The death of [33 Druid] Athra (Human)

in The Jodani Wood Wall Ends

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [87%]             
<worn on head>       a ram horned helm of demonic allegiance of agility (magic) (humming)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        a wad of spawn goo (magic) (humming)
<worn in ear>        a lightning earring [superior]
<worn on face>       a skull-faced warmask lined with feathers
<worn around neck>   a collar of razor-sharp mithril blades [superior] (magic) (glowing)
<worn around neck>   an amulet of creation (magic) (humming) [86%]             
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the silvery mantle of giants power
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   the threads of astral projection (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracer of might of precision (magic)
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn on hands>      a pair of pale, misty gloves [76%]             
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     the stiletto of vanquishing (magic)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] (magic) [88%]             
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [87%]             
<worn on feet>       the boots of the war giant Torg (magic) (humming)

Obvious exits: -NorthB -East -SouthB -WestB

< 862h/862H 170v/292V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -WestB -UpB -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 862h/862H 170v/292V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -DownB

< 862h/862H 168v/292V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -DownB

< 862h/862H 168v/292V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -UpB -DownB

< 862h/862H 167v/292V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -UpB -DownB

< 862h/862H 165v/292V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -NorthB -UpB

< 862h/862H 164v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 164v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 165v/292V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -NorthB -East -SouthB
A goat trots through the mountain pass.

< 862h/862H 164v/292V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -NorthB -East -SouthB
A huge warthog wanders the forest looking for food.(Red Aura)
There are some tracks heading north.

< 862h/862H 164v/292V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East -SouthB -WestB

< 862h/862H 163v/292V Pos: standing >
A Young Jungle
   A bit more light than usual seeps in here during the daylight hours due to
the clearing to the south and the low wall of lose rocks to the west.
Everything about this spot smells of death though, and the close proximity of
the road to Woodseer doesn't provide much consolation.  Dark green leaves and
stems look even darker here, taking on an almost black cast to them.  The
occasional bright red and yellow flowers add some color to the
forest, but they don't make it feel any safer.  This part of the Rift Valley
Jungle is quite young, something must have cleared the jungle some time ago
because all of the growth here appears to be less than twenty years old.
Despite its youth, the jungle grows quickly, and the dank air here already
smells of the rot and decay that helps sustain the huge trees of older rain
forests.  The jungle continues to the north and east, and there is some sort
of cleared path to the south.
Obvious exits: -North -East -SouthB
A red flower hangs from a vine here.(Red Aura)
A yellow flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
A yellow flower hangs from a vine here.(Red Aura)
There are Duergar tracks going north.
There are Orc tracks going north.

< 862h/862H 163v/292V Pos: standing >
A Young Jungle
   Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation.  A single yellow orchid
hangs from the branch of a small osage tree.  The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds.  Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest.  The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East -South -WestB
A yellow flower hangs from a vine here.

< 862h/862H 162v/292V Pos: standing >
A Young Jungle
   Several of the more quickly growing trees stand in this area, and it is
clear from the droppings and garbage in the area that a large group of
monkeys has made their home up above.  One of the trees actually has branches
that are low enough they can be climbed to reach the higher branches that the
monkeys have claimed as their home.  Aside from the tree that can be climbed
here, the jungle continues in every direction.
Obvious exits: -North -East -South -West -Up
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)

< 862h/862H 160v/292V Pos: standing >
A Young Jungle
   Monkeys can be heard screaming from somewhere in the treetops above, and
occasionally a fruit rind drops down to the jungle floor to add to the
already rotting refuse.  It is the continual cycle of life, death, and decay
that keeps the jungle a healthy and powerful testament to the strength of
nature.  Animals can be heard screaming at each other throughout the forest,
some of the cries are obviously of distress.  In the rainforest, only the
strong survive.  The jungle continues in every direction.
Obvious exits: -North -East -South -West
A halfling scout keeps the trade path clear.(Gold Aura)
A kenku adventurer wanders the forest seeking fame and fortune.(Red Aura)
There are some tracks heading east.

< 862h/862H 159v/292V Pos: standing >
The Jungle Darkens
   The forest east of this point is dark and foreboding, at least the swamps
to the north show a bit more light through the trees.  South and east of here
there is only dark forest, the gloom seems almost impenetrable, and there is
little to encourage one to take the risks of trying.  Rumours of lost cities
and treasures in the jungle beyond here are easy to believe.  In fact, it
would be easy to pass an entire city by in the darkness of the forest.
Halfling scouts can rarely be seen traveling this far into the forest, but
never into the darkness beyond.  The jungle continues in every direction.
Obvious exits: -North -East -South -West
A wooden sign has been nailed to one of the trees here.

