: sitting >
You have finished memorizing molten spray.

< 182h/187H 115v/115V Pos: sitting >
A Halfling completes his spell...
A Halfling's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You abandon your meditative trance.

< 56h/187H 115v/115V Pos: sitting >
<A Halfling starts casting an offensive spell.

< 56h/187H 115v/115V Pos: sitting >
<A Halfling sings a song so well you feel your pain and suffering ebbing away.

< 56h/187H 115v/115V Pos: sitting >
<A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's giant fist of force is the last thing you ever see.
Your small limestone totem was completely destroyed by the massive blow!
Your glittering granite robe was completely destroyed by the massive blow!
Your belt of sewn ratskins was completely destroyed by the massive blow!