The death of [33 Wizard] Behz (Kobold)

in Rushdie Inn

from the perspective of [53 Swordsman] Org AnGEr Of The Honoured (Thri-Kreen)

<floating about head>a mirrored ioun stone[217h 4m 36s]
<worn on head>       a derroskin admiral's hat of endurance
<worn on eyes>       the monocle of damnation (glowing) [55%]             
<worn on face>       the mask of vitality [superior] (glowing)
<worn around neck>   an amulet of creation [superior] (humming) [64%]             
<worn around neck>   a necklace of dangling dwarven skulls
<worn about body>    the cloak of the stalker[210h 26m 33s]
<worn about waist>   the mystical sash of the Netherworld (glowing) [84%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (humming)
<attached to belt>   a glowing azure potion (glowing) [74%]             
<attached to belt>   the wicked-looking scimitar of Demogorgon[217h 4m 36s]
<worn on arms>       a pair of frost-rimed cold iron vambraces
<worn on lower arms> the vambraces named "Ebb" (glowing)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a thin, rune inscribed jade bracelet [superior]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone [88%]             
<worn on lower wrist>a steel wire (glowing)
<worn on lower wrist>a length of zombie flesh of dexterity [64%]             
<worn on hands>      the sacred stone claws of Aan [superior] [72%]             
<worn on lower hands>a pair of vampiric dragonscale gauntlets [49%]             
<primary weapon>     a black longsword named 'Cauterizer' [superior] [84%]             
<secondary weapon>   a wicked waraxe covered in runes [poor]
<third weapon>       a frost brand named 'Stormbringer' (glowing) (humming)
<worn on legs>       some blue-tinted chainmail leggings

  MMMMMMMMMMM^^   
   ^^^MMMMMMMM    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West

< 995h/995H 195v/253V Pos: standing >
 
   *.MMMMMM       
  ***.MMMMMMMMM   
 ****..MMMMM.^.^  
 ****..^..^.^^^^  
 ^^^^^^.@^.^..^*  
 MMMM.^^.^^^^^^*  
 MMMMMM^^^^^^^**  
  MMMMMMMMMM^^^   
   ^^MMMMMMMM^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West

< 995h/995H 195v/253V Pos: standing >
 
   .MMMMMM   M    
  **.MMMMMMMMM.   
 ***..MMMMM.^.^^  
 ***..^..^.^^^^*  
 ^^^^^..@.^..^*^  
 MMM.^^.^^^^^^*   
 MMMMM^^^^^^^**   
  MMMMMMMMM^^^^   
   ^MMMMMMMM^^    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 194v/253V Pos: standing >
 
   MMMMMM   MM    
  *.MMMMMMMMM..   
 **..MMMMM.^.^^^  
 **..^..^.^^^^**  
 ^^^^..^@^..^*^.  
 MM.^^.^^^^^^*    
 MMMM^^^^^^^** M  
  MMMMMMMM^^^^*   
   MMMMMMMM^^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West

< 995h/995H 193v/253V Pos: standing >
 
   MMMMM   MMM    
  .MMMMMMMMM..^   
 *..MMMMM.^.^^^*  
 *..^..^.^^^^***  
 ^^^..^.@..^*^..  
 M.^^.^^^^^^*  *  
 MMM^^^^^^^** M   
  MMMMMMM^^^^*M   
   MMMMMMM^^^.    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
Saving Org.

< 995h/995H 193v/253V Pos: standing >
 
   MMMM   MMM.    
  MMMMMMMMM..^^   
 ..MMMMM.^.^^^**  
 ..^..^.^^^^****  
 ^^..^.^@.^*^...  
 .^^.^^^^^^*  **  
 MM^^^^^^^** M *  
  MMMMMM^^^^*M    
   MMMMMM^^^.*    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
 
   MMM   MMM.^    
  MMMMMMMM..^^^   
 .MMMMM.^.^^^***  
 .^..^.^^^^*****  
 ^..^.^.@^*^....  
 ^^.^^^^^^*  ***  
 M^^^^^^^** M **  
  MMMMM^^^^*M *   
   MMMMM^^^.**    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West

< 995h/995H 193v/253V Pos: standing >
 
   MM   MMM.^^    
  MMMMMMM..^^^^   
 MMMMM.^.^^^****  
 ^..^.^^^^******  
 ..^.^..@*^.....  
 ^.^^^^^^*  ****  
 ^^^^^^^** M ***  
  MMMM^^^^*M **   
   MMMM^^^.***    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
 
          MMMM    
  MMM   MMM.^^M   
 MMMMMMMM..^^^^^  
 MMMMM.^.^^^****  
 ^..^.^^@^******  
 ..^.^..^*^.....  
 ^.^^^^^^*  ****  
  ^^^^^^** M **   
   MMM^^^^*M *    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 195v/253V Pos: standing >
 