< 862h/862H 157v/292V Pos: standing >
Deep in the Rift Valley Jungle
   Gloomy darkness and dense, humid air make this jungle almost unbearable.
Trees stretch upward until they fan out, creating a dense canopy that blocks
out almost all light.  The little light that does get this far down serves
only to create strange shadows, shadows that can't even be chased away with
bright torches and magical lights.  Moist earth is made even softer by the
rotting vegetation, the leaves and branches that have fallen from the trees
above.  Few adventurers travel even this far into the jungle, most find the
stench unbearable, and the almost ever-present darkness unnerving.  The
trackless jungle continues in every direction.
Obvious exits: -North -East -South -West
A large ant lion searches for its favorite prey.

< 862h/862H 156v/292V Pos: standing >
Deep in the Rift Valley Jungle
   Soft humus pads the steps of every wanderer, both the hunter and the
hunted.  Despite the darkness, there is a beauty here, the beauty of nature
and its ability to thrive under any condition, but there is also an ugliness,
a breath of evil that seems to float through the air.  Some creatures have
been designed to thrive here in the stinking, moist air, others must simply
make do, and try to avoid becoming something else's next meal.  The darkness
that frightens away so many is a cloak of mystery to those brave souls that
come here seeking fame and fortune.
Obvious exits: -North -East -South -West
A white and purple bromeliard sits on the jungle floor.

< 862h/862H 154v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A small durian jungle cat plays here.(Red Aura)

< 862h/862H 153v/292V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A thri-kreen adventurer explores the jungle.

< 862h/862H 151v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A bright yellow bromeliard rests here.

< 862h/862H 150v/292V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East -South -West

< 862h/862H 149v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A bright red and yellow lizard basks here.

< 862h/862H 147v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West

< 862h/862H 146v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
An anaconda rests here.(Red Aura)

< 862h/862H 144v/292V Pos: standing >
Deep in the Rift Valley Jungle
   It is a bit lighter here, due to a river to the northeast that has thinned
out some of the larger trees to allow more sunlight in.  The added light has
its drawbacks however, the vegetation here is much thicker and more
treacherous.  Some of the plants and vines appear to be reaching out to embrace
whatever comes near them, and in this foul-smelling jungle such an embrace
would probably mean death.
Obvious exits: -North -East -South -West

< 862h/862H 143v/292V Pos: standing >
Along a River in the Rift Valley Jungle
   A wide river to the north moves quite slowly until it hits the deep gorge
just to the east.  As the water squeezes down into the gorge it falls about 30
feet and become a roiling torrent of white water that continues its passage
down the gorge until it disappears into the face of the cliff far to the
south.  The think plants growing here make it difficult to find the edge of the
gorge to the west so travelers must be wary, a fall into that river, though not
certain death, is certainly an unwelcome added adventure.  The far edge of the
gorge to the west appears to be a mere 20-30 feet away, but appearances may be
deceiving.
Obvious exits: -North -East -South -West
A handful of coins lie here.

< 862h/862H 141v/292V Pos: standing >
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -East -South -West -Down

< 862h/862H 140v/292V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East -South -West
A bright yellow bromeliard rests here.

< 862h/862H 139v/292V Pos: standing >
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East -South -West -Up

< 862h/862H 137v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West

< 862h/862H 136v/292V Pos: standing >
Deep in the Rift Valley Jungle
   A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim.  Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up.  The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East -South -West
A massive slab of granite stands here.
(Q)An ancient elven woman is here doing some weaving.

< 862h/862H 134v/292V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
The corpse of the ancient grison is lying here.
A rare star orchid hangs from a nearby tree.

< 862h/862H 133v/292V Pos: standing >
Deep in the Rift Valley Jungle
   Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large.  Thick vines
cling to the rocks, as well as the many trees that stand here.  Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is.  It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
A large jungle squirrel chitters about.

< 862h/862H 131v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 132v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 132v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 133v/292V Pos: standing >
Deep in the Rift Valley Jungle
   Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks.  Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
There are some tracks heading south.

< 862h/862H 132v/292V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
There are some tracks heading north.
There are some tracks heading north.

< 862h/862H 130v/292V Pos: standing >
Before a Huge Jodani Tree
   An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort.  Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley.  The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself.  Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer.  Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
A young striped tiger slinks through the forest.(Red Aura)

< 862h/862H 129v/292V Pos: standing >
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be devoid of magic!
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 862h/862H 128v/292V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 862h/862H 128v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 130v/292V Pos: standing >
You quickly scan the area.
A striped tiger who is not far off to your south.
A jungle squirrel who is in the distance to your south.

< 862h/862H 131v/292V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West

< 862h/862H 131v/292V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.

