The death of [23 Rogue] Snoob (Dwarf)

in A Damp Tunnel Beneath the Mountains

from the perspective of [23 Rogue] Snoob (Dwarf)

<worn on face>       a black leather mask
<worn about body>    a boar skin cloak
<worn about waist>   a duergar skin belt
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

The lich of a wealthy man starts casting a spell.

< 208h/208H 106v/106V Pos: standing >
The lich of a tiny gnome completes its spell...
The lich of a tiny gnome utters the words 'qaiyjcandus zrzwunsohar'

< 208h/208H 106v/106V Pos: standing >
The lich of a spoiled elf starts casting a spell.

< 208h/208H 106v/106V Pos: standing >
The lich of a wealthy man completes its spell...
The lich of a wealthy man utters the words 'qaiyjcandus zrzwunsohar'

< 208h/208H 106v/106V Pos: standing >
The lich of a wealthy man starts casting a spell.

< 208h/208H 106v/106V Pos: standing >
The lich of a tiny gnome starts casting a spell.

< 208h/208H 106v/106V Pos: standing >
The lich of a spoiled elf completes its spell...
The lich of a spoiled elf utters the words 'qaiyjcandus zrzwunsohar'

< 208h/208H 106v/106V Pos: standing >
The lich of a wealthy man is dead! R.I.P.
The last gasps of the lich of a wealthy man cause a sickening chill to run up your spine.
The lich of a wealthy man crumbles to dust.
The lich of a wealthy man stops invoking abruptly!
The lich of a tiny gnome is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the lich of a tiny gnome dies in agony.
The lich of a tiny gnome crumbles to dust.
The lich of a tiny gnome stops invoking abruptly!
The lich of a spoiled elf is dead! R.I.P.
The last gasps of the lich of a spoiled elf cause a sickening chill to run up your spine.
The lich of a spoiled elf crumbles to dust.
The lich of a wealthy man is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the lich of a wealthy man dies in agony.
The lich of a wealthy man crumbles to dust.

< 208h/208H 106v/106V Pos: standing >
Saving Snoob.

< 208h/208H 106v/106V Pos: standing >
Saving Snoob.

< 208h/208H 106v/106V Pos: standing >
Saving Snoob.

< 208h/208H 106v/106V Pos: standing >
Saving Snoob.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.

< 208h/208H 106v/106V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Your group has been disbanded.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
You slowly fade back into visibility.

< 208h/208H 106v/106V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
You feel heavier and stop levitating.

< 208h/208H 106v/106V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves up.

< 208h/208H 106v/106V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from above.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
A colorless worm enters from the south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
A colorless worm leaves south.

< 208h/208H 106v/106V Pos: standing >
A Drow Elf sits down.

< 208h/208H 106v/106V Pos: standing >
A Drow Elf's leap knocks into you, sending you slightly off balance...

< 208h/208H 106v/106V Pos: sitting >
< T: Snoob TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.

< 208h/208H 106v/106V Pos: sitting >
< T: Snoob TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf's impressive slash strikes you.
Searing bolts of black lightning flow forth from a Drow Elf's Sunblade, longsword of Justice, striking you soundly!
A Drow Elf's decent slash wounds you.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, striking you soundly!
A Drow Elf's fine slash strikes you.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, striking you soundly!
A Drow Elf's impressive slash strikes you hard.
Searing bolts of black lightning flow forth from a Drow Elf's Sunblade, longsword of Justice, striking you soundly!
A Drow Elf's fine slash strikes you.
Searing bolts of black lightning flow forth from a Drow Elf's Sunblade, longsword of Justice, striking you soundly!
A Drow Elf's Sunblade, longsword of Justice explodes in a torrent of pure flame!
You have been blinded!
You see a fatally blinding light!