         MMMMM    
  MM   MMM.^^M^   
 MMMMMMM..^^^^^*  
 MMMM.^.^^^*****  
 ..^.^^^@*******  
 .^.^..^*^......  
 .^^^^^^*  *****  
  ^^^^^** M ***   
   MM^^^^*M **    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 194v/253V Pos: standing >
 
       MMMMMMM    
         MMMMMM   
 MMM   MMM.^^M^*  
 MMMMMMM..^^^^^*  
 MMMM.^.@^^*****  
 ..^.^^^^*******  
 .^.^..^*^......  
  ^^^^^^*  ****   
   ^^^^** M **    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 193v/253V Pos: standing >
 
      MMMMMMMM    
        MMMMMM^   
 MM   MMM.^^M^**  
 MMMMMM..^^^^^**  
 MMM.^.^@^******  
 .^.^^^^*******.  
 ^.^..^*^.......  
  ^^^^^*  *****   
   ^^^**  M***    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 193v/253V Pos: standing >
 
    MMMMMMMMMM    
      MMMMMMMMM   
        MMMMMM^^  
 MM   MMM.^^M^**  
 MMMMMM.@^^^^^**  
 MMM.^.^^^******  
 .^.^^^^*******.  
  .^..^*^......   
   ^^^^*  ****    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
 
   MMMMMMMMMMM    
     MMMMMMMMMM   
       MMMMMM^^^  
 M   MMM.^^M^***  
 MMMMM..@^^^^***  
 MM.^.^^^*******  
 ^.^^^^*******..  
  ^..^*^.......   
   ^^^*  *****    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 191v/253V Pos: standing >
 
   MMMMMMMMMMM    
    MMMMMMMMMM^   
      MMMMMM^^^*  
    MMM.^^M^****  
 MMMM..^@^^^****  
 M.^.^^^********  
 .^^^^*******...  
  ..^*^.......*   
   ^^*  ******    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 191v/253V Pos: standing >
 
   MMMMMMMMMMM    
   MMMMMMMMMM^^   
     MMMMMM^^^**  
   MMM.^^M^*****  
 MMM..^^@^^*****  
 .^.^^^*********  
 ^^^^*******....  
  .^*^.......**   
   ^*  *******    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
 
   MMMMMMMMMMM    
  MMMMMMMMMM^^^   
    MMMMMM^^^***  
  MMM.^^M^******  
 MM..^^^@^******  
 ^.^^^**********  
 ^^^*******.....  
  ^*^.......***   
   *  ********    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
 
 ^^^^*  
 **@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West

< 995h/995H 194v/253V Pos: standing >
 
 *****  
 **@**  
 .....  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West

< 995h/995H 193v/253V Pos: standing >
 
   MM.^^M^****    
  M..^^^^^*****   
 ^.^^^**********  
 ^^^*******.....  
 .^*^...@...****  
 ^^*  **********  
 ^**  M*********  
  ^^*M ********   
   ^.*********    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 995h/995H 192v/253V Pos: standing >
 
   MMM.^^M^***    
  MM..^^^^^****   
 .^.^^^*********  
 ^^^^*******....  
 ..^*^..@....***  
 ^^^*  *********  
 ^^**  M********  
  ^^^*M *******   
   ^^.********    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 995h/995H 191v/253V Pos: standing >
 
    MMM.^^M^**    
  MMM..^^^^^***   
 M.^.^^^********  
 .^^^^*******...  
 ^..^*^.@.....**  
 ^^^^*  ********  
 ^^^**  M*******  
  ^^^^*M ******   
   ^^^.*******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 995h/995H 190v/253V Pos: standing >
 
     MMM.^^M^*    
  MMMM..^^^^^**   
 MM.^.^^^*******  
 ^.^^^^*******..  
 .^..^*^@......*  
 ^^^^^*  *******  
 ^^^^**  M******  
  M^^^^*M *****   
   M^^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 995h/995H 190v/253V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A majestic bluejay circles here looking for food.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)

< 995h/995H 189v/253V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[180] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)

< 995h/995H 188v/253V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
A swallow flys here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A large swamp rat wanders around this marshy place.

< 995h/995H 187v/253V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[180] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 995h/995H 186v/253V Pos: standing >
A large swamp rat enters from the east.
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A mother deer is looking for her wayward child.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)

< 995h/995H 185v/253V Pos: standing >
A large swamp rat enters from the east.
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East -South
A swift walks around here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 995h/995H 184v/253V Pos: standing >
A large swamp rat enters from the east.
A deadly looking wolf enters from the east.
You dodge a bash from a large swamp rat, who loses his balance and falls.
You dodge a large swamp rat's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: swamp ass EP: excellent >
 A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: swamp ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: swamp ass EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 44 ] Your powerful slash enshrouds a large swamp rat in a mist of blood.
[Damage: 33 ] Your slash causes a large swamp rat to grimace in pain.
[Damage: 42 ] You beautifully slash a large swamp rat into two parts - both dead.
A large swamp rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large swamp rat's gurgling and choking signals his demise.