< 862h/862H 131v/292V Pos: standing >
Some Guard's Quarters
   The hollowed out trunk of the ebonwood tree is much larger than one would
first expect, providing a great deal of living space.  Several of the guards
that patrol Moonhollow make their quarters here.  Two sets of triple bunk beds
line the northern wall.  Armor and robes have been neatly hung on pegs near the
door and the head of each bunk bed has a built in slot to hang weapons for quick
and easy access.  The dark ebonwood walls and floor have been left plain,
though everything has been kept extremely clean.  A small dinner table of
stands in the center of the room, and a rarely used kitchen is in the southeast
corner.  A door along the southern wall leads out of the tree.
Obvious exits: -South
[3] The corpse of a wild-elf guard is lying here.

< 862h/862H 133v/292V Pos: standing >
You quickly scan the area.
You see nothing.

< 862h/862H 133v/292V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West

< 862h/862H 134v/292V Pos: standing >
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South

< 862h/862H 133v/292V Pos: standing >
You quickly scan the area.
You see nothing.

< 862h/862H 134v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 136v/292V Pos: standing >
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
The corpse of a lieutenant is lying here.

< 862h/862H 136v/292V Pos: standing >
You quickly scan the area.
You see nothing.

< 862h/862H 136v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 138v/292V Pos: standing >
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up

< 862h/862H 138v/292V Pos: standing >
You quickly scan the area.
You see nothing.

< 862h/862H 138v/292V Pos: standing >
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down

< 862h/862H 139v/292V Pos: standing >
You quickly scan the area.
You see nothing.

< 862h/862H 140v/292V Pos: standing >
On a Jodani Wood Wall
   A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff.  A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here.  Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.

< 862h/862H 141v/292V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your west.
A wild-elf guard who is a brief walk away to your west.

< 862h/862H 141v/292V Pos: standing >

< 862h/862H 144v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 145v/292V Pos: standing >
A Passage Through a Jodani Tree
   A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall.  Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates.  A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down

< 862h/862H 145v/292V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your west.
A wild-elf guard who is not far off to your west.
A Human who is close by below you.
A Thri-Kreen who is close by below you.

< 862h/862H 145v/292V Pos: standing >
On a Jodani Wood Wall
   A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff.  A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here.  Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.

< 862h/862H 147v/292V Pos: standing >

< 862h/862H 152v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 862h/862H 153v/292V Pos: standing >
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down

< 862h/862H 152v/292V Pos: standing >
A Small Cave
   The five foot entryway widens swiftly into a twenty foot wide cave
that has been carved from the rock.  The sides and roof of the cave have
been left fairly rough and are unadorned with any decoration but green
granite slabs have been cut and polished to create a smooth floor.  A
plain table and some chairs are in the center of the room and a few pegs
line the wall near the doorway.  An open doorway leads to another room
to the east and the cave exits to a wooden walkway.
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of the senior lieutenant is lying here.
A small emerald has been left here, sparkling.

< 862h/862H 172v/292V Pos: standing >
Moonstone's Office
   Moonstone, an ancient elven guardswoman, has made this small room her
office.  Her wisdom and organizational skills are what have placed her in
charge of all the elven guardsmen and warriors.   A small jodani wood desk
faces out toward the doorway from the eastern wall, and several Jodani wood
bookcases occupy the northeastern corner.  Near the bookcases is a leather
upholstered reading chair and a small lamp.  A marble shelf along the southern
wall holds many beautiful trinkets that have been given to Moonstone as gifts.
There are no exits but an open doorway to the east that leads back to the
guardroom.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The corpse of Moonstone is lying here.
A carefully crafted jodani wood desk stands here.

< 862h/862H 175v/292V Pos: standing >
A Small Cave
   The five foot entryway widens swiftly into a twenty foot wide cave
that has been carved from the rock.  The sides and roof of the cave have
been left fairly rough and are unadorned with any decoration but green
granite slabs have been cut and polished to create a smooth floor.  A
plain table and some chairs are in the center of the room and a few pegs
line the wall near the doorway.  An open doorway leads to another room
to the east and the cave exits to a wooden walkway.
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of the senior lieutenant is lying here.
A small emerald has been left here, sparkling.

< 862h/862H 176v/292V Pos: standing >
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
There are some tracks heading south.

< 862h/862H 176v/292V Pos: standing >
Pardon?

< 862h/862H 179v/292V Pos: standing >
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up

< 862h/862H 179v/292V Pos: standing >

< 862h/862H 185v/292V Pos: standing >
You follow Laz.

On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are Duergar tracks going down.

< 862h/862H 190v/292V Pos: standing >
You say in dwarven 'n'

< 862h/862H 195v/292V Pos: standing >
You say in dwarven 'n n'

< 862h/862H 198v/292V Pos: standing >
You say in dwarven 'd'
You follow Laz.