< 995h/995H 185v/253V Pos: standing >
You parry a deadly looking wolf's lunge at you.
You block a deadly looking wolf's lunge at you.
A deadly looking wolf misses you with his clumsy kick at your chest.

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Saving Org.

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Within Smokeveil Forest
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a large swamp rat is lying here.
A deadly looking wolf stands here, fighting YOU!(Red Aura)
A swift walks around here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 995h/995H 185v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 31 ] Your powerful slash enshrouds a deadly looking wolf in a mist of blood.
[Damage: 11 ] Your fine slash seriously wounds a deadly looking wolf.
[Damage: 28 ] Your slash grievously wounds a deadly looking wolf.
[Damage: 20 ] Your impressive slash hits a deadly looking wolf.
A deadly looking wolf is mortally wounded, and will die soon, if not aided.
[Damage: 26 ] Your final slash sends a deadly looking wolf's head bouncing along the ground.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 995h/995H 185v/253V Pos: standing >
Saving Org.

< 995h/995H 185v/253V Pos: standing >
You quickly scan the area.
A mother deer who is close by to your east.
A humming bird who is close by to your east.
A mistgrave hare who is close by to your east.
A cute fuzzy squirrel who is not far off to your east.
A swallow who is not far off to your east.
A swallow who is a brief walk away to your east.
A humming bird who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A majestic bluejay who is rather far off to your east.
A mistgrave hare who is close by to your south.
A young villager who is close by to your south.
A cute fuzzy squirrel who is close by to your south.
A muscular villager who is rather far off to your south.
A small villager who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A young villager who is rather far off to your south.
A wandering merchant who is in the distance to your south.
A peasant commoner who is in the distance to your south.
A Kobold who is in the distance to your south.
A traveling adventurer who is in the distance to your south.

< 995h/995H 186v/253V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A majestic bluejay circles here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 995h/995H 187v/253V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 995h/995H 186v/253V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A small villager wanders here looking for something to do.(Gold Aura)

< 995h/995H 185v/253V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A muscular villager wanders here looking to start a fight.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 995h/995H 184v/253V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A Kobold (small) stands, floating here.(Red Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 995h/995H 183v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 995h/995H 184v/253V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A wandering merchant who is close by to your north.
A small villager who is not far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A wandering merchant who is close by to your west.
A traveling merchant who is close by to your west.
A wandering merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A wandering adventurer who is not far off to your west.

< 995h/995H 185v/253V Pos: standing >
A Kobold leaves west.

< 995h/995H 191v/253V Pos: standing >
Bash who?

< 995h/995H 193v/253V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 995h/995H 194v/253V Pos: standing >
A wandering merchant leaves east.
Bash who?

< 995h/995H 195v/253V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 995h/995H 194v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 995h/995H 195v/253V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A Kobold (small) stands, floating here.(Red Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 995h/995H 194v/253V Pos: standing >
A Kobold floats up.
Alas, you cannot go that way. . . .

< 995h/995H 195v/253V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
Some padded leather armor is on the ground here gathering dust.
A Kobold (small) stands, floating here.(Red Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 995h/995H 194v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 995h/995H 195v/253V Pos: standing >
[Damage:  7 ] Your bash knocks a Kobold to the ground!

< 997h/995H 196v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 You parry a Kobold's lunge at you.

< 997h/995H 197v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 You parry a Kobold's lunge at you.

< 997h/995H 197v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 [Damage: 25 ] Your powerful slash strikes a Kobold hard.
[Damage:  7 ] Your fine slash wounds a Kobold.
[Damage: 23 ] Your slash strikes a Kobold hard.
[Damage:  7 ] Your fine slash strikes a Kobold.
[Damage: 26 ] Your powerful slash strikes a Kobold very hard.
[Damage:  8 ] Your slash strikes a Kobold.
[Damage: 10 ] Your fine slash strikes a Kobold.
[Damage: 13 ] Your impressive slash strikes a Kobold hard.
[Damage: 23 ] Your impressive slash strikes a Kobold very hard.
[Damage: 28 ] Your powerful slash seriously wounds a Kobold.
[Damage: 24 ] Your impressive slash seriously wounds a Kobold.

< 997h/995H 197v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You parry a Kobold's lunge at you.

< 997h/995H 197v/253V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 27 ] Your slash enshrouds a Kobold in a mist of blood.
[Damage: 13 ] Your impressive slash enshrouds a Kobold in a mist of blood.
[Damage: 25 ] Your powerful slash critically injures a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
[Damage: 22 ] You beautifully slash a Kobold into two parts - both dead.
A Kobold's red helm [superior] was completely destroyed by the massive blow!
A Kobold's necklace of dwarf eyes was completely destroyed by the massive blow!
A Kobold's spiked ivory gorget was completely destroyed by the massive blow!
A Kobold's soft leather boots [poor] was completely destroyed by the massive blow!
A Kobold's bugbear-skin eyepatch [superior] was completely destroyed by the massive blow!
A Kobold's legendary limestone girth was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.