On a Jodani Wood Wall
   A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff.  A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here.  Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading west.

< 862h/862H 199v/292V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 862h/862H 204v/292V Pos: standing >
Backstab who?
You follow Laz.

A Passage Through a Jodani Tree
   A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall.  Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates.  A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 862h/862H 205v/292V Pos: standing >
You follow Laz.

On a Jodani Wood Wall
   The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff.  A wide notch has been made for the heavy ballista that
has been mounted here.  Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired.  Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading west.

< 862h/862H 206v/292V Pos: standing >
A Thri-Kreen enters from the west.
A Human enters from the west.

< 862h/862H 208v/292V Pos: standing >
Znar sits down.
You snap into visibility.
[Damage: 97 ] A Thri-Kreen makes a strange sound as you place the stiletto of vanquishing in his back.
[Damage: 101 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 862h/862H 209v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Znar's leap knocks into a Thri-Kreen, sending him slightly off balance...

< 862h/862H 210v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 You attempt to flee...
The Jodani Wood Wall Ends
   Jagged cliffs reach upward to the west where the wall ends.  It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall.  The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself.  Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
You flee westward!

< 862h/862H 204v/292V Pos: standing >
On a Jodani Wood Wall
   The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff.  A wide notch has been made for the heavy ballista that
has been mounted here.  Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired.  Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Human (medium) stands in mid-air here.
A Thri-Kreen (medium) sits in mid-air here, fighting Znar.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
There are some tracks heading west.

< 862h/862H 204v/292V Pos: standing >
You snap into visibility.
[Damage:  4 ] Your decent pierce wounds a Thri-Kreen.
[Damage: 98 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 862h/862H 205v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 A Human starts casting a spell.

< 862h/862H 205v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You snap into visibility.

< 862h/862H 205v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 Znar sits down.
Sorry, you aren't allowed to do that in combat.

< 862h/862H 205v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 You attempt to flee...
The Jodani Wood Wall Ends
   Jagged cliffs reach upward to the west where the wall ends.  It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall.  The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself.  Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
You flee westward!

< 862h/862H 197v/292V Pos: standing >

< 862h/862H 197v/292V Pos: standing >
On a Jodani Wood Wall
   The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff.  A wide notch has been made for the heavy ballista that
has been mounted here.  Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired.  Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Thri-Kreen is lying here.
The corpse of a wild-elf guard is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Human (medium) stands in mid-air here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
There are some tracks heading east.
There are some tracks heading west.

< 862h/862H 197v/292V Pos: standing >
Znar sits down.

< 862h/862H 197v/292V Pos: standing >
Backstab who?

< 862h/862H 198v/292V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You snap into visibility.
[Damage: 101 ] A Human makes a strange sound as you place the stiletto of vanquishing in his back.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 50 ] A Human makes a strange sound as you place the stiletto of vanquishing in his back.
[Damage: 99 ] A Human makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 862h/862H 198v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Znar clambers to his feet.

< 862h/862H 199v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Znar sits down.

< 862h/862H 199v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human misses you.
You snap into visibility.
Znar clambers to his feet.
A Human attempts to flee.
A Human leaves west.
You attempt to flee...
A Passage Through a Jodani Tree
   A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall.  Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates.  A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
You flee eastward!

< 862h/862H 183v/292V Pos: standing >
On a Jodani Wood Wall
   The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff.  A wide notch has been made for the heavy ballista that
has been mounted here.  Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired.  Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Thri-Kreen is lying here.
The corpse of a wild-elf guard is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 862h/862H 183v/292V Pos: standing >
Backstab who?

< 862h/862H 184v/292V Pos: standing >
Backstab who?

< 862h/862H 184v/292V Pos: standing >
A Human enters from the west.

< 862h/862H 185v/292V Pos: standing >
You snap into visibility.
[Damage: 99 ] A Human makes a strange sound as you place the stiletto of vanquishing in his back.
[Damage: 99 ] A Human makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 862h/862H 186v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 Laz starts casting an offensive spell.
Laz snaps into visibility.

< 862h/862H 187v/292V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human leaves west.
The Jodani Wood Wall Ends
   Jagged cliffs reach upward to the west where the wall ends.  It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall.  The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself.  Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
A Human (medium) stands in mid-air here.

< 862h/862H 186v/292V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 24 ] A Human makes a strange sound as you place the stiletto of vanquishing in his back.
A Human is mortally wounded, and will die soon, if not aided.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 64 ] A Human makes a strange sound but is suddenly very silent as you place the stiletto of vanquishing in his back.
A Human's skin-wrapped crystal band was